Coolio

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  1. Quote:
    Originally Posted by EU_Damz View Post
    They're watching usssss
    Yup, oh and Damz...
    No matter if or when it ever happens I'm sure they'll make you remember your promise.

    Quote:
    Originally Posted by EU_Damz View Post
    If EU > NA transfers ever happened . . . . . I'd personally PM every EU player on here!
    I hope you can also type in French and German
  2. Coolio

    Swords on backs?

    If they placed a version of the sword with an invisible blade correctly rotated over the scabbard showing the handle (grip/hilt)

    And had it fade out as we drew the sword, you would still have an empty scabbard on your back, belt, etc but it would show the handle if the sword wasn't equipped.

    Same could be done for dual scabbards, police baton and a variation of official belt, holsters and dual pistols, back slung rifles, etc.

    Just takes time, animations, time, effort, time, clip fixing, time...

    Basically could be done, would take a lot of time and animation resources.
    This would be a nice addition...

    Once the level 30 unlocked auras get added to the combat aura list at level 30 too.
  3. Taxibots char will still be there on the test server tho,

    Once it goes open beta and we can all get in then 'he' can get the info from the test server.

    Last open beta I wrote down the slotting and saved my costume and powers info using the tailor screen.
  4. Just to quickly reiterate my earlier post...

    Dual Pistols, Demon Summoning (April) and Ultramode (I17) are not tied to Preatoria/GR!

    The power sets are not limited to GR/Praetorian zones hence they can be released early and seperately to GR.

    Yes you need to of Pre-Ordered GR to unlock them, but they are not pure GR content.

    You can make Hero and Villain Dual Pistols characters, and I would assume as DS is intended for Masterminds that you could make Villain ones of these too, so thats Paragon City and Rogue Isles not just Praetoria, and the GR Praetorians.

    Now Ultramode should affect the whole game but it is being released as part of Issue 17 (IIRC)

    Which IMO means that GR will be mostly Praetoria the way CoV was the Rogue Isles.

    Now back you your regularly scheduled argument...
  5. EU = Void as usual...
    Not even the chance for an emailed GR collectors code for EU players in place of a PAX pass.

    SIGH!
  6. /em militarysalute
    *To the sound of 'The Last Post'*
  7. Quote:
    Originally Posted by Hott_Head View Post
    Ok this is AWSOME but... I need some help here

    first of all this is what i have in my file typed myself based on what i have understood from other posts

    i am confused on many things such as the leters amp after the & are they needed or what i tried making a macro useing the following text but it did nothing

    the macro = /macro CC "popmenu Costume Change Emotes"

    i did not even get an error message on the chat window it just did NOTHING
    so any help would be great.

    ...

    Edit ; ok i got the menu itself working but i can not make a macro out of it i get the error that tells me unknown command /popmenu
    Right... first of all you need to remove the "Menu QuickChat" and outer (top and bottom) { }.
    Quickchat is used for the emote menu so any changes can bork that, so don't.
    The & is done to tell it which key will act as a shortcut, useful for 2 key selections, 1st for tray power number, 2nd for selection.
    Now for reference this is my version of the swap ammo popmenu:
    Code:
    //swaps Ammunition
    Menu "Swap"
    {
        Title "Select Ammo Type:"
        Option "&1 Standard Rounds"    "powexectoggleoff Cryo Ammunition$$powexectoggleoff Incendiary Ammunition$$powexectoggleoff Chemical Ammunition"
        Option "&2 Cryogenic Rounds"        "powexectoggleon Cryo Ammunition"
        Option "&3 Incendiary Rounds"    "powexectoggleon Incendiary Ammunition"
        Option "&4 Chemical Rounds"        "powexectoggleon Chemical Ammunition"
    }
    That is a text file called SwapAmmo.mnu
    It goes in: C:/Program Files/City of Heroes/Data/texts
    Now .mnu files are only loaded when the game is, so adding any after the game is loaded will NOT work.

