Crysys

Mentor
  • Posts

    463
  • Joined

  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Really? Peacebringers can solo just about every enemy group in the game on 54x8 and even solo up to level 52 AV's (probably higher) without pets or temporary powers. Maybe your Peacebringer just sucks, that seems much more plausible to me. They're not perfect but they are definitely a very solid AT. Luminous Aura is more survivable than the majority of Melee secondaries, and that alone is a huge selling point.
    Look sorry if the truth hurts but the PB has been an abortion in three forms since its inception years ago. Sure they gave it a bunch of buffs recently but an abortion is still an abortion. They may be capable of some neat tricks, but for the same effort you'd put into those tricks you could have accomplished equal or greater feats with just about any other build using half the endurance, far less than half the IO's and almost half the time.

    Enjoy yours if you like. Nobody is paying attention one way or the other to a PB doing anything.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    You need to take a gander at some of the vids made after freedom because that's just inaccurate.

    I have one. T4'd and IO'd. Still one of the biggest wastes of dev time ever conceived. Worthless AT.
  3. Quote:
    Originally Posted by Redlynne View Post
    Fixed it for you.
    Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
  4. Quote:
    Originally Posted by Issen View Post
    My guess is that a "true" fix could require some extensive reprogramming they simply don't have the time or resources to devote to, at least right now.

    EDIT: Couldn't the problem be fixed by simply removing the melee attack from ranged pets? Why do they even have Brawl to begin with?
    Truthfully, you should have added "..or INTEREST" to your list of reasons.

    I suspect that the reason Masterminds aren't being addressed properly is that there are so few players actually playing Masterminds in the first place. I always suspected one reason the MM class was stuck into the premium tiers when Freedom was introduced was because they figured "Meh, why not put it there....nobody really playing it anyways."
  5. Quote:
    Originally Posted by hidbyflames View Post
    sorry dont believe you went 1 to 50 in 4.5 hours hard to believe
    EZ SHMEEZY. XP Boosters required, of course.

    And how is this a different topic? 1-50 in AE right? I guess I don't see the derailment. I do it frequently.
  6. Quote:
    Originally Posted by Cervo View Post
    most builds I've seen highlighted in these forums are for lvl 50. I'm about to pair Time with a mastermind build and would like to see some usable builds that get me through much of the tedium in leveling--at least until the first respec. no particular focus on melee or ranged pets, but I know some primaries like demon summoning or beastmastery benefit more from taking attack powers rather than robotics and some others.

    To sum up, I'm not new to mastermind (robotics/FF) but would like to see some low to mid level builds that put Time to work, which powers I can skip for certain minions, etc. Thanks in advance!
    The easiest thing to do with leveling builds is just build for SO with ED in mind. This means:

    Attacks (Pets in your case): 6 slot with 2 ACC/3DMG/1 ENDREDUX
    Debuffs on Time: 4 slot is likely enough for most things. Just choose the one thing you want to enhance and build for that.

    Up until lvl 38, you'll be hard pressed to get 6 slots into anything other than your pets anyways.

    By 40, you should start investing in IO's for set bonuses.
  7. Journey started: Level 1 Yesterday 7:22P Central US Time
    AE Mission: Fire Cave!
    Journey ended: Level 50 Yesterday 11:54P Central US Time

    End of story.
  8. Somewhat depends on whether or not you are one of those "Pure Healer" types. If you are, then I agree with the premise....Empaths just aren't that relevant end-game. If you balanced secondary powers with your primary, then you still have some contributions left to make.

    In many ways, a Healer is just like a real-life lifecycle. When you are young and full of energy, you've got a lot to offer. As you age (level) you enter your twilight years and people still carry you along out of respect for the contributions you once made.
  9. Quote:
    Originally Posted by Pasiphae View Post
    Crysis, do you have any frapses of your Bots/Time in action? That build looks delicious but I'm curious to see how it plays, as I generally dislike masterminds.
    I don't, not even sure how to do one of those FRAPS things, sorry.

    I can say that it plays very much like a Tank on a team of blasters.

    See, I don't personally do all that much damage (like a Tank). But I TP myself straight into middle of spawn in advance of my bots (like a Tank), I debuff and pull aggro (like a Tank) and my Bots open up from range with their blasts and AOE's while everything around me struggles to either wake up or get out of my slow debuffing patch. The Bots eventually close the distance and end up in melee, but by that time, the only thing left alive is the boss, who I've usually debuffed and held by that time.

