Culex

Ebil-o FTL Feb-1-2010
  • Posts

    213
  • Joined

  1. Yeah, put mine back in; my preferred arc is completely nonfunctioning as soon as the test patch goes live (they remove all instance of Fire Imps, even if noncombatant)

    so 112023 works, I guess, now. I hadn't had an alternative back then.
  2. I'm guessing the navbar star is broken, not the actual MAP: same way a mission in Mercy Island is broken via navbar star, but works via the map.

    So open the map and run there?
  3. In one arc I had the contact yell, "Crap on a cracker!"

    It was censored.

    Now he legally says, "Crap on a small crisp non-rising dough-based food item!"
  4. Who knows. I've used several maps that say things like, "8 allowed hostage-type things" and how many hostages can I put down with no other objectives?

    4.

    Or maps saying I can put 64 (example) glowies down, how many can I put down with no other objectives?

    Some maps 32, some maps 63.

    I don't understand a lick of it.
  5. [ QUOTE ]
    Were the powers available to the Rularuu at the lower range different than those 41-50?

    My best guess would be that they don't exist in the real game at the level so you can't use them. There are other groups where you can't do this, for instance, Rikti don't go below lvl 30, meanwhile other enemies don't go above a certain level, things like skulls and hellions I believe. This would go in line with other groups from in the game.

    The Devs never designed that particular group to exist at that level range and likely consider something they could do either broken or exploitable.

    [/ QUOTE ]

    1-54 Rularuu = Invasion Rularuu.

    You can't even TRY to make a group that doesn't exist in a level range it wasn't programmed for. Because there is no data for it.

    So, not even close.

    Probably there was some 'exploit' in their HP scaling or something.
  6. Curious about presence, in beta, dev posts, whatever, future-promised or current:
    Bat'Zul's cavern
    Cavern of Transcendance cavern
    Atlas Park fashion show
  7. I'll have to withdraw mine from earlier up: it got invalidated due to having Fire Imps (oh the horror). If I fived yours, and you didn't get around to mine, whatever, free 5 for you I guess.
  8. I've had nothing but pain and problems. I really hate this, enough that I am cursing out loud pretty vehemently. Every arc I've made has been invalidated due to patches removing enemies and maps vital to the story.

    They've absolutely ruined it all for me, everything I wanted, which was very little! To use fire imps. OH GOD YOU ARE A TERRIBLE PERSON YOUR ARC IS INVALIDATED FOREVER.

    This is just [censored]. It's leaning me towards quitting, and very little in the game has ever, ever done that to me other than GDN.
  9. Mine has basically no play-throughs, just some SGmates who ran it and some random other person...just a silly short comedy arc, it's in my signature.

    Really fun for those who were hit hard by the Controller Pet # Limit patch! Not as fun as you'd LIKE, but I do what I can.
  10. I had those problems solved by running in windowed-maximized mode, instead of fullscreen. Hotfix did nothing, drivers did nothing, just constant dvldblahblah driver broke and is okay now issues. Lots of people have this issue, and those have have solved it personally never have their fixes work for others 100% of the time. So worth a shot I guess.
  11. Colors are pretty awful. Bright colors really hurts legibility. Really. I dunno if that's a limitation of google docs or what, but it's a necessity. Horizontal lines are a must, too. Make sure on release that your 'example' thing is very differently formatted, as trying to read pages of information in a tiny little column (with spelling and grammar issues no less) is highly difficult: merge a few columns in a single row and fill it in there or something. Separating your # of attacks columns from the others via a thicker line or even a blank column (is it even that necessary to have for your needs?) will help legibility too. Eventually having a calculator that can list up which enemy GROUP has the least Smashing or whatever would help.

    If you plan on ever putting in positional data (believe me, most Def-based build users will prefer this by far, also many attacks are weird on the positions based on what enemy type they come from), start it now or at least prepare for putting it in. Adding a whole extra few columns/a new page on a sheet is pretty annoying, from experience (DEFENSE *shakes fist*).

