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Posts
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Joined
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Haven't played this in awhile, but I figure I'll put some time back into it so I have a good Rad debuffer at my disposal for the AVs these days. I'm pretty green on Rads. I know I want perma AM, and I may as well get perma Hasten. I also love using my two AoEs on mobs.
Mostly going to be a team build. Don't see myself soloing very much on a fender. So, how does it look? What should I change?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Hamidawun v2: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiation Infection- (A) Achilles' Heel - Chance for Res Debuff
- (3) Dark Watcher's Despair - To Hit Debuff
- (3) Dark Watcher's Despair - To Hit Debuff/Recharge
- (5) Dark Watcher's Despair - To Hit Debuff/Endurance
- (5) Dark Watcher's Despair - Recharge/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Devastation - Accuracy/Damage
- (31) Devastation - Accuracy/Damage/Recharge
- (31) Devastation - Damage/Endurance
- (A) Performance Shifter - EndMod/Recharge
- (7) Efficacy Adaptor - EndMod/Recharge
- (7) Recharge Reduction IO
- (9) Endurance Modification IO
- (A) Achilles' Heel - Chance for Res Debuff
- (9) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (15) Endurance Reduction IO
- (15) Endurance Reduction IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (A) Recharge Reduction IO
- (23) Tempered Readiness - Accuracy/Slow
- (23) Tempered Readiness - Accuracy/Endurance
- (25) Tempered Readiness - Range/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (27) Tempered Readiness - Accuracy/Damage/Slow
- (A) Celerity - RunSpeed
- (27) Celerity - +Stealth
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (A) Interrupt Reduction IO
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - Accuracy/Recharge
- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (36) Decimation - Damage/Recharge
- (36) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Endurance/Hold
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Executioner's Contract - Accuracy/Damage
- (50) Executioner's Contract - Damage/Interrupt
- (50) Calibrated Accuracy - Accuracy/Range
- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
- (A) Aegis - Psionic/Status Resistance
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Endurance/Recharge
- (46) Aegis - Resistance
- (A) Coercive Persuasion - Confused
- (48) Coercive Persuasion - Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Recharge
- (50) Coercive Persuasion - Confused/Endurance
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Accuracy/Recharge
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I have to agree about the slotting for aim...the proc has a 5% chance of going off when you activate, which means once every 20 activations, and even then it is a SHORT buff. I have it slotted in FA on my scrapper, and even with an autopower I rarely actually notice the build up.
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D'oh, read the build now...thanks for the advice everyone
This should be fun.
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Quote:Sounds like the one and only Kahn TF I did. We wailed on Reichsman for about 28 minutes to bring his butt down. The other AVs were nothing but flies.It's called over specialization. Frankly I saw this coming, just took longer than I thought for the devs to do this sort of thing.
Melee is far from useless in Apex TF. I for one welcome content that doesn't involve melee forming a circle around the AV for a button mashing smack down. -
Quote:That's a good catch...I was not aware of a cap in set bonuses. One question though, does that mean that none of the set bonuses for the 6th and 7th lotg sets count, or only the +rech procs?theres a problem with the 7 lotgs, your only getting the effect of the first 5, otherwise its sound
sooner or later werner will pop in here and give his thoughts since hes got his dm/sr
Quote:The thing that stands out the most to me is the slotting of Practiced Brawler. I would think you would be better off with a recharge in there instead of an end reduction, as right now you only have a 1/2 second of coverage in case of slows etc.
Everything else looks good.
Gaidin: For my new build I really wanted to use SL as a utility heal, even at the expense of attack chain damage. I'm not looking to do scrapper tricks like AV soloing/pylons/etc. I just want to jump into a huge mob of enemies and wipe them out quickly. So I've felt that using SL to keep me alive is more in line with my goals.
However, crunching the numbers I see that my SL is up after just over 3 seconds as slotted. Removing the Rech IO adds about a half second. Therefore, I've been thinking about dumping in a Hecatomb: DMG. Going a step further, I could drop in a DMG IO and nearly cap my damage, while maintaining heal, if I read the numbers correctly. Only thing I would sacrifice is a small amount of recovery and a half second of recharge.
As for SD, I'd really like to use it as a damage machine to kill off a good deal of minions. I'm not worried about endurance. My current build can fight its heart out and slowly but surely lose out on end if I do not take a break. That's why I love the utility of Dark Consump, something I noticed you avoided in your i18 build. I'll keep smashing til about 1/4 end, then hit DC which fills me right back up when slotted for end mod - even on just one target. On top of that I have Conserve Power if need be.
I intend on running FA constantly. While it is an end hog, the new build does have a better net end recovery (2.33/s vs 2.06/s) so I'm not entirely worried.
Also, I do not have 5 year vet. I just returned in October after a 3 year breakAnd while I'm not particularly a fan of SJ, I don't want to rely only on SS as a travel power (same with temp jet packs, or ninja run which I do not own).
tl;dr Changes: Losing a Touch of Nictus (Acc/End/Heal maybe?) and Rech IO for Hecatomb DMG and DMG IO? Also, the biggest problem is apparently my LotGs. Advice of alternative slotting and where?
Excellent advice guys, mucho thanks -
My goals: Softcap (derp), be better than my old build. My old build used Maneuvers and Tactics, this time around I decided to try Body Mastery. Must give credit to whoever has the DM/SR named Gaidin, I used that heavily in influencing my current build.
So then, this build is at softcap, regen rate of 301%, max HP of 130.7%, Recov of 3.81/s, use of 1.48/s running FA. By the numbers, everything is better than my old build, which is nice. So, does anyone see any glaring holes I may have missed? It is a rather expensive build with 7 LotG's, 2 peices of Armageddon, and Numina/Miracle/RegenTissue procs, but I got the cash for it if the market settles down in the coming weeks.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
DZi19: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (29) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Touch of the Nictus - Healing
- (19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (19) Touch of the Nictus - Accuracy/Healing
- (21) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (23) Touch of the Nictus - Accuracy/Endurance/Recharge
- (23) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Celerity - RunSpeed
- (29) Celerity - +Stealth
- (A) Accuracy IO
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (33) Performance Shifter - Accuracy/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Impervium Armor - Resistance
- (46) Impervium Armor - Resistance/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (31) Scirocco's Dervish - Damage/Recharge
- (48) Armageddon - Damage/Recharge
- (48) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Siphon Insight - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (48) Miracle - Heal
- (50) Miracle - +Recovery
- (50) Miracle - Heal/Endurance
- (50) Miracle - Heal/Recharge
- (A) Run Speed IO
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Regenerative Tissue - +Regeneration
- (40) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (13) Performance Shifter - Accuracy/Recharge
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - Chance for +End
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Quote:I have taken to doing the same. For my i19 respec it will require a lot of LOTG procs, so I started out farming V Merits for them. one thing led to another, and now I'm crafting 10-15 procs a day to resell them. I've more money now than ever before :O It seems like prices jump over the weekend however, as the consistent price I was buying procs at wouldn't take the past two days. Hopefully it'll start up again over the week.See I don't think us getting rich providing a valuable service is evil. Maybe I'm biased cause I work pretty high in the financial field in the real world as well. There we provide effective audit of what projects and companies are worthy of funding in an indirect way.
I make close to 600M a day in CoX markets for like 10-15 mins of my time. The vast, vast majority of that comes from crafting stuff and selling it. I find if I stop doing it for a week in one of my niches, prices rise so I've been a positive force AND got rich doing it. Thats not evil....though at 600M a day it is ebil. -
Can't wait... Burn Notice is one of my all-time favorite shows. Gonna be a helluva episode.
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I absolutely love the change, and I've been hoping for inherent Fitness for roughly 5 years now. I really like that I'll have access to another 3 powers, but the biggest problem I'm facing is a lack of slots. Even now with my current build I am hurting for slots
So even with those three new powers, there is not much I can actually DO with them as I would need to take slots from other powers.
