Creux Voix

Citizen
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  1. Quote:
    Originally Posted by Auroxis View Post
    The real endurance drain you should be looking at is your attacks, especially since Night Widows eat endurance like crazy. Without Cardiac or Ageless, my rough estimation puts you at running out of endurance in under a minute of constantly attacking.
    The only thing I've done to this build is add super speed and maneuvers. I never run out of endurance while fighting due to having cardiac. My end bar doesn't even drop to half. Part of the reason why I enjoy my widow is that the endless barrage and crazy recharge I put out / have.

    If you are saying that running / adding maneuvers with my current build (Not) super speed as I only slotted it for having a point left over and will not really use it during combat will change that, then I shall consider, but I couldn't seeing it being that drastic that I would run out of end completely.

    Are you certain of this?
  2. Fair enough. My build. 1.17 current. If you change the lotg in maneuvers to the def/end lotg you will get 1.09 end drain.

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  3. I recently decided to make some slight changes to my widow build. However if I do make this change I have the following questions.

    As part of my change I am left with an option of having an endurance drain of 1.09 with a good increase to def, or I can take an endurance drain of 1.17 and still get a good increase to my def, and a mostly small increase above the option that the 1.09 endurance drain offers.

    Keep in mind that I am using the Cardiac Alpha slot. Both of the 1.09 and 1.17 will be my final total endurance drain in the end. So would it be wise to take as much as I can get / 1.17? or stay humble with the 1.09?

    If need be I can post my build, but I thought it best ask first about the end drain. Thank you.
  4. So I have been playing around with tanks lately and just wasn't happy with some other the types. Ele/fire SS/invu etc etc. bottom line I wanted fire, and I also enjoy ss.

    I am personally leaning more towards Mu, because it's not a power I get to play with often. But opinions and thoughts are always welcome.


    Choice a>


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    Choice b>

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  5. Clearly I cannot take either of you serious. Will inquire elsewhere.
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  7. This should be interesting.

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  8. Quote:
    Originally Posted by LSK View Post
    if u post your curent build then we can help u out
    My current build has no IO's I just got this toon to lvl 50, hints my asking for advice / suggestions on what I might want to consider etc. I'll see what I can come up with in mids and post later since it seems that's the only way to get advice.
  9. Is a fire/electric tank not that popular? 35 views and not even a shred of advice for my first tank?
  10. So after a lot of pressure from a friend of mine I finally got my first tanker to 50. I have been doing some searching, but cannot seem to find anything. I could be to blame, not sure.

    I am looking for a high end build for my fire/ele tanker. I want this toon to be effective for raids, teams, and farms. Data links / advice is welcome.

    Thank you.
  11. Creux Voix

    Seriously

    I am all for keeping the game running properly. However, this does seem a bit silly. I refuse to believe that there isn't a Better way of staying on top of these kinds of serious server issues.
  12. Quote:
    Originally Posted by Stone Daemon View Post
    Is there any issue you're having with it? I mean, it's not like 'shades are getting the overhaul peacebringers are, so I don't see what the problem is.

    I guess, if you're just looking for opinions, I would recommend switching out invisibility for Vengeance. Even if you mostly solo, you have no need of invisibility, and Venge serves just as well as a LotG mule as well as being an awesome defense boost for when/if you team.

    Aside from that, I don't see why you got Acrobatics (since you got so much inherent kb protection already, and the hold protection is meager at best), and I would steal some slots from maneuvers to place in the fluffies, so you can put some purple pet IOs in there. Preferably dam/rech and chance for build up.

    I would switch out acro for Stygian return. Sure, maybe you're awesome and never die, whatever. The rez is just that good though.

    I think that's it, though I probably missed some things.
    Thank you.

    It's ideas like that, that I want / need to be informed of. I know this update is mostly for PB's. I like to change with this times and this is a good excuse to question about my build. I rarely inquire about anything here. So Knowing what possible tweaks I might want to consider for the future is what I am after.

    And honestly with my current build I rarely die, however in saying that I gauge my play style on playing to my weakness first, and my strengths second all and in between.
  13. So with the upcoming changes I wanted to get some honest thoughts / advice on what things I might want to consider changing. I play a human WS and have been for years now. I will continue to play as one.

    Any thoughts on what I might want to upgrade / change on my current build?


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  14. Server maintenance.. . ok sure I get that. Severs go up finally and everything is fine right? Lies. Is freedom up or what? Being booted out of game twice now while trying to get somethings done is starting to annoy the hell out of me.
  15. I am working on a Energy / electric brute. Would any one be able to pose a build I can work with? currently lvl 33.

    My next question is, is this set up worth it?
  16. Well then I'm done playing this game then.. Very damn moronic if you ask me, and I just came back to game recently.

    Real bang up job. I just waited most of MY day for this crap? Oh I will be getting my money back for the month then.


    Just stupid.
  17. I have been looking for a build for my Electric / Electric scrapper. Any build recommendations / mids links I could check out would be very helpful.

    Thank you.
  18. Hmm. ok. I am currently playing a Night Widow he is fully IO'd. Here is the link to my build http://boards.cityofheroes.com/showthread.php?t=245813

    These are interesting replies. Please keep the thoughts coming.

    Thank you.
  19. Hello.

    I am curious about Mu Mastery. I wanted to know if it was more damaging than Soul mastery? So far I have been a fan of Gloom and Dark Obliteration, but I wouldn't mind switching it up from time to time.
  20. Hello there.

    I was wondering if I could get some thoughts on what I might want to do etc. with this build when 19 goes live. This is my currently build and I really enjoy it for my current playstyle. I am still catching on when it comes to what all 19 has to offer. It's been a rather busy time. So some friendly advice is much appreciated.

    Also excuse the error. I dropped Dart Burst for Dark Obliteration, but It may not show the change in Mids.

    Villain Plan by Mids' Villain Designer 1.81

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Voix: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Hecatomb - Chance of Damage(Negative)
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    Level 2: Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Damage/Endurance/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: Tactical Training: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (15) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Follow Up
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Crushing Impact - Damage/Endurance/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 12: Spin
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (15) Scirocco's Dervish - Damage/Endurance
    • (17) Scirocco's Dervish - Damage/Recharge
    • (17) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    • (21) Miracle - Heal
    Level 16: Lunge
    • (A) Mako's Bite - Accuracy/Damage
    • (19) Mako's Bite - Damage/Endurance
    • (19) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Endurance/Recharge
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (36) Mako's Bite - Chance of Damage(Lethal)
    Level 18: Slash
    • (A) Mako's Bite - Accuracy/Damage
    • (25) Mako's Bite - Damage/Endurance
    • (25) Mako's Bite - Damage/Recharge
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (27) Performance Shifter - EndMod
    • (31) Efficacy Adaptor - EndMod
    Level 22: Foresight
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Defense Buff IO
    Level 24: Mask Presence
    • (A) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense
    • (43) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 26: Mental Training
    • (A) Run Speed IO
    Level 28: Mind Link
    • (A) Red Fortune - Defense/Recharge
    • (29) Adjusted Targeting - Recharge
    • (29) Luck of the Gambler - Defense/Recharge
    • (40) Luck of the Gambler - Recharge Speed
    Level 30: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (39) Positron's Blast - Chance of Damage(Energy)
    • (50) Detonation - Accuracy/Damage/Endurance
    Level 32: Aid Other
    • (A) Triage - Heal/Endurance/Recharge
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 41: Aid Self
    • (A) Doctored Wounds - Heal
    • (43) Doctored Wounds - Recharge
    • (46) Doctored Wounds - Heal/Recharge
    Level 44: Gloom
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Tactical Training: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------