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Posts
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My biggest problem with Granite (and SA in general) is how exclusive it is. None of the other sets I've seen have a power where 'OMG I've hit 32 now I can respec out of every other power in the set!'
None of the other Tank sets has a T9 toggle.
None of the other sets has a power (two actually counting Rooted) that requires you to take Teleport to be able to step over a crumb on the floor. This game is all about choices but Granite and Rooted take choices away.
None of the other sets dictates how you'll look when a power is activated. No color choices, no costume options. A 3-foot tall fairy with dainty wings turns into the same hulking pile of stone as everyone else. Sad.
SA is not terribly broken but it's in need of an overhaul IMHO. -
Yep RoF boosts Defiance more than Rain of Fire. More than Blaze. WAY more than Fireball. Not sure about the other set's Immobs but Ring of Fire is great for Deviance. Plus, out of the box if the target is around for the whole DoT it does more damage than Blast.
Go figure. -
Quote:I will try to think of things that will help, and post back, but selling the SG/Base to the Player Base will only happen if the SG/Base has something FUNCTIONAL to offer that can't be gotten everywhere else in the game. The Devs have clearly moved away from that.
I agree. Back in the day Bases were travel hubs...but now all of the trains and ferries are linked. They were raid centers...until the CoP got broken. They were crafting centers...until many started getting Master Craftsman or just found it easier to run to the University. They were storage centers...but with all the theft and security problems if you're new to a SG good luck being able to use Storage.
Some of the things that I can see being unique to Bases:
1) Convenient Market and Store. Yes, there are zones where you can find these close together, but why not an interface inside a Base where you can do both from the same terminal? It would link your Vault to the terminal so you wouldn't have to be dashing hither and yon for components. The run-time from Market to Store is just dead time anyway and doesn't seem to deter any sort of buying and selling. The last few Issues have given us many QoL things so why not this one?
2) ICon interface. Merit Vendor. MA terminal and Ticket Vendor. These would be easy to install and are often asked for.
3) Personal Apartments. As I explained up-thread this might go a long way towards giving players a good mix of what they want in the way of decorating rights and storage without enabling them to damage a long-standing Base design. Plus if they had to buy it with Inf it would provide an Inf sink which is something the Devs apparently want.
4) Training Room. I've been chomping at the bit for one of these for a long time. The basic level would just be targets like the Rikti Drones or whatever. Players could get a real feel for how their AoEs work, attack chains and so forth before going into the field. At higher levels (costing more Pres and Inf) maybe it would be more like the Arena where you could have unlocked foes to practice against. SG teams could develop tactics and PvPers could practice without having to leave the Base.
5) Overwatch. Remember the guy in the van with the headset while his partner breaks into the highly-secure secret whatever? What if you could do this for a team through the Overwatch Terminal at the base? Basically one SG member stays in the Base at the Terminal and feeds the team support by means of reinforcements and hacking (expressed as minor buffs for the team and debuffs for the enemy). Better Terminals might help reveal where a glowie or hostage is located, when an ambush is about to strike and so on. The ultimate extension of this would be the team on Vent as the person on Overwatch talks them through the mission. The person on Overwatch gets say half the exps and Inf that they would have gotten on the team (some effort but zero risk).
6) SG bonuses. SGs need to be more than a social gathering. We have Pocket D and Studio 55 for that. What if having every member on the team being in the SG resulted in a small bonus like an extra Merit or two or an extra chance at a drop? Coalitions could work the same way but on a smaller scale (like half the bonus for all-SG participation). If the bonus is small it wouldn't be game-breaking or discourage teams from inviting non-SG members but it would be something.
Bases and SGs need to be useful again or only the hard-core Base designers and RPers will show any interest. -
I once read long ago that the Devs were wrong when they tried to figure out how Taunt and Threat worked. But once they found out they were wrong they decided to keep what they had bumbled into rather than try and make it what they THOUGHT it was.
On a lvl 46ish team a buddy of mine caught a beat down from a spawn because he ran into the middle of the group of us and hit Heal Aura. No attacks and we were laying out the damage. He and I watched for a while and as a test he threw NO attacks for the next 3 spawns. Next one he hit HA again and again came under fire. Yet Castle used to maintain that there was no 'Healing Taunt' code in the game or at least there was but they had not 'turned it on.'
