DarkGob

Renowned
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  1. Quote:
    Originally Posted by Wing_Leader View Post
    My attacks aren't slotted as heavily yet, since I prioritize defenses, but my ability to "contribute" kind of has less to do with dps and more to do with how often I seem to faceplant.
    Your ability to contribute on a Brute doesn't have much to do with DPS?
  2. What Brillig said. I would also point out that the expectation that a level 32 will somehow contribute to a team the same way as the level 50 they're sidekicked to is kind of insane. Would a level 14 contribute much to a level 32 team?
  3. Basically huge swords/clubs. We know the set will work on a "Momentum" mechanic where attacks animate faster the more you attack. I believe we also know the names of most of the powers but someone else will have to link the screenshots. We also know that one of the weapon customization options will be a railroad crossing sign.
  4. Quote:
    Originally Posted by Father Xmas View Post
    Wrong patch notes, new patch notes indicate the only fix is to crashing on map load.
    This is the most hilarious mistake I've ever seen. You would think they'd at least take down the incorrect patch notes.
  5. Quote:
    Originally Posted by RaikenX View Post
    Thanks...I was hoping that was the case. And yeah...in both cases...they helped alot. The two toons multi-slotted with this are a Stone/WP and a StJ/WP. Both were a bit heavy on the blue before hand.
    ...You had endurance problems...on a WP toon???
  6. There's a world of difference between a Speed Run and stealthing a mission or two. Regardless, if the latter is your intent, you should announce at the offset "we'll be stealthing missions where we can/where it makes sense".* If anyone is concerned about XP, point out that a faster run might result in a faster rate of XP gain, even if the total amount gained is less.

    In the case of something like Sister Psyche, it's definitely worth mentioning that it's done to shave time off what would normally be a long TF. The approach "this is how vets do it, get with the program and lrn2play n00b" is definitely not the right one to take, especially since it's not a universal truth.

    *Speed Runs, of course, should always be announced well in advance.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Bah! Turn in your TARDIS key n00b!

    I suppose the fact that I'm not a huge fan of the Fourth Doctor isn't going to help endear me to you either.
  8. DarkGob

    The Unknown

    Jay has been in the uStreams so unless something has changed in the past few weeks, yes he still works for Paragon Studios. Can't be bothered to find it but I'm pretty sure there's still a "request costume pieces" thread somewhere.

    You've been away? I've been seeing you post all over this forum, when did you leave?
  9. Yes it's known, yes it's happening to everyone, even the devs may not know why it's happening, only the devs can fix it.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    Second actually. You are a bad Whovian! TSK TSK!
    Given that I only started watching with the 2005 series and have only seen a handful of the old serials, I think I can be forgiven.

    At least I know who he is.
  11. Yes actually, Warburg is like that.
  12. I thought zone PvP was dead anyway.

    The Arena pretty much serves this purpose. If you want mixed teams, go there. If you want to zone PvP (lol), go to a zone.
  13. Quote:
    Originally Posted by Energizing_Ion View Post
    Brigadier? Who's that?
    Old ally of the Doctor starting with Pertwee. He worked with UNIT.
  14. It's not an RP or storyline issue, the devs don't want you to be able to change alignment at the drop of a hat. It's a matter of how they want the game mechanics to work.

    It's also really not that tedious unless you just want to be able to switch alignments back and forth willy-nilly, which I think is pretty ridiculous.
  15. That room is infamous for causing problems, I'm not sure changing anything on your system would help.
  16. Quote:
    Originally Posted by Thirty-Seven View Post
    I especially enjoy how preposterous it is when my Thugs use manholes... in catwalks.
    The catwalks are bigger on the ins--

    hmm, no...
  17. Quote:
    Originally Posted by Daemodand View Post
    Yeah, the Incarnate stuff is pretty bad ("Congratulations on achieving Incarnate status! You now will die at least 10 times more often! Don't you feel powerful!") I just ignore the iTrials. I generally ignore zone events, too. There's enough stuff in the game that I can just skip what I don't like.
    Completely off-topic, but you have the best avatar.

    EDIT: I can't believe I put "off-topic" there, like this thread was ever on-topic.
  18. When Praetoria opens, Psylenz will fall.
  19. Quote:
    Originally Posted by The_South View Post
    Guys I think you're misunderstanding me here. I said heroes and villains, not superheroes and super villains. I didn't mean comic book folks specifically. I meant anything. I figured everyone at some point wanted to try to make someone that already existed. Just for fun at least.
    There's nothing stopping you from doing it, but if someone recognizes the character and decides to report you, that character will be genericed. This is not because of the lawsuit, but because of the policy that resulted from the lawsuit, which covers all trademarked characters. So you should play such a character with that understanding.

    An obscure character from Bomberman 64 would probably not be recognized (especially given the stylistic differences between that game and this one) as long as the character's bio didn't reference (or even hint at) that character's backstory, but you never know.
  20. Haven't seen anyone else mention this, but Goo Shivans (in other words, the original ones introduced in I6) have gotten a minor update: they explode in a fashion similar to the new Rock Shivans from the tutorial when defeated (the explosion is more gooey, of course), and they also vocalize a bit (pretty sure they didn't do this before).

    Nice touch, devs.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    The name does NOT count.

    Names like Deadpool, Batman, or Superman would count, because they are names that are formed by combining words not normally found together.
    Wrong, wrong and wrong.

    Quote:
    The DEVS can use names that trademarked characters share because they are in complete control of the use of that name, and can avoid any trademark violations. They don't allow US to use them because they can't control how we use the name, and trademark violations are sure to arise if we were allowed t use them.
    Also wrong. If you don't believe me, ask Citadel, formerly known as Bastion.
  22. Quote:
    Originally Posted by Zombie Man View Post
    It's not yellow, it's Goldenrod.

    Ark of the Covenant-ugly: Variant

    Yellow: Variant

    Classic: Variant
    Fixed that for you.
  23. Quote:
    Originally Posted by Gaia View Post
    Most PUGS could manage it in about 2. With a decent team it was around 1 hour to 90 mins and a great team would get it well below the hour mark.
    I recall time estimates being more like 4-5 hours back when I started playing (Issue 4/5).