Cyclone_Jack

Legend
  • Posts

    309
  • Joined

  1. I still see the stop sign. But I'll unveil another word...for now...
  2. Too late! You are now past the point of no return. You must do it, or...or your Spaghetti-Os will be soggy...and nobody wants soggy Spaghetti-Os...

    And if you do it, I'll decipher my sig.
  3. That would be an avatar of Win. Do it!
  4. Damage equal to Ice Bolt, long duration Immobilize, -20% Recharge on foe, 4 second base recharge making it quite stackable, oh and -Fly too. With no Recharge Enhancements, you can keep 3 stacked on an enemy, dropping their recharge to -60%.
  5. "I'm good like that." + Zapp Brannigan = Pure Win.
  6. [ QUOTE ]
    [ QUOTE ]
    I'd love to take on a L56 Lanaru the Mad on a good team. Actually, the whole FTF would be pretty awesome with all L56s. The hard part would be finding enough people that wanted to fight L56 Rularuu. lol

    [/ QUOTE ]
    Pff, you only fight actual Rularuu for like 4 missions of that TF...

    [/ QUOTE ]

    True, but it's hard enough to find people what want to fight Rularuu in the first place, let alone +6 Rularuu, followed by +6 Malta, Rikti, Nemesis, some Praetoreans and 5 AVs. That's a whole lot of win from my perspective.
  7. Blasters.

    Also, as many have already stated, CoV is more like City of slightly immoral Vigilantes. CoV was, and kind of still is, a big let down for me. Some of the ATs are fun to play, some of the Story Arcs are great and very well written, but calling them Villains is just a lie. Also, Arachnos is lame and tying my character to Arachnos for my entire career, while still fighting them all the time...?, just doesn't do anything for me.

    Blue side, as much as I despise the blatant abuse of 'run across three zones between each mission', actually lets me feel like a Hero.
  8. [ QUOTE ]
    Unfortunately, my one Ice/Ice Blaster is only level 33 or so, so I can't comment on the full usefulness of the set.

    [/ QUOTE ]

    Get to work!
  9. I'd love to take on a L56 Lanaru the Mad on a good team. Actually, the whole FTF would be pretty awesome with all L56s. The hard part would be finding enough people that wanted to fight L56 Rularuu. lol
  10. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Might want to add a note about when is and is not the proper time to use your nuke. A new blaster will probably need to know this.

    IE, it's never a good idea to start off an AV fight by nuking.

    [/ QUOTE ]

    Rain of arrows and full auto are both great for clearing the battlefield of the lesser annoyances and damaging the av, blizzard as well

    [/ QUOTE ]

    But this is my main point. If you're teaming with a tank, killing off all the minions and lessers baddies right away with your nuke, when there is an AV to kill, is sometimes bad for the tank. For instance an Ice tank, needs at least 3 sometimes up to 10 targets to use Energy Absorption on to refill his endurance bar and gain a much needed defensive boost. You are not helping him by removing all the minions first and leaving him take the brunt of the AV damage with nothing to EA.

    [/ QUOTE ]

    Well, when I play my Ice Tank I use EA at the start of the battle, since that is when I need the most defense as all the enemies are attacking me. As the battle goes on, I need less and less Defense. If I am low on End at the end of the battle, I'll just refill it at the start of the next battle. So, once I drop EA all Blasters on my team know they can go full throttle.

    As for AVs fights, they are usually the last one standing anyways, so the faster the rest of the trash can be eliminated, the faster the Blasters can focus all damage on the AV. A well played Ice Tank isn't going to loose aggro on anything, even an AV, unless they hit the aggro cap of course.
  11. [ QUOTE ]
    "very, very little resists psi damage with the exception of robots"

    [/ QUOTE ]

    Actually, Psi is very much resisted in the game. It's actually one of the most resisted damage types if memory serves, enemies that resist Psi really resist Psi.
  12. [ QUOTE ]
    [ QUOTE ]
    I don't know Ice that well, but from all reports it solos extremely well and doesn't do bad on teams either.

    [/ QUOTE ]

    I do know Ice very well and confirm the above statement.

    [/ QUOTE ]

    This. Ice excels at survivability.

    Also, do not underestimate the power of Slows. With Shiver I can reduce the attack rate of all enemies by more than half (65%), which then reduces the amount of damage my team and I take by more than half (this power is perma out of the box). Add in Ice Patch to reduce incoming damage even more. For the heck of it, Chilling Embrace lowers effected enemies damage by 14%, on top of the -40% Recharge DeBuff (which, again, helps the rest of the team).

    Also, Chilblain is the best 1st Tier of any Secondary. Period.
  13. [ QUOTE ]
    Also, to address the thread, I don't mind content designed for groups, and I would actively vouch for it if there were also a version of the same content designed for solo players. Kind of like WoW's raids and dungeons - there's the regular version that's doable much more easily, and then there's the Heroic version that's many, many times harder and requires around five times the players. So, I'd say give us "lite" versions of the current TFs, but cap their team size to three or four or some such. Enough so that they're not limited to JUST one single person, but also not enough for them to be done on a big team that should be doing the ACTUAL TF anyway.

