DarkCurrent

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  1. I know everyone is focused on dark control and dark assault and gravity tweaks, but while we have the devs' focus on control sets and set revamps, I'd like to plant a bug about Ice Control.

    It sucks. Please upgrade this schizophrenic nightmare. Ice Slick as the bread and butter power? C'mon now.

    Dear Synapse and Powers Crew, fix ice control next please!
  2. I don't think any modern dominator build is worried about the long recharge on powers. Soon as you cross that off your list of objections, you can see the utility it has.

    For instance, my earth/nrg dom took it to supplement his lack of AoE. Made for a good opening attack after stalagmites. Followed up with whirling hands for the 1-2 PB AoE.

    I think any dom that like to get into melee quick can benefit from just the tp. Fire control, Elec control, Ice control all have PB AoE controls that work best in tight groups at melee range.

    The knockdown is also a good soft control option. A lot of you seem to build for defense, so why not take advantage of your soft cap and jump into melee?

    Oh, and you can put an Obliteration set in it or a Kinetic Crash for the recharge bonuses (kb resist as well).
  3. I'm enjoying it on a few different doms and controllers. Gets you into melee fast. So long as you have other melee and PB AoE powers to use as well, it works great. Nice little knockdown for additional control.
  4. Do NOT put 5 slots in Stamina. Three is plenty - regular IOs or two regulars and the End Proc performance shifter if you have it.

    The extra slots can go in your armor that has just one. You can also put extra slots in VG for dmg procs, chance to hold proc, etc.
  5. Rogue Alignment power is a PB AoE confuse btw.

    Problem with Ice AA is that is slows as well as confuses, so you'll see a lot more standing around doing nothing that confused guys battling.

    I don't think /elec assault will help though. I think you want something that has a dmg aura like Mud Pots or Death Shroud, so you can increase your confuse proc chances. The chain confuse with contagious would be good.
  6. http://boards.cityofheroes.com/showp...72&postcount=1

    The dark control animations look pretty sweet. I'm eager to test these out. If they look as good in game I'll have to give the art team huge props. Oh and the wolf looks pretty awesome... better than that pic on the main website.
  7. Quote:
    Originally Posted by Oedipus_Tex View Post
    I started a thread in the general powers folder in the hopes of attracting an Arcanaville, but has anyone calculated new-Gravity's damage to determine if sets like Fire Assault actually benefit from picking up Propel and/or Lift? Gravity Distortion itself is slower than many of the Fire Assault attacks, and GD + Propel almost a full second slower than two similar blasts from Fire Assault. Is it worth it?

    FWIW I am trying to convince the powers that be that either Propel or Lift needs an AoE knockdown/up associated with it. Gravity's Control is IMO still too light.

    Unrelated note: is Wormhole now completely aggro free, like, say, Mass Hypnosis? Is it possible to invisibly grab half a spawn? That is what it sounded like from other posts and not what I was expecting, but will be very excited to try if that is indeed how it will work. If Gravity's lower level control hole were fixed with some kind of knockdown, and the damage factor justified, I feel the set will have greatly improved.
    I'm 95% sure it is aggro-free. In the demos I recorded, I saw one instance of aggro before the tp/stun and that could be from the guy I missed and because I was in visual aggro range.

    I would totally support an AoE Lift. Lower the damage to pre-buff levels and increase rech and end cost. Move it to around lvl 8.

    1 Crush
    1 GD
    2 Modified Propel
    6 CF
    8 AoE Lift
    12 Modified Wormhole
    18 GDF
    26 Modified Dim Shift
    32 Modified Singy

    That would be the order I'd use.

    Now you'd have a great set with early AoE control with immob, knockup and stun. Dim Shift could be taken or left at 26 without creating a control gap. You'd have more dmg output with Impact and faster Propel and Singy.
  8. Quote:
    Originally Posted by Codewalker View Post
    The underlined part is not true. I tested it, and was able to phase a Giant Monster with Dimension Shift. The mag 3 intangible didn't affect it, which meant that it didn't get the visual effect, the "Dimension Shift" orange text, or the hint to the AI that it couldn't attack me. But when it tried, it did no damage and was not able to affect me.

    Nothing except for trial bosses and a few objects with special-case powers has any phase protection whatsoever.

    The problem of course is that Eochai also wasn't affected by the immobilize, and happily waltzed right through the field and after me.
    Wow that power has me totally confused now. I'm not sure if anyone knows exactly what it does, how it works and what the intangible enhancements do to it, if anything.

    Combine that with immob resists and poor fx, I think we're at a point of just flushing this turd rather than wasting more time on making it work. Seriously, the amount of effort that's going in to make it functional when it's still just a situational power is wasted. That same time could be spent making something new that everyone would appreciate. At the very least, switch its position with the improved WH and let whoever wants to waste a pick on it take it at 26.
  9. Quote:
    Originally Posted by ketch View Post
    And yet it's not terrible because it's a gimmick as you said. It's terrible because it's not functioning as it should, i.e. mobs are not being immobilized in the field.
    The scary thing to me is the mag. If only minions are phased and there's an accuracy, how useful is it? Any higher rank mobs go through it. Anyone you miss goes through it. Anyone that has immobilize resist goes through it. It's not a lock down control power by any means.

