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Posts
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Quote:Sorry to quote an older post but see....I just think they did the whole Doppleganger thing wrong.Its been a few issues and it still doesnt get old
Being an ice/cold corruptor and being ambushed by your doppelganger is one *squeeky voice time!* heellllll of a fight
I've yet to face my equal in this game short of an AV, and even those can be killed without too much trouble with the right build/IO/inspiration mix. Solo.
When I fight my Doppleganger I want it to be the REAL anti-ME. Its not. Its a weaker version of me. It doesn't have my Incarnate powers. It doesn't match my slotting. Its a pale reflection of my toon not matter what I know I'm going to beat my Doppleganger.
That's not how I had envisioned this being implemented. I really REALLY want to fight myself in the game. Now THAT would be a challenge. -
Quote:While I am also not a fan of how ice looks, thematically it fits robotics quite well. Liquid Nitrogen Is heavily used as a cooling agent in real-world robotics. You could play it that way.I am still pretty new so i can not answer your questions as well as i would like but from what i've seen and read the best Epic on blue side for MMs is cold mastery.. which although lacks AOE holds does have some pretty amazing powers..( haorfrost/hibernate) for me it was more about theme ( why would a robotics engineer have cold powers..) and the fact that the cold armor messes up your looks. I didn't want to be all icy and blockie.
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Honestly, I think the question is back to you....."Do you need more?"
Having played it for 50 levels, how comfy are you with your blue bar? Have you looked at other ways to max out END Recovery such as the IO uniques in Stamina and Health?
It also depends on whether or not you are going for the perfect DPS chain. -
I take Hasten with almost all my toons, so Super Speed always seems to fit my playstyle best. Vertical movement travel powers are cheap/easy to get anymore. You can't really replicate SuperSpeed with a temp power.
Plus SS+Stealth IO gives me stealth as well, so I kill two birds with one stone. -
Actually, it's not Team Teleport....just teleport self. The trick is to get the bots to open up from range, then close for melee after I've got everything debuffed. Team Teleport makes them go to melee too fast and then they use their lower damage attacks. My maxed defense keeps me safe and they close the distance quickly in case I TP out of bodyguard range.
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My Bots/Time MM is now done with iTrials and here is where she sits:
-Softcapped DEF to EVERYTHING BUT PSI for PVE content
-Softcapped to S/L/E/NE for iTrial content
-Psi DEF is at 42% so pretty near softcap for PVE
My Bots are 55%+ DEF to everything but Psi (38% there)
The above was accomplished via several permas and IO bonuses:
-PermaHasten
-Perma ChronoShift
-Perma Powerboosted Farsight (that's +26.15% DEF to EVERYTHING right there thanks to Enzyme slotting in PB)
-Several bonuses from IO's
-The shield from Bots
Add to the above whatever other -ToHit bonus I am getting from Times Juncture and I'm either softcapped to everything or way past the softcap on everything for iTrials.
For Incarnates I went with:
-Alpha: Agility T4 (Didn't need any more defense but took it so I could get the +RCHG and +ENDRECOVERY)
-Destiny: Clarion T4 (Mezz protection was my only weakness, although I seldom got mezzed given I'm softcapped Defense to everything...Clarion now covers it)
-Interface: Reactive T4 (meshes well with Bot fire damage)
-Judgement: Ion T4 (once I've got the spawn locked down, this is handy)
-Lore: Warworks T4 (Moar damage)
Seriously, on +4/x8 I'm a one girl wrecking crew. Against anything, mezzers included. I'm a combat teleporter so I just TP into middle of spawn and let the bots open from range. If I happen to get mezzed, my Bots have pulled aggro by that time so I just stand there waiting for the mezz to wear off....and my IO slotting has provided some mess resistance to help the durations there. Seriously....I played this 1-50 and Mezzing wasn't ever a problem. On iTrials I've been the tank to pull Nightie and Siege and to tank the AV's. I've been last toon standing on UG trial and NTN trial more times than I can count, outlasting even the stoners. Yes, the streakbreaker means I get hit now and then but my self-heal (which is up again before it drops the trickle-heal) is there to cover me when that happens. I've not died in weeks of play.
