need my nin/time/mace ripped apart


Crysys

 

Posted

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1494;682;1364;HEX;|
|78DA6594CB4F135114C66F3B53A0A5A52D95975079B53C65A4D1A8313EC1478814A|
|BB0271586F69A76A6698BB14BFF04FF079F1B136314A22B776ADCAB88BA7621B841|
|D14D3D9DF3D96267D2E637F3DD7BCEF9CEBD77267EEBBCF7F1A5DB678423309D491|
|60A8BF164A1A8E7B3D258F62CE84B69C3CC98A992228468CA96FA0C69DC4836D243|
|676DDAE2FC6A366B1ADA5C65ACD0BF67606A7565455B90599D921A32B79A4916A56|
|904678CB49ED78DA2F6EFA635619A196D41CFE839335FB426F92D69564F2EEBF942|
|5AE682D6F38C715316E4759991C592CF522ECA54BA288D54CF859C5CD2F6D48E279|
|774F452EA24C351FA3F71095C6597F846185685738718269E24AA8A50EBD8B05DE9|
|5615EFDBAAB14E7194C746EBF881E63890DF91A0BB982A1AAE309BE2E01CD373193|
|CCEB11F295641ACF2C2698D799F832F992DEBE01A33708C639F525FDC5A59B8FA85|
|3516A55D6A84D6B8C9F38749704373437B4681CDA8DBFC8AB410E59DE6B1D629F03|
|473DF59F01C536917C2877CBE325D6283BAF05B4B5056FCE3EC64101C8BFCCF4F34|
|3788CAC13F9CB13DCBABD28F987A0E62A537293684D81062877EA3CB5DF027F88B3|
|9BAC31CA1556883EB36E40D92D6C1BE45C72E9F88355A992ED4E8C269D87F0A848F|
|BE30C75719657EA602DD9CCFD58D1A3D753C708273D4B395BC84E1258CDD5C272FB|
|DF0DC0BED0BD51880BF01EC5CE435F718798B3541ADA137FC3CF68EF99562A3A811|
|BDC35A88EA8EC0F3C823D6261E320F3D00EF83F798B1BBCC753ABAE3881DF7F31E1|
|E6C017DA09739D10C7A1CD63A6F7985D0F06669F01BABA38FBC4DC2EF24F6E7BB87|
|DE36680EEBF46DDB942D9BF2A3A6381D7D38556004EC51ABEFBA221284013A99579|
|99DD7C079E6586D2EFD2A15266D4ACCA61CB629476CCAAC4D89D7947242AD7E6BD0|
|993B50FD8294FF02839EFC19|
|-------------------------------------------------------------------|


 

Posted

It's not how I would (and did) do it... so here's mine for comparison:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BriL'shp-Acc/Dmg/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), EdctM'r-Acc/Dmg/EndRdx(5), EdctM'r-PetDef(7)
Level 1: Time Crawl -- Acc-I(A), RechRdx-I(11), TmpRdns-EndRdx/Rchg/Slow(45)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 4: Time's Juncture -- DampS-ToHitDeb/EndRdx(A), DampS-Rchg/EndRdx(9), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-ToHitDeb(43), DampS-ToHitDeb/Rchg(43)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(7)
Level 8: Teleport -- Jnt-Rng(A), Jnt-EndRdx/Rng(45)
Level 10: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(40)
Level 12: Call Jounin -- HO:Nucle(A), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(15), LdyGrey-%Dam(17)
Level 14: Hover -- Flight-I(A), LkGmblr-Rchg+(19)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25), Lock-%Hold(46), TmpRdns-EndRdx/Rchg/Slow(46)
Level 18: Smoke Flash -- EndRdx-I(A)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23)
Level 22: Recall Friend -- Zephyr-ResKB(A)
Level 24: Team Teleport -- Range-I(A)
Level 26: Oni -- HO:Perox(A), HO:Endo(27), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg/EndRdx(31), SvgnRt-Acc/Dmg/EndRdx(31), SvgnRt-PetResDam(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(33)
Level 35: Slowed Response -- Achilles-ResDeb%(A), Acc-I(36), Acc-I(36), RechRdx-I(36), RechRdx-I(46)
Level 38: Chrono Shift -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48)
Level 49: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(37)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1482;690;1380;HEX;|
|78DA6594C96ED3501486AF13A725439BA969D3294D3A246D069308C40A84C428445|
|22A51B1ADACD46D8C123BCA20D1252F41E10160838428055AB1E301D80165282056|
|08500109B1804D38C9F9492262D9FAECE333FCF7DC63E7AE9D71DD3B7FFDA4903CA|
|78B6AB5BA9253AB35AD52D28D55C7B2962F1866D15CDFB00A3AFAE90A765EAF5CAE|
|974AA6A12CEAC655B51AE97A71AABEB6A62CEB258D92197AB95E546BBA69782F180|
|5ADA21935E5DF8D6FC9348BCAB256D4CA66A5D67272B64CE78AFA7AA1D67DEF6EDD|
|67357555AB540B7A79E26C59CF2B5D35736A5E83F68D20099DA36BCB2670346CE20|
|B21230BCB01F891189385FC939FE54FFCDCF799B91768C75AC418FB3812CCE45DA9|
|C557E423B18F2C5D64DBA11C33B8C88C5F62269798AF29C68A18EB430BC76C33630|
|F98F1FBE016739BD6C14B6948B6086BE80363FDBC31CD77FD0EF64FBA986FA8961D|
|B5ECD0E780BE59E89B85BE18F43DA2424EF4CC799C205B850B3D737DE5DE0CA2678|
|34FA98E5F169E675CCF4E4206A06560867D7C01CEFB96B4B891D7FD9CFC2729EE05|
|D3F79219DC63A6FE70BE14FAFC983479395678B1EE7DCAE7C7DAFCC837847C43C83|
|78C7CC3BF39DF1CE90B204F609F6DF3641B816D24CEB977A8DE28B48E9EE01E8C1D|
|03D18B107A11422FC2BF98EFA8C038748D63ED135ED0C90CDDE1DA91DB4C2F6998C|
|4AC4D22263CC48C7898BBA4690ABD9D420FC2E07BAA398D9AD3D89319CC6C9B98DD|
|14F821C0DF4833662ECB35A2988D286623FADF6CECD2E0CE738C751E3A17A06FC10|
|F42F737971009F435819A3B14AF205EB9C17E8737C19BE02DE613F24DC3378DFDCD|
|607F33D8DF0CF6F7C041DFA1C4B5A4061DE27BB7E50A14F578FDE8582CD226F624C|
|C5A67C109B9FD1FA0B31915EFB1A47B2C991ECB911ECBD11E4BB669814261673DB9|
|8E5763496EFF6FB002BBA7FD3769FC05CCF8F8C3|
|-------------------------------------------------------------------|
Some thoughts:
*You do have more S/L defense than me, but I'm not sure that it's necessary.
*Farsight doesn't stack, so it doesn't need uber recharge
*Lack of end reduction in pets (or are you going with cardiac?) will hurt. Same with the pet buffs - depending on how often you resummon & buff in trials, etc. Mine rarely ever die in normal content.
*Last I checked +dmg buffs from sets do *nothing* for pets, so there is no point in shooting for them (5 slot bonus from dark watcher, soulbound set, etc.).
*Recharge in team teleport? I'm guessing you meant Range.
*I don't find tactics particularly compelling on nin/time - you have a defense debuff (Slow Response), a tohit buff (farsight) and Jounin have -def as well.
*I haven't needed more than mag 4 kb prot yet, and I've taken mine through Baf/Lam/Keyes. I'm shooting for Clarion for the status prot in general though.
*I generally only use Power Boost with Farsight (I think I could use it more but I'm lazy and it's generally not necessary), but if you use it more then more recharge wouldn't hurt.

Currently (PRE level shift) I've tested up against +2/4 arachnos, carnies, cot & council & that seems to be about my "comfort" zone. I could push it higher, but for playing mostly 1 handed (holding a fussy/sleeping baby at night), 2/4 was a great spot for me as each paper mish yielded about 1 bubble. I just got my alpha shift last night (t3 Intuition - Intuition works great for this combo IMHO. 2nd choice would be Musc.), and haven't tested that much yet.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Farsight really doesn't stack...?


 

Posted

Not from one character. If you aren't working towards perma Chrono Shift you just need enough recharge so that you can pop Forsight right before it runs out for 0 downtime.

Now if perma Chrono Shift is a goal then you will need quite a bit of recharge.


 

Posted

Quote:
Originally Posted by RMasters View Post
Now if perma Chrono Shift is a goal then you will need quite a bit of recharge.
Not going to happen. Last I checked, Chrono was 500s recharge, 30s duration.

Still, I have found that it is up pretty much whenever I need it, even without hasten. Then again, I mostly use it as a clutch heal. /shrug


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
Not going to happen. Last I checked, Chrono was 500s recharge, 30s duration.

Still, I have found that it is up pretty much whenever I need it, even without hasten. Then again, I mostly use it as a clutch heal. /shrug
theres 2 parts of chrono shift, a 90 sec +rech buff and 30 sec heal/recov buff

with the rech of 6 min base it is possible to perma the +rech buff if you have enough rech

hasten + chrono shift + 130% global rech bonus will put you about 250% total global rech which is enough to perma the rech portion of the chrono shift


 

Posted

30 seconds is the recovery portion...1 minute 30 seconds for the recharge buff. It is possible I do it on my Defender.


 

Posted

Quote:
Originally Posted by RMasters View Post
30 seconds is the recovery portion...1 minute 30 seconds for the recharge buff. It is possible I do it on my Defender.
Interesting, AFAIK, the recharge cap is +400%, which cuts recharge to 1/5.

500/5 = 100, still leaving you 10s short of perma for whichever portion lasts 90s. Am I missing something? Is Mids wrong with the 500 recharge #? (At work, can't check in game at the moment).

