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Quote:What you're downloading right now is the most recent version of the game. If you buy Going Rogue: The Complete Collection (which is what it sounds like you're thinking about buying), all you'll be doing is upgrading to a full-time account and gaining access to Going Rogue content (which you download regardless of whether or not you can access it).Honestly, I think we decided to play D&D Online when we quite COH. Obviously that was a mistake!
6 1/2 hours left until all the patches are updated, lol.
If I buy the $40 package (via digital download) will it include the latest patches , or will it still need to go through the 7 hours of updating? -
Quote:I'm not entirely sure but I believe the short of this is "no".
(c) Customer content. Customers can upload to and create content on the PublisherÂ’s servers in various forms, such as in selections he makes and avatars and items he creates for the Game, and in bulletin boards and similar user-to-user areas ("Customer content"). By submitting Customer content to or creating Customer content on any area of the Service, the Customer acknowledges and agrees that such Customer content is the sole property of the Publisher. To the extent that the Publisher cannot claim exclusive rights in Customer content by operation of law, the Customer hereby grants (or warrants that the owner of such Customer content has expressly granted) to the Publisher and its related Game Content Providers a non-exclusive, universal, perpetual, irrevocable, royalty-free, sublicenseable right to exercise all rights of any kind or nature associated with such Customer content, and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known. The Customer shall indemnify and hold the Publisher harmless from and against any claims by third parties that the Customer content infringes upon, violates or misappropriates any of their intellectual property or proprietary rights.
...Or maybe yes. It's really hard to tell. -
We did, however, get dev-triggered invasions prior to the release of Issue 19. There's a story reason for this, which is revealed in the Incarnate TFs.
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Dr. Forrester in Grandville and Big McLargehuge in The TV Invasion.
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I'm pretty sure it wasn't stealth either, but I don't have the time to dig it up in the patch notes. (Also possible it was something someone mentioned on a Beta forum and that's what I'm thinking of.)
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Oh yeah, well MY uncle works for Nintendo.
Look, I clearly misunderstood your meaning based on how others interpreted it, but no, one dude's "eyewitness account" doesn't really hold a lot of meaning for me. Sorry. Sounds like you got some cool SWAG though.
EDIT: Want to clarify that I'm not calling you a liar. -
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Just want to add, this is not a persistent bug; I ran an STF a few days ago and the vine counter worked perfectly.
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Quote:I made some comments about successfully running the three events in another thread. I'm a little surprised you haven't have any success under the circumstances you described since I did pretty much the exact same thing -- my Bots/Dark/Soul used Twilight Grasp, Tar Patch, Howling Twilight, Fearsome Stare, Petrifying Gaze, Night Fall, Soul Tentacles, Soul Storm (although how anyone could not use this power is beyond me) along with the Nem Staff and of course everybody's favorite Fluffy. (Of course, I ran the Neutropolis one alongside a Scrapper, but he didn't even get the badge, so clearly I was out-contributing him.)I have noticed this with The Neutropolis event on my Merc Dark MM. I have doe it 2x and neither time was I offered the badge. I took Merits the first time and Inspiration the second time, since they don't drop any.
As for this Active Participation... Tar Patch, Twilight Grasp, Howling Twilight, Darkest Night, Bile Spray, Burst, Black Wand, Nemesis Staff, Sands of Mu, almost forgot Fluffy. -
Success on Takedown Artist, but only because I was using my secondary powers 1. way more than I usually do, and 2. way more than was necessary. (And just to clarify, I did have all my pets out and attacking, although I did make a point to use my debuffs first before directing them to attack. Bots/Dark, for the record)
I'm not really pleased with how this is working, but the fact that it's at least possible to get the badges solo is good to know.
EDIT: Protester achieved, although this time it was without pets. This is mostly because my pets stopped following me after I zoned in Nova from Imperial, and wouldn't resummon after dismissal (I tried twice, then gave up).
