DarkMaster

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  1. DarkMaster

    Since when...

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    On my Ill/FF, PFF literally does nothing, because with dispursion bubble and frozen armor, I'm at 20% already. Adding PFF literally adds like 0.2% or something. It's a joke.

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    Yea, I'm too the point where (if I have or am taking PFF on a pvp build for some reason) I don't even think it needs any +defense slots....maybe just a recharge or two. Simply because the amount of +defense it actually give me back is hardly helped by adding +defense to it in the first place. My squishies are pretty much capped at 20% anyways...so adding 3 +defense gives me like a total of 20.75% defense....wow.
  2. [ QUOTE ]
    With EMP, you'd get a Hold that lasts around 50s. Now that's an emergency button.


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    On top of some VERY good -endo
  3. [ QUOTE ]
    When I mean painful I'm not referring to how hard it is. It's was not hard then it's not hard now, I mean watching my usefulness diminish is disheartening. I don't want the days of double emped blasters wrecking zone back, but there are times when I fort somebody and realize that I probably just buffed there dmg and barely anything else...that's what hurts.

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    Ok, yea, I see what you mean. It is a bit of a change in that regard for sure.
  4. [ QUOTE ]
    I have no such issues, in fact my Widow is easily my best PVP toon. You cant just rely on your defence anymore, I have about 45% to ranged, 55% to melee, and 42% to AOE, my typed im not sure on but I have almost capped HP, and regen at about 32HP a second which helps alot. Also sitting at about 145% global rech and somthing like 60% global dmg buff.

    I honestly think in current PVP +HP and +Regen are just as important as anything else. That and you cant play like a beatstick.

    I usually hit run, hit run, hit run, constantly ducking behind walls, tress, buildings etc, DONT LET THEM USE RANGE. Make them come to you, and if they wont come to you, then punish them with stuff like Spirit Shark etc.

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    You must get like...zero kills. And don't lie and say you get alot...because "hit, run, hit, run" tactics simply DO NOT work in pvp anymore. You must stick around and deal "sustained damage" if you plan on actually making kills.


    So unless you're on a team of 8 other people who are playing the exact same way, and you're all "hitting" the same target and then running after it dies, that tactic is just not going to work.
  5. DarkMaster

    Dom "Fix"

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    Realistically, the minus range in Taunt has done nothing but increase the time it takes to kill the taunter. It hasn't gotten more kills for the taunter or his team. No PvPer worth anything will decide to go all melee with a Tank or Brute just because he got taunted. That would be stupid.


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    I think alot of you guys are truely missing the point of a good taunter, and the true effects it has on a team. A good taunter, can easily disrupt damage spikes if played correctly.
  6. DarkMaster

    Dom "Fix"

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    heh not if you have a ta/necro mm in the zone :P - I was in there on mine and was teamed with a few doms ( who flew) to just drop the hover babies. Puts the shoe on the other foot lol. But yes /dev is ridiculously overpowered for sirens. With the addition of TA to corruptors though - it should make it less so (staying in BG range while chasing fliers is hard!).

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    Oh yea...because you know...this whole problem we've been talking about all along: Blasters being able to compeletely wreck Corruptors from range within mere seconds....is somehow going to change when a secondary which posses NO self heals and no really good means of damage debuffing enters the field....right?


    Nope. TA Corrs are gonna be farmed far easier and far faster than most other Corruptor secondaries currently out there. They will be a joke, and only slightly annoying to any hero with half a brain.
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    This is true...but anybody who played support in i12 feels the pain of emping now....just too painful.

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    Emping prior to our current pvp system, was way too easy.


    There is finally a challenge to emping. Emps can either "adjust" and do well, or give up and show their lack of true skill, imho. There are still good emps out there, I've seen them, and I know them. It's just alot more challenging than before, which is a good thing.
  8. [ QUOTE ]
    Scrappers have access to Parry/Divine Avalanche; that will be an advantage.

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    Yes, somewhat, however Parry/Divine is positional defense and not elemental defense. In otherwords, they will not stack with EA's defenses as they would with SR's. They'll still be helpful, sure, but they won't stack.
  9. DarkMaster

    Conditioning

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    No, my young and ignorant friend, this is not what naturally happens when one sits at a computer and begins to type. This is what happens when a 12 year old sits at a computer and begins to type. Clarity and intelligence are sacrificed for brevity and some ineffable form of 'coolness'. Come back to us when you have completed high school, and perhaps we can engage in a civilized conversation.