    Lemme put it this way: I spent a good 10-15 hours on JUST the formatting of my spreadsheet, not the data involved. People won't pay attention if it's difficult to read, especially when the data IS available elsewhere. When I added my Defense sheet, I had to make quite a few extra changes. Then I had to make more, albeit minor, changes when more data poured in with new enemy ranks and the like.
  12. MOG stopped your regen er...many issues ago. It was changed. Now it's just very high +def(all but psi) +res(all but psi).
  13. Excluding Hamidon-, Transport- and Giant Monster-rank enemies, one of Catwhoorg's or BillZBubba's Scrappers.
  14. The Download: http://www.culex.us/ig/coh/CHres.xls

    For over three years I've worked on this project, mostly solo. To keep this short, this spreadsheet will detail all of the damage resistances, defenses, and mez resistances of all enemies in the game. Getting all of the data is a bit of a chore, but as of now, most of the information is present.

    The list is a very large spreadsheet. It is fully compatible with Microsoft Excel and the latest Open Office ( www.openoffice.org ). It has keys denoting any abbreviations, and is color-coded. Please note that there are many comment boxes scattered throughout, which either explain the data in the boxes they are attached to, or give alternate data in the case of resistance/defensive armors or strange glitches, or even buffs to allies. You can see these by mousing over any box with a small red triangle in its upper-right corner. (As well, at least in Excel, there are comments in the overlay panels. These can only be read if you are scrolled to the top of the sheet. Weird.) There is one sheet for damage resistances, and one sheet for mez resistances. I am by no means a spreadsheet guru, and have presented the information as well as I can.

    If you have any questions or comments, feel free to leave them here in the thread, or contact @Culex in-game. Fixes to erroneous information I was not aware of are highly appreciated.





    Latest Update - December 31 2008

    Factions Added: Cimerorans

    Enemies Added: Equipment, Midnight Squad, Objects, Vanguard Sword, Winter Horde, Zombies

    Enemies Removed: <Circle of Thorns> Dancing Infernal Sword (not a targetable entity)

    Data Updated: Arachnos, Cimerorans, Cimeroran Traitors, Circle of Thorns, Devouring Earth, Equipment, Freedom Phalanx, Midnight Squad, Nictus, Longbow, Malta Operatives, Object, Objects, Paragon Heroes, Rikti, Tormented Victim, Traps, Vanguard Sword, Vindicators, Wailers, Warriors, Winter Horde, Zombies

    Data Requested:
    -<Rogue Isles Villains> Miss Thystle is a Spines Stalker or Plant Dominator?
    -Any blanks!
  15. Also, /help is not cross-server. It is cross-faction but same-server. And only cross-faction if the trial account lets themselves see opposite-faction text.
  16. Culex

    Enemy XP Mods

    While it's still valid:

    <ul type="square">[*]5TH COLUMN
    Romulus Phalanx: 0
    [*]ZOMBIES
    Zombie (Halloween Invasion version): 0.25
    Reanimated Corpse: 0.25
    Soulless Husk: 0.25
    Nightmare: 0.25[/list]
  17. Culex

    Enemy XP Mods

    No longer needed:

    <ul type="square">[*]RIKTI
    Death: Rider: 1
    Famine: Rider: 1
    Pestilence: Rider: 1
    War: Rider: 1[/list]
  18. Culex

    Enemy XP Mods

    That makes them worth 0. Only one AV is worth 0. It is a mislabeling. The GM from RV version should be worth 0, like the rest, but the two have each others xp mod flags.
  19. Culex

    Enemy XP Mods

    Addendum through testing:

    <ul type="square">[*]FAMILY
    Button Man Buckshot (45+): 0.4
    Button Man Gunner (45+): 0.4
    Button Man Muscle (45+): 0.4
    Capo Gunner (45+): 0.4
    Capo Muscle (45+): 0.4
    Consigliere (45+): 0.4
    Underboss (45+): 0.4[/list]
  20. Culex

