First Earth/Earth build help


DarkCurrent

 

Posted

I just started back after a long break and this is my first attempt at an IO build, so I probably missed some basics. I tend to solo but want to be useful in a team and am somewhat more concerned about control than damage. Ideally I would like permadom, but if I can't afford it right now that's fine.

I'm wasn't sure how much accuracy to shoot for or if I over/under-slotted powers (particularly don't like my slotting of quicksand and animate stone) but I'm not sure what else I would do. I don't have that much influence so I'm trying to keep my costs down. Any advice would be appreciated, even simply redoing everything about it if it is just bad, not planned well for the cost, or whatever reason.

It would awesome if anyone could give me a rough estimate of the cost or point out particularly costly enhancements/sets.

If you need to know anything else just ask and I'll try to answer.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Stone Spears
  • (A) Decimation - Accuracy/Damage
  • (11) Decimation - Damage/Endurance
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
  • (13) Decimation - Chance of Build Up
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge
Level 4: Stone Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Endurance/Immobilize
  • (19) Enfeebled Operation - Accuracy/Endurance
  • (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (21) Enfeebled Operation - Accuracy/Immobilize
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Quicksand
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (25) Tempered Readiness - Range/Slow
  • (25) Tempered Readiness - Accuracy/Slow
  • (27) Tempered Readiness - Damage/Slow
  • (27) Tempered Readiness - Accuracy/Damage/Slow
Level 10: Hurl Boulder
  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Accuracy/Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Damage/Recharge
Level 12: Stalagmites
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (33) Stupefy - Accuracy/Endurance
  • (33) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Earthquake
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (34) Dark Watcher's Despair - Chance for Recharge Slow
  • (36) Achilles' Heel - Chance for Res Debuff
Level 20: Heavy Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Damage/Endurance
Level 22: Power Boost
  • (A) Recharge Reduction IO
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Volcanic Gasses
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Sleet
  • (A) Tempered Readiness - Damage/Slow
  • (43) Tempered Readiness - Endurance/Recharge/Slow
  • (43) Tempered Readiness - Accuracy/Damage/Slow
  • (45) Tempered Readiness - Accuracy/Slow
  • (45) Tempered Readiness - Accuracy/Endurance
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 41: Hoarfrost
  • (A) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Recharge
  • (50) Doctored Wounds - Heal
Level 44: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Domination
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run



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  • (A) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Stone Spears
  • (A) Decimation - Accuracy/Damage
  • (11) Decimation - Damage/Endurance
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
  • (13) Decimation - Chance of Build Up
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge
Level 4: Stone Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Endurance/Immobilize
  • (19) Enfeebled Operation - Accuracy/Endurance
  • (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (21) Enfeebled Operation - Accuracy/Immobilize
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Quicksand
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (25) Tempered Readiness - Range/Slow
  • (25) Tempered Readiness - Accuracy/Slow
  • (27) Tempered Readiness - Damage/Slow
  • (27) Tempered Readiness - Accuracy/Damage/Slow
Level 10: Hurl Boulder
  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Accuracy/Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Damage/Recharge
Level 12: Stalagmites
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (33) Stupefy - Accuracy/Endurance
  • (33) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Earthquake
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (34) Dark Watcher's Despair - Chance for Recharge Slow
  • (36) Achilles' Heel - Chance for Res Debuff
Level 20: Heavy Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Damage/Endurance
Level 22: Power Boost
  • (A) Recharge Reduction IO
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Volcanic Gasses
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Sleet
  • (A) Tempered Readiness - Damage/Slow
  • (43) Tempered Readiness - Endurance/Recharge/Slow
  • (43) Tempered Readiness - Accuracy/Damage/Slow
  • (45) Tempered Readiness - Accuracy/Slow
  • (45) Tempered Readiness - Accuracy/Endurance
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 41: Hoarfrost
  • (A) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Recharge
  • (50) Doctored Wounds - Heal
Level 44: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------ Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Domination Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Code:
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Posted

At this point I doubt I'll get a response, but if anyone does want to critique it I've made a few changes that I think strengthen it linked below. Also I know LotG 7.5's are expensive (to me at least) and will be getting them as I can, but even without any hasten has a 129.4 CD and dom has an 80.4 CD during haste and a 111.9 CD when out of hasten.

I'm not sure if the 9.4 seconds with no haste makes me not have permadom after a couple times reapplying hasten or not, but it gets better with just one or two.

With one haste has a 126.6 recharge an dom has a 78.05/107.4 cd. Adding another gets me to 124 haste and 75.83/103.2 domination. I get permadom and almost 1.5 seconds off permadom with a third and the fourth one gets me permahaste as well.

