CryoTech

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  1. Well, WM is pretty end heavy when you consider your only swingin a stick. But I much prefer WM over Axe. Tons of Mitigation in the set, and there is not much difference in the sets, but WM is just better IMO.
  2. Wonder what the odds of that happening are.
  3. CryoTech

    i17 pre-download

    Eeeshh I'm on a 7 hr download . Oh well I leave it runnin over night so it be done in the morning
  4. Quote:
    Originally Posted by Postagulous View Post
    78.8kbps

    Could I quit and then get online and let it do it's thing later? It's been around an hour so far and it has another hour of downloading to go.
    You can absolutely do this, normally I let it do it's thing overnight while I'm sleeping
  5. CryoTech

    Plant Armor!

    Quote:
    Originally Posted by red valkyrja View Post
    well, yeah. :d

    i could just imagine for 'rooting grasp' the character thrusting their hands towards the ground, with the vines snaking off their arms, striking the ground then rushing forward to grapple the target.
    ^win^
  6. CryoTech

    Plant Armor!

    Quote:
    Originally Posted by Red Valkyrja View Post
    So, when I imagine the armour for this powerset, I don't see a variation of Stone Armour, what I do see was perfectly drawn out in a totally unrelated thread down in the art forums, by Bindweed.

    Are you a mind reader?
  7. This is exactly why after 3 months of MA coming out I stopped using it and have stayed away ever since... It just causes to many hurt feelings.

    I just this past week got an offer from a bud to farm my lowb, I was bored and no TFs were starting, so I said hell why not? I was very shocked at how elaborate the farm was just to get the xp, but it was very good xp and I can see why these nerfs come.

    But I'm with you, kill xp, but maybe let recipes drop or something. Cuz this is causing more trouble than the dad gum AE system is worth IMO.

    It was great in the beginning but the ability to game it has ruined it.
  8. CryoTech

    Plant Armor!

    Wow! Thanks for the positive remarks guys! I still really like the set... but how do we get a red name to see/comment on it? Do we gotta say their name to summon them?

    ...BaBs
    ...Posi
    ...Castle
  9. CryoTech

    Plant Armor!

    Quote:
    Originally Posted by jayy View Post
    What this guy said, extremely well thought out in my opinion and I would definitely make one of these

    /signed Jayy
    Thank you!

    I always find it annoying when people just say "I want this Naoz!", so when I have suggestions I normally try to completely fill them out. Plus just makes the devs jobs a little easier if they decide they want to do this!
  10. Quote:
    Originally Posted by The_Coming_Storm View Post
    45 > 35
    I'm with sharker for this one man.... You only have to run 2 SFs compared to Six TFs and the SFs are all shorter than Posi or synapse. So lvl 45 minimum is the trade off for easier TFs to get the accolade. It sounds pretty fair to the rest of us ;P
  11. Quote:
    Originally Posted by DarkGob View Post
    Prior to SSK, I would say option A. These days it's a bit more nebulous, but I would still tend toward A.
    This ^ for me too.
  12. Honestly WP is your next best bet IMO; but it's almost a /Regen in itself.
  13. Quote:
    Originally Posted by Necrotech_Master View Post
    what the OP was suggesting was a completely different list of powers than the current dark blast (nothing to do with the ordering, which again, is NOT creating a powerset with NEW powers in it)
    The only thing i changed if you will take a closer look is I removed Drain Life and added an Aim clone. The other powers are just switched around but they are all the same
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    A blaster is all about damage, why would you want to lower it?
    It was just a way I saw to allow a blaster to have CotN and still be somewhat balanced. Thats a serious to-hit debuff and could bea lil overpowered without some sort of debuff.

    Quote:
    Originally Posted by Umbral View Post
    Search Fu is your friend.

    All of the balance issues concerning all that you're attempting to blindly address are actually quite well brought up in that thread.
    Ok, you caught me. I forgot the #1 rule. Do a search b4 you post.
  15. Quote:
    Originally Posted by Necrotech_Master View Post
    it looks interesting, but why change dark blast if they could directly port it from either defenders or corruptors?
    The only thing I changed was life drain. I figured that wouldn't be to balanced for blasters. Everything else is just moved around to match what tier of attack unlocks at what lvl for other blasters.
  16. Hey guys, I really want a D/D blaster and I wanted to give some input on how I would like the set to be structured if it is ever proliferated for blasters.

