DarkMaster

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  1. DarkMaster

    Dom "Fix"

    [ QUOTE ]
    Depending on the build, a 3-6 second period where the blaster can *NOT* attack said dom; Depending on the build KB or KD or both.

    [/ QUOTE ]

    So basically, if you want to have a chance against a Blaster as a Dominator...you have to be Mind/*? Really? Sounds like a problem already if you ask me.


    Also, if you built for KD protection, you won't have to worry about KD much.


    As far as Confusion goes, said Blaster could always take Tactics to reduce it's duration pretty drastically. Furthermore, it's a "confuse" power. The Blaster is NOT held. He can, for those couple of seconds run and evade the Dominator quite easily for that mere 3-4 seconds, and thanks to mez suppression, he won't have to worry about that lil confuse power for long enough to face plant the Dominator. And holds? Meh at best to a Blaster.


    Hoarfrost is also a HUGE advantage which the Blaster has over the Dominator. It's a massive heal as well as a +HP power. I mean, wow, it's a wonderful tool and it's more to be said than what a Dominator gets with Leviathan.


    On top of this "Heal+HP" power, the Blaster also gets +defense with his Epic Shield, and we all know what one of the worst things a Dominator can face is +defense. Granted, it's not a "huge" amount of defense (even though it works amazingly well for some odd reason...go figure), but for an AT that has very little access to Aim (only Thorns) or Build Up (only Elec) it's quite the obstacle. Even with PowerBoosted Tactics my Dominators have had troubles punching through the defense reliably.


    They also get Hibern00b, of course, which means that if something is going south on them, they can pull a "time-out" card and bam, their ready for round 2. I do, however, realize that Dominators also have access to Hibern00b, and so far, that's the only equality I see.


    Assuming the Dominator took Mu Mastery, as I stated before, yes, for the 2 minutes that Surge is up, they would have a slight advantage, but then what? After Surge drops? I'm not talking about zone dueling matches here, where the first kill wins and is the ONLY kill. I'm talking about real 10 minute dueling matches in the arena. That 2 minutes will only get you so far.


    And, this isn't even taking into consideration the basic HP advantage that Blasters have over Dominators, or even really their ability to build damage and attack while mez'd..


    Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.
  2. [ QUOTE ]
    I actually have hopes for BS/ stalkers and earth assault might be interesting, but trick arrow corrs will be fun lulz in zones

    [/ QUOTE ]

    You know, I have "hope" for BS/ Stalkers, but honestly, I have a feeling they're going to have pittiful damage values in the end, given how careful the dev's are to give us any "meaningful" power red-side. And Earth Assault...who knows. It's a toss up, but naturally, I have hopes that it ends up rocking hardcore. I just seriously doubt it. At least though, it will be a "fun" new toy for a little while, even if it doesn't happen to be the best.


    TA for Corruptors will not yield the same results as TA for Defenders either. The only nice thing about TA for Corrs will be that they can help setup "AS's" a little better. But, alas, lets not forget that a half [censored] Blaster spike will kill the Arrow snapping Corruptor in 5 seconds or less from range...so there goes that.
  3. DarkMaster

    Dom "Fix"

    [ QUOTE ]
    It's true, but generally just comparing the two ATs on paper, doms have an advantage if played well

    [/ QUOTE ]

    Uhm...how do you figure? I don't actually see this advantage you're talking about. The only "advantage" I see is for the 2 minute period that Power Surge is up alongside your Mu Pet healing you, and having perma-dom running. Other than that...(and that's only a 2 minute advantage)...what advantage do you speak of?
  4. [ QUOTE ]
    I would have sworn on my mother's eyes that a redname posted that the Veteran rewards would stop at sixty months, but I can't find that. Nor does anyone else seem to have that idea. Maybe I'm losing it.

    [/ QUOTE ]

    No, that's what I heard as well. That 60 months...was the cap.
  5. [ QUOTE ]
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    Imho, Blasters are way over the top right now in pvp performance.

    [/ QUOTE ]

    Not all blasters are psy and sonic.

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    Yup, there's fire too, and from what I've seen/experienced (both playing/recieving) it's still doing dang fine as well. And soon, there will be Rad.