[Edit: Looks like Mids' may be wrong and the correct recharge is 360s - is this right? This would account for the perma-ing .]


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Originally the defender version was set to 500 while the others were set to 360 I believe. So mids might just have the old defender values.


 

Posted

What's recommended for Incarnate powers for Ninja/Time? I was thinking
Alpha: Vigor Core
Interface: Spectral Radial... or possibly Degenerative Radial
Destiny: Barrier Core
Judgement: Ion Radial
Lore: Longbow Core


 

Posted

Quote:
Originally Posted by evertheskeptic View Post
What's recommended for Incarnate powers for Ninja/Time? I was thinking
Alpha: Vigor Core
Interface: Spectral Radial... or possibly Degenerative Radial
Destiny: Barrier Core
Judgement: Ion Radial
Lore: Longbow Core
Alpha:

I'm not sure I'd ever take anything other than musculature or intuition on an mm.

Why?

Because we have so few ways to boost the raw damage of our pets.

IMHO, intuition is tailor made for time.
T3/Partial Radial: 33% Hold, damage, 20% range & 16.5% def debuff
T4/Radial Paragon: 33% hold, damage, slow, def debuff AND 20% tohit debuff and range. We use *every single one of those stats*. Even & especially range.

T4/Musculature Radial: 33% damage, immob, defense debuff, end mod, run speed, 20% tohit debuff
T4/Musculature Core: 45% damage, immob, 33% defense debuff

Also very good options. My recommendation would be to shoot for one of those.

Interface:

Any of the ones with damage prots are pretty good. Reactive/Degenerative are the big two raw damage wise, but Cognitive & Spectral are solid as well.

I went with Cognitive to stack the silly confuse with my pets, and also because psi damage from ninja amuses me.

Lore:

Pick whatever you want. There are pylon dps lists if you just want the ones that do the most single target damage... but you might also want to consider a branch with buffing pets and see what buffs you like (Fort? AB?).

I'd say just go with whatever matches your theme the most.

I went with Cimeroran Total Core.

Destiny:

I think there's a really strong case for Clarion, but I think they all work really well with /time's toolkit. Go with whatever works for you here. Me? I HATE being mezzed. So I'm going for the Clarion Partial Core for perma status prot. I also have a T2/Radial Invocation for when I want to amuse myself by stacking it with Power Boost (and also because I was sloppy and made the wrong T2 ).

Judgement:

Whatever. It's damage.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
Destiny:

I think there's a really strong case for Clarion, but I think they all work really well with /time's toolkit. Go with whatever works for you here. Me? I HATE being mezzed. So I'm going for the Clarion Partial Core for perma status prot. I also have a T2/Radial Invocation for when I want to amuse myself by stacking it with Power Boost (and also because I was sloppy and made the wrong T2 )
For a ninja MM I wouldn't go with any destiny other than Barrier. Clarion really isnt going to do much for your pets, Barrier on the other hand works wonders for keeping your pets (and yourself) alive. When shooting for softcaps keep in mind that T4 Barrier is a perma 5% def and 10% resist buff. Also more defense = less chance of being mezzed, make sure you softcap ranged defense to stop the majority of mezzes. Bring a few breakfrees for the ones that get by.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
For a ninja MM I wouldn't go with any destiny other than Barrier. Clarion really isnt going to do much for your pets, Barrier on the other hand works wonders for keeping your pets (and yourself) alive. When shooting for softcaps keep in mind that T4 Barrier is a perma 5% def and 10% resist buff. Also more defense = less chance of being mezzed, make sure you softcap ranged defense to stop the majority of mezzes. Bring a few breakfrees for the ones that get by.
Who cares about pets? They are expendable. Me? Much less expendable.
I've done a number of baf/lam/keyes on this alt and have zero issues with resummoning them. I rarely ever die.

On any trial, my pets are all pretty much at the 80-100% defense mark not even counting my buffs, so it's not helping them in trials.

So, then what is the issue? Normal play? 4/8? I'd still rather not be mezzed than give them a tiny bit more defense/res.

Again, that's just *me*. If you like barrier, go for it. I think out of 14ish incarnates I took Barrier once. I'd just generally rather have something else. If I have a build that requires being defcapped, I do it without barrier. YMMV.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I was thinking about Vigor due to end issues with the build, but I will admit that I'm not slotted very well. I guess I'll wait and see if I can do without the end reduction once my build is better


 

Posted

Perma chrono is very possible. I had it down to 18 secs before I even got into incarnate powers. It doesn't take as much as you think considering Chrono itself is a +50% recharge buff.

On my Bots/Time, I have via IO sets (with only two purple sets):

iTrial softcapped S/L/E/NE @ 65% (Powerboosted Farsight + IO set bonuses + Maneuvers + CJ + Scorp Shield + Bot Bubble). Def is capped to everything in PVE but Psi for self and bots.
Global Recharge at 187% before invoking Ageless and Agility +RCHG buffs
I took Agility for Alpha...very happy with it.