    Dark Blast was the easy part but Dark Manipulation took a lil while longer to come up with.

    Dark Blast
    • Dark Blast: A long range blast of Dark Energy. Deals moderate Negative Energy damage and reduces the target’s chance to hit. Available @ lvl 1
    • Gloom: Gloom slowly drains a target’s life while reducing their change to hit. Slower than Dark Blast but deals more damage over time. Available @ lvl 1
    • Night Fall: Unleashes a cone burst shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy Damage and have a reduced chance to hit. Available @ lvl 2
    • Tenebrous Tentacles: You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the Tentacles drain their life and reduce their Accuracy. Available @ lvl 6
    • Dark Pit: envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while. Available @ lvl 8
    • Dark Empowering: Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Available @ lvl 12
    • Moonbeam: An extremely long range and accurate beam of Negative Energy that deals tremendous damage and reduces the target's Accuracy. This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted. Available at lvl 18
    • Torrent: You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their chance to hit. Available @ lvl 26
    • Blackstar: You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of Endurance and unable to recover Endurance for a while. Available @ lvl 32
    Figured if Dark Pit was a little to much control for blasters than simply replace it with [Petrifying Gaze]


    Now onto Dark Manipulation
    • Shadow Punch: You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. Available @ lvl 1
    • Smite: You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his chance to hit for a short time. Available @ lvl 2
    • Death Shroud: You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Available @ lvl 4
    • Dark Enchantment: Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Available @ lvl 10
    • Cloak of Darkness: A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. Available @ lvl 16
    • Dark Consumption: The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. Available @ lvl 20
    • Touch of Fear: The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit. Available @ lvl 28
    • Midnight Grasp: Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force. Available @ lvl 35
    • Chill of the Night While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage, but greatly reduces your damage output. Available @ lvl 38
    I know, I know. Some of you may think that Chill of the Night would be way OP, but I hate that this power is for npcs only, so I added a damage debuff that would prolly be about 40-50% so a little below the buff of Aim. This would give it a relatively low end cost and could still be balanced for a blaster to have a 20-25% to-hit debuff. So its good to use if your within melee range of the enemies but it can be a liability if you have it activated at range. This would encourage the set to be more blapperish.

    Any thoughts or comments are welcome
  17. Nobody saying [Resilience] form /Regen? pretty useless if you ask me. The only thing nice about it is the stun protection so if you didnt take ressurect than you dont have to use a Break Free whenever you use an awaken
  18. Quote:
    Originally Posted by Vitality View Post
    I'm probably not going to buy GR.
    They would have to lose more than 30 bucks before they began to panic for not including your suggestion
  19. Quote:
    Originally Posted by Vitality View Post
    ...because you shouldnt be able to get vanguard costume pieces without being a member.
    And you shouldnt be able to make a villain without being a.... villain. Or start off in Praetoria. You've been around 2 years, do you really like the AP and Mercy Island arcs that much? Your obviously suggesting this for concept, well use your imagination, plenty of people make things up for character concept.
  20. Taunt explicitely says that its is an auto hit except for player characters ie: requires a to-hit check in pvp. However I dont think its possible for a debuff to be applied if the power never hit
  21. actually if you squint your eyes and tilt your head, I kinda see Faathim the Kind in there.
  22. Quote:
    Originally Posted by GenderPoison View Post
    How much drive space will I need.. is GR mandetory to continue gameplay in the future?
    No, like most things in this game, GR is not mandatory to continue playing this game
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    Emperor scorpions are probably the most harmless of all scorpion species. As they say, with scorpions the smaller they are, the more you have to be careful. Emperor scorpions are so big, they rarely even use their stingers on their prey. They can just crush prey with their claws.
    Which is why they make a good first pet for those of you interested in Scorpions. Unless you are specifically allergic to them it will do no more harm to be stung by them then by a bee or wasp. They are very docile though and don't mind letting you hold them if they know you, and are quite intelligent.