Darth_Khasei

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  1. Quote:
    Originally Posted by Smiling_Joe View Post
    Okay, I'll see how well I can articulate.

    If you're doing things you could never do before it's because you're doing them on an IO'd high level build. If you're incarnate then you're also doing things that almost every other incarnate in the game can do. And if I were a betting man - I'm not - I'd bet you're playing a mostly human form build, too. Which is not to say triform is weak by any stretch - it just seems to be the popular way to build Peacebringers lately. But like I said. I'm not a betting man, so you may well be triform or even biform.


    And here's the reason - painful though it might be for me to admit it - why you're doing so well: Arbiter Hawk really buffed Peacebringers. That's right, I said it. Peacebringers have been buffed to the extent that they're almost overpowered in some circumstances.

    Plugging his changes in to the same spreadsheets I used to demonstrate the power vaccum between PB's and WS's a few months back, I measured a roughly 30 dps gain on the same attack chain on the SO build. Survivability went up exponentially to the point that it is now roughly on par with Eclipse (LF gives self-contained capped resistance to all but psionics, Eclipse needs enemies to cap -or function - but offers psionic resistance and has no mez protection.)

    Warshades are still doing roughly 60 dps more damage with comparable attack chains due largely to the pets, but since they have to keep those pets alive I could learn to live with it.

    The one place where warshades truly outshine Peacebringers is mezzing capability, and with their need for enemies (both dead and living) to be in close proximity, it's good that they do.

    So what's my problem with the changes?

    Purely and solely for purposes of discussion, my problem is twofold:

    First, they did more harm than good to the forms. When human form has mez protection and capped resistance on a permanent basis, there's really not much need to take dwarf, especially given that you're taking a substantial hit to your damage potential. The Inner Light changes were great, but it still (like Build Up before) gives the majority of the damage buff to human form, which - with these changes - STILL out-damages nova against hard targets. Additionally, Nova gets the extra damage in its attacks in the form of a damage buff. This not only puts it that much closer to the damage cap than human, it also makes enhancements less effective in Nova's attacks than they are in Human's.

    My second problem with the changes is that Single Origin players don't really see a great deal of benefit from them at all. The changes were clearly balanced around the ability to use IO's to make Light Form Perma. That's a problem IMHO when you're offering Kheldians up for sale to free players who have no access to the IO system. That being said, I don't have nearly the heartburn with the second point as I do the first.

    But like I said, I'm stating all this for purposes of the discussion. I don't mind talking about Kheldians at all. In fact, it's obvious I like these discussions. But I'm through advocating with any real expectations. They are what they are, and the community is fine with them to a large degree. They're also selling well to free players, if the number of new Khelds I'm seeing is any indication.

    BUT for my two cents, if pressed I would recommend that psionic resistance be given to white dwarf and replace the 45% damage buff in Nova's toggle with a 45% increase to the base damage of Nova's attacks.

    Call it a day. The situations where the current changes might be overpowered might be circumstantial, but they can't be ignored, and it's too late to do anything about it at any rate.

    Knockback reduction and toggle suppression are on my list of "nice-to-haves," not something I'd require.
    I think I can feel where you are coming from regarding the buff to human form at the expense of the other forms. I also don't have anything against the recommended changes to the forms that you stated.

    Very well articulated position.
  2. Darth_Khasei

    Decoy Army

    Well, its called "Phantom Army" as those dudes are Phantoms not decoys. A Decoy army would in fact be an interesting power though.
  3. Quote:
    Posi doesn't want to add the Echoes of DA and Galaxy to villain Ouro. He suggests that badging Rogues change alignment one more to Hero to get the badges.

    Talk of the alignment change tokens that will be added to the Paragon market.
    Shock, awe and surprise!
  4. Quote:
    Originally Posted by Father Xmas View Post
    Saying it once, it may be your honest opinion. Saying it twice smells a lot like astroturfing.
    I only said it again, because I went to see it again with my nephew. Sorry got kinda excited there..my bad.
  5. Thanks for all of your reviews, you have added a lot to this community over the years.
  6. Quote:
    Originally Posted by Smiling_Joe View Post
    .....or, given the fact that pretty much everything Castle had to say about Kheldians back then has been purged, you could just come right out and say what you're referring to, specifically.

    Because Castle had quite a bit to say three years ago.

    Not that I particularly care about knockback, but you've piqued my curiosity, and search didn't turn anything up.
    True it has most likely been dumped.

    I guess my comments about the strength of the Khelds(PB in particular)today is based on the fact that I have really liked the improvements from how it was in I9 when I started playing them. They are worlds above what they were and like the OP said there is no consensus on what needs to be done by those that feel more is needed.

    In cases like this a red letter saying something else needs to be done might hold water, but I have not seen what I would consider a real problem issue being brought up about the PB since KB vs KD is a style thing not an AT effectiveness issue.