    Only difference now is you can shut it off when your teammates are chewing you a new one for even turning it on in the first place.

    Thank god Wormhole is better.

    At this point, the grav tweaks can be summarized as:
    Impact encourages me to use my ST controls on a single target, increasing my damage but lowering my control ability. Dim Shift is still not useful as a control power outside of 'oh crap' and citing the problems above, I'm not sure even that is correct. Wormhole is greatly improved. Grav control still has anemic early level AoE control.

    Overall improvement on a scale of 1-10, I'm giving it a 4. I still have to wait 26+ levels for AoE control. I'm not benefiting much from Impact. I'm not using DS.
  10. So far I've only been able to mess around with Dark Assault and as the devs themselves have said it's a cobbled together set from various powers already in the game. Exception is the buff that's like PBU, so that's cool. Everything else we've seen already.

    So based on that, it's not the 'special', 'exciting' or 'goody' that was mentioned last summer and fall. Furthermore, it just goes to prove that Dark Assault could have been added a long time ago. And that's something that upset me when Blasters got Dark Manipulation with I21 and it was said they got it because it was 'low hanging fruit' so no challenge for the animation team. So I wanted to know at that time why doms didn't get Dark Assault. And a bunch of people told me to stop complaining because the devs said we'd get something exciting. So here we are with Dark Assault and I'm trying to figure out if that was what Avatea and Synapse were talking about. Doesn't seem like it to me.

    I also wanted to know why Illusion wasn't being proliferated when every other AT was getting sets proliferated. Again I was told to be quiet because we were getting something exciting. So here we are with Dark Control and still no Illusion. Ok, is Dark Control the exciting goodie? I can't say because it's not on Beta yet. Instead, we see the Dark Control tier 9 'secret' appearing for another AT's accidentally leaked set. Kinda ruins the surprise for doms, eh?

    Don't get me wrong. I'll take new sets any day. I just don't see why Illusion hasn't been proliferated. I don't understand what the hold up was for Dark Assault. I also don't agree that Dark Control required so much animation and art and new power design that it took longer to make than Time, Street, Titan, etc. Especially when dominators have the 2nd fewest powersets in the game ahead of MMs, who have a new powerset now, too.

    The devs' explanation alluded to Dark being exciting enough that it would take extra time. I just haven't seen that yet. Maybe Dark Control will blow me away though. Maybe the Tier 9 pet was the hold up. Maybe because that held up dark control and they wanted to release both dark control and dark assault together, that explains the overall delay. Maybe. I don't know.

    Well off to Beta server to play with the grav changes some more!
  11. Not autohit at all. That was one of the 'features' some folks said as a good use forDS (don't slot accuracy so it missed half the mobs and you'd get mitigation but still have targets to dmg).
  12. And here's another from Synapse:

    http://boards.cityofheroes.com/showp...7&postcount=59

    He talked about 'goodies'.

    So you had 'exciting' and 'goodies' being the two words used by the dev folks to reference what dominators were getting after they were skipped with the last round of proliferation and new power sets (Street, Time) released.

    Now the discussion does dark control and dark assault fit those adjectives? Some people say no because they sets are cobbled from preexisting ones or because darkness powers are nothing new in game.

    Also, some have pointed to the tier 9 pet in darkness control as the surprise, but now here we are unable to actually test that pet (it's not available in beta yet), but meanwhile MMs got apparently the same power in their new but not supposed to be announced set that slipped into beta. So that's not sitting well with a couple people.

    I think it's going to come down to what the control set is like when we finally get to see it in beta. If the fx, animations and functinos are superior, then people will be happy. If they're just 'meh' then people will be disappointed.

    I said this when Avatea first posted about the exciting news for doms coming, but you had to be patient. Those words painted the devs into a no-win corner. Somebody somewhere won't be excited and so their excuse for not releasing dark sets earlier won't go over well when everyone and their brother who had tons of powersets already got even more.
  13. Quote:
    Originally Posted by RiverOcean View Post
    This might be an interesting tweak for Doms who like to stay at range. Plop D.S at your feet, fire from range. Any heavy hitting meleer that gets close to you will be neutured.

    I can also see it as a useful way to deal with over-aggro and ambushes.
    It could be. But my point about DS has always been if you replaced it with any other hard AoE control wouldn't it be better than DS because your team can still damage the targets rather than wasting attacks on phased enemies?
  14. Quote:
    Originally Posted by vorpal View Post
    Who or what are you guys quoting, where there's this reference to some major change coming to Dominators?
    End of last summer. All ats got proliferation and doms were told they weren't at the time because something exciting was coming. The debate now is if dark is the exciting news.

    Several posters don't really think it is.
  15. Quote:
    Originally Posted by Supernumiphone View Post
    How about if I flip that around for you?

    Also, why should Controllers ever have a set Doms don't get for Primary?
    They do. It's called illusion.
  16. Quote:
    Originally Posted by Erhnam View Post
    I dont care about the shadowy effects...a wolf doesnt look appropiate for this set to me.. not as level 32 power...
    What about a two-headed wolf?
  17. DarkCurrent

    Dark Assault?