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    This.
  10. DarkMaster

    brute primary

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    no, i'm aware people think SS is the only choice, i know it isn't. So i'm asking for another primary/secondary i can use.

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    Energy Melee still works decently for Brutes in pvp as well, just not quite as well as Super Strength, however, if you're not wanting SS, then yea, EM is the way to go imo.
  11. [ QUOTE ]
    How much Accuracy (on powers and global) is required to hit fairly well in PvP? (like 3/5 ratio.)

    I heard it's been pretty high for one issue when Elusivity was rocking, but I have no idea for these days. (Yes, I know, I'm still outdated.)

    Thanks.

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    From what I've experienced, the equivalence of 3 accuracy "SO's" is enough to reliably hit anyone with [u]zero to low defenses[u] (0-15% defense) in pvp, without using Aim or Build Up. Reliably meaning, in experience, about a 4/5 ratio.


    To reliably hit someone running [u]low to moderate defense[u] (15%-25% defense) I've found that the equivalance of 3 accuracy SO's and a slight to-hit buff is necessary. Even a tohit buff as low as "Kismet" is enough to put you in the ballpark.


    To reliably hit someone with [u]moderate to high defenses[u] (25%-35%) you'll need the equivalence of 3 accuracy SO's as well as roughly +12-15% tohit buff. A fully slotted tactics will do it for some AT's, such as Corruptors or Defenders, but others may need to add a Kismet to make it.


    To reliably hit someone running [u]high to very high defenses[u] (35%-50%; you will almost never see anyone above 50% defense in pvp these days...) the equivalance of 3 accuracy SO's stacked with a roughly 20-25% tohit buff will do the trick. So, simply popping Build Up or Aim will normally get you there and give you enough time to defeat your target. For someone running high defenses you can hit them at about a 2/5 or 3/5 (from experience) ratio using just 3 accuracy SO's and roughly a 15-16% tohit buff.


    Naturally, these assumptions are based on my own experiences and have no mathematical equation behind them really. It's just what "I have" personally experienced in pvp versus various toons using various accuracy setups, but you can take it for what it's worth and hopefully it can at least give you an "idea" of what you'll need to slot for.


    Goodluck.
  12. DarkMaster

    Dom "Fix"

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    I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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    LMAO too true, too true.


    When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain

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    Eh. I dunno what will really happen. I don't really see people only playing Blasters and Scrappers. Dominator's, Stalkers, and Corrs are doing well right now, and Heroes pretty much have only Blasters going for them. I mean, Defenders and Controllers don't really have much going for them right now because everyone can hold, the once useful debuffs are lolzy, and the Devs seemingly hate any support whatsoever. Tankers and Scrappers are better than they were, but still, melolee. In my opinion, Villains have more going for them right now because they have 3 exceptional AT's with Corrs, Doms, and Stalkers compared to Heroes 1 AT of Blaster.

    I see the same AT's being played, but it will be interesting to see which side people PvP on. I myself will most likely be playing on Heroes just because I hate the Villainside environment (and for some reason, that affects how often I play my toons--until AE, I had 2 level 50 villains, now I have around 10).

    [/ QUOTE ]I kinda disagree here siph, reasons, because 1st and foremost out of the toons you just named, you can't even run any of them to like warburg and in some cases RV lvls. Bring a corr or dom to sirens if you want and you'll just get farmed. Next stalkers are far from exeptional, it's that kinda of misconseption that lead to all the nerfs they endured over the past few issues. Stalkers are just a safe toon, that you can relax and attack at your own pace and are only deadly in groups a very poorly designed AT with many holes in it's overall usage. Now i'll agree doms and corrs pick it up RV lvls when epic shields and things come into play. But so do blasters, scrapper, tanks, and all heroes. And as far as controllers and defenders being weak, that too is a misconception, the pvp community wasn't crying to castle because those toons were weak, we were crying because their actual roles changed dramatically and didn't make sense.

    Sure certain defenders like those who relied heavily on slows lost a bit of their sting, but toons like emps and certain rads do just fine and not to mention thermal trollers.