I wasn't sure what to do with a couple of sockets and the slot I'm least sure about is my fifth in stamina, which I only got for the 2.5% damage buff. Also I still am not sure if I have enough/too much accuracy, end reduction, and recovery so any advice on those points or my builds would be appreciated.

If anyone will help me out on my build, or just use it the updated version I've linked it below. Thanks in advance to anyone who will help me.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(7), Hold-I(33)
Level 1: Stone Spears -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(11), Entrpc-Heal%(13)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/EndRdx(48)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(36)
Level 8: Quicksand -- ImpSwft-Dam%(A)
Level 10: Hurl Boulder -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(25), Entrpc-Dmg/Rchg(25), Entrpc-Dmg/EndRdx/Rchg(27), Entrpc-Heal%(27)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb(36), Achilles-ResDeb%(36)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 30: Super Speed -- Run-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(34), SvgnRt-Acc/Dmg(50), SvgnRt-PetResDam(50)
Level 35: Sleet -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Dmg/Slow(37), TmpRdns-Acc/Slow(37), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(39)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dam%(40)
Level 41: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal(43)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(15), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Do NOT put 5 slots in Stamina. Three is plenty - regular IOs or two regulars and the End Proc performance shifter if you have it.

The extra slots can go in your armor that has just one. You can also put extra slots in VG for dmg procs, chance to hold proc, etc.


Please buff Ice Control.

 

Posted

Thanks for the advice! I had kinda forgotten my armor being useful for anything but a recharge mule, don't think I had any toggles on him before. I'm still not decided fully on what to do, but have a decent cheap build that's fun to play while I iron the build out and get some of those LotG's in. Thanks again man.


 

Posted

I like the changes you made in your second build - you got the big things I was thinking of. Thus, more minor suggestions:

*more end. red. in anything you're going to have on all the time, like your armor. Also Stealth, if you leave it on. (my preferred slotting for both is 1) Cyto hami, 1) LotG defense, 1) LotG + rech,)

*am not seeing any knock down protection anywhere...?

*volcanic gasses is quite a slow rech. If you don't use it a ton, fine as it is. If you use it more often, would add a rech IO. Procs are helpful, too.

*Seriously, I'd drop stone cages. Earthquake is your real heavy-hitter in the set, and stone cages nullifies the knock down effect, which is what makes Earthquake a great control power on top of the debuff. Cages also nullifies anyone else's KD powers, like freezing rain or ice slick - which will not make you popular since these items are THEIR heavy-hitters. Yes, it makes the stun into a hold if you use both together, but but you have quicksand to rein in the stunned if you feel the need for such a thing, and it doesn't negate Earthquake. Go for the single target immob if you're after the set bonus - it's helpful for wandering AV's and GM's. Or just get something else entirely. Invisibility or Phase Shift would give you an LotG spot, for example.

*run 2 signature story arcs. If they're new to you, you'll get 1 V or H merit for each one. (if not new to you, wait a week to repeat and get your merit). 2 merits will let you get 1 LotG +def. (And I'm not entirely sure those are more expensive than the Basilisk triple IO). Alternatively (or consecutively), run tip missions for the merit. Be sure you've reinforced your villain or hero status to get the merit reward for the SSA via tip missions.

YMMV on all the above. Looks like a fun build - happy hunting!


 

Posted

Thanks! I've made some changes since that post and have most of the enhancements now, but am still looking to make it better. Have domination and hasten perma now, so I'm happy there at least until I work out a more finished build and get some inf, so thank you for your advice.

I wasn't sure (and still am not really sure) how much end. red. to go for, but with my recovery way higher than I'm used to (only 3 SO stamina with a few toggles running on most of my guys) and domination filling my end bar fairly often it is a lot better than I'm used to. I'll try and get some more in the build though, especially on my toggles.

I didn't put any knockdown protection in the build because (unless I'm mistaken) domination gives it and I have permadom. Sure I won't have that for a little bit, but playing it safe until I do hasn't been a problem so far and I can always hold/stun/KD/ect. any mobs with KD. If I have a slot or two I can't find a home for I may add that though.

I haven't really used volcanic gasses that often, but I do like it and think I underslotted it, I just felt that other powers had higher priorities.

I don't actually use stone cages, it is purely there as a mule for a cheap set with global recharge and I know not to use immob and KD (though I kinda remember an immobilize without KB protection). Thought about taking tremor instead, or possibly some other useful power that doesn't require so many slots, or the single target as you suggested. Didn't know phase shift could cold a LotG though, that could be a really nice improvement and free some slots up too.


They are new to me, I saw it pop up when I logged in the first time but haven't done any yet. Also didn't know you could get LotG that way. Also I've never run a tip mission and honestly don't know how to reinforce my status or what that really means but I'll look that up later.

Thanks for all the advice, I'll certainly use it in my build and will probably post a build after tinkering with it for a while.