    [/ QUOTE ]

    Rad/em will be fricken nasty with how little stun res most squishies have. Couple dam/mez HO's+pb = ~5 sec stun = f'd squishy.

    Not to mention as soon as they hit you they will continue to hit you thx to -def and lazer eyz has higher base acc.

    The cast times are quick, but slow at the same time so will probably hit pretty dang hard too if corr/def values are any indication.

    [/ QUOTE ]

    Yup.


    I think that vills sorta got shafted this Prolif round honestly. I mean...Trollers with /Cold Dom and Blasters with Rad/? Ouch. MM's getting /Thermal is the only exception, every other prolif was pretty much geared toward further Hero dominance. I don't even know why I'm surprised, but yea, as far as my villains are concerned, I do feel slightly cheated...but I guess I shouldn't have expected any less...


    My one comfort in all of this bullcrap, is Going Rogue, which will hopefully finally grant villains access to Blasters/Defenders, so they can [u]finally[u] have access to REAL pvp AT's, and not gimmicks
  6. [ QUOTE ]
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    I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

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    Agreed.


    Double CP for both Scrappers and Tanks would be a bit much if you ask me.


    There DEFINATELY needs to be a change to CP....

    [/ QUOTE ]

    DING this alone will make a change to the set.

    [/ QUOTE ]

    We hope.
  7. [ QUOTE ]
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    My guess:

    1 - Propel Rocks (Ranged Moderate Smashing, like the Legacy Chain minions)
    2 - Stone Fist
    4 - Gravel Spray (Ranged Cone Smashing, like the Minions of Igneous lieutenants)
    10 - Stone Mallet
    16 - Build Up
    20 - Heavy Stone Mallet
    28 - Propel Boulder (Ranged High Smashing, KB)
    35 - Fissure
    38 - Seismic Smash

    [/ QUOTE ]

    They might exchange build-up for some other gimmicky power.

    [/ QUOTE ]

    Earths Embrace.

    [/ QUOTE ]
    I /highly/ doubt that.

    [/ QUOTE ]

    Well, I hope we get something good...Controllers did get /Cold Domination afterall....which is a HUGE boost to their performance in both pve and pvp...all I can say is...Earth Assault better be good.


    Actually, looking at the proliferations, it looks like Vills may have been hosed again...I think /Thermal for MM's was the only really good prolif to come of i16, at least as far as pvp is concerned. Heck, Blasters even get Radiation Blast..I mean, Arch/TA is a decent prolif for Corrs, but TA on a Corr is not going to be what TA is on a Defender, and even on a Defender, it aint all that imho. But ah well...we'll see. I hate to cry doom so fast...but I feel a little cheated...which shouldn't surprise me on my villains...oh well...
  8. [ QUOTE ]
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    Imho, Blasters are way over the top right now in pvp performance.

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    Not all blasters are psy and sonic.

    [/ QUOTE ]

    Yup, there's fire too, and from what I've seen/experienced (both playing/recieving) it's still doing dang fine as well. And soon, there will be Rad.
  9. [ QUOTE ]
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    ...lol Conditioning as an inherent...it needs a slight buff....obviously...

    [/ QUOTE ]Conditioning is the only reason my Fortunata doesn't run dry while running 6 Leadership toggles and IW.

    [/ QUOTE ]

    The only reason you have Conditioning IS to offset your huge dependancy on TOGGLES in the first place. Unfortunately, your SoA was built to run those toggles, and the dev's needed a way to "offset" your endurance burn somewhat. Thus...Conditioning was born. They didn't have to make us that toggle dependant, but they did.


    So in my mind, Conditioning isn't even a "bonus" like other inherents are. For example, compare Scourge, Domination, Blasterfiance, and Criticals to Conditioning. Do you see a difference?


    I do.
  10. DarkMaster

    Orly?

    [ QUOTE ]
    I want poison.