I've posted my build elsewhere if you want it. I don't even know what my bonuses from iPowers are giving me now but my recharge is showing 185% before Agility bonus applied. My biggest issue leveling wasn't mezz but END management. I slotted all the unique +END IO's early and still had issues with it up until I got T4 Agility. I actually got to T3 Cardiac originally, but switched to Agility and discovered that the +ENDRECOVERY was better for me than the reduction in END cost from Cardiac.
This is easily the most powerful MM build I've ever made, way way WAY outperforming my Bots/FF and Bots/Traps build. I was just as safe on my Bots/Trap build (and the mez protection was a huge plus) but nowhere near as fast of a playstyle. Bots/Time is non-stop action. Seriously recommended. -
Perma chrono is very possible. I had it down to 18 secs before I even got into incarnate powers. It doesn't take as much as you think considering Chrono itself is a +50% recharge buff.
On my Bots/Time, I have via IO sets (with only two purple sets):
iTrial softcapped S/L/E/NE @ 65% (Powerboosted Farsight + IO set bonuses + Maneuvers + CJ + Scorp Shield + Bot Bubble). Def is capped to everything in PVE but Psi for self and bots.
Global Recharge at 187% before invoking Ageless and Agility +RCHG buffs
I took Agility for Alpha...very happy with it. -
I did TNP several times this weekend with my Bots/Time MM. I just went inside and put bots on passive when switching buildings. Worked fine.
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I've found that you are likely better served running petless or only spawn your Tier 3 lone henchman until you achieve at least 50+1, but that won't take very long to accomplish. Even with the fix that went in a short time ago, your Tier 1 and 2 pets are roadkill.
Once you get your second level shift, your pets can take a fairly active role in the prisoner escape sequence and during all the outdoor segments of the LAM. AV battles are still problematic thanks to the idiot henchman trying to run into melee all the time.
You won't be worthless....but you won't feel like a VIP either. A$$hat team leads will still choose just about any other AT over an MM for an iTrial, but fortunately, A$$hat team leads aren't that prevalent because, well....they are A$$hats. -
Hadn't even considered enhancement boosters...how do they work exactly? Can I apply them to IO's to make these go from 50 to say 53's?
I posted my pre-Incarnate build here. It still shows my older slotting for the Protector Bots...I've started experimenting since then.
With that build, Chrono Shift was down about 18 secs (Powerboosted Farsight was perma, however). But once I achieved T4 Spiritual and Ageless, it was perma as long as I remembered to invoke Ageless when available.
Looking at the newer Alphas, I wonder if I should go back and take Agility instead? I started down the Clarion path for the mezz protection but I really don't get mezzed all that often since my Defense is already so high and then I've got the big -TOHIT from Times Juncture on top of that. -
I've been fiddling around with my build for my Bots/Time/Mace MM. I'm already T4'd out on all iPowers so really not much left to do with this toon.
However, I've never quite been satisfied with how I've slotted my Protector Bots. I've tried two different slotting approaches:
Slotting A: 3 Soulbound Allegiance + 2 Nucleolus HO's + 1 Membrane HO
This slotting nets me +ACC 90%, +DMG 106%, +DEF 20%, +ENDREDUX 33%, +RCHG 60% and +TOHIT 20%. I also get the set bonus of 16% regeneration and +24 HP.
Slotting B: 3 Nucleos HO's + 3 Membrane HO's
This slotting nets me +ACC, +DMG and +RCHG of 94% each and +DEF/+ToHIT of 56%.
Slotting C-Z: I can play around with derivatives of the above two to either get a smidge more defense buffing from the Protectors, or pick up their damage a bit more.
I'm already perma Chrono Shift so END for the 'bots hasn't been an issue for awhile, and I'm capped to S/L for iTrials (65%) and well past softcapped for Def in all PVE content. Psi Defense is even healthy at around 31%. So I'm not needing that much more from the Protector bots bubbles myself, although my bots clearly benefit from it. On the other hand, I'm perma power-boosted Farsight also so the added +DEF isn't really needed.
Given their role, any suggestions on slotting? Money's not an issue...can and will spend whatever to maximize them out. Set bonuses are always nice, but since I'm not getting hit and have a really good self-heal, don't really need the additional regen bonus.
Thanks for your thoughts. -
I enjoyed my DP/Rad also. If you are going to pick DP, it's a good pairing, as is Traps.
For Doms, there are few things in game more powerful than a well built Plant/Fire/Fire. Jaw-dropping powerful. -
Beam will do better damage overall, thanks to disintegrate and scourge. And DP, while flashy, really just boils down to a weaker DPS.