    Enemy XP Mods

    1) Freakshow spawn past 45 (see Dreck farms).
    2) Wyvern are sadly generic.
    3) A few enemies listed here are not currently in the game as far as I know, but then I have not experienced all factions on teams of 8 to see their natural bosses. I believe Burn Protectors are special Fire Paragon Protector Elites, but not the ones you find outdoors; rather, ones in special Paragon Protector villainside missions.
  21. Culex

    Enemy XP Mods

    [ QUOTE ]
    You have a Bane Spider Executioner under Nemesis.

    [/ QUOTE ]

    Unique mission late-game V-side. Full of Banes saying adorable things. They're all &lt;Nemesis&gt;, too.

    Blindly following orders is why we wear these helments. [sic]
    Bullying those weaker than me improves my sense of self worth.
    How's the evil going? My dark soul is a morass of vileness, thanks.
    Arachnos flyers are shiny and neat.
    It's really good to be evil [sic]
    I love my nice black uniform [sic]
    I believe everything Lord Recluse says, don't you?
    I was voted evilest in my graduating class.
  22. Culex

    Enemy XP Mods

    Well, it was asked for, so here it is I guess?

    Note:
    -EVERYTHING not on the list that is NOT an Object or Pet has a generic, 1x modifier.
    -Objects and Pets almost always have a 0x modifier.
    -Elite Bosses are worth precisely what Bosses are worth excepting the noted ones.
    -The modifiers are multipliers. If an enemy of a specific level and rank is normally worth 150xp, and I have listed a 1.2 modifier, then it is 1.2 times 150, or 180xp.
    -The enemies listed here with a 1 modifier are because their 'normal' versions have different modifiers. No universalizing the data!
    -The data I do not yet have, listed at the very end, I am pretty sure will be generic 1x, but please prove me wrong!
    -THERE WILL BE SPOILERS OF ENEMY NAMES/FACTIONS.