    Try not to use spaces in the 'Menu ""' name as it can also cause failure issues.

    To make the popmenu work after you set it up is as simple as:
    /macro <name> "popmenu Swap"

    You will notice that it is the Menu "" name rather than the .mnu filename used to select which menu to show, this allows a single .mnu file to carry several different menus.

    Now for a version of yours...
    Costume Change Emotes.mnu
    Code:
    //Costume Change Emotes
    Menu "CCEmotes"
    {
    Menu "Salute"
    {
    Option "Costume &1" "cc_e 0 ccSalute"
    Option "Costume &2" "cc_e 1 ccSalute"
    Option "Costume &3" "cc_e 2 ccSalute"
    Option "Costume &4" "cc_e 3 ccSalute"
    Option "Costume &5" "cc_e 4 ccSalute"
    }
    Menu "Smoke Bomb"
    {
    Option "Costume &1" "cc_e 0 ccSmokeBomb"
    Option "Costume &2" "cc_e 1 ccSmokeBomb"
    Option "Costume &3" "cc_e 2 ccSmokeBomb"
    Option "Costume &4" "cc_e 3 ccSmokeBomb"
    Option "Costume &5" "cc_e 4 ccSmokeBomb"
    }
    Menu "Ninja Jump"
    {
    Option "Costume &1" "cc_e 0 ccNinjaJump"
    Option "Costume &2" "cc_e 1 ccNinjaJump"
    Option "Costume &3" "cc_e 2 ccNinjaJump"
    Option "Costume &4" "cc_e 3 ccNinjaJump"
    Option "Costume &5" "cc_e 4 ccNinjaJump"
    }
    Menu "Super Serum"
    {
    Option "Costume &1" "cc_e 0 ccSuperSerum"
    Option "Costume &2" "cc_e 1 ccSuperSerum"
    Option "Costume &3" "cc_e 2 ccSuperSerum"
    Option "Costume &4" "cc_e 3 ccSuperSerum"
    Option "Costume &5" "cc_e 4 ccSuperSerum"
    }
    }
    /macro CCE "popmenu CCEmotes"
  8. Quote:
    Originally Posted by Coolio View Post
    Additional tip, if you run the installer from add remove programs, prior to an uninstall and select modify you can remove old ati/ccc components prior to a re-install.

    This has the advantage of fixing a faulty CCC that says it's ok but won't load giving a couple of flickers of the cursor before doing nothing else.

    You uninstall that module (CCC) after a reboot you can re-run the installer from ati/vendor and it will fully install a fully working CCC.

    Had to do this myself going from 9.8 to 10.2 drivers/software.
    Everything updated except CCC.

    Am using Win XP Home SP3 32 Bit.

    But am sure it is similar for Vista/Win 7 32/64 bit.
    I quote that as I have previously bug reported the same issue.

    If you update to the latest software version and the CCC doesn't seem to work, try the above.

    Having updated I don't see this error any more.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I've always wanted to see a two-handed version of Broadsword, Battle Axe and War Mace.
    Well these and a two-handed Hammer effect could be done with the existing sets just by adding an optional set of two handed animations, A bit like Super Strength and Martial Arts have atm.

    For polearms I was suggesting a completely new set...
  10. Additional tip, if you run the installer from add remove programs, prior to an uninstall and select modify you can remove old ati/ccc components prior to a re-install.

    This has the advantage of fixing a faulty CCC that says it's ok but won't load giving a couple of flickers of the cursor before doing nothing else.

    You uninstall that module (CCC) after a reboot you can re-run the installer from ati/vendor and it will fully install a fully working CCC.

    Had to do this myself going from 9.8 to 10.2 drivers/software.
    Everything updated except CCC.

    Am using Win XP Home SP3 32 Bit.