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I can't wait for female henchies. Puts women in their rightful place serving my bidding.
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Quote:Sorry, I should have been more clear.I'm sorry, but your post was a little fuzzy on some of the important details so I'm not sure how close to the mark my response will be.
Because of the nature of how Provoke works, I can't help but feel we may not be getting a complete picture of what was actually happening. It sounds like you used two completely different strategies for each of the builds: one where you stayed back and just used provoke, and one where you teleported to the center of the group with your PBAoE debuff running.
As stated in posts above, Provoke effects are not "automatic aggro" buttons, they act as a threat modifiers, multiplying threat generated by a factor of its remaining duration. Your distance to the target also affects your threat. In layman's terms, if all you do is stand in the back spamming it it's not going to do much of anything.
An ideal use of Provoke would be to combine both of those strategies together: teleport or jumpinto the middle of the group, provoke when you get there, and then hit everything with Time's Juncture or your other attacks/debuffs like you would normally.
On my Bots/Time MM, I've had a build with both Times Juncture _AND_ Provoke. What I found was that TP'ing self into spawn with TJ running generated tremendous amounts of aggro. As such, Provoke was pretty much a wasted power choice for my particular playstyle. I dropped it on a respec at 41 but really quit using it past 32.
The way I look at it, as a /Time, why bother Provoking something I can hold and/or debuff and still get their attention? Not to mention, by being a combat teleporter, my bots start every attack from range so any attack that is NOT thrown at me from my aggro-grab is a ranged attack and therefore less damaging than a melee hit to my bots. -
I'm still looking for a good Fire farm arc. I've not found any yet that eliminated the rezzers and pushing past the max ambushes.
I PL'd a toon from 1-50 in about 9 hours last Saturday, which wasn't as fast as before but still not a big chore. I miss level pacting more than anything as I could PL two toons at once. -
Quote:I posted my build for my Bots/Time in another thread but I have to agree. With Scorp Shield, Power Boosted Farsight and all my other goodies, this was a powerful build even pre-IO's. Fully slotted out, I'm softcapped in both PVE and iTrials, I have great heals and so many nice debuffs that its hard to die. I play mostly on +2/x8, but can go +4 on most PVE mobs (Arachnos gives me some trouble, assume that's the cascading DefDebuffs?).Bots/Time here.
Power Boost + Farsight + Scorpion Shield and set bonuses and I am capped to S/L. My bots are capped to hell and back. I debuff tohit just by wading into the thick of things. If anything actually DOES get through to my unstoppable robotic army of teflon coated doom, one heal patches things back up and by then, everything is usually dead.
Now, it's not flawless. You can't be sloppy; you have to spot the mezzers and take them out, or let the bots primarily take the aggro so the mezzers ignore you. If you do get mezzed, TJ goes down... but PB+FS+SS means you still have a good amount of mitigation, and once you unmez, you can heal back anything you got smacked with.
I wouldn't call it god tier, but it's absolutely a very solid combination. I usually wade right into spawns with the pets on Aggressive Follow and any doom which occurs tilts in favor of me and against the mobs.
I really don't understand all the comments about it being a "busy" set because frankly...its a game. If I'm not clicking buttons, what the heck else am I supposed to be doing? :-) -
Quote:At a time like this, scorching irony, not convincing argument, is needed.I like how you whined about my correcting your spelling but had no defence to the claim that your farm isn't very good.
I've gotten better results doing normal missions.
-Frederick Douglass
*Unless you are a Brit, in which case, you have no business teaching anyone how to spell in the first place. -
The "best" fire farms now include half-naked witches with large boobies. Everyone knows this.
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I made two builds with my Robot/Time MM. One had Provoke and the other I just ran my debuff aura and took TP self.
I find I hold far more aggro by turning on my debuff aura after TP-self into the center of the spawn, and what aggro I don't hold, my 'bots grab pretty quickly.
With Provoke, even with TP Self, I just wasn't near as effective.
This may be more a comment on /Time than anything else. -
Its hard to beat Beam/Traps if you want a "Space Marine" or Predator type of theme. I'd suggest skipping Triage Beacon in favor of the Medicine pool, however.
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Taking Burnout will get you double Gang War, a pretty cool party trick.
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