    ----------------


    <ul type="square">[*]ARACHNOIDS
    Arachnoid: 1.1
    Arachnoid Spitter: 1.3
    Super Arachnoid: 1.5
    Widdershins: 2
    Biff: 2
    [*]ARACHNOS
    Blood Widow: 1.2
    Fortunata Seer: 1.2
    Night Widow: 1.33
    Fortunata Mistress: 1.2
    Arachnos Heavy Blaster: 0
    Barracuda (elite boss) (25-31): 2
    Dr. Aeon (elite boss) (40-52): 2
    Hugo: 1.3
    Wretch: 2
    Black Scorpion (arch-villain): 0
    Lord Recluse (arch-villain): 5
    Ghost Widow (Recluse's Victory version): 0
    Lord Recluse (Recluse's Victory version): 0
    Mako (Recluse's Victory version): 0
    Scirocco (Recluse's Victory version): 0
    Arachnos Flier: 1.2
    Arachnos Flyer Alpha: 1.2
    Arachnos Flyer Beta: 1.2
    Arachnos Flyer Gamma: 1.2
    Arachnos Flyer Delta: 1.2
    [*]BANISHED PANTHEON
    Dessicated Husk (summoned): 0
    Dry Husk (summoned): 0
    Rotting Husk (summoned): 0
    Avalanche Shaman: 1.5
    Death Shaman: 1.5
    Storm Shaman: 1.5
    [*]CIRCLE OF THORNS
    Spectral Follower: 1.2
    Spectral Knight: 1.2
    Spectral Daemon: 1.2
    Portal: 3
    Spectral Greater Daemon: 1.2
    Ruin Mage: 1.2
    Blade Prince: 2
    Thorn Tree: 3
    [*]CLOCKWORK
    Sprocket: 1.2
    Cog: 1.2
    Sprocket (summoned): 1.2
    Cog (summoned): 1.2
    Gear: 1.2
    Prototype Oscillator: 1.2
    Line Oscillator: 1.2
    Advanced Oscillator: 1.2
    Perfected Oscillator: 1.2
    Assembler Duke: 1.2
    Cannon Duke: 1.2
    Cannon Knight: 1.2
    Tesla Duke: 1.2
    Tesla Knight: 1.2
    Assembler Prince: 1.2
    Cannon Prince: 1.2
    Tesla Prince: 1.2
    Clockwork Lord: 2
    Clockwork King: 1.2
    [*]CONTAMINATED
    Contaminated Brawler (Outbreak): 0
    Contaminated Scavenger (Outbreak): 0
    Contaminated Slicer (Outbreak): 0
    Contaminated Thug (Outbreak): 0
    [*]CORALAX
    Energy Vortex: 2
    [*]COUNCIL
    Equinox Parasite (capsule): 0
    Equinox Adjutant (capsule): 0
    Transformation Capsule: 3
    [*]CREY
    Crey Protector: 1.4
    Burn Protector: 1.4
    Crey Power Tank: 1.2
    Crey Quantum Tank: 1.2
    Paragon Protector: 1.4
    Paragon Protector Elite: 1.4
    Shard Protector: 1.4
    [*]DEVOURING EARTH
    Bedrock (summoned): 0
    Bladegrass (summoned): 0
    Blackrose (summoned): 0
    Boulder (summoned): 0
    Deathblossom (summoned): 0
    Deathcap: 1.8
    Deathcap (summoned): 0
    Deathspore: 1.8
    Deathspore (summoned): 0
    Fungoid: 1.8
    Fungoid (summoned): 0
    Razorvine (summoned): 0
    Granite (summoned): 0
    Herder: 1.6
    Herder (summoned): 0
    Sentry (summoned): 0
    Lesser Devoured: 1.4
    Greater Devoured: 1.4
    Devoured Pyriss: 2
    [*]DOCKWORKERS
    Dockworker: 0.85
    Dockworker Heavy: 0.85
    Dockworker Foreman: 0.85
    [*]ESCAPED PRISONER
    Council Prisoner: 0
    Hellion Prisoner: 0
    Skull Prisoner: 0
    [*]FAMILY
    Consigliere (20-29): 1.4
    Marcone Consigliere (30-40): 1.4
    Emil Marcone: 2
    [*]FREAKSHOW
    Enforcer Smasher (22-32): 1.2