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lol, nub
jk, looking forward to having the map patch and power icons -
I also can't install this, nor the map patch. Just flashes a DOS window and does nothing.
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Last time I checked, there is no Gadgets secondary. There is, however, one called Devices. Freudian slips like this and folks wonder why some hold the belief that the devs don't seem to know the Blaster AT all that much.
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Gadgets is the internal name of Devices. It's a Legacy issue and it was my mistake when adding the patch note.
As for the change itself, there was an exploit involving TFoe and various stationary entities (like Auto Turret.) In fixing this, the player versions of these entities were locked down as well. I do realise this impacts one of the tactics Devices players used to bypass the limitations of the set. I'll be keeping an eye on this to see if the change hampers the gameplay too severely.
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How about changing the auto turret for blasters into a little tank that follows you around blasting stuff? >_> -
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Wow, these things suck. Wish I'd read this thread BEFORE I placed 'em, lol.
Actually, having them placed will just keep other SG members from blowing salvage by creating them as personal items.
I was so looking forward to these, but it seems inspirations trump them EVERY time.
And are cheaper.
And can be saved.
And are easier and quicker to get.
Seriously, why are they so weak (and expensive)? Some rationale explaining it would be nice.
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Most I've heard is from Positron saying that mutliple stations can stack.....so you can have several instances of a lousy power!
Why we dont just make these GOOD, unstackable buffs is beyond me..... -
Grats guys. Time to open up a Payless Enh Store
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FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.
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Follow Up:
Stalker Snipe PPPs are back to being Ranged damage. The changes I'd made to keep them balanced got nixed.
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Why not just lower the dmg of snipe and keep it on the melee scale? that way in the description it won't say "high" when it's actualy the same as the med dmg range attack. It's understandable if it's too powerful but the if the dmg description for the power is based on base dmg without having the mod applied, that creates a lot of confusion as to what "med" or "high" really is.
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Definitely agree. I "high" damage attack should be the same as any other "high" damage attack in the AT. It's unnecessarily confusing when there are large differences in what "high" really means (or any other damage rating...moderate, extreme, minor, etc.)
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Judging by what I've seen of the PPPs, the damage description on SNipe isn't the only thing that is "high." -
Is it possible to recode targetting so that if I tab while an enemy is on screen, tab only goes through NPC villains and nothing else, and then tabs through Civs/Boxes when there are no NPC villains onscreen?
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A few things about the mayhem missions I was on last night.
1. Targetable citizens means distracted pets. My plant would stand around trying to immobilize a citizen just inside the door to the jail instead of help me fight the dangerous targets inside. Making citizens targetable is one thing but when a cowering citizen keeps all of my pet's aggro that just isn't fun.
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Agree!!
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2. Was running a friend's mayhem mission with him and ran in to a red con EB named Statesman. He almost one shot me but I survived only to get 2 shotted by him a few short seconds after I was back at full health. I couldn't hold him despite Domination being active. I've held every AV in the game, at least temporarily when the triangles allow it, only to be shown I can't hold an EB despite stacking multiple holds on him with their magnitude doubled from Domination.
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Well there's your problem! -
I highly doubt RV will be anything except atuo sk to 50. It just makes too much sense. It's a 10 level range, much like all the others, and LV50 heroes have pretty much been promised they can aquire PvP badges here, which is impossible if if the autoR/SK is anything BUT LV50
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Freedom Phalanx Gladiator - Summons one of each existing Freedom Phalanx Member - 2,001 Point Cost.
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so what's the word on villains getting CapBuster from the Pocket D mission? It seems Snaptooth counts for that, but not the other Redcaps? I don't want to kill Snaptooth 333 times.
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There is a bug that is making the CapBuster badge tracker show up for Villains. We are tracking this down.