    The other thing that bothers me is stories that get left hanging. The Hollows, Striga and Croatoa storylines all end in a TF, which is a real bummer if you've done the content solo up until this point. In fact, I've never so much as seen the Caverns of Transcendence and the Katie Hannon TF, and I've only ever done one speed-run of the Hess TF which actually failed, and I STILL didn't get to see any of the actual plot.

    I'm not going to ask for TFs to stop being "serious business," but why can't we have a smaller, easier version that simply doesn't reward as much (or at all) available on the side? Or, hell, why not go the other way? Why not make TF versions of all available story arcs? Put them all at a minimum of four people, don't scale anything and upgrade all Elite Bosses to AVs. I'd actively like to see that happen, both because I won't actually have to do any of 'em, being that I can still do the regular arcs, and because it might get people to do some of the older arcs if they were cool enough. I mean think about it - World Wide Red as a TF? I might be tempted to do it, actually, because I like the arc and I like the Kronos Titan.

    [/ QUOTE ]

    Interestingly enough, in WoW I would 'gear up' and then go back and solo as much of the earlier raids as I could. To me, that was fun. Yeah, I ran them on a team as I was leveling up, but it was more fun to run through it solo, it gave it a more 'epic' feel. In CoX, I've ran the TFs on multiple characters multiple times. Heck, I even soloed the Posi TF with a Grav/FF Controller because I was bored (the rest of the team dropped after the 1st mission). To me, there's something about doing things solo that adds more of a challenge to the game and gives it a more epic feel, because I know the only person I can rely on is me and the story is revolving around me. I would love to have the ability to run the TFs solo and then fight an EB at the end. Can you imagine doing the Faathim TF solo? That would be awesome!

    I will agree with your second paragraph. I also have never done the Cavern or Katie. No idea how the story ends. That bums me out a bit.

    As for your 3rd paragraph, well, you can 'kindof' do that with Oro, but I get what you are talking about. Bump up the difficulty a bit, crank the Named Bosses and EBs up to EBs and AVs (or Monsters in some cases). I wonder if this is something they could add to the Oro options. On the flip, I wonder if they can add the TFs/SFs to Oro and 'convert' them into standard Story Arcs.
  14. [ QUOTE ]
    BTW, just came to my mind, there are TFs/SFs/Trials that are impossible to solo unless objectives are scaled down as well. These are like: Hess ( click 2 puters at the same time ), Dr. Q (multiple missions with 4 simultaneous clicks), CoT Trial (8 clicks), etc...

    [/ QUOTE ]

    Have them scale to group size. If you normally need 8 people in an 8-man team, scale it to 1 per person. Scale Dr. Q's 4 clicks to 1 click per 2 people.

    Also, I am for solo TFs/SFs or, rather, TFs/SFs that scale to group size from 1 to 8 players, even if that means scaling the rewards back as well.
  15. [ QUOTE ]
    On a slightly different note, if this is the case...shouldn't they just open up ALL powers to both heroes and villains? Because that is essentially what they are going to do.

    [/ QUOTE ]

    If they did this, then there wouldn't be as much of a need for Going Rogue. We also don't know if there is a minimum level restriction or any other pre-requisites for gaining access to Praetoria.

    I'm just curious how SGs/VGs will be handled when characters 'go rogue'.
  16. While we do have Pocket D, I will admit I've always wanted to see the inside of the supermarkets and bowling alleys. Not sure how the Advertising code works, but they might be able to link that to the different CoX movies and throw them into the theaters with the posters updating as the movies change. Could be an interesting way to advert for Going Rogue in-game.
  17. I solo with my Ice/Ice all the time, but I leveled mostly in a group (way back in 04).

    However, I would like to give honorable mention to my Elec/Nrg who has leveled almost exclusively solo. This character has taken out Frostfire, Atta, Heracles and Ming the Merciless (or whatever that Council guy's name is) all solo and all in melee (I had Lightning Bolt 1-slotted through all of that).
  18. /Ice meshes with pretty much everything due to Chilblain, Ice Patch and Shiver (and of course BU). Elec/Ice meshes well because you can stack Holds, same with Elec/Elec. /Elec has more damage, /Ice has more mitigation. It all depends on your play style, really.

    Now, /Elec and /Nrg both have tools for End management and can help boost Short Circuit, so you may also want to take that under consideration as well.
  19. [ QUOTE ]
    Well there was also the fact that the missions tended to last a day before they were removed by the GMs and they made badges for getting rated on missions.

    [/ QUOTE ]

    The first part is due to the fact that the player base was complaining about the number of farms. It was actually quite difficult to find a non-farm mission unless you came to the forums (at least, it was for me). If they kept the number of farm missions to <5% of all MArcs, and kept it out of broadcast, then I highly doubt we would be in the situation we are in today.