    Its like Tankerminding minus the presence pool. TJ and Distortion Field draw more than enough aggro onto me to get the spawns attention, and my DEF is so high and their TOHIT so low that I just stand there watching everything whiff around me while my Bots take care of the them.
  10. Quote:
    Originally Posted by michael View Post
    Hello all, I have a BM/DARK/Mace, any ideas on how to change out the build above to fit in the Mace mastery and or what are your oppinions of Mace with the BM/Dark. Any help would be appreciated, i have tried to use mids before and it still stumps me so any help would be greatly appreciated.

    Thanks
    Full credit to EnigmaBlack, he presented a pretty decent BM/Dark/Mace build. ~40% DEF to S/L/E/Ranged and 140%+ Global Recharge.

    Quote:
    Originally Posted by EnigmaBlack View Post
    Normally I wouldn't post a build that I have yet to play, but this is what I have planned for my BM/DM MM. I have a lot of experience with DM so I'm playing off of that.

    I tried to use as many cheap IOs as I could because the Cloud Senses are already expensive, the LoTG I have laying around already.

    Remember this is a build just in theory, I have no idea how it will actually play.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PETA Parker: Level 50 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Wolves
    • (A) Blood Mandate - Accuracy/Damage
    • (9) Blood Mandate - Damage/Endurance
    • (11) Blood Mandate - Accuracy/Endurance
    • (11) Blood Mandate - Accuracy/Damage/Endurance
    • (13) Blood Mandate - Accuracy
    • (13) Blood Mandate - Damage
    Level 1: Twilight Grasp
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Heal
    • (3) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    Level 2: Call Hawk
    • (A) Entropic Chaos - Accuracy/Damage
    • (39) Entropic Chaos - Damage/Endurance
    • (40) Entropic Chaos - Damage/Recharge
    • (40) Entropic Chaos - Damage/Endurance/Recharge
    • (40) Entropic Chaos - Chance of Heal Self
    Level 4: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (9) Dark Watcher's Despair - Recharge/Endurance
    Level 6: Train Beasts
    • (A) Endurance Reduction IO
    Level 8: Tar Patch
    • (A) Recharge Reduction IO
    • (43) Slow IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 12: Summon Lions
    • (A) Blood Mandate - Accuracy/Damage
    • (15) Blood Mandate - Damage/Endurance
    • (15) Blood Mandate - Accuracy/Endurance
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    • (33) Blood Mandate - Damage
    • (34) Blood Mandate - Accuracy
    Level 14: Call Ravens
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 16: Shadow Fall
    • (A) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Defense
    • (21) Red Fortune - Endurance
    Level 18: Fortify Pack
    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    Level 20: Fearsome Stare
    • (A) Cloud Senses - ToHit Debuff
    • (21) Cloud Senses - Accuracy/ToHitDebuff
    • (23) Cloud Senses - Accuracy/Recharge
    • (23) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (27) Red Fortune - Defense
    • (29) Red Fortune - Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Summon Dire Wolf
    • (A) Blood Mandate - Accuracy/Damage
    • (34) Blood Mandate - Damage/Endurance
    • (34) Blood Mandate - Accuracy/Endurance
    • (37) Blood Mandate - Accuracy/Damage/Endurance
    • (39) Blood Mandate - Accuracy
    • (39) Blood Mandate - Damage
    Level 28: Petrifying Gaze
    • (A) Lockdown - Accuracy/Hold
    • (29) Lockdown - Accuracy/Recharge
    • (31) Lockdown - Recharge/Hold
    • (31) Lockdown - Endurance/Recharge/Hold
    • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 32: Tame Beasts
    • (A) Endurance Reduction IO
    Level 35: Weave
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 38: Dark Servant
    • (A) Cloud Senses - Chance for Negative Energy Damage
    • (46) Cloud Senses - ToHit Debuff
    • (46) Cloud Senses - Accuracy/ToHitDebuff
    • (46) Cloud Senses - Accuracy/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    Level 44: Howling Twilight
    • (A) Razzle Dazzle - Chance of Immobilize
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Defense Buff IO
    • (50) Defense Buff IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (50) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 15.5% Defense(Fire)
    • 15.5% Defense(Cold)
    • 14.25% Defense(Energy)
    • 14.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Ranged)
    • 19.56% Defense(AoE)
    • 6.75% Max End
    • 72.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 4% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 30.12 HP (3.75%) HitPoints
    • MezResist(Confused) 7.75%
    • MezResist(Held) 7.2%
    • MezResist(Immobilize) 11.6%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 9.95%
    • MezResist(Terrorized) 7.2%
    • 9.5% (0.16 End/sec) Recovery
    • 30% (1 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1466;659;1318;HEX;|
    |78DA65945B4F13511485CFB4530BBD57A8E5D2D20B05B1D0D246DF8D4841A4A34DF|
    |06E4C33D2A14CEC2D2D1878F407787BF25FF8A212F4EF788951015FBCBED4DDD98B|
    |1699499B6F66CDD9E7ACBDCECC285BF3AE978B8FCE0BC977B1A2B65A45456D6D68C|
    |DAA5E2BD914B5ACAF5A8510CE42EEDA8568416D3ED09A76BA8EF406155736ABD57A|
    |2D3DA79184E2EDD123F7E736D7D6D2F3545A5474B5555585A350AF57D22B0D4D2B7|
    |98DD3BCA696B4666B5D6FB88DEB05BDBCBEA1D7CA7EE36AA9F6506FE9F7F58ABEB1|
    |1DCA35F4D5F491C91575553B5C74888C4DD03FD739318EB64D7C216465D1F795E9F|
    |806EE315DFBE001F3BADCAD95C5B2646896ABA0C2940BE015E602AD27A1467A4C88|
    |CB62F209F3F453F019F89C7993D6B1728DD5BA6331E639F10EDC65F6BD652ED2FC3|
    |61E2B6C31F67983EAEDAC49F669D692B3CC38DDE897F85E3FEECD824B349713D938|
    |918D07D978904D14D94491490C195DA25A37FA74BF62EDCC6BF00DB8032FBBCCDBE|
    |4D3CB5E6C5E07E7E573822EE64937E8610E7A9997693D3FAF67F10FB2960C30677C|
    |CC3B34FF00721C784F7985A9FE03F3D447F013D34FB904E025002F43F032042F23F|
    |032022F217891A836883D08B6E910CBE46E18490E23C918928C21C904929C448293|
    |48F42EB91E45EDE80FDEE5D04FE6D82FF037F88719FDCBB49293307721C241C9E82|
    |C4F5E227017C11322D3B838BA8DA3DB71743B8E6EC7D16D02DD26D0ED3D99DFA44E|
    |AA139F39BD14D24D21DD14D2DDA5C7788AD7B14C1DDB9D19ECDA2D9A6F1AFEA6B7D|
    |8F3BE4B883476377DEC293DA4877AC8604C067367C7C47FDC73D0DB873C2463670E|
    |4CCABE49F9DE5324298A195F60277ADF00FA7546274D4AC6A4644DCA599372CEA4E|
    |44D8AD253DA05B9FB6581EF7E5FF7BBD1FE07C2A8F6F6|
    |-------------------------------------------------------------------|
  11. The critters do seem to stand around idle a bunch, however. I wonder why nobody noticed this before releasing the set live?
  12. Quote:
    Originally Posted by WenDarkFall View Post
    Crysys, Your perma numbers aren't....

