First time Dom.. need some advice
Switch flurry for superspeed, you have enough attacks and it will help you get close to angle confuse. vines(?) and spirit tree could be replaced w/ aid other/aid self. You could fit vengeance in somewhere (take out recall friend).
Maybe its just me..but that Mids section is flat out the worst combination of colors. It hurts my eyes to read it. Change to something with less (more?) contrast.
Switch flurry for superspeed, you have enough attacks and it will help you get close to angle confuse. vines(?) and spirit tree could be replaced w/ aid other/aid self. You could fit vengeance in somewhere (take out recall friend).
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Maybe its just me..but that Mids section is flat out the worst combination of colors. It hurts my eyes to read it. Change to something with less (more?) contrast |
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Flurry -- Empty(A)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- DefDeb-I(A)
Level 49: Recall Friend -- IntRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
hows that? That's the original build, without any changes.
Um... taking fire mastery, but not taking Rain of Fire???
That power is the reason for fire mastery. If you don't want the added AoE for some reason and like the buff/debuffs I'd recommend a few other APP/PPP before fire then.
Please buff Ice Control.
Nah, keep the Fire APP it synergizes well with Embrace of Fire I say. Drop Melt Armor and switch it with Rain of Fire. I would also drop recall friend and flurry...Also there's no need for you to use Burnout. Even if you kept Melt Armor and use burnout to recharge the power the debuff of Melt Armor is not worth losing the power picks. What do you go for Transportation wise? Superspeed, Super Jump, Teleport?
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There's nothing else he can use to debuff enemies with. It's multiplicative in teams and fire ball is inferior to RoF. I'd take melt armor before fire ball (I barely can afford the end even with consume). On my permadom build for earth/fire/fire it's up every 60s, or about every 2nd spawn.
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So you have Melt Armor with a small radius of only 10, on a 200 second timer that can only debuff mobs by -11% compared to Fireball and RoF that deal almost 500 points of damage unslotted when buffed by embrace of Fire.
When you have a /Fire dom it's hard NOT to go with the Fire APP I think.
My Perma Plant/Fire with all his IO's and incarni lovin' can dish out 3,194 pts of damage in 60 seconds just using RoF and Fireball and that's up every spawn. That's debuffing as well...in an aggressive way :P
God help him if he picked up ageless!
Nah, keep the Fire APP it synergizes well with Embrace of Fire I say. Drop Melt Armor and switch it with Rain of Fire. I would also drop recall friend and flurry...Also there's no need for you to use Burnout. Even if you kept Melt Armor and use burnout to recharge the power the debuff of Melt Armor is not worth losing the power picks. What do you go for Transportation wise? Superspeed, Super Jump, Teleport?
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Okay heres a bit of a revision, I dropped the teleport pool for the medicine pool and dropped Burnout and flurry for Tactics and vengence.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Tactics -- EndRdx-I(A), EndRdx-I(34), ToHit-I(36)
Level 22: Vengeance -- Heal-I(A)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Rain of Fire -- RechRdx-I(A)
Level 49: Aid Other -- Heal-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Build must be good
Okay so I've decided to try something i've never done before, play a dom (probably why I have no 50's either.. blasted alts) anyway I posted a build here http://boards.cityofheroes.com/showthread.php?t=281781 for a plant/fire dom with Generic IO's, i read that plant/fire was a good combo for a first time dom. So my questions are, how's the build and is there a better combo?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Flurry -- Empty(A)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- DefDeb-I(A)
Level 49: Recall Friend -- IntRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run