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    In the end, true, Poison is what I've wanted all along too for Corruptors...but I guess TA will do for now heh.
  11. [ QUOTE ]
    The one and only reason this was so (though I'm a hater from day 1 of ElA's release) was because Electric Armor made Sappers into saps. People fell in love because of that. Eventually, they awoke to the fact that they were taking Aid Self and/or Tough not because they wanted to, but because they had to. ElA wasn't doing it's job. It was protecting the blue bar, but not the green.

    [/ QUOTE ]

    This.


    And, at the time of ELA's birth, it was the ONLY Armor set available to Brutes that offered awesome levels of "endurance management." This was also (I belive) prior to IO's or at least the full knowledge and understanding of IO's, so people saw ELA as a Brute's way to "keep chuggin" through missions without pausing to breathe, thus keeping Fury generation high.


    EA had the same abilities as ELA in endo management, but at the time of ELA's incarnation, EA was TOTALLY at the bottom of the totem pole for survivability, and regarded as utter trash. Obviously, it's only been recently that EA has recieved some needed "love" itself, thus shoving ELA's glaring weaknesses even further down our throats.


    When Will Power came along and finally introduced Quick Recovery to Brutes, and IO's became common and knowledge of them was aplenty, the one main "strength" of ELA started to dwindle, and it's apparent and large gaping holes began to stand out even more than before. In the past, people sucked it up when it came to ELA's great weaknesses, all in the name of endurance, however, since endurance has become alot less of an issue, people are less willing to simply "deal" with the shortcomings of ELA anymore.


    Now, we want a fix. And it's time.
  12. [ QUOTE ]
    Teaming.

    [/ QUOTE ]

    Yup, pretty much it. Blasters are a 1-man team wrecking house already. Without a team, you're pretty SoL in beating one. Sometimes, a really well played dominator coupled with a really well made build can take one out solo, but it's not common. Elec/Therms can too, if they are lucky enough to survive long enough for the end drain to take effect.


    Imho, Blasters are way over the top right now in pvp performance.
  13. [ QUOTE ]
    I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

    [/ QUOTE ]

    Agreed.


    Double CP for both Scrappers and Tanks would be a bit much if you ask me.


    There DEFINATELY needs to be a change to CP....
  14. DarkMaster

    Dom "Fix"

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    Personally, if a blaster and a dom go head to head, i still expect the dom to win, just maybe not by the margin he was wining by last patch?

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    LOL WHAT!!!!

    Every dom I have seen against a blaster didnt last very long....

    Kinda went Oh a Dom

    Where?
    (Dom already dead)

    [/ QUOTE ]

    Pretty much.
  15. DarkMaster

    Conditioning

    [ QUOTE ]
    [u]omg are yall stupid[u]...or just way to used to ur fully slotter and set'ed 50

    at low lvls its so easy to notice that my health and end regen faster than the teams.. and once u get stamina that base stacks and i fell like im playing a all set'ed 50

    with ther recharge time and rec/reg/recharge my crab has ive neve ran out of end even with 3 toggles running.. and not a sinlge set yet.. just rember its not ur 50 and those massive amount of aoes u have means u need to slot for end reduction mabey thats ur problem

    [/ QUOTE ]

    What the he11 did you just say!?!


    Maybe you should direct your opening sentence back at yourself, until you learn how to properly speak and type simple english. Never call someone "stupid" unless you yourself are above that title as well chief


    I can hardly make out half of what you're saying.
  16. [ QUOTE ]
    yes please.

    I wouldn't mind seeing FF gen fly a lot faster too. Sometimes it just zips along, but other times it's like it is stuck using hover

    [/ QUOTE ]

    Yea, I know what you mean, it sounds like the core problem with that is A.I. issues, however, given how wonky A.I. is in this game, I'm not certain they'll ever be able to fix that problem, but yea it needs fixed
  17. The damage for "Sticky Bomb" is actually basically the same damage as "Trip Mine" only I've made it deal mostly "fire damage" versus "lethal." Not a huge diff in pvp thanks to dmg types being almost similar, but it'll help in pve somewhat. I also increased it's base damage by about 15 pts just to make it slightly stronger than Trip Mine due to it's recharge time, however not too much stronger since it is a "placeable/targetable" explosion (unlike TM). Further, I increased it's KB Mag in order to give it a better chance to actually KB someone in pvp, which could be useful/helpful.