Taunt, Threat and Aggro are a group of things that the Devs stumbled into, got wrong, liked it, decided to keep and don't understand. It makes no sense sometimes but without a really clever AI for the enemy a quirky system is the closest thing we'll ever get to unexpected behavior. -
Remember that proximity is part of aggro. 100 pts of damage fired from across the map will do less than 100 pts of damage fired from point-blank range IIRC. So dropping a toggle on the AV, combined with Taunt, attacks and standing on their toes might hold aggro through a LOT of attacks fired from farther away.
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I agree with Bio...slots don't come cheap on a Crab depending on the build. I often dual-build with one being mostly AoE and the other being ranged plus 1 melee attack for pasky rushers. The Ranged Def on a Crab is mighty and on a team mine becomes a fire-support platform.
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Because a 200 HP Heal gives me 200 HP NOW. A +200% Regen gives me maybe +20HP a second which means it takes 10 seconds to get the same 200 HP.
Which can be 9 seconds after I'm dead.
My Emp Defender is /Elec so here's what I typically do when I first hit a mission door with a post-lvl 16 team:
RA the team. I have a Macro that announces 'RA is ready step up if you're tired!' Then hit both flavors of RA. I repeat as we hit spawns without the announcement unless we're about to hit the Bossfight or a really big spawn.
CM on the squishies that are NOT Blasters. Since the new Defiance lets Blasters use their first two attacks even while mezzed they can still put shots downrange while I CM the Troller who cannot. They holler 'Mezzed!" and they're next on the list.
Fort the team beginning with the Tank (pre-27) or the highest-level Blaster (lvl 27+). This is because in my experience by lvl 27 Tanks have it figured out and can survive without Fort and the Blaster's damage being buffed 30% adds more.
As we hit our first spawn I have HO targeted on the Tank just in case he forgot his toggles or something (hey...it happens). If he weathers the initial pain I look for runners to blast or Hold with Tesla Cage (I hate runners...). If everyone is wearing down evenly (almost never happens) I might hit HA once or twice to top us off. Otherwise keep an eye on the Team Window and apply buffs as they come up.
If the Tank seems to have good aggro control (or the Trollers are locking everyone down) I'll dash into the spawn and drop a Short Circuit to rob Minions of End to shoot with. My two Blasts also have the Tempest End Drain Proc so I can floor a Minion or Lt's End if I get lucky.
I don't have AB yet but that will likely go on the Tank if he seems fragile or a Blaster if not.
Follow + Auto-HA = Lazy player. I'd rather have an alert player with a mediocre build than a lazy player with the best build anywhere. -
Quote:This is just one of those "simplify, simplify, simplify..." ideas I've had kicking around in the back of my head for quite some time now. I mean ... we've "merged" all the Trams and Ferries and Flyers together to make zone travel so (trivially) easy now, that you almost have to wonder why Base Travel has been overlooked in that process...?
I'll add this to the growing list of suggestions for Bases. -
Two friends climb into the Arena. They take turns defeating each other for badges and the chance at a drop that might be worth 2 billion Inf or more? Yeah...crazier things have happened in this game.
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After MUCh searching I managed to find my screenies...in a folder...under another folder...inside yet another folder...mislabled as 'Downloads.'
Thanks to everyone for their help and patience. -
Maybe if the Grenades showed up in a color button instead of the white one like all the rest of the temp powers people might see it easier? Some of the Powers granted by doing Alignment Missions are blue and easy to see.
Personally I try to keep one slot open on Tray 1 for it to drop into but not everyone is that thoughtful. -
Some interesting thoughts. However I wish to make a few points:
1) If the new Base Editor were better and made it easier to replicate existing bases AND all Prestige were refunded I'd be willing to bet that many Base builders would be willing to crash their old one. Building the new one would have to be less tedious and more fun however.
2) Personal apartments are much-desired however they enable one-person SGs, something that the Devs are not in favor of. They would rather see the SG/Base model as they designed it.
However one idea that's been floated around is putting personal apartments INSIDE SG Bases. The character could buy the apartment space (costing Inf) and then decorate it as they see fit. If they bought an upgrade they might include personal storage. This would address something else players desperately want: More secure yet accessible Storage. The apartment could be locked to prevent anyone from entering or editing it as long as the character was in the SG.
