Entire 1-54 Rularuu faction deleted from MA
This one strikes me as weird, since I can't think of how lower-level Rularuu would be exploitative. They've got nasty powers than can readily murder lowbies, but it's just as easy to make custom enemies that are deadly, so I doubt that safety would be a reason.
Were the powers available to the Rularuu at the lower range different than those 41-50?
My best guess would be that they don't exist in the real game at the level so you can't use them. There are other groups where you can't do this, for instance, Rikti don't go below lvl 30, meanwhile other enemies don't go above a certain level, things like skulls and hellions I believe. This would go in line with other groups from in the game.
The Devs never designed that particular group to exist at that level range and likely consider something they could do either broken or exploitable.
It would be real nice to get actual patch notes again.
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Were the powers available to the Rularuu at the lower range different than those 41-50?
My best guess would be that they don't exist in the real game at the level so you can't use them. There are other groups where you can't do this, for instance, Rikti don't go below lvl 30, meanwhile other enemies don't go above a certain level, things like skulls and hellions I believe. This would go in line with other groups from in the game.
The Devs never designed that particular group to exist at that level range and likely consider something they could do either broken or exploitable.
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The powers they had were identical to those the higher level ones had, and they existed and were used in game as they were used for the issue 2 event rather extensively. So, it baffles me.
[ QUOTE ]
Were the powers available to the Rularuu at the lower range different than those 41-50?
My best guess would be that they don't exist in the real game at the level so you can't use them. There are other groups where you can't do this, for instance, Rikti don't go below lvl 30, meanwhile other enemies don't go above a certain level, things like skulls and hellions I believe. This would go in line with other groups from in the game.
The Devs never designed that particular group to exist at that level range and likely consider something they could do either broken or exploitable.
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1-54 Rularuu = Invasion Rularuu.
You can't even TRY to make a group that doesn't exist in a level range it wasn't programmed for. Because there is no data for it.
So, not even close.
Probably there was some 'exploit' in their HP scaling or something.
Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)
Last patch removed all level 1-54 Rularuu spawns from the architect, making any mission that uses them permanently invalid, and won't let any person trying to play an arc containing them start the arc.
The level 41-54 Rularuu are still all there, but this doesn't help me since my arc requires them as level 32-35 enemies on one mission and I'll have to scrap the entire arc if they're not returned. Since they have the same powersets as the 41-54 Rularuu, and those are still in, they shouldn't be causing any issues, so I am wondering why they were removed. If it was an error, will they be put back? Any help on this is appreciated, I already /bugged it but it's really upsetting to completely lose an arc that I can't re-do without completely and utterly changing the story, in essence, starting from scratch.