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Posi, before a *lot* of ppl waste a *lot* of time, can you confirm one way or the other as to whether or not Villains will/should be able to earn/keep the Cap Buster badge?
If we arent supposed to get it, then get rid of it now, before the jobless players have a chance to get it and the rest of us are left bending over. Otherwise, please fix it so all red caps count. Or at least assure us that you'll datamine down the road...
(All I know is that if I end up resetting a mish 333 times over the next 2 weeks - because I'm a sad little badge b*st*rd - for *nothing*, then NCSoft will have 1 less customer...)
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I PM'd Posi with this same question. I also would like to save myself and everyone else a lot of time if this is just a bug that will get fixed.
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If you want to get the badges in this limited window, go ahead.
Although keep in mind that the future may hold far easier ways to get the badges in question.
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Yea, just like all the Holiday badges....and the Outbreak badge >_> -
Coldhearted is confirmed for 250 Hellfrosts. I have it on my villain.
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Hey Posi!
One question, is there anyway villains can get Info Kiosks, and if so, can the CoX wide Kiosks display badge tracking stats for that server? I've always wondered how I rank.
Also...I know you addressed this already but I'd love for the badges to clump together in like groups. It just looks weird having the 200 badge Badge way down there!
One last thing, maybe there should be a 300 mark badge? I've seen a few people hit it and that is QUITE an accomplishment that should get some sort of reward. -
Very nicely done! A few problems though.
Visonnary : This is the bagde for Rularuu Overseer Bosses. 100 needed. In CoV, there is ONE mission, form Technician Naylor's arc, where we go to the Shadow Shard. I did this mission in a team of 8 on ruthless. The mission is huge, and there was are 1 Overseer per spawn. We were up to 19 kills, and still going, when we somehow FAILED the mission. A NPC got killed or something. But, 19 for 1 run is very good. Had i known, i would have stopped at 15, gotten out and reset. Just a few runs should sack up the Overseer badge. I'm on Protector if anyone has this mission (lvl 35-40 arc). NOTE: i have not found any progress bar about this badge, that should technicaly show 19% complete.... Hopefully i'll give you an update.
-Visionary has not been implemented in game yet is what I have heard.
Banisher : 200 BP Masks.... Ah, but there is no BP in CoV. Or is there? Well, the only known spot for masks is in Nerva, by the Longbow Base Island. You will find some longbows on the beach fighting various vilains (freaks, DEs, Riktis). Sometimes, you will see a Mask. I have killed a big total of 5 so far, woo-hoo-hoo! If i ever kill 200, i'll let you know.
-Confirmed. There is a mission, Steal the Scroll of T-something (I don't know the contact. Call up Evil Be'El for that info) which on an 8-man villainous team spawns many masks. Kinda easy to get, at least much easier than the ones below this.
Infiltrator : I had only 1 crey mission, and i soloed it. So i don't know it PP spawn. Someone told me that you'll only get Crey Power Tanks. Maybe, since this isn't Paragon after all... Needs experimenting.
-Confirmed. Timothy Raymond gives a mission with a PP or two when you are 36+.
Monkeywrencher : Well, there are Hercule Titans in Warburg. They travel in patrols, and are grapes (lvl 41). Could a team fight them, and force them to combine into Zeus? Maybe. To be tested.
-Confirmed, but hard to get. There are two ways to get this: hunt Hercs and get them to combine in Warburg, which sadly create +3 bosses, or use the Arena exploit. Either way, it takes a good 5 hours, but the exploit is a MUCH easier way.
Unveiler : There is a few Nemesis Missions to be had by Techician Naylor. I tried farming it, but i only got Warhulks. If anyone got some Fake Nemesis, please let me know.
I do remember killing ONE Fake Nemesis at the end of a mission (he was a named Boss). Could that be done 100 times for a boss? Maybe if you are insane
-This is confirmed. Some people actually did farm a mission (Find the Truth/Technician Naylor) with one Fakey in each mission and got the badge. VERY hard to get but it is confirmed.