EDIT x2: Further weirdness: Upon taking the train from Nova to Neutropolis for that zone's event, my Bots summoned right next to me when I arrived. Previously in Nova my pet list had been empty after I supposedly "dismissed" them. Followed me up the train station steps and outside, then refused to follow again. /releasepets allowed me to resummon.
Got Laureate. I teamed with a Kinetic Melee/Willpower Scrapper (much lower than my level 50). Bots out, hitting the debuffs frequently. I got the badge, Scrapper did not.
Conclusion: Use your secondary more than you usually do, even if you could easily solo the event without using it that much, and you should get the badge. -
Oh man, I had totally forgotten about the "Evil [character name]" rationale. That was really the silliest thing. Did anybody ever actually do this?
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Castle sez:
This makes me wonder if Masterminds just need to be using their secondaries more along with their pets. Don't remember how much I used mine the last time I did an event but I'm gonna give them another shot later today. I mean for god's sake, if I can get Clockstopper and Keeper of Secrets solo, I should be able to get these badges. -
I remember seeing a picture on the forums of a Granite Brute doing Eviscerate that someone took during the Issue-whichever Beta. It looked pretty silly.
I have to wonder, with Power Customization, if it would be possible to develop an alternate set of animations which would only be unlocked for Stone Armor (or hell, give them to all Brute secondaries, but Stone Armor Brutes would be locked into them). Unless there were other issues with the combo that I'm not recalling, this would pretty much solve the problem (insert standard coding rant here). -
Quote:The burden of proof is not on me. Until it's proven I don't consider it to be fact. I've already linked to a post where Positron expressed satisfaction over Masterminds being able to zone with pets.So you're allowed to state that Posi's comments were *hearsay that was probably taken out of context* while I'm not allowed to take it at face value? No offense but don't you think that's somewhat hypocritical?
Quote:And it's not like the claim was made by some total newbie that just signed up with the forum and has 0 posts under his belt.
But even assume he's right. Positron hates Masterminds. So? He's not running the show anymore. Even if he were, do you really think he deliberately introduced these little bugs in order to screw with people who play Masterminds?
Sorry but I view conspiracy theories with a critical eye. -
Quote:1. This guy sure seems to actually think that Posi hates MMs (and now that I look at his entire post, it does seem to consist of nothing more than hearsay that was probably taken out of context). Mostly what annoyed me was the post immediately before mine jumping on this statement as gospel truth without even remotely questioning it.Don't take it so seriously Dark, I don't think anyone really believes Posi actually hates masterminds except possibly for the headaches they cause him in regards to designing and balancing content. That being said the newer content (specifically the Preatorian zone events and the new TFs) do come accross as somewhat anti-MM.
In the case of the new TFs MMs have two major issues. First fighting +4s hurts them worse than other ATs. Most have their damage reduced to 48% of it's norm against +4s and while that is true for the MM and their T3 pet the damage from their T1 and T2 pets is cut proportionally more (to about 33% and 19% of the damage they'd do against enemies that are +0 to the MM). Additionally the need to move around precisely during combat is significantly more difficult for the MM, especially given the issues with pet AI. Ideally MMs need more precse control tools to keep their pets positioned correctly.
2. I honestly haven't even managed to run a full Apex or Tin Mage on any character (got maybe halfway through mission 1 of Apex on a Blaster before it fell apart), so I can't really comment on how MMs fare on those, but any problems they may have are likely due to a flawed or unforgiving design rather than a specific bias against Masterminds. How well do Stalkers fare on these TFs? (Not rhetorical, I'm genuinely curious.)
3. I am still not sure what to make of the Praet zone event badge situation. On the one hand, it's supposed to be Working As Intended, but on the other hand it definitely is not working as it should be without some imagined dev conspiracy against Masterminds. Castle's post on the matter raised more questions than it answered. -
Your suggestion is heavily predicated on the idea that people actually read any of the text in this game. Which, lol.
