Coolio

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  1. Quote:
    Originally Posted by EU_Greg View Post
    Cheers
    Ty m8, shame Carnifax and Sharkbait don't feel the same.

    Re: Dear Facemaker...
    Quote:
    Originally Posted by Carnifax View Post
    Why on earth do you want it fixed? It looks well cool.

    We need more escapees from Silent Hill in this game damn it!
    Quote:
    Originally Posted by Sharkbait View Post
    I'm a 100% with Carnifax on this one
  2. Quote:
    Originally Posted by Carnifax View Post
    Why on earth do you want it fixed? It looks well cool.

    We need more escapees from Silent Hill in this game damn it!
    Because it's a PG 13 / Teen type of game.

    Quote:

    City of Heroes game. Age rating 12+ with violence icon.
    City of Villains game. Age rating 16+ with violence and bad language icons.
    Quote:
    Silent Hill
    ESRB Rating : Mature
    BBFC Rating : 18
    PEGI Rating : 18 (Content Indicator: Violence)
  3. Re: I swear she didnt look like this before!

    I PM'd some Rednames with EU_Greg's original post and...

    Quote:
    Originally Posted by Redname
    Quote:
    Originally Posted by EU_Greg View Post

    I went to Cap Au Diable Tailor, to update my costume. And found something quite wierd,
    The Facemakers face wasnt on her face!?! Ironic??

    Or is it meant to be like that?
    Wow, that is freaky! I'll get the guys to check that out and pass it along to the appropriate people to fix, ASAP.

    Thanks so much!
    ... result.

    I also read that this is not just on the EU servers but the US/NA ones too, as noted on the server threads.

    (I have replaced their Redname to prevent them getting hit with a PM flood.)

    Note: I am aware this is posted in two locations, however I have done this to make everyone aware it is getting looked into.
  4. I PM'd some Rednames with EU_Greg's original post and...

    Quote:
    Originally Posted by Redname
    Quote:
    Originally Posted by EU_Greg View Post

    I went to Cap Au Diable Tailor, to update my costume. And found something quite wierd,
    The Facemakers face wasnt on her face!?! Ironic??

    Or is it meant to be like that?
    Wow, that is freaky! I'll get the guys to check that out and pass it along to the appropriate people to fix, ASAP.

    Thanks so much!
    ... result.

    I also read that this is not just on the EU servers but the US/NA ones too, as noted on the server threads.

    (I have replaced their Redname to prevent them getting hit with a PM flood.)
  5. I know SoA's have a forced respec at lvl 24...
    Don't try to dual build one tho it's a pita...
    Build 2:
    Lvl 1, Train, Power, Train, Slots, Train, Power, Train, Slots...
    Lvl 22, Train, Power, Train, Slots, Train, Respec!

    At lvl 24 or above the second build should automatically drop to the Respec if the second build is still below lvl 24.

    Hope this gets fixed and doesn't carry over to any new GR/P EAT's

    Additionally:
    Quote:
    Originally Posted by UnicyclePeon View Post
    I'd like to see WhiPlacate.

    Lewis
    Easy, you crack the whip in their sensitive area and it causes them to wince in pain,
    with their eyes closed they can't see you!

    Ouch!
  6. Coolio

    Do you think...

    Or 'Ninja' run with dual blades...
    Which is what it was technically based on!
  7. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    On the other hand, Ninja Run does stack with Sprint, Swift, Hurdle, any number of defense powers that give you a run speed increase, and all other run speed and jump increasing powers and buffs. It's pretty darn fast for a character with Super Reflexes, and is in fact easily boosted over the flight speed cap as many others have said in this thread previously.
    Sounds like time to:
    1. Raise the flight speed cap.
    2. Boost the base range of teleport from 300 to 450.
    Oh and remember certain veterans get the main travel powers from power pools at lvl 6!
    1. Superspeed.
    2. Superjump. (Superleap.)
    3. Flight.
    4. Teleport.
  8. Quote:
    Originally Posted by Neutra View Post
    You should get a UI Programmer on this. And by UI Programmer I mean Pohsyb. And by Pohsyb I mean that box back there that's suddenly moving away at the mention of the name "Pohsyb"
    I suddenly see these getting added to the POPMENU!
  9. For those of us with altitis...

    I believe the aniversary badges should be made Global and as such if you have one it should be awarded to all characters on your account... Old or New!
  10. FAO: BackAlleyBrawler

    I believe it should be possible to lower the head node on the SoA Bane/Crab player models...

    By realigning the helm model to the node and lowering the node.

    This should then:
    1. Fix the neck gap.
    2. Fix misaligned head auras.
    3. Fix any emote issues caused by the misaligned helm.
    4. Allow for the glowing eye effect.
    5. Allow for upper face options.
      (Faces, masks, hair and upper face details - The opposite to the current Wolf ones.)
    As for the Wolf Spiders:

    Most of the helmetless NPC wolf spiders and their derivatives...
    Have the Wolf two colour mask, which could be given to players as one of the Wolf Soldiers helmetless options.
  11. Quote:
    Originally Posted by Obsidius View Post
    By "Crab", I'm pretty sure you mean "Bane", as Crab spiders have the armed backpacks and cannot wear capes. Also, I'm judging based on your pics.
    Yeah the Bane/Crab uniform rather than the Wolf one.

    However as the cape attaches to the short legged spider backpack,
    I'm sure it could also be attached to the long combat legs version too...