    No i stand by my original sentiment and i base it solely off how much easier it is to fight vills in a zone as opposed to heroes. Don't confuse a few good doms and stalkers and confuse that for some sort of dominance, most are noobs and bottom feed (more so stalkers) But a corr or dom can't survive one good chain from a blaster until rv but a blaster can survive.

    I just sat and watched this guy in sirens on freedom "Hotbox" i think? He was a SO'd fire/em and he was killing IO'd doms and cors in seconds flat, infact it got so bad i was like damn in broadcast his one fight, he killed this corr so fast he was dead, but his body was still standing, with 0 hp ko'd like npcs when you flash ko a lvl 1 mob with your lvl 50, i kid you not.


    Alot of heroes don't even play Cov so they have a misconception about it, so when they go rogue, it will be a rude awakening i promise you.

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    Ravens hit the nail squarely on the head with the above post. I couldn't have said it better.
  13. DarkMaster

    Dom "Fix"

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    I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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    LMAO too true, too true.


    When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain
  14. DarkMaster

    So I16

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    all my encounters with cold defenders have been good, they only lack the ability to survive before getting all their debuffs off sometimes... with a trollers hold it will make it much easier i guess.

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    With a Controllers holds, it will become "immensly" easier.


    My Ice/Cold Corr, when I had Soul Mastery, was sorta able to "mimmick" the ability that a Controller will have with his holds by using PowerBoost+Soul Storm. Due to Soul Storm's ability to induce "knock-up" the normally short duration of Corruptor Holds was slightly increased (Power Boost helped too) and it gave me at least an "idea" of how it would be to have Controller level holds combined with */Cold. The hold made applying the full extent of */Cold debuffs much much easier. The downside to the Soul Storm hold, however, was it's loooooong animation, so alot of time I could spend applying debuffs while my victim was mez'd was actually spent just finishing the animation I can only imagine how awesome it will be to have real holds from the Controller primaries, which are alot faster to animate than Soul Storm, and last alot longer as well.


    So yes, as far as I can tell, */Cold is gonna simply wreck when given to Trollers...hell, I'm inticed to roll one just to feel the power
  15. DarkMaster

    PvP Brute/Tank!

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    Even in I12 PvP my MA/SR/WPN Scrapper tore Electric Armor Brutes up. Caltrops shut their Aid Self down and then it was just a matter of working the Smash damage through the weak SL Resist (Statesman help them if Buildup+Eagle's Claw critted) to get the win. It was pretty sad. Of all Brutes I feared ElA the least (well OK, second-least to DA Brutes). ElA was junk then, it's even more junk now.

    And I miss unresistable crits.

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    And, as funny as it may seem, DA is actually BETTER than ELA now in your average PvP setup! LOL, go figure
  16. [ QUOTE ]
    If you're in zone, the best advice I can give is to team. On your own, you won't get many kills against savvy players by yourself. With someone else to lock an enemy down and set up for a big hit while you go in for the AS, you'll do a lot better.

    As far as arena matches go, try to catch your opponent napping. Go in and wear down their HP with hit and run tactics and get them to burn whatever self heals they have. Once you see them use it (Healing Flames, Reconstruction, etc), go in for a heavy offense and pray. It isn't impossible to get solo kills on stalkers, but it definitely is harder than it used to be.

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    Pretty much what he said.


    And...very close to "almost impossible" if you're fighting someone with half a brain between their ears
  17. [ QUOTE ]
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    Also...you don't want any "Patron Pool Powers" or what? I'd highly advise taking them, as they're very helpful/good.

    [/ QUOTE ]When I started playing, I could not imagine anyone saying this.

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    Yup, cause now they're actually quite good
  18. [ QUOTE ]
    So...I read most of this thread, then clicked to go the main page...and the 63 and 66 months rewards were JUST announced. SO ironic...

    http://boards.cityofheroes.com/showflat....;gonew=1#UNREAD

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    LOL, well, those pretty much suck, but at least that means they aren't stopping at just 5 years


    The 66 Month Reward looks decent at least I suppose.
  19. [ QUOTE ]
    Veteran Rewards for your long-time customers are nice and all, but sometimes seeing the rewards is pretty disheartening for your newer customers, especially those that are returning customers who unsubscribed before there were veteran rewards.