    As for the second part, I will concede that that was probably a bad move on the side of the Devs. However, during beta there were not as many people making a mission just so people could 5-star it. On the flip, there were no people in beta that became a 1-star bandit. So, while it was the player base that turned it into what it was, the Devs should have seen that just from the behavior of the forums.
  20. I agree with DestineeFable, what are your normal tactics when playing a Blaster? Also, what Primary/Secondary combinations have you tried and what issues did you have with them? And were you having difficulties versus specific enemy groups? And was this during Defiance 1.0 or after Defiance 2.0 was introduced?

    I ask these questions because your power set combination on Blasters can really dictate how you approach different battles. Certain enemy groups start to get quite annoying starting in the teens, like CoT and Tsoo. Many enemy groups also start getting mezes in the late teens early twenties, CoT and Lost, so Defiance 2.0 might make a difference for you there as well.

    Blasters can be a challenge, but they are very rewarding once you get the hang of things.
  21. [ QUOTE ]
    Promoted farming? how?

    [/ QUOTE ]

    Did you not read the post? Did you get to "It promoted farming"...and then stop reading?

    Do X 500 times for a Badge leads to 500 mission arcs of doing X 100 times per arc so people can 'farm' the badge in an extremely short amount of time. Thus, having these MA Badges as they were, promoted farming not in the Devs eyes, or else they wouldn't have made them, but in the players' eyes who need everything new, now.

    Now, I have nothing against 'farm' missions. The problem is that the 'farmers' didn't get together and say "Here is the mission for X, here is the mission for Y." Instead, each 'farmer' made their own arc and threw it out there to the masses. Then they spammed each and every chat channel with their farms. It was bound to be noticed. Just like Dreck. Just like Warwolves. Just like Katie. Just like leveling from 1-50 in 8 hours. If they were smart, they would have organized themselves, kept quiet, and kept the clutter out of the MA. But they weren't and they got slapped. Too bad, so sad.

    Edited for snarkiness. Apologies.
  22. Cyclone_Jack

    Ice stalkers.

    The idea of an Ice Stalker, to me, is a paradox. One one had, I really don't like to play Stalkers (or Scrappers), they're just not my style. On the other had, I am compelled to play Ice-based characters. In the end, I would roll one up and play it. However, I would also slap Castle and BABs with a grouper for making me play it (don't ask how, I'm still working that part out, but it would happen...oh yes, it would happen...).
  23. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    in most MA missions I've tried with my blaster - range is a defense

    most of the mobs are primarily melee, and they do far less at range. I find immobilize is really useful.

    the occassional actual ranged attacker is usually quite a surprise.

    [/ QUOTE ]

    Try my MA's. all my custom enemies have ranged attacks. Cause I knew you blastards would try and take advantage.

    [/ QUOTE ]

    lol, you should make one called the Blastard Challenge

    [/ QUOTE ]

    I was thinking of making one but decided that only Concern should be able to do that.
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    My thoughts are around what game to play now.

    [/ QUOTE ]
    I hear Progress Quest is pretty fun. See ya!


    [/ QUOTE ]

    You (and others like you) can keep using those same silly responses whenever someone posts something like this, but that does not change the fact that there is a not insignificant number of players that are being driven in this direction. They may not have made the actual decision yet to "jump ship", but that doesn't change the fact that some folks are actively looking for a replacement, or at least considering the possibility.

    Anyone who thinks they are all the "OMG! Teh evil devs nerfed mah Rikti farmz!" players is being naive.

    [/ QUOTE ]

    1) I made my less-than-witty comment to a poster that added nothing to this conversation.
    2) I then followed it up by posting my thoughts on the issue.
    3) You also added nothing to this conversation. Congratulations!

    I'm not usually one to post comments like the above. I just found it humorous enough that a person is willing to leave a game over a badge being removed that I guess I just felt compelled to drop the Progress Quest line. Yeah, the PQ links are probably getting old, but it is a long running MMO.

    Personally, I'm glad they are removing the Badges. It promoted farming to a degree that affected the Architect negatively. It probably wouldn't have been bad if there was only one or two differnt farm missions per badge, but there were hundreds, if not thousands. If the Devs wanted players to farm badges, don't you think they would have allowed the Kill Badges to count in the MA? It needed to be addressed and this is, imo, the best way to address it. However, if you read my post in Synapse's thread, I requested that they keep a list of the badge names so they can be used in the future as many of them are actually really, really good badge titles (Pressed the Red Button, The One, etc).
  25. [ QUOTE ]
    My thoughts are around what game to play now.

    [/ QUOTE ]
    I hear Progress Quest is pretty fun. See ya!

    As for Badges, I think that 95% of all Badges should be attainable by all players, but not all characters (See Healing Badges as an example). There should be 5% that are either extremely difficult (Master of) or near impossible (Bug Hunter). Of the 95%, 10% of those should take a good amount of work (Illusionists, WW/BM).

    Personally, for the MA Badges, I would only have one 'event' count per Arc and then lower then number needed. So "Rescue 10 people" would turn into "Rescue people from 10 different Arcs."