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Quote:...A dev post from the I16 Release Notes? What's so bad about that?I think you might have linked to something you shouldn't have, DarkGob. Might want to check that.
EDIT: Oh. That's weird. I found the post by searching Positron's posts, but I guess that was in the I16 Closed Beta subforum, which was "removed", but for some reason I can still see it...? I don't even remember if I was in I16 Closed Beta.
Anyway, for those who can't see it:
Quote:Originally Posted by PositronALL dismissable pets will now zone with you. They will lose their buffs, however, BUT Mastermind pets will keep their Mastermind buffs.
I would like to personally thank Pohsyb for making this dream of mine come to life. -
I see folks are gonna go full steam ahead on the whole "Posi hates Masterminds" thing without asking for proof that he ever actually made this statement, never mind the equally ridiculous conclusion that Mastermind pet damage isn't counting for Praetorian events because of this supposed fact.
EDIT: Look at how much he hates Masterminds! He hates them so much he doesn't want their pets to dismiss when zoning. Oh wait, but there's that bug with zoning, that's probably Posi's fault too. -
Devil's advocate: "Why should I have to risk my character's existence to experience this content? This is unfair to less skilled players who might die more often than more skilled players."
People are already complaining about the Alpha Slot for similar reasons (it takes more time for a casual player to craft for it, which you would think would be okay with a casual player, but apparently not). -
I think the difference is that /petcom_all dismiss won't work to solve the zoning bug because by that point your pets are no longer listening to your commands. /releasepets forces the issue by desummoning the pets directly.
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Quote:A completely unfounded assumption, by the way, given that alternate animations already existed for two powersets (Super Strength and Martial Arts), so there was no reason to assume that we would be getting anything different for the ranged sets.Yeah, I think there was an assumption that attacks that previously were fired from the hand could be fired from the chest or the eyes, and attacks that were fired from the eyes could be fired from the hands or chest.
But people read into things what they want to read, then get angry when reality doesn't match. It's sad and hilarious at the same time. -
Quote:So let me see if I'm reading this right. You want to take a system which is completely fair (and it is) and replace it with something that can be horribly, horribly abused. And you think this would improve things.It seems to me, random is nice, but to an extent it is not quite fair either; especially when a player gets 14 drops and another who worked just as hard got nothing.
So perhaps this thread can be used to explore other ways the game could appoint drops or loot to players in a more equitable manner.
To start things off, I am going to describe a way Dark Age of Camelot does it:
DAOC has two set ways the Group Leader can actually set it up, and the other players see the setting the GL took.
1st setting: GL gets all loot/drops. This takes a lot of trust in GL, but if you are in an SG and its an SG event, then it should be the very best way to go. Essentially the GL gets all the loot and after the mission or at break points, the GL distributes the loot. In the case of shards, at the end of the mission if the total drop was 16 shards and you had 8 players, then the GL could distribute 2 shards to each player. Equitable, but highly dependent on GL honesty. One thing DAOC does that CoH does not do, is the game does tell other players what other players received; if this was to be implemented, it may be a very good thing to know what the GL is picking up as the team goes. -
Quote:I'll give you two excellent reasons:Frankly, I challenge anyone to come up with one GOOD reason why any of the old Pre-Paragon Studios dross should remain in game outside of Ouroborous, and then only maybe.
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Quote:Yes. And it's really not that much less content than City of Villains released with, however it is a little less, which is why it costs less than CoV, and isn't a standalone game.Define "going rogue" then, because it seems like what you're saying is that Praetoria, alignment swaps/missions, and DP/Demon Summoning are the entire sum of it.
As for them "advertising" the Incarnate System are being part of Going Rogue, this claim is at the very least inaccurate. It's included on the GR website because, as others have said, Going Rogue is required to take advantage of it. In that sense you could certainly argue that it's a part of Going Rogue, but no more than Grandville was a part of the City of Villains expand-alone release.