    Your short on 3+ seconds on hasten, and 11+ seconds on Chronoshift.

    You said perma power boost? Not even close. 33 second recharge for a 15 second duration.

    Assuming the one protector bot bubble is on you you just make soft cap in the positions for normal missions. Your still short on soft cap for I Trials. Your only good numbers are smash, lethal and energy.

    Unless your talking only the 15 secs power boost is working...most AV fights last a bit longer...

    Your passing along inflated numbers...
    I'm not sure how you are doing your math but I assure you, I'm most certainly not using inflated numbers. You clearly aren't able to add properly. You need to include Incarnate powers in the MIDS chunk above. Plug in Agility Core T4 and then you'll see everything I've said is true and then some. And I said PowerBoosted Farsight, not perma-Powerboost. All you need powerboost for is to pop it right before hitting Farsight so the +DEF duration lasts the entire time of the buff. I'm guessing you don't really understand how Powerboost works for this to have been an oversight for you? Looking at the rest of your flawed math, it appears you didn't account for it in MIDS. Looks like you forgot that Chronoshift itself offers a +50% Recharge bonus also (which lasts the entire time its active).

    Proof from in-game stats:









    As I stated: PermaHasten, Perma Power-Boosted Farsight, Perma Chronoshift. At 181% Recharge BEFORE Agility, I've already got Permahasten way, way under control. And I've not even added in the -TOHIT from TJ either.

    Might want to check your math before calling people out as liars. I may be a biaotch, but I'm a truthful one. I did go back and clean up my original post to correct the PSI DEF number, however. I thought I was a little higher there than in actuality. Still, softcapped to everything but Psi for PVE, without resorting to heavy purple investment, isn't too shabby.
  13. Quote:
    Originally Posted by Obscure Blade View Post
    I laughed out loud today when just as I entered a mission, a Beast Mastery MM named Little Red Riding Hood exited the same door, surrounded by howling wolves.
    "Little Red Riding Hood" won't fit in the character name space allocated unless they removed the spaces between each word. I hate it when people do that.
  14. I think the best Scrapper new inherent should be a special Prestige sprint called "Swagger." This and by default any trip to the tailor involves a new scaling feature for breast size or crotch lumpage that is far bigger than what can be obtained by all other AT's.

    Hey, its about as useful as EG's idea and far easier to implement.
  15. ^^ Not bad! 40%+ to S/L/E/Ranged (higher for a few secs with PowerBoost), which means with your -TOHIT you'll be effectively softcapped to to all of those. 140%+ in both Recovery and Recharge is pretty good as well.

    I like this more than the OP's build. The first one posted was softcapped for S/L but everything else was much lower, with recharge only at +50% or so.
  16. Just saw a creepy clown running around Talos named "Mobile Petting Zoo" LOL
  17. Its a tough choice between /Dark and /Time on any MM build. /Time, in my opinion, only has ONE skippable power is Time Stop and MAYBE Temporal Selection. I really hesitate to drop either however as that's the only hold you get in the /Time set (other than chance to hold) and Temporal Selection on your T3 pet is pretty handy. For /Dark, I see two skippable powers, three if you really had to: Howling Twilight, Black Hole and Fluffy.

    Yes, I said Fluffy. Do I want to drop him? No I don't. But I'd do so if I found my other primary attacks doing enough stacking to matter. Not sure yet. Black Hole almost everyone skips (with good reason for an MM IMO) and Howling Twilight, even when used as a Stun, is just "meh" in my opinion. I'd rather use Fearsome as my opener instead.

    /Time really begs for the Mace Mastery pool so you can grab PowerBoost and the Shield, while /Dark gives you more flexibility in epic/villain pool choices in your 40's.

    It is very hard to beat the +DEF you can obtain with a well-slotted /Time MM however. Softcapping everything but PSI for yourself is stupid simple to do with Perma Powerboosted Farsight. Oh and with /Time, you can ignore the Presence Pool for Tankerminding. Times Juncture generates more than sufficient aggro to pull the alpha onto yourself, and dropping Distortion Field at your feet once you've done so keeps them from leaving.
  18. Quote:
    Originally Posted by Little_Whorn View Post
    How do you softcap demon/time? The highest defense I can come up with is 35%.

    21% PB'd FS
    4% Maneuvers
    10% Pet IOs

    Are you treating Time's Juncture -tohit debuff as "defense"?
    Go Bots/Time/Mace MM and you can softcap to everything but Psi in PVE and S/L/E/NE for iTrials. Very easy and inexpensive to do.

    Ice/Time Corrupter was a blast to play as well. Softcapped defense plus TJ and you can tank and drop Ice Storm and Blizzard at your feet.
  19. I ended up going with "Heavy Petting" for my Beast/Pain MM. I wonder if I'll end up getting Generic'd over that?
  20. Make a Plant/Fire Dom first.

    Then just stop. There's no other comparison sets out there.
  21. Well, the build I posted you are softcapped S/L/E for iTrials, which is what you'll run into there. That 65%+ DEF makes it possible to tank the AV's (I have many times). I also get super high recharge @ 181% vs yours at 71%. That makes perma Power Boost and Perma Chronoshift possible, which also jumps my recovery up to 252 vs yours at 195. Mine also is a fraction of the cost of yours. While I have the billions to buy purples, I tend to put those on my other alts (I've literally over 50 level 50's still taking most through iTrials). MM's just aren't worth that kind of investment to me but YMMV...it's your money.

    However, I do depend on the Protector bots bubble to get me there, along with the permas and Power Boost (which you didn't take). Your build will get you there without the extra clickety-click that I have to play so its a personal playstyle preference.

    As for TP, I never used it as a travel power. It was just used for Tankerminding, as TP'ing into the spawn insta-debuffs the To-Hit of the spawn via Times Juncture (which I never turn off) and forces the Bots to open up their attacks at range. They do some great damage at range and I take the alpha, not them, which is great as I don't get hit. As for Hover/Fly....I don't usually take either these days, but you should double check that all your powers work with Hover on. I think TJ does but not sure and its set defining IMO.

    Otherwise, I think you've got a great build. Good luck and have fun with it. Bots/Time/Mace is just begging for nerfage.
  22. You don't even need purples to softcap Bots/Time.