    I guess if someone were to articulate a non style issue then I could understand that, but I have not seen that and don't mean to poo poo every complaint, but nothing is screaming fix me fix me when I play it like it used to be is all.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Flatulence.
    Feldacarb. People complaining about Knockback on the PB need to search fu for the dev comments on that about three years ago when Khelds were changed before.
  8. Quote:
    Originally Posted by UnicyclePeon View Post
    Did they announce a port of /Dark Miasma, sans Fearsome Stare, or something? Or was the Dark/Dark controller and/or Illusion/Dark just a wishing-out-loud kinda thing?

    Lewis
    Running an Ill/Dark and Dark/Dark on beta. OMFG AWESOMESAUCE!
  9. Another brilliant punitive change.
  10. I am beginning to wonder if the issue some people are having with playing their Kheldian is the same one it was years ago with some ie. the build and tactics being used.

    I can solo AV's on both my WS and PB as have several others mentioned in other threads. Where is the gap in our performance vs the people that can't even do well in regular COX content? Temps and accolades alone won't do it and I solidly don't think it is the AT.

    I will admit that the recent changes to Khelds made them even better than before for me as I can as stated take on AV's where before it was not something I could do.
  11. Quote:
    Originally Posted by Winterminal View Post
    While this is coming... do we really need other repeatable trials detracting from the rest of the game's content? There are tons of worthwhile story arcs to be played, story arcs that have the added side effect of showing the player the rest of the game. If you spend all of your time in the same repeatable instances, you miss a lot of the game and may end up ignorant to the existence of many things by the time you hit 50.

    I'm not knocking anyone's play style, most of us want to be as super as possible as fast as possible, but I do encourage people to get out of the sewers and experience the rest of the city.
    Try this perspective on and see what you think.

    Since I8 when I came to the game they have expanded content and made it MUCH MUCH easier to level to 50. In that time they have gone from 12 slots per server to 48. Because of those changes people are alting more.

    I say if you go from 1-50 on a bunch of different alts you need as much content and ways to level as possible. You don't need to go through all of the story arc content each time you level, you probably want to pick and choose so it does not feel deja vu all over again.
  12. Go see Red Tails, you will not regret it!
  13. Quote:
    Originally Posted by Egos_Shadow View Post
    To be fair, even their own missions can force you to backtrack because sequenced objectives didn't spawn in a reasonable order. (The 20-30 hero morality mission with Blast Furnace is a good example). So it's probably not part of the generic toolkit for them either.

    I understand that which frankly makes it even more ridiculous IMHO. When you look at a mission builder like FRED for Freespace two, a much older game than COX and you see the glory that a real mission builder can have, being able to control spawn points is minimal.
  14. Quote:
    Originally Posted by dugfromthearth View Post
    For my last post on this thread I will skip any analysis or comments and just list a rank order of usefulness to a team for non-IO, non-incarnate, characters not going after an AV or GM.

    Controller
    Defender
    Corruptor
    SoA Crab
    SoA Fortunata
    Mastermind
    SoA Bane
    SoA Night Widow
    Dominator
    Tanker
    Brute
    Blaster
    Stalker (with new buffs)
    Scrapper

    Too build specific to rank:
    Peacebringer
    Warshade

    and for the record, I play Tankers and Dominators
    Nice, tyvm for providing a list of what you think in terms of usefulness based on the AT. Now all is right in the world.
  15. WOW, there is a lot of misinformation and flat out buggery going on in this thread. Glad the devs are just ignoring most the drivel. Pfft...
  16. Quote:
    Originally Posted by forbin_project View Post
    the only real shame about the op buying beast run yesterday without consulting anyone about how it worked, is that had he asked and waited for our replies he could have bought it today when it went on sale for 375pp as opposed to the 500pp it normally sells for.
    ouch!
  17. Quote:
    Originally Posted by blue rabbit View Post
    holy flawed generalization batman!!!
    qft.
  18. Quote:
    Originally Posted by darth_khasei View Post
    ah, another dugfromthearth provoke thread. Brilliant.
    qft.
  19. An EB option for regular missions would be nice. I use the MA a lot and always sprinkle in a few EB's for fun.
  20. I like the MA because it allows me to do some personal setups and such.

    Having said that, its pretty absurd to spend that much time on a tool and not be able to control each and every spawn point....ridiculous.
  21. You don't see trollers on I trials? I say you just don't really run I trials because trollers are on them ALL the time.

    In reference to your complaint about being a level 50 no t3 or t4 alpha slotted which makes you -4 to the enemy. Once you get at least t3 in the +1 level shifters like Alpha, Lore and Destiny, you will be more effective with holds.

    By the time you are +3 depending on your powerset, you will be able to lock down a door if not two.
  22. I "HIGHLY" recommend that everyone see the new Lucas movie "Red Tails". One of the best movies that you can see this year!
  23. Quote:
    Originally Posted by eliaszapata View Post
    Hi I am having the following problem could help me?, I enter the game and says please wait for it to finish downloading stage 2 Before Entering the game
    The game is just downloading all the parts. There are four stages total.
  24. Ah, another dugfromthearth provoke thread. Brilliant.
  25. Invisibility, I plead the fifth regarding the reasons why.