    But yea, if people like these ideas/changes, I'd be more than happy to forward them to Castle guys.
  18. DarkMaster

    Debating

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    I am debating on a character concept of a angelic sadistic villain. I am curious as to how Fire /Ice works well together? Was thinking Earth/Ice but not to sure.

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    I've had a good time with my Fire/Ice so far. Fire/* really helps make up for the lack of damage that */Ice has, and */Ice helps a little to make up for the slight lack of "control" that Fire/* hast.
  19. Traps for Corruptors, in PvP, could be helped by:

    <ul type="square">[*][u]Triage Beacon:[u] Power Changed to [u]Force Field Generator: Medical Kit Upgrade[u]. The power is turned into an "upgrade" to Force Field Generator. Similar to how MM's upgrade pets, the +regen is "attached" to the attributes of FFG. Moved from lvl 4 to lvl 28. Regeration increased to +2.0 to match Soothing Aura (in pvp).
    [u]Description:[u] Being a wizard of technical schemes and a carrier of mechanical genius, you've created quite the upgrade for your already powerful Force Field Generator! By attaching this upgrade, you'll enable your creation to not only help deflect in-coming attacks, but also regenerate your very living tissue should you take damage!!!
    [u]Type:[u] Click
    [u]Range:[u] 30 Ft.
    [u]Cast Time:[u] 2.03 sec
    [u]Recharge Time:[u] 30 sec
    [u]Endurance Cost:[u] 13[*] [u]Seeker Drones:[u] Moved from lvl 28 to lvl 4. Increased Chance to Stun from 25% to 50%. Increased -Dmg Component from 20% to 30% (per drone). Cast Time Reduced from 2.03 seconds to 1.5 seconds.[*] [u]Acid Mortar:[u] Reduced Cast Time from 2.17 seconds to 1.5 seconds. Increased Attack Range from 100 ft. to 150 ft.[*] [u]Time Bomb:[u] Power Changed to [u]Sticky Bomb[u].
    [u]Description:[u] You toss a highly exlposive bomb at a foe, due to its extremely sticky adheasive it attaches to your victim for an unfortunate surprise shortly after.
    [u]Accuracy:[u] 1
    [u]Range:[u] 40 ft
    [u]Cast Time:[u] 1.37 sec (same animation as Webgrenade), [u]Recharge Time:[u] 120 sec
    [u]Endurance Cost:[u] 18.5
    [u]Detonation Delay:[u] 5 seconds
    [u]Damage:[u] 120 Fire, 60 Lethal, 60 Lethal (50% chance), +9.5 KB (50% chance)[/list]

    I think that if the dev's made the changes I've suggested above, a Traps Corruptor would not only become alot more viable in pvp, but alot more team friendly in pve as well. It'd be a "win/win" situation if you ask me. This would definately be a "start" in the right direction at least.
  20. [ QUOTE ]
    Ideas I'm a big fan of: +regen in grounded (yes, while on the ground) and +def and def debuff resistance in lightning reflexes.

    [/ QUOTE ]

    Yea, I like the idea of +regen in Grounded, and having it only working while you're "on the ground" and all. I think if it had the same (if not more) regen stats of "at least" Fast Healing, it'd be great.


    I like the idea of some +res to defense debuffs, but I'm not too keen on the defense in LR, unless it was a pretty substantial value (12-16% base all), I don't think it'd help much. Instead, I'd rather see a "Dull Pain" like clone power replace Conserve Power altogether.


    And, if not any of that...maybe the dev's could at least greatly "amp up" the endurance draining levels of ELA, so that end drain can truely be an "effective" means of damage mitigation. But that would require moving Power Sink to lvl 28 (like EA's Energy Drain), as well as upping Lightning Fields -end, and adding ALOT more -recovery to those powers in general. Even then, I'm not sure if that'd be a good solution...so I'm more for the buffs mentioned above
  21. DarkMaster

    Dom "Fix"

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    i was able to withstand, consistently, a full dom chain several times in sirens on my SO'd no accolade blaster. and i got kills in those situations that i might not have yesterday.

    its a new toon though so i could just be getting better.


    edit: oh i forgot, i did get a pvpio within my 1st 30 rep of the sitting. if anyone cares to use that as a scale for that.

