The First BM/Dark Critique?
Normally I wouldn't post a build that I have yet to play, but this is what I have planned for my BM/DM MM. I have a lot of experience with DM so I'm playing off of that.
I tried to use as many cheap IOs as I could because the Cloud Senses are already expensive, the LoTG I have laying around already.
Remember this is a build just in theory, I have no idea how it will actually play.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
PETA Parker: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Wolves
- (A) Blood Mandate - Accuracy/Damage
- (9) Blood Mandate - Damage/Endurance
- (11) Blood Mandate - Accuracy/Endurance
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (13) Blood Mandate - Accuracy
- (13) Blood Mandate - Damage
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (A) Entropic Chaos - Accuracy/Damage
- (39) Entropic Chaos - Damage/Endurance
- (40) Entropic Chaos - Damage/Recharge
- (40) Entropic Chaos - Damage/Endurance/Recharge
- (40) Entropic Chaos - Chance of Heal Self
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (9) Dark Watcher's Despair - Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (43) Slow IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Damage/Endurance
- (15) Blood Mandate - Accuracy/Endurance
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Damage
- (34) Blood Mandate - Accuracy
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (A) Cloud Senses - ToHit Debuff
- (21) Cloud Senses - Accuracy/ToHitDebuff
- (23) Cloud Senses - Accuracy/Recharge
- (23) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense
- (29) Red Fortune - Endurance
- (A) Empty
- (A) Blood Mandate - Accuracy/Damage
- (34) Blood Mandate - Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
- (A) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Chance for +2 Mag Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Cloud Senses - Chance for Negative Energy Damage
- (46) Cloud Senses - ToHit Debuff
- (46) Cloud Senses - Accuracy/ToHitDebuff
- (46) Cloud Senses - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (A) Razzle Dazzle - Chance of Immobilize
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification IO
- (50) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
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Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Ranged)
- 19.56% Defense(AoE)
- 6.75% Max End
- 72.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 30.12 HP (3.75%) HitPoints
- MezResist(Confused) 7.75%
- MezResist(Held) 7.2%
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 5%
- MezResist(Stun) 9.95%
- MezResist(Terrorized) 7.2%
- 9.5% (0.16 End/sec) Recovery
- 30% (1 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
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Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
^^ Not bad! 40%+ to S/L/E/Ranged (higher for a few secs with PowerBoost), which means with your -TOHIT you'll be effectively softcapped to to all of those. 140%+ in both Recovery and Recharge is pretty good as well.
I like this more than the OP's build. The first one posted was softcapped for S/L but everything else was much lower, with recharge only at +50% or so.
Right so despite everything i may or may not have heard im excited about my Beast master i chose Dark because i have not played the set yet. Seeing as how the pets are suppose to be squishy I am trying for a more tankermind approach..i think.Dark is new to me so i'm rather clueless about it.. but i researched some demon/dark builds for ideas..
Fortify pack is.. well a brand new mechanic so frankly i'm not sure what to do with it at all. None the less i present you with my build for you to take apart... though i did mange to get above soft cap on S/L. Also i'm not entirely sure what to do with the pets i figure 6 slotting pets is a must, but thier enhancements may or may not change.
Tear it up tell me what you think!
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyaia: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Wolves -- BldM'dt-Acc(A), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc/Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Rchg(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Call Hawk -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/EndRdx/Rchg(15), SipInsght-Acc/Rchg(17), SipInsght-ToHitDeb(17), SipInsght-Acc/ToHitDeb(19)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 10: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/EndRdx/Rchg(19), SipInsght-Acc/Rchg(21), SipInsght-ToHitDeb/EndRdx/Rchg(21)
Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(23), SvgnRt-Acc/EndRdx(25), SvgnRt-Acc/Dmg/EndRdx(25), SvgnRt-Acc(27), SvgnRt-PetResDam(27)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(31)
Level 18: Fortify Pack -- RechRdx-I(A), RechRdx-I(33)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(36)
Level 22: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(42)
Level 26: Summon Dire Wolf -- S'bndAl-Dmg(A), EdctM'r-Acc/EndRdx(39), EdctM'r-Dmg/EndRdx(39), EdctM'r-Dmg(40), EdctM'r-Acc/Dmg(40), EdctM'r-PetDef(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Rchg(45)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Call Ravens -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(42), AnWeak-Acc/Rchg/EndRdx(42), ShldBrk-Acc/DefDeb(43), ShldBrk-DefDeb(43)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(45), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Acc/EndRdx/Rchg(46)
Level 41: Assault -- RechRdx-I(A)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50), ToHit-I(50)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
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Set Bonus Totals: