The First BM/Dark Critique?


Athena Six

 

Posted

Right so despite everything i may or may not have heard im excited about my Beast master i chose Dark because i have not played the set yet. Seeing as how the pets are suppose to be squishy I am trying for a more tankermind approach..i think.Dark is new to me so i'm rather clueless about it.. but i researched some demon/dark builds for ideas..

Fortify pack is.. well a brand new mechanic so frankly i'm not sure what to do with it at all. None the less i present you with my build for you to take apart... though i did mange to get above soft cap on S/L. Also i'm not entirely sure what to do with the pets i figure 6 slotting pets is a must, but thier enhancements may or may not change.

Tear it up tell me what you think!


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Lyaia: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves -- BldM'dt-Acc(A), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc/Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Rchg(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Call Hawk -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/EndRdx/Rchg(15), SipInsght-Acc/Rchg(17), SipInsght-ToHitDeb(17), SipInsght-Acc/ToHitDeb(19)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 10: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/EndRdx/Rchg(19), SipInsght-Acc/Rchg(21), SipInsght-ToHitDeb/EndRdx/Rchg(21)
Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(23), SvgnRt-Acc/EndRdx(25), SvgnRt-Acc/Dmg/EndRdx(25), SvgnRt-Acc(27), SvgnRt-PetResDam(27)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(31)
Level 18: Fortify Pack -- RechRdx-I(A), RechRdx-I(33)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(36)
Level 22: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(42)
Level 26: Summon Dire Wolf -- S'bndAl-Dmg(A), EdctM'r-Acc/EndRdx(39), EdctM'r-Dmg/EndRdx(39), EdctM'r-Dmg(40), EdctM'r-Acc/Dmg(40), EdctM'r-PetDef(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Rchg(45)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Call Ravens -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(42), AnWeak-Acc/Rchg/EndRdx(42), ShldBrk-Acc/DefDeb(43), ShldBrk-DefDeb(43)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(45), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Acc/EndRdx/Rchg(46)
Level 41: Assault -- RechRdx-I(A)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50), ToHit-I(50)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 5% Defense
  • 13.44% Defense(Smashing)
  • 13.44% Defense(Lethal)
  • 8.13% Defense(Fire)
  • 8.13% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 9.06% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 8.75% Defense(AoE)
  • 8.55% Max End
  • 60% Enhancement(Accuracy)
  • 10% Enhancement(Heal)
  • 58.75% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 60.24 HP (7.5%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.75%
  • MezResist(Held) 12.7%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 7.75%
  • MezResist(Stun) 9.4%
  • MezResist(Terrorized) 5%
  • 10.5% (0.18 End/sec) Recovery
  • 30% (1 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 13.78% Resistance(Fire)
  • 13.78% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 18% RunSpeed
  • 4% XPDebtProtection



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Posted

Normally I wouldn't post a build that I have yet to play, but this is what I have planned for my BM/DM MM. I have a lot of experience with DM so I'm playing off of that.

I tried to use as many cheap IOs as I could because the Cloud Senses are already expensive, the LoTG I have laying around already.

Remember this is a build just in theory, I have no idea how it will actually play.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

PETA Parker: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves

  • (A) Blood Mandate - Accuracy/Damage
  • (9) Blood Mandate - Damage/Endurance
  • (11) Blood Mandate - Accuracy/Endurance
  • (11) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Blood Mandate - Accuracy
  • (13) Blood Mandate - Damage
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Call Hawk
  • (A) Entropic Chaos - Accuracy/Damage
  • (39) Entropic Chaos - Damage/Endurance
  • (40) Entropic Chaos - Damage/Recharge
  • (40) Entropic Chaos - Damage/Endurance/Recharge
  • (40) Entropic Chaos - Chance of Heal Self
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (9) Dark Watcher's Despair - Recharge/Endurance
Level 6: Train Beasts
  • (A) Endurance Reduction IO
Level 8: Tar Patch
  • (A) Recharge Reduction IO
  • (43) Slow IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 12: Summon Lions
  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Damage
  • (34) Blood Mandate - Accuracy
Level 14: Call Ravens
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 16: Shadow Fall
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense
  • (21) Red Fortune - Endurance
Level 18: Fortify Pack
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 20: Fearsome Stare
  • (A) Cloud Senses - ToHit Debuff
  • (21) Cloud Senses - Accuracy/ToHitDebuff
  • (23) Cloud Senses - Accuracy/Recharge
  • (23) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 22: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Endurance
Level 24: Boxing
  • (A) Empty
Level 26: Summon Dire Wolf
  • (A) Blood Mandate - Accuracy/Damage
  • (34) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Accuracy
  • (39) Blood Mandate - Damage
Level 28: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Tame Beasts
  • (A) Endurance Reduction IO
Level 35: Weave
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (46) Cloud Senses - ToHit Debuff
  • (46) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Cloud Senses - Accuracy/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
Level 44: Howling Twilight
  • (A) Razzle Dazzle - Chance of Immobilize
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.5% Defense(Ranged)
  • 19.56% Defense(AoE)
  • 6.75% Max End
  • 72.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 30.12 HP (3.75%) HitPoints
  • MezResist(Confused) 7.75%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 9.95%
  • MezResist(Terrorized) 7.2%
  • 9.5% (0.16 End/sec) Recovery
  • 30% (1 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)



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Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

^^ Not bad! 40%+ to S/L/E/Ranged (higher for a few secs with PowerBoost), which means with your -TOHIT you'll be effectively softcapped to to all of those. 140%+ in both Recovery and Recharge is pretty good as well.

I like this more than the OP's build. The first one posted was softcapped for S/L but everything else was much lower, with recharge only at +50% or so.