    I have no idea how it would work, but it sure would be nice to have some mechanism to allow newer customers to "catch up".

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    That's foolish.


    And besides...look at these rewards bud...they aren't all that hugely great...I mean seriously...


    Some of the best rewards come pretty early actually, such as Ghost Axe, Sand of Mu, Black Wand, and Nem Staff. The rest? Mostly fun little "perks" that don't really do much. Even the "buff pets" are pretty much a joke in terms of actually "helping" the Vet out, their values are sooooo minimal to be hardly even noticed, and they die at the thought of a stiff breeze...


    So what exactly...are "non" long-term vets missing out on?


    You are missing out on nothing but small "perks" and "ooohs and aaahhs." That's about it. In fact, I get more praise over my VET BADGE count being so high than the little "perks" I got with it. And that's just a Badge...
  20. Well, thankfully, there is the option to have "dual builds" which are "two completely seperate builds" from eachother. This means you can have a "pvp build" and a "pve build." Definately one of the best things the dev's have done to this game.


    Also...you don't want any "Patron Pool Powers" or what? I'd highly advise taking them, as they're very helpful/good.
  21. [ QUOTE ]
    Drain Psyche is a straight Regen boost, though, while Power Boost requires you to have Aid Self to actually get some use out of it. I think an actual straight self-heal would be quite powerful for a Dominator.

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    Power Boost is pretty dang useful for my To-hit and Defense values from Leadership. It's also pretty awesome on my AoE mez's. Of course, this is all in pve.
  22. DarkMaster

    Fear in PvP

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    ToF has a hefty -tohit, that is what the power should be slotted for. You can stack it on someone too although it would seem like more of a melee Fiteclub used power


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    ToF is pretty nice as a pure tohit debuff power, and not only for fight clubs, it's actually pretty easy to keep at least 1-2 on someone, and even 3 if they're stubborn enough to stick around and not kite much.


    However, I've only found it useful on builds that already have pretty high defenses to stack alongside the tohit debuffs (like SR). The double stacked tohit-debuffs + Solid Defenses actually work pretty well together, and if you're a Brute, you can stack Darkest Night on top of all that to make it even that much better.


    However, note that stacking ToF also means you aren't "attacking" anymore, so it will cut into your damage some, and could be the difference between a melee (especially a Dark Melee) geting a "kill" or their target escaping/recovring.
  23. DarkMaster

    Dom "Fix"

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    Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.

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    After GR, heroes vs villains will be in name only. Every zone will essentially be Warburg. I really like the different faction feel, so I'm not so sure I'm looking foward to it from that perspective.

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    Yea, from "that" perspective, I'm not really looking forward to it either...but, at least villains will finally have some decent PvP toons to bring to the field.
  24. DarkMaster

    Orly?

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    Fire/TA/Mako new PvP Fotm.

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    I dunno...I doubt that.


    I mean why? So that you can get practically 3-shotted by a Blaster when Hibernate is down? It'll be a decent disruption toon for the "annoyance" factor, but I'm not seeing it becoming anything beyond that. Plus, hero's have much easier ways of dealing with you, by simply killing you fast at range.


    But who knows...I could be wrong...I doubt it tho..
  25. [ QUOTE ]
    Seriously? I wouldn't really count Cold Domination for Controllers anything special--slows are still slows, and they will still be laughable at best. Slows don't do anything anymore.

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    Yes, seriously.


    Just imagine what a well built Fire/Cold/Primal Troller is gonna do to you. 3 Fire Imps all buffed up with Defense, combined with a total of -60% damage res thanks to Sleet+HL, on top of slows, on top of the fact that Benumb can literally shut down your ability to heal yourself as well as it can shut down Hibern00b, coupled with PB+Holds+Benumb which will lower your ability to "break" from the hold. Oh yea...sure, there's nothing to worry about from a */Cold Troller..


    And that's just "one" combination which */Cold will mesh perfectly with. There are several others...


    Then furthermore, there's Rad Blast for Blasters...an AT that can already attack while mez'd, can now continue to attack WITH a proc'd to the gills Neutrino Bolt which recharges in under a second for a constant stream of "proc-able" damage, backed by Blaster damage values and Blasterfiance.....ouch.