    [/ QUOTE ]

    Not surprisingly, even before the nerf/change, most well built Blaster's in RV "could" indeed withstand a Dominator strike, and obliterate the attacking Dominator, in part thanks to their (imho silly) ability to continue attacking even while mez'd. All it took was a little "thought" and no fear.


    I said this before, and I'll say it again, Dominators still suffer from the lack of "meat." They are still a VERY squishy AT, even after Accos/IO's. It was my opinion then, and it's my opinion now even moreso, a Blaster has ALL the tools he needs to beat a Dominator in your average situation. If he cannot, then he really needs to rethink his build, and his tactics, and maybe his dedication to pvp. I mean, being able to run a decent attack chain WHILE MEZ'd is quite powerful when fighting a Dominator, it makes his ability to stop your damage virtually impossible. It means that KB is his ONLY means of slowing down your damage, and he can only do that once.


    So if someone is losing to a Dom on their Blaster...eek. Especially now that the damage has been scaled back some. Personally, with the way the new mez system is currently working, I think a Blaster's ability to "attack while mez'd" should REALLY be looked into, at least in pvp. Imho, it's too powerful now, especially for an AT that already has more damage than ANY AT out there (and even from RANGE) on top of better survivability than most Brutes if built right. If you ask me, that's a bit much. And imo, Blaster's have always been "a bit much" so when the hell is that nerf ever coming? IF ever? Hmm?
  22. DarkMaster

    Brutes....

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    You have Aid Self on your ElA?

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    I'm sorry, but Aid Self is garbage, especially in pvp these days.
  23. [ QUOTE ]
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    First off, A. Positional Defense = Winner
    B. Typed Defense = Pile!

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    Yup. Even worse about EA, no Psi Defense short of the smidgen from Energy Cloak. Toxic? There is no such thing as Toxic Defense!

    The Damage Resistance is only from the auto powers and thus, very little.

    The 'heal' was tacked onto Energy Drain, and is pitifully small.

    [/ QUOTE ]

    This.
  24. [ QUOTE ]
    I'd still prefer a Martial Arts Brute &gt;_&gt;

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    Me too!


    Spines and Claws would be great runner ups though
  25. [ QUOTE ]
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    You Duelist and increase your maximum Endurance.
    Shutting off Holiday Rocket Pack.
    You are no longer flying.
    Blood Brother Brawler HITS you! Revolver power had a 34.38%% chance to hit and rolled a 3.97.
    You activated the Mind Probe power.
    HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 20.29.
    Blood Brother Brawler shoots you for 14.38 points of damage!
    Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
    Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 65.47.
    Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 94.33.
    You activated the Ring of Fire power.
    HIT Blood Brother Brawler! Your Ring of Fire power had a 91.20%% chance to hit, you rolled a 2.59.
    Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
    Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 20.89.
    Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
    Blood Brother Brawler hits you for 13.4 points of smashing damage!
    Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
    Mind Probe is recharged.
    Ring of Fire is recharged.
    Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 48.56.
    Blood Brother Brawler hits you for 13.4 points of smashing damage!
    Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
    You activated the Mind Probe power.
    HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 38.30.
    Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 31.40.
    Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
    Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
    You gain 25 experience and 11 infamy.
    Riot Gear gains 9 prestige.
    You received Clockwork Winder.
    Blood Brother Brawler hits you for 13.4 points of smashing damage!
    Mind Probe is recharged.

    [/ QUOTE ]Sample size of one attack on one fire/psi, but hey. *shrugs* Doesn't seem to be working for me.

    [/ QUOTE ]

    Same, I've noticed no difference and checked in-game as well.


    So, maybe you were getting "some" kind of a damage buff from somewhere, but so far, I haven't been doing "any" containment-like damage on any of my Dom's, no dmg boosts of any sort outside of Fiery Embrace, Build Up, or Aim (or Assault/IO's of course).


    You don't happen to have some sort of "damage procs" in your attacks do you?