My build & I19 thoughts and advice help.


Creux Voix

 

Posted

Hello there.

I was wondering if I could get some thoughts on what I might want to do etc. with this build when 19 goes live. This is my currently build and I really enjoy it for my current playstyle. I am still catching on when it comes to what all 19 has to offer. It's been a rather busy time. So some friendly advice is much appreciated.

Also excuse the error. I dropped Dart Burst for Dark Obliteration, but It may not show the change in Mids.

Villain Plan by Mids' Villain Designer 1.81

http://www.cohplanner.com/

Click this DataLink to open the build!

Voix: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Swipe

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Hecatomb - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
Level 2: Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Damage/Endurance/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (15) Luck of the Gambler - Recharge Speed
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Endurance/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (15) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Damage/Recharge
  • (17) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Miracle - +Recovery
  • (21) Miracle - Heal
Level 16: Lunge
  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 18: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (31) Efficacy Adaptor - EndMod
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Defense Buff IO
Level 24: Mask Presence
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 26: Mental Training
  • (A) Run Speed IO
Level 28: Mind Link
  • (A) Red Fortune - Defense/Recharge
  • (29) Adjusted Targeting - Recharge
  • (29) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Positron's Blast - Chance of Damage(Energy)
  • (50) Detonation - Accuracy/Damage/Endurance
Level 32: Aid Other
  • (A) Triage - Heal/Endurance/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 41: Aid Self
  • (A) Doctored Wounds - Heal
  • (43) Doctored Wounds - Recharge
  • (46) Doctored Wounds - Heal/Recharge
Level 44: Gloom
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Tactical Training: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 6: Ninja Run
------------



 

Posted

Please include a working datalink, or data chunk. Off the top of my head, I'd put the BU proc from gaussian into follow-up, and then softcap without the 6th slot bonus in TT: leadership.

I'd suggest putting hasten sooner, so it helps you when you're exemplaring. I'd say mask presence can go later, unless you want to stealth when exemplaring - though you can just add a stealth IO to sprint and get similar sneakyness. You might want to move combat jump up a lot, and add an actual travel power with your freed powers. Taking super speed and putting a stealth IO in it gives you complete invisibility while travelling, and is available as early as level 6 with the veteran badge, or 14 without - and you're taking hasten anyway, and already are relying on temp powers or ninja run for vertical movement.

While gloom and dark obliteration are nice attacks, I'd give some thought to swapping dark obliteration back for dart burst. Dart bust does more damage unless dark obliteration hits 4 additional targets, recycles much faster, costs less end, and has a cool pew pew pew pew sound. Also, you can't take dark obliteration at level 30, because it's a patron power and has 'another patron power' as a prereq. The earliest you can take it is 44, if you take gloom at 41.

I'm a fan of adding elude now in i19 with freed-up powers, too. Defense debuffs are a widow's achilles heel, and elude is a really good pair of armored heelguards. You don't need it constantly, you don't need to slot it, but when you see your defense starting to cascade you can hit elude and all that pain will just go away.

Another 'extra power idea' might be placate. It's DPS-neutral (you don't actually do more damage by placting to get another crit on the target) but it does give you a power to use to fill gaps that maintains your DPS, and it also works as control that nothing really resists. Fighting an AV/EB and a boss at once? Or two AV/EBs? Keep the harder one placated - and out of the fight - while you kill the other.

And another alternative is vengence. It's a nice team buff.

For a look at where I'm coming from, here's my night widow's i19 build (slots in brawl and sprint are 'placeholders' for health and stamina. Yes, I have health and stamina 6-slotted). Stamina has 6x performance shifter, health has miracle unique, miracle heal, numina unique, numina heal, numina heal/end, and panacea chance for +hp/end.

I'm using a Cardiac Radial Boost in my alpha slot at the moment. I've found I can fight full-force indefinitely with its endurance reduction and never bottom out. I'm working on putting together a Musculature Core Boost to swap in and out with it as needed.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Medicine

Villain Profile:
Level 1: Poison Dart -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(3), Mako-Dam%(5), Mako-Dmg/EndRdx(13), Mako-Acc/EndRdx/Rchg(15)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx(7), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33), GSFC-Build%(33)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(27)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(36)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Dart Burst -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(17), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(50), Posi-Dam%(50)
Level 18: Slash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 20: Fly -- Flight-I(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(36)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg(40)
Level 30: Aid Other -- HO:Golgi(A)
Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46), Posi-Dam%(46)
Level 35: Aid Self -- HO:Golgi(A), HO:Golgi(46)
Level 38: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(50)
Level 41: Tactical Training: Assault -- EndRdx-I(A)
Level 44: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 47: Placate -- RechRdx-I(A)
Level 49: Elude -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A), Empty(15), Empty(39), Empty(39), Empty(40), Empty(40)
Level 1: Sprint -- Empty(A), Empty(37), Empty(39), Empty(42), Empty(42), Empty(42)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
------------



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