    Below build provides following:

    -Softcapped DEF to EVERYTHING BUT PSI for PVE content
    -Softcapped to S/L/E for iTrial content

    My Bots are 55%+ DEF to everything but Psi (38% there)

    The above accomplished via several permas and IO bonuses:

    -PermaHasten
    -Perma ChronoShift
    -Perma Powerboosted Farsight (that's ~22% DEF to EVERYTHING right there...was exploiting Enzymes for ~26% DEF boost, but just put in recharges now, still freaking awesome boost to DEF).
    -Several bonuses from IO's
    -The shield from Bots

    I've not even added in the -TOHIT (which is virtually same as +DEF) from TJ.

    Although you will get a boost from the Protector shield, with the -TOHIT of Times Juncture, you really won't need it to softcap.



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1495;712;1424;HEX;|
    |78DA6594494C136114C7BFAF9D8285022DA5EC140AB2155A6 9F4685C104484DA863|
    |67A24B50C3849B7D092E8D1BBBB895E8C7A50918B07C54070 891EF5A2375051EF2A|
    |8B5BE2AD3EE7FD6D9BB469F3EBBCEDFFDEFB66C67F7AC8F26 0E4EC7E21AD8762917|
    |47AD21F4967D4D9B8969832F923335AD42884B00F06C2A1F0 A87F78321838313C31|
    |180884C2A5646FCC074F86E6E2F164C23B913C99CC68D1B4A BC03538373DED0D6B7|
    |1958A27B4D45C2C92D1920951154C2663DE713532A5CEA64F 69A932FD3A9452D5A9|
    |6AFD6F588DA9A9E46C460FB7FC8F4E698999E6E19416F5164 8F8235115AD9FA9A7C|
    |EBAE8B76212F8644DE22BA15B11866FE017A24F11CA06B8C9 2CD962AE3A72B952CC|
    |4BDDE65A60AE914F4ADDA7C831B695F8993B8E8101665990F 98E728CE8C5F8C4C0B|
    |E25A6759959BD022E326B1E72EE539A8347C90A938BFBB3D1 FA4BB90763A983E36A|
    |6A98B556F00FB95B14F19EB4CDC837F771FE732A588E7ECAF 7B19EE500B897CC8A5|
    |1541EE4EB4A27E758C10ED2AE606D5161E6980FA451857A55 AB065DB77E0DBC2575|
    |3A6F33DB6E823798D554CF867A36CCB74EF5EC5C4FB18FB24 6DB11A66B043CCCEC1|
    |862DAA98E83EB981C0BF0DD07E7993BEF82F7C03BCC6ECAAD C38EEAD6D9F68276D4|
    |80991AB6B9AFC6EFE00F66F34FF037D3F98BF991FA6FE25E0 C4D381F0FCEC76363B|
    |693660BC7C8169C8B137C49DAADE8A7153BF94435DBB193F6 D7E8FB0DEFB8F72DD8|
    |C8B1EE57ECFF4C399DD849E779B6755D002F829750EB32788 EB94C376C0F66E8C10|
    |C6EDC5BFD9865D322441F66E843EFFDE0339AC18B7EBD8FD8 B66B117C0C2E317DCB|
    |CC5ADAC9003407A0E983A60F9ACD4AEED9A42F7D84BBC832F 0CF220B2DBEA298DD4|
    |5963D4596F1228B3F6FC90615889057EA5EB335F79C6737CA 72EF09213D3CDF56DE|
    |26E551A9BF8BDCC7B1CBC2F81E8EDFCEDB8CF23A9F4BEF156 6FF35A6E72A738C1E1|
    |81FB4FF02045AF6D9|
    |-------------------------------------------------------------------|
  23. Ok I'll try editing.

    I'm doing Knives of Vengeance now and getting my *** handed to me. I really need to drop all SOs and get some defense.
  24. ...until you can't use it.

    I've got a Dark/Fire/Fire at 50 and just started Incarnates. I'm really struggling with hitting softcap for Ranged or Melee on this toon. Since I took the Fire epic I only have a resistance shield.

    I know how to slot my Fire secondary well coming from a stable of other /Fire doms. But I just can't figure out the best sets to help me pick up some defense on the Dark primary.

    Any suggestions?
  25. Crysys

    Pairing beasts

    Quote:
    Originally Posted by Reppu View Post

    If you absolutely must play this set, something that amplifies your damage is probably going to go a LOT further than anything that keeps your Beasts alive. Because your Beasts are arguably garbage useless pieces of data because their individual damage is worse than a Controller spamming Boxing.
    Wow....Beast damage is that poor? Hyperbole aside, please describe this further?