    But am sure it is similar for Vista/Win 7 32/64 bit.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    PPD Hardsuit AT, now, that I could get behind. Or a general 'heavy armour' set.
    Something like the Tactical Engagement Strike Team (T.E.S.T.) Praetorian PD Armor as shown on the new GR site under Mobs?



    From:
    http://goingrogue.eu.cityofheroes.com/en-gb/
    http://goingrogue.na.cityofheroes.com/en/
  12. Why don't the devs keep the name EAT but swap Epic with Extended...

    Hero Extended ArcheType
    Villain Extended ArcheType
    PRaetorian ArcheType

    Sorry that last one is a bit of a PRAT , it should possibly be a PEAT, but that would just bog us down with more abbrevs!

    For those without humor... A PEAT bog!
  13. Quote:
    Originally Posted by Diggis View Post
    Given we were given access to the Dual Pistols beta I would assume we would be given access to the Demon Summoning one too, as it appears to be available via GR so is definetly GR content.
    Aha, but it's some of the GR content you can use outside Praetoria.

    I17's ultramode, Dual Pistols and Demon Summoning are not tied in to Praetoria.

    GR's CB should be all the Praetorian stuff.

    As for access to test demon summoning, not my department (I'm a CoH/V player) to say why or why not sorry.
  14. Right!

    The parts of GR that are no longer parts of GR will be live before GR goes live.

    Specifically Dual Pistols out now with GR pre order.
    Demon Summoning due April with GR pre order.
    Ultramode due Issue 17. (Issue 17 related stuff also due Issue 17.)
    Praetoria Zones, Maps, Missions, Badges, etc. due around July when GR goes live.

    GR Closed Beta should be Praetoria Zones, Maps, Missions, Badges, etc. before they go live.

    And with the number of players scheduled for GR Closed Beta it's technically going to be an open beta.

    That is from all currently published information at this time...
  15. Reason I asked about the OP's OS is M$ have nuked a few PC's with their kb977165 update.

    By nuked I mean random Blue Screens (BSODs) and similar.
  16. Question to the OP, which OS?
    Windows... XP, Vista, Win 7
  17. Coolio

    Issue 17

    GR and Ultra Mode Info/Vidclip

    Hero Con 2009 - Opening Ceremony Keynote - 02

    Love the Ultramode FX...
  18. Quote:
    Originally Posted by Feign View Post
    Yeah, I noticed this a while ago and bugged it. And yeah, it's fixed on Test, just waiting for i17.
    Fixed that for you...
  19. Coolio

    Scythe Class!!!

    Jade and all try this:

    Two-handed Polearm Weapons...
    http://boards.cityofheroes.com/showthread.php?t=211103

    As I posted in the 'Official' Suggestions and Ideas forum thread.
  20. Quote:
    Originally Posted by Aett_Thorn View Post
    Thread necros are bad, m'kay?
    Yes but It happens to be my own thread which I have also updated.
    If I wasn't also the OP then I would agree.
  21. Anyone else agree or disagree???
  22. 360 degrees in 15 degree increments would probably be perfect...

    Just my 2 inf.
  23. Quote:
    Originally Posted by Steampunkette View Post
    While I'd agree that the set would be very cool....

    I'd prefer to see some non-weapon/prop sets come out instead.

    -Rachel-
    Feel welcome to suggest some in a new thread,
    After all this forum section is all about 'Suggestions and Ideas'

    And I'll take your 'I'd agree that the set would be very cool....' as a good start...

    Also take at look at my 'Coolio's suggestions list...'.
  24. As mentioned elsewhere...

    Quote:
    Originally Posted by Coolio View Post
    I could get behind Scythes if they were in a powerset that included the following weapon choices:

    Scythes
    Hockey Sticks
    Boes
    Quaterstaffs
    Halbards
    Bladed Spears
    Vanguard Sword (Double ended)
    Extending Acrobat Staff (DnD TV series)
    Walking Sticks
    Canes

    Anyone else agree?