    Enforcer Swiper (22-32): 1.2
    Freak Buckshot (20-26): 1.2
    Freak Chopper (20-26): 1.2
    Freak Gunner (20-26): 1.2
    Freak Quantum_Gunner: 1.2
    Freak Slammer (20-26): 1.2
    Juicer Freak (27-45): 1.2
    Mad Freak Buckshot (21-33): 1.2
    Mad Freak Chopper (21-33): 1.2
    Mad Freak Gunner (21-33): 1.2
    Mad Freak Slammer (21-33): 1.2
    Metal Smasher (28-45): 1.2
    Metal Swiper (28-45): 1.2
    Rikti Freak Gunner: 1.2
    Rikti Freak Zapper: 1.2
    Shadow Freak: 1.2
    Sneaky Swiper: 1.2
    Stunner Freak (27-45): 1.2
    Champion Smasher (32-45): 1.2
    Champion Swiper (32-45): 1.2
    Chief Smasher (22-26): 1.2
    Chief Swiper (22-26): 1.2
    Juicer Chief (20-45): 1.2
    Shadow Juicer: 1.2
    Sneaky Champion: 1.2
    Stunner Chief (20-45): 1.2
    Juicer Sniper: 1.2
    Metal Shift (boss): 1.4
    Rikti Freak Slash Tank: 1.4
    Shadow Tank Freak: 1.2
    Sneaky Tank: 1.4
    Tank Smasher (20-45): 1.4
    Tank Swiper (20-45): 1.4
    Metal Shift (elite boss): 2
    Super Freak: 2
    [*]FREEDOM PHALANX
    Manticore (Recluse's Victory version): 0
    Positron (Recluse's Victory version): 0
    Sister Psyche (Recluse's Victory version): 0
    Statesman (Recluse's Victory version): 0
    Synapse (Recluse's Victory version): 0
    [*]HELLIONS
    Blood Brother Slicer (arson): 0.5
    Blood Brother Slugger (arson): 0.5
    Blood Brother Slammer (arson): 0.5
    Blood Brother Chopper (arson): 0.5
    Fallen Gunner (arson): 0.5
    Damned (arson): 0.5
    3K Kelvin: 2
    [*]HYDRA
    Tentacle (35-40): 0.6
    Spawn (non-Sewer Trial): 0.6
    Protean (non-Sewer Trial): 0.6
    Man O'War (non-Sewer Trial): 0.6
    Hatched Kraken: 0.1
    [*]LANARUU
    Squall Elemental (Cathedral of Pain): 0
    Tempest Elemental (Cathedral of Pain): 0
    Cyclone Elemental (Cathedral of Pain): 0
    [*]LONGBOW
    Longbow Eagle: 1.1
    Longbow Flamethrower: 1.1
    Longbow Guardian: 1.1
    Longbow Minigun: 1.1
    Longbow Rifleman: 1.1
    Longbow Spec-Ops: 1.1
    Longbow Chaser: 1.1
    Longbow Nullifier: 1.1
    Longbow Sergeant: 1.1
    Agent Gally Ido: 1.3
    Longbow Officer: 1.1
    Longbow Warden: 1.25
    Romulus: 1.25
    Ace McKnight: 2
    Agent Indigo: 1.25
    Agent X: 2
    Blue Phazer: 2
    Freedom Corps Cataphract: 0
    Golden Sphinx: 2
    LeoKnight: 2
    Longbow Ballista (20-29): 1.25
    Longbow Ballista (30-54): 2
    [*]LOYALISTS
    Loyal Citizen (minion): 0.5 (of underling)
    Marchand Staff (minion): 0.5 (of underling)
    Loyal Citizen (lieutenant): 1 (of underling)
    Marchant Staff (lieutenant): 1 (of underling)
    Government Operative: 1.5 (of underling)
    Marchand Decoy: 1.5 (of underling)
    [*]MOOKS
    Guido 'The Mooch' Verandi: 2
    [*]NEMESIS
    Gewehr Jaeger: 0.9
    Jaeger: 0.9
    Werfer Jaeger: 0.9
    Captain Comet: 0.9
    Captain Tirailleur: 0.9
    Colonel Comet: 0.9
    Colonel Tirailleur: 0.9
    Lance Corporal Comet: 0.9
    Lance Sgt Comet: 0.9