    Quote:
    Originally Posted by Snowzone View Post
    Midnight Grasp is melee. Pair it with Soul Mastery and you have two PBAoEs alongside Heart of Darkness from Dark Control.
    I wouldn't call Shroud and Soul Drain PB AoE attacks. Nor am I eager to wait 38 lvls to have both. And 40 lvls to have both well-slotted that I can comfortably enter melee.

    On paper, there's something off about the power order. If Death Shroud did more than just ticks of damage and had the same range as the true PB AoEs I could see it being considered an attack. But on melees isn't it considered a taunt aura? Why would I want to pull aggro into melee range when all I'd have by lvl 35 is ONE melee attack?

    Not sure pairing with dark control's HoD is enough to warrant that.
  18. DarkCurrent

    Dark Assault?

    I'm concerned about the lack of a true PB AoE attack. Mostly a blast set with only 2 punches and one of those is lvl 38.

    So attack chain is going to be 2 ST blasts, 1 cone and 1 punch during early levels.

    Moonbeam at 20?? No thanks. Either early or late for snipes, so you can take/leave it, not mid-career.

    Could be some slow leveling, but I need to test this.
  19. Quote:
    Originally Posted by DumpleBerry View Post
    I can't wait to fight all these Tyranids. I mean Zerg.
    Exactly what I was thinking. WH40K here we come!
  20. Quote:
    Originally Posted by Jibikao View Post
    I agree. Dark/Dark isn't exactly a "exciting plan" which I believe is the kind of word the Dev used.

    I don't particularly find /Dark Assault that exciting. Dark Control is ok (since they've decided that they are not going to port Illusion).

    Dark Control isn't exactly the ONLY surprise for Dominator since Controller gets it and gets another support set.

    Overall, Dominator is still lagging behind in sets. I thought for sure the surprise is Whip Assault and that's why it was taking so long to give Dominator anything.
    The word was "special". Still waiting to find out what that is.
  21. Um... taking fire mastery, but not taking Rain of Fire???

    That power is the reason for fire mastery. If you don't want the added AoE for some reason and like the buff/debuffs I'd recommend a few other APP/PPP before fire then.
  22. Basilisk Gaze in both holds - that's 15% rch there.

    Expedient Reinforcement in your imps.

    Both sets require just 4 slots to get their recharge bonuses. You can move the extra slots to other powers.

    Take Ice Storm and put Posi Blast in it.

    Put 3 rch in Hasten. Sure you'll hit ED cap, but you want to.

    Instead of Weave, why not CJ or stealth? Either can be 1 slotted and could mule a LotG rch bonus.

    Personally, if you have perma and AoE dmg, defense is rather moot. Targets will be controlled and dead faster than they can hit you. Eat a couple lucks to dodge the alpha if you're worried.
  23. Whirling Hands is actually pretty good these days. The range was extended and the damage increased a few issues ago. The stun chance is decent as well.

    Dark Obliteration is decent as well. Gives you some true AoE ranged capability.

    Both powers could be slotted with sets that give nice recharge bonuses as well. If you built up to perma, then the Dark Consumption power would be totally unnecessary.

    However, if you're planning a solo career taking on higher level single targets as opposed to groups of lower level targets, then your build could work just fine. Depends on what you want to do.

    To me, your original build is another example of someone going for so much defense as to hamper their ability to do other things like damage. Personally, if I'm perma and have AoE, I don't need much defense. Nothing that a luck or 3 won't solve.
  24. I don't think we should just dismiss PvPers here. They are part of the game and gravity control is one of the better pvp control primaries. I have done a lot of PvP in the past with my grav/ice and grav/elec doms and used them to good effect messing with the other team by WHing their buffbot into a kill squad, or WHing the drone hugging blaster. I've even used DS to escape scrappers, etc. Personally, I don't think the DS effect was long enough, consistent enough, usable enough to warrant basing my PvP strategy on it. I also don't think that it should hold up changes to the power to make it more useful in PvE. That said, those who use the power for PvP purposes should be heard and their concerns addressed, not ignored or shouted down.

    If there's a way to preserve the click for PvP purposes, then great. If not, maybe there's some debuff mechanic that could be added to compensate for losing that utility. I'd like to see anyone exiting a dimension shift to be 'messed' up somehow. Most other patch type powers have some lingering debuff effect that lasts beyond the power's duration, so why can't something be added here for DS?

    Arcana's idea about the -regen would be useful. That would work for PvE (targets can't just regen while phased) and would have PvP use. I can also see something along the lines of some -acc or -dam or -rch to simulate confusion when you reappear in 'reality'.
  25. Quote:
    Originally Posted by Blue_Centurion View Post
    So can you Dimension Shift mobs, (using the new rules) then use Phase shift to follow them (and using the new rules) they are immob, so blast them to oblivion for a few seconds, safe from both them and from non phased mobs?
    No you are in the same phased state so they could hit back. It just creates a separate dimension that you both reside in.