    Additionally it would be nice to have:

    Wolf Shoulders - Additional alternately colourable Spikes/Armour options.
    Atm the effect is blending the two colours, which imo is why the NPC 'Marshal Brass' has 'Pink' shoulders rather than red and white.

    Bane/Crab Gloves - Colouring adjusted from single to dual colours.
    Atm the custom bladed gloves are a single colour, it would be nice if they matched both the long and short spider pack for design/colouration...



    I'll post a pic or two here shortly showing a rough version of my additional suggestions.


    Notes:
    1. The first two images of each are from the costume editor, the third is an edited amalgam showing my suggestion.
    2. Yes I did notice the Crab-Legs pack is lower then the standard Spider pack.
    3. Optional Arachnos symbol suggestion for the Bane cape - Is not shown in my cape example image.
    4. Imo the amalgam for the 'custom bladed gloves' looks a lot better than just a single colour.
    EU @Coolio
  12. We are now here on both live and test:
    http://boards.cityofheroes.com/showthread.php?t=197985
    Quote:
    Originally Posted by Niviene View Post
    Release Notes for Build 1600.20091102.1T

    Thursday, November 5, 2009
  13. Coolio

    Walk Power Icon

    A sprint icon is fine for it...
    As long as it has a big red X over it,
    to provide a clue that it not only stops you running,
    but that it also blocks your other powers as well.
  14. Waits for the impolite noobs to arrive...

    GIV ME MOAR INF NAO!!!!

    (Lolz)
  15. Bane/Crab Custom Helm - With neck issues:
    (What neck? I see a huge gap!)






    Widow's 'Buttcape' - With transparent edges and visible join:
    (You can see where it cuts through the widow's leg.)




    FYI: These are only a few of the SoA Costume glitches I have found so far...

    Bane Cape - Non colourable and no Arachnos symbol option.

    Bane/Crab Custom Helm - Neck
    Bane/Crab Helms - No glowing 'Side Eyes' which is especially noticeable on the Custom version.
    Bane/Crab Shoulders - Default 1 and 2 are identical, Custom 1 and 2 have different size spikes.

    Widow Cape - Transparent Edge.
    Widow Cape - Slightly different texture colour to the body (You can see the join.)

    Wolf Boots - Second Custom Colour is decided not from boots but from the pants secondary.
    Wolf Cape - Non colourable and no option to remove the Arachnos symbol.

    My SoA / Costume Editor Requests:

    Reset / Default Options for: Height, Body Scale (x2), Head Shape.
    Trying to reset these on a SoA is verging on the ridiculous.
    Additional Non Arachnos Weapons for the Non Uniform costume slots.

    SoA multiple cape pattern options.
    Well the Magic Booster has High Collar adjusted capes and these could be useful for ex-Arachnos troops.

    SoA non uniform weapons.
    All the rifle, mace and claws options for the non uniform costume slots.
    Maces may have to temporaraly be limited to an additional 'Tech' mace - due to the blasts, until there is a Tal... Vanguard version of a mace.
  16. Yet claws characters can have widow claws...

    It would be nice if the non uniform slots had access to additional weapons from the standard claws and rifles selections.

    Yes I know the Mace options would have to be limited to SoA and 'Tech' maces due to the blasts...
  17. Bit of a store issue atm...
    Adding time changes the end date but doesn't seem to be updating the Paid or Veterans Time shown.
  18. Also happens if you are looking through your stealthed character in 3rd person view...

    Additionally redside, stand a stealthed char over a snake pit and part of the pit gfx vanishes.
  19. Win 7 Business and Ultimate have Virtual PC and Virtual XP modes...
    Other versions of Win 7 (Home Premium etc.) only have Virtual PC mode.

    Virtual XP mode is basically windows xp pro run under Win 7.
    (32 or 64 bit depending on the Windows 7 version obviously.)
  20. Also Windows 7 Ultimate has both virtual pc and virtual xp pc options.

    So you could run stuff in a native XP mode if required, which gets around most of the compatability issues with some programs on anything other than xp.
  21. Disapearing items:



    What 'Mutara Foxx' should look like:

    Disapearing legs:

  22. Quote:
    Originally Posted by Obsidius View Post
    Although I'm not sure why your brother's card won't work, there is a fraud prevention mechanism that limits one subscription per credit card - anything past that will make the "fraud suspicion" notice pop up.

    In the meantime, you could always look into a game time card, which might be available at your local Best Buy or convenience store.

    Does anyone know if PayPal can be used to purchase sub time? If so, that may also be an alternative, although PayPal may only be for purchasing in-game perks.
    Via my master account:
    Choose Payment Method
    Credit Card Plans
    Credit Card, Non-Recurring
    Game Time Card
    paysafecard
    PayPal

    Any of those can be used to subscribe to CoH/V
    Hope this helps.
  23. The GvE Jumppack has a small +flyspeed effect even without the angled flight jump-boost option...
    (NB this effect is only noticeable at low levels.)

    The angled flight jump-boost effect also works on the Zero-G Jumppack...

    You can use a Raptor or other fly power alongside the tilt jump-boost speed of both the GvE and Zero-G at the same time too.
  24. Coolio

    Halooween Jack

    Eochai spawned in west Atlas Park on the EU Test Server during the 1st Halloween test event.

    Middle West (Red Zone) of Atlas Park.