    Lance Sgt Tirailleur: 0.9
    Lieutenant Comet: 0.9
    Lieutenant Tirailleur: 0.9
    Sergeant Major Comet: 0.9
    Sergeant Major Tirailleur: 0.9
    Subaltern Comet: 0.9
    Subaltern Tirailleur: 0.9
    Bane Spider Executioner: 1.7
    Fake Nemesis: 1.7
    Prototype Fake Nemesis: 1.7
    [*]NICTUS
    Shadow Cyst Crystal: 3
    [*]OBJECT
    Tech Portal: 3
    Will of the Earth: 3
    Spawn Chamber: 3.5
    [*]OUTCASTS
    Block (5-10): 1.2
    Brick (11-16): 1.2
    Match (5-10): 1.2
    Scorcher (15-20): 1.2
    Lead Quantum Brick: 1.2
    Lead Quantum Scorcher: 1.2
    Lead Brick (5-16): 1.2
    Lead Scorcher (15-20): 1.2
    Frostfire: 1.9
    [*]PARAGON PROTECTORS
    7th Generation Paragon Protector: 1.4
    Quantum Paragon Protector: 1.4
    [*]PREATORIANS
    Altar: 3
    [*]PRISON GUARD
    Correctional Officer: 0
    [*]PRISONERS
    Prisoner: 1.5 (of underling)
    Alex: 2 (of minion)
    Billy: 2 (of minion)
    Bobby: 2 (of minion)
    Brian: 2 (of minion)
    Craig: 2 (of minion)
    Doug: 2 (of minion)
    EJ: 2 (of minion)
    Frankie: 2 (of minion)
    Jackie: 2 (of minion)
    Jeremy: 2 (of minion)
    Jimmy: 2 (of minion)
    Johnny: 2 (of minion)
    Matt: 2 (of minion)
    Mike: 2 (of minion)
    Paco: 2 (of minion)
    Redd: 2 (of minion)
    Sean: 2 (of minion)
    Shannon: 2 (of minion)
    Steve: 2 (of minion)
    Tommy: 2 (of minion)
    Tony: 2 (of minion)
    Vito: 2 (of minion)
    Big Al: 2 (of lieutenant)
    Bullet: 2 (of lieutenant)
    Chains: 2 (of lieutenant)
    Danny-24: 2 (of lieutenant)
    Davie: 2 (of lieutenant)
    Fingers: 2 (of lieutenant)
    Icepick: 2 (of lieutenant)
    J.P. Mason: 2 (of lieutenant)
    Jack: 2 (of lieutenant)
    Jimbo: 2 (of lieutenant)
    Lefty: 2 (of lieutenant)
    Nails: 2 (of lieutenant)
    Needles: 2 (of lieutenant)
    Rumbles: 2 (of lieutenant)
    Scars: 2 (of lieutenant)
    Slick: 2 (of lieutenant)
    Smelly Mel: 2 (of lieutenant)
    Stevie Greene: 2 (of lieutenant)
    Tommy Fontana: 2 (of lieutenant)
    Trash: 2 (of lieutenant)
    [*]REDCAPS
    Snaptooth (elite boss): 3
    [*]RIKTI
    Rikti Monkey (invasion): 1
    Communications Officer: 1.2 (of lieutenant)
    Conscript: 1.2
    Conscript (invasion): 1
    Conscript (summoned): 0
    Drone (summoned): 0
    Guardian: 1.2
    Guardian (invasion): 1
    Guardian (summoned): 0
    Infantry: 1.2
    Infantry (invasion): 1
    Infantry (summoned): 0
    Quantum Infantry: 1.2
    Portal: 0
    Assault Portal: 0
    Rikti Pylon: 0
    Headman (31-40): 1.2
    Headman Gunman (summoned): 0
    Chief Mentalist: 1.6
    Chief Mentalist (invasion): 1
    Chief Mentalist (Sewer Trial version): 1.2
    Chief Mentalist (summoned): 0
    Chief Mesmerist (Sewer Trial version): 1.2
    Chief Mesmerist (summoned): 0
    Chief Soldier (Sewer Trial version): 1.2
    Chief Soldier (summoned): 0
    [*]ROGUE ARACHNOS
    Rogue Fortunata Mistress: 1.2
    [*]SCRAPYARDERS
    Iron Widow: 2
    Spinnerette: 2
