DMystic

Legend
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  1. Quote:
    Originally Posted by Texarkana View Post
    I hear GEN-Y whining - where's my shiny trophy too......

    I like the exclusivity of my Prestige Power slide and Cape of the Four Winds, thankyouverymuch! I was around then and paid a premium investing in this game (again) based on the perks in those packages, which were advertised as exclusive.

    Enough with entitlement....old items that were exclusive should remain that way. Want to adopt a new philosophy for new promotional items going forward, maybe consider it. But, there is value to uniqueness though....

    Desire for an item rarely drives people away -- going back on your word (as some suggest Paragon should, by giving things away previously advertised as exclusive) 1.) damages Paragon's credibility and reputation to some extent and 2.) generates negativity in those who had an inherent exclusivity to those items through previous transaction.
    Collector's Edition? or Hero Gear Kit?

    Seeing as how there were two ways to get that stuff back then there goes your exclusivity argument.

    Personally as someone that bought the Hero Gear Kit, I've always agreed that the in game items from it should be made available in the Paragon Market. Which would require people that want it to "pay a premium".
  2. Ok thanks. Nice to have some idea of whats going on with it.
  3. Not sure if this is the right place or not but seemed like the best place to put this. Lately I've been having problems running the game using the Steam overlay.

    I'm not sure why this would be and the only change to my system recently has been an update to my video card drivers. I know it's not my system because I can run the game fine without using the overlay.

    Now this isn't a big deal to me as I can do without it, but I'd like to have some idea as to why this would be happening.
  4. Quote:
    Originally Posted by Captain-Electric View Post
    PEOPLE! I HAVE A REQUEST!
    Well despite the Devs probably never doing this, I find your conditions agreeable, however for me I only have 1 character this would be appropriate for but it's a completely different AT so any restrictions on which powers you could pick wouldn't really work for me. All kinds of restrictions in unlocking and leveling said character are fine with me, but restrictions on what I could do once it's been unlocked wouldn't work.

    For the record I did alt the second version of the character and this would just be convenience for me. Heck I'd even support having it restricted to one character per account(or server) if it meant the Devs might consider this. They won't so the alt will do though.
  5. Quote:
    Originally Posted by Megajoule View Post
    Yes, but the OP is saying, that's fifteen minutes that you're asking the team you're on to wait - or having to drop team. Not good.
    Why ask them to wait? Why drop the team?

    Say you need to re slot and they should start without you.

    Team goes on to next mission, you re slot and everyone wins.
  6. Quote:
    Originally Posted by Zwillinger View Post

    So Medicine is getting Bat-Shark Repellent?
    That seems pretty useless since there are no Sharks.(technically Mako and the Praetorian guy aren't sharks they're shark men)
  7. They've offered renames before Freedom, they were $10 then and Freedom hasn't really presented any reason to change that.
  8. Quote:
    Originally Posted by Seschat View Post
    First: agree with you wholeheartedly. Have been advocating this publicly for years.
    Second:quick edit. Villains get access to Epic Pools at 35 just like everyone else, and closer to 6 days to come back to being a hero. You have to do the Hero Morality mission TWICE, if you want access to Hero Merits again.

    Hero Merits are irrelevant to the discussion of Patron Pool Access.

    Now then, it's nice to see someone suggesting arcs to unlock them instead of the for free garbage that always crops up. Personally I'd prefer to see full on Heroic Patron Sets with accompanying arcs.

    I like the idea, always have, however I feel the notable gaps in Villain SF content should be addressed before something like this gets done.
  9. DMystic

    New ATs

    Personally I've always wanted to see a Support/Assault or Assault/Support AT.
  10. Quote:
    Originally Posted by Xzero45 View Post
    Goldside stops at 20, I totally know and hate it, myself. Thing is we've been getting Praetorian focused content for, like, two years now. And FW/NW aren't even a proper continuation of the whole Praetorian experience because of how linear it is, how it forces you to become Resistance Warden, and it's massive departure from fighting/helping Cole and his government to fighting witches, wizards, and undead knights in a place no one cares about. Plus it's co-op to everyone else, Primal hero and villain.

    Praetoria just needs to be left alone and die, tbh. It's ship has sailed and the devs dropped the ball big time with it. After we get our trial to fight Prae Hamidon or whatever, we just need to stop and focus on where a majority of the game actually takes place; Primal Earth. Fix up it's old zones, make new zones that take place on our world, and fill the zones we have with more content.
    I can't really disagree with anything here. Maybe and it's a longshot but maybe add a forest zone that covers 40 to 50 and builds up the Hami Trial fight.But that would be a longshot.
  11. Quote:
    Originally Posted by Pauper View Post

    The biggest challenge, to my mind, would be coming up with a sensible and not-irritating villain zone entrance. Having a giant Arachnos flyer parked in one corner of the zone would be a bit obvious, but having to slog in via the sewers would be tedious.

    Pauper
    Where did you get the idea I wanted Co-OP/Competitive Zones?

