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Posts
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Joined
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Maybe: 'Robot Reaper'
If you take down the council's mech, paladin and babbage... -
IMO Triage beacon should look similar to the (sky raiders) forcefield generator and follow you around for it's duration.
As it is, I tend to use it by players who are resting as it helps their health boost faster especially if they have to drop rest due to a forced combat situation. -
Arachnos helms were only available to VEAT Characters in their first costume slot, unless you had a single one of the 4 CoV pre-order packs, 1 for us in the EU, which gave a single pre-order bonus helm.
Now they are a vet reward, I beliieve they should be moved up to either match the hero pre-order sprints or added as a reward to the 45 month 'Eternnal' respec and tailor token.
Then they could add a Tailor Teleport as the 51 month 'Tried and True' which could teleport you to any tailors of that faction Icon-Heroes, Face-Villains.
Which would make it easier for 51 month veterans to both change costumes, fit new costume pieces, get to the tailors to do costume slot missions and various other uses...
Atlas Park to Independence Port shortcut anyone? -
Yup but, and I'll quote you on this...
[ QUOTE ]
Seems to work fine without quotes.
[/ QUOTE ]
It becomes more of an issue on extended multiple command strings $$ variety with tells and power commands etc. -
Nanba yup but you do need the " because of the command lines spaces!
/macro ldr "tell $target, blah" -
Title fixed again Stiki wrecked it.
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Well my 2p is...
Thermal : Mostly ally targeted which shouldn't break your Illusion's based invisibility. (Apart from the top 2 powers.)
Kinetics : Mostly enemy targeted and will therefore make you draw agro, thus making you a target.
Sonic : Had to mention this just for the 'Hot oat cereal' glow effect on allies.
My personal opinion would be to suggest Thermal, As it has Team, and ally heals and a rez. (With big explosion.)
Some mob just nuked a team mate and is hanging around preventing them from either being given or using a wakie?
Superior Invisibility to walk up to them unnoticed and Power of the Phoenix to get them back on their feet and damage the mob at the same time. -
Mega_Jamie, I called that +stealth an issue both because of it's WAI nature and that it would be nicer if adding +stealth to more than 1 power was:
1. Possible.
2. Made those +stealth powers mutually exclusive.
(It would allow you to have stealth in multiple options without overpowering the stealth limit of a single IO.) -
The_Phantoms, firstly thank you for the mention and quote...
[ QUOTE ]
Following from version 1.0, Coolio_Wolfus posted this very excellent mini add-on:
[/ QUOTE ]
Secondly I think the typo Standoff was refering to was your use of 'powerexc_',
rather than the 'powexec_' you quoted me using.
I refer you to Paragon Wiki's 'The Incomplete and Unofficial Guide to /bind'
And yes Standoff the command interpreter ignores _'s, meaning that pow_exec_, powexec_ and p_o_w_e_x_e_c_ are technically the same, however you may wish to drop the _'s when you are entering very long command chains to conserve space. -
Hit the support option...
Remember the master account and support have different logins. -
Just seen that Video for the first time...
Anyone else spot the CGI option for the CoH movie?
As for the teleport in that video, it would be nice to have customisable options for the 4 main travel powers...
SuperJump: Trail and impacts.
SuperSpeed: Various trails. (Other than just flame.)
Flight: Feet trails. (Similar to SuperSpeed's options above.)
Teleport: Various effects. (Other than just the current teleporting flash.)
Oh and an Empowerment power and effect added as an innate like Rest.
Used with /cc to change costume.
/cc_empower 1
To use your empowerment costume settings to change costume (Based on your currently active costume.)
Example from that video of raised katana hit by lightning...
They don't critically need to be colourable (Yet.) just options like the legacy weapon ones. -
Hmm, for earth scrap Superspeed or Superjump, keep the jump pbaoe melee tho...
Add a slightly reduced endurance cost 'Ground based' teleport, But with a short duration +def buff
(Similar to normal hover +def, but for roughly the duration of the standard teleport short hover.)
We lose Superjump (To possibly another element?) but gain several new interesting tricks and powers. -
I agree with Mazey on that adjust and would make the Earth Melee (6) a type of Earth Stomp PBAoE (Toggle), triggered on landing from a jump of any sort, be it a standard hop or Superjump.
(Him heavy him make local earthquake.)
As for Ice's Superspeed, change it from running with a flame trail, to Powerslide, (At Superspeeds' speed.)
but leaving an ice trail behind.
Oh and make Dark's Invisibility to either Superior Invisibility, or Invisibility + Intangible (Phase shift.) -
Check mids, the +stealth issue is listed there too...
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Well I can see you are using the (US) Hero colour scheme,
US forums use a dark background, next time try the non (US) blue hero one -
paragon wiki?
/pet_say_all Sir, Yes, Sir! <em militarysalute> -
Personally I have no idea, unless it was some costume parts for the 9 months vet reward, try checking in with the tailor...
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Erm, thats a level 41 minimum! brute with pet...
Plus you'll see I only offered 3 pets at in that PPP.
3 pets equivalent to Illusions 3 Decoy's.
Also notice that I didn't offer any upgrade option for non MM's and if you consider that the other PPP's have at least 1 pet (Depending on your AT.) the MM patron one I offered as an alt, only has 2 additional pets. -
Or even an MM patron, basic pets for other AT's:
41, Summon a pet. (Tier 1)
41, Summon a pet. (Tier 1)
44, Summon a pet. (Tier 2)
47, Control pet's. (Gives MM pet control box to non MM's.)
Tier 1 pets are -1 caster's level if 1 is summoned and -2 if any more pets are called, the tier 2 is always -1 to the caster.
In addition they are summoned as 'Aggressive Follow' which cannot be changed until the level 47 power.
And this for MM's:
41, First upgrade to all pets.
41, Caster and pets heal. (Reasonably long recharge pet targeted AoE heal)
44, Second upgrade to all pets.
47, Summon all pets.
(All except Heal would be on an extended recharge or once per mission.)
Like it? -
I see another advantage to this getting included in that the items we are requesting are already in game,
albeit as dual sets left + right glove etc.
This suggestion would only require the separating of the left and right models into their side specific options.
(Yes I know there would be work involved separating them.)
However this separation could be worked on behind the scenes by adjusting the current selection to use either a single dual model or both individual models if available.
Which would allow the devs time to split all the models for left and right options without breaking the game...
Once the models were split the devs could then modify the character creator to then include the individual left and right selection options.
Furthermore, they could then remove the robotic arm options from the chest selection, as they would be available as individual arm options on either side.
(Thereby allowing for torn sleeves and robotic, stone, skin, etc. upper arms, gloves. (Or boots...) -
Yup, 'Lightform' is technically human form with respect to powers that can be used.