    Sea Witch (elite boss): 2
    [*]SECURITY
    Security Camera: 0
    [*]SHADOW SHARD REFLECTIONS
    Gewehr Jaeger: 1
    Werfer Jaeger: 1
    Crey Power Tank: 1
    [*]SHIVANS
    Shivan Decimator (non-temp power): 1.9
    [*]SKULLS
    Bone Daddy: 1.4
    Bone Daddy Quantum: 1.4
    [*]SOLDIERS OF RULARUU
    Natterling (Cathedral of Pain): 0
    Watcher (Cathedral of Pain): 0
    Wisps (Cathedral of Pain): 0
    Bull Natterling (Cathedral of Pain): 0
    Observer (Cathedral of Pain): 0
    Wisp Oppressor (Cathedral of Pain): 0
    Overseer (Cathedral of Pain): 0
    Wisp Overlord (Cathedral of Pain): 0
    [*]SPECTRAL PIRATE
    Red Terror: 1.9
    Ghost Son: 1.9
    [*]THE CABAL
    Bane Sidhe Wailer: 2
    [*]THE LOST
    Anathema (20-29): 1.4
    Headman Swordsman (5-19): 1.2
    Aberrant Eremite (5-19): 1.4
    Aberrant Rector (5-19): 1.4
    Pariah Anchorite (20-29): 1.5
    Pariah Anchorite Quantum: 1.5
    Pariah Prelate (20-29): 1.5
    [*]TROLLS
    Troll Bodyguard: 2
    Atta: 2
    [*]TSOO
    Dragon Blue Ink Man: 1.2
    Dragon Red Ink Man: 1.2
    Dragon Yellow Ink Man: 1.4
    Eagle Blue Ink Man: 1.2
    Eagle Red Ink Man: 1.2
    Green Ink Man: 1.2
    Quantum Red Ink Man: 1.2
    Serpent Blue Ink Man: 1.2
    Serpent Red Ink Man: 1.2
    Serpent Yellow Ink Man: 1.4
    Tiger Blue Ink Man: 1.2
    Tiger Red Ink Man: 1.2
    Tiger Yellow Ink Man: 1.4
    Ancestor Spirit: 1.2
    Sorcerer: 1.4
    Bronze Leopard: 1.2
    Copper Serpent: 1.2
    Crescent: 1.2
    Death Moon: 1.2
    Death's Head: 1.2
    Dragon Fly: 1.2
    Far Fire: 1.2
    Fire Dagger: 1.2
    Herald: 1.2
    Ice Wind: 1.2
    Iron Hands: 1.2
    Lightning Blade: 1.2
    Lost Son: 1.2
    Midnight: 1.2
    Sky Fall: 1.2
    Swift Steel: 1.2
    Viridian Fear: 1.2
    [*]UNKNOWN
    Professor Echo: 2
    [*]VAHZILOK
    Abomination: 1.1
    Cadaver: 1.1
    Embalmed Abomination: 1.1
    Embalmed Cadaver: 1.1
    Mortificator: 1.2
    Mortificator Quantum Gunner: 1.2
    Luminous Eidolon: 1.8
    Mire Eidolon: 1.8
    Murk Eidolon: 1.8
    Quantum Eidolon: 1.8
    Cortex: 2
    Facemaker: 2
    [*]WAILERS
    Wailer Lord: 2
    [*]WARRIORS
    Elite Quantum Gunner: 1.2
    Smasher Elite: 1.2
    Heracles: 2
    [*]WYVERN
    Raptor Agent: 2
    Wing Raptor Agent: 2[/list]
    ----------------



    Enemies I Do Not Yet Have Data For:
    <ul type="square">[*]5TH COLUMN
    Romulus Phalanx
    Requiem
    [*]CIMERORAN TRAITORS
    Legatus Legionis
    Nictus Essence
    Romulus Augustus
    Romulus Augustus (nictus)
    [*]RIKTI
    Death: Rider
    Famine: Rider
    Pestilence: Rider
    War: Rider
    Heavy Assault Suit (RWZ ship raid version)
    The Honoree
    U'Kon Gr'ai (RWZ ship raid version)
    [*]ZOMBIES
    Zombie (Halloween Invasion version)
    Reanimated Corpse
    Soulless Husk
    Nightmare[/list]
  23. Requesting Energy Blast: Power Burst activation name. IT IS TOO LOUD compared to the other blasts.

    Edit: Thank you so very very much