    All I want is a Strike Force accompanying the revamp. Villains need to do Villainous things, A Strike Force with a Zone revamp is a good way to accomplish that without another forced CO-OP scenario.
  12. I'll gladly support any and all Zone revamp suggestions, however any such revamps MUST include a new Villain SF that deals/relates/causes the revamp in question.

    Now the Devs have been trying to be fair about how new stuff gets split between the sides and i think a SF for a Zone revamp is more than fair.
  13. Quote:
    Originally Posted by CactusBrawler View Post
    Yes it is working as intended.

    The first time you reconfirm or switch to a full alignment you get 50 reward merits, which just happens to be the amount you can trade in for a hero/villain merit.
    Op is saying that he didn't get the 50 reward merits either.

    If that's the case it seems like a bug.
  14. Just to be clear Round 2 is tomorrow at 9PM EDT? or tonight at 9PM EDT?
  15. Quote:
    Originally Posted by Texarkana View Post
    I prefer them as-is, but wouldn't be opposed to making it accountwide. I see the anniversary badges currently as more a testament to the character than the player behind it. I have one hero left that goes back to the first anniversary; it's a shame there was no launch day/head start badge [that I'm aware of], although I don't think I have anyone left from day 1.
    Well badges didn't exist at launch so there wouldn't be any for joining the game then.
  16. Well if Devices does become a FoTM the game would have gone Full Circle with Issue 0, when Devices was crazy popular.
  17. Quote:
    Originally Posted by Biospark View Post
    The more I think on this, the more I am in-line with Arcanaville. If you currently have no aggro, then the attack should do Double Damage to its target AND have the interrupt. IF you have some aggro, then it becomes a standard, non-interruptable attack with some value around its current one, perhaps slightly lowered because of activation rules. THEN, people could take the attack and use it either way, but it would only be stellar dmg AS A SNIPE.
    And I'd rather not repeat the mistakes of the past. Assassin's Strike was changed because it required something similar to the agro rule your talking about here with the added benefit of having not been hit, on an AT designed to shed agro. And it was found that this mechanic hindered Stalker Damage output enough to warrant making the change.

    So If it were agro based the second anyone on your team interacted with mobs in any way you would now have agro largely negating the advantage your talking about here.
  18. Quote:
    Originally Posted by Derangedpolygot View Post
    Where are you getting this information? Only the tier 3 cone attacks are getting a range boost.
    During the stream Arbiter Hawk specifically mentioned those powers by name and specifically pointed out that this was being applied to the 40/50ft Single target attacks.
  19. Well we won't be able to really tell how good this is until it hits beta.

    If it isn't accomplishing what it needs to I'm sure the required amount can be lowered.
  20. Well the thing is everyone can make use of this. Some combinations can do it easier than others though.


    As for using some other mechanic, after the change to AS for Stalkers people began planning out ways to do the same for Snipes. The problem with Snipes was finding a trigger that's available to all the different AT's that have Snipes available. +To-Hit is one of the few player's can feasibly control on their own.
  21. Quote:
    Originally Posted by PrincessDarkstar View Post

    I also think tying it to a magic number like this is a bad idea, it just means that some sets can leverage it and others can't, which creates unnecessary disparity. Either have it set to something that all sets can reach with a bit of effort, or something that no sets can reach alone. Or as mentioned in this thread tie it directly into BU/Aim if that was the intention.

    So which sets can't reach this even if it's only temporary?

    As also mentioned in this thread tying it to BU/AIM doesn't work at all since not all sets have BU/AIM

    Remember being able to make it perma is a side effect and not the intended operating standard for this particular change.
  22. Quote:
    Originally Posted by BrandX View Post
    I'm curious as to how Stalkers/Scrappers make out with this change? Their Snipes had longer cast times, but was that because of longer interrupt times?
    The PPP snipe was terrible because of the ridiculously long interrupt time.
  23. the click sustain powers have a duration of 60 seconds and are designed to be perma out of the box.(Hawk noted Energize might need slotting)

    at a60second duration I don't think the click vs toggle issue will be an issue at all.
  24. Quote:
    Originally Posted by GreenFIame View Post
    They just talked about it now, Snipe Attacks going get a buff with using Aim, giving you a quick Recharge. using Targeting Drone, Tactics or anything that increase Acc or whatever will Perma it.
    That's incorrect. The Recharge was done by Dev cheating. The actually change is that when you have 22% +To Hit or higher a Snipe will be instant cast. This change effects all ATs with access to Sniper powers.

    Quote:
    40 Foot Attacks will be able to fire at longer Range always form Melee Range.
    40 foot ranged attacks now have an 80ft range.

    Quote:
    There Secondary powers will have a toggle, buff or heal that can keep them alive longer and lasting in a battle.
    All Blaster secondaries are getting 1 power changed for sustainability. This varies from set to set but includes +regen,+recovery,+absorb and in the case of fire an effective heal overtime. The powers changed are not loosing anything
  25. Well just found out about his contest. Have an idea, but am at work and can't try to reserve a name

    Though I'm planning a one two punch combination between the name,costume and description.

    As I was typing this I thought of a secondary name. This should work then.

    EDIT: And now I discovered what i was planning might not technically count. Hmm harder than I thought this would be.