Walk Power Icon
They can keep the picture if it's too muck work to change, but make it a different color to distinguish it. It doesn't need to be inherent grey to avoid conflicting with another icon from another powerset because no other powers have that icon.
Alternatively, this:
done in the same blocky stick figure style would be distinct enough from Sprint to be noticeable, and benefits from being a fairly universal symbol for Walk already.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Or at least give it it's own unique file with the same image so a certain someone can create an awesome fix
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WAIT A MINUTE!
They are actually adding WALK? OMG! *bounces* Finally!
All my characters have a "Normal" life. and well, normal life doesn't involve running EVERYWHERE! Wewt! *logs in quickly to the test server*
A HUGE amount of props to the devs for the fantastic job on the walking animations!!!!!! This might not be a big deal to some, but I LOVE it. I made a little video with one of my favorite gal toons and added Bob Seger's 'They Love To Watch Her Strut' for the backround music..it was perfect!
�Many things worth doing in the world had been declared impossible before they were done.�
Yeah tried it out other night, good work devs!
A sprint icon is fine for it...
As long as it has a big red X over it,
to provide a clue that it not only stops you running,
but that it also blocks your other powers as well.
YAY! we can walk now!....wait(goes back and reads it again, nope not typo or glitch)...
cant use any powers at all, what?!....i take it back. BOO!
i can understand no travel powers, but i cant use anything else?
thats kinda lame...unless they plan on adding some useable powers later.
its a good start i suppose, and better than not having it at all. just wish it was a teensy bit better(read as "i want to shoot things too")
-MM
edit: yes i know this isn't quite the place for this comment but i felt it should be mentioned somewhere and this was the first place i saw it talked about
Noticed a issue already, if you activate walk and continue to walk into some water and dont stop you walk through the water....
if they added a jump restriction like they did with the speed restriction allowing us to jump over small obstacles then this would be beyond epic.
Oh. and fix the bleed-over bugs too.
YAY! we can walk now!....wait(goes back and reads it again, nope not typo or glitch)...
cant use any powers at all, what?!....i take it back. BOO! i can understand no travel powers, but i cant use anything else? thats kinda lame...unless they plan on adding some useable powers later. its a good start i suppose, and better than not having it at all. just wish it was a teensy bit better(read as "i want to shoot things too") -MM edit: yes i know this isn't quite the place for this comment but i felt it should be mentioned somewhere and this was the first place i saw it talked about |
I agree. I just tried this on test. Hope they improve it sooner or later so that I can walk and chew gum (another one of my powers) at the same time. : )
A sprint icon is fine for it...
As long as it has a big red X over it, to provide a clue that it not only stops you running, but that it also blocks your other powers as well. |
I always make my own macro called "RED" to trigger it anyway I guess - maybe a macro called "Walk" would work temporarily.
/macro Walk "powexec_name walk"
At least I don't think "Walk" as a macro name would cause a conflict.
Was not completely sure where to post this, but I would suggest changing the Walk power icon so it does not resemble the Sprint power icon. They were the same as of last night.
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