3) The idea of a Base Pack has also gone out but there is a problem: If a person belongs to a SG and they don't buy the Pack and another player does, how is this resolved in their shared Base? If only the Base designer has to buy the Pack then there will not be many sales.
I think Apartments, as well as other things, can be in the pack. They would not affect players who don't buy it and even if they get to see some new artwork or whatever it's not game-breaking.
4) Functionality is also a big 'Me Want' on player's lists. ICon reps, Market kiosks and so forth are all high on the list. The other item often asked for is NPC to make Bases seem less empty. I'd like to see the Mission Computer expanded into almost an Mission Architect terminal to find or design missions for the SG members.
If we can collectively convince the Devs that enough players really want Base changes they'll take notice. -
I looked and Steam does indeed use F12. I took made several attempts to take pics from the Character Select screen but when I went to view the folder from Steam there was nothing there. I'll be logging in later on today and I'll try to take shots in-game to see if that works.
Thanks again for all the help. -
Quote:If they are not in your installation directory, you probably have Vista or Win7, in which case they are stored in your Virtual Store:
C:\Users\"name"\AppData\Local\VirtualStore\
I do have Vista (more is the pity...) but I have no AppData or VirtualStore files or folders anywhere. I'm the sole user of the machine so there is no username or ownername involved.
Any other suggestions?
Thanks again for the effort. -
1) LOL funny as well as informative. Tough to have both but you did it. Kudos.
2) My teammates used to ask why I liked to leap OVER spawns and land on the other side. I told them it was aggro control because that way the enemy's cone powers were facing away from the team. Actually I just like combining MA with jumping because it's cool but let them think I do it for them -
I read somewhere (on the Dev Forum IIRC) that screenshots may not be working correctly.
I have a project coming up soon and would like some screenies from the game but I can't seem to find them after they've been taken.
I'm running GR and CoX from Steam since my disks were lost from years back due to fire.
Any idea where the screenshots would be saved or if this feature is even working correctly?
Thanks in advance. -
Yay! I'll have someone awake to play with when I have insomnia!
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Sniper Rifle: Because too many time's I've managed to take aim and drop that last runner JUST as he jumps over a wall.
Cloak of Fear: Nothing like a horde of tanked-up Freakshow cowering.
Rise of the Phoenix: Every Blaster should have a self-rez. That does damage. AND Stun. In a 25' radius. Makes the whole 'dying' thing seem kinda trite.
Wormhole: If timed well all of those nearly dead guys in Cim on the bridge will BE dead when then hit the bottom. It's not the fall...it's the stop that hurts.
Ninja Running: Never felt so much like SpiderMan/Daredevil/Name your non-flying comic book character here.
Fallout: All the fun of Vengeance wrapped into a mushroom cloud and packed inside a deam teammate. Like a radioactive pinata of fun.
Oh and DJKyo's comment above about blowing the contagious Confused guy into the next mob? I'll team with her any time. It's combinations like that that turn two otherwise mediocre powers into pure win! -
Quote:It is without any doubt whatsoever - Fire/Dark corruptor.
You can run at level 10 - 0 x 8.
Get these powers:
1. Tarpatch
2. Rain of fire
3. Howling twilight
4. Fireball
5. Fire Blast
6. Darkest night
7. your heal Twilight grasp
This isn't the order you can get them it just is the powers you need.
To play - Run forward put darkest night on a group and turn a corner, drop tarpatch and wait until they are on it - use Howling twilight to stun them and slow them - drop rain of fire - fireball and clean up with blast.
Slot rain of fire, your heal, howling twilight and tarpatch until you are 12 with recharge only.
You will burn - pun intended through the enemies like nothing you have ever seen. You will be 22 getting SO before you know it.
Hurm...this sounds tempting... -
I also have a key bound to Target Nearest and one for Target Farthest (to make the most of Cone Powers).
I have Tabbed targets that were about to ambush me behind a door (a bug/feature that I like) but otherwise yeah...not working as I'd like. -
Quote:1) Great background to the OP. Me like.QR: I turned round to a player after having my *** handed to me several times by Marauder in my first attempt at Lambda and said "You know? It's nice to have some challenging content in the game again." I'm enjoying the hell out of these trials, faceplants 'n' all. Doesn't hurt that even failure gives you progress towards the slot unlocks, either.
2) I'm also enjoying the Trials so far although Lamda seems a bit intense for me thus far (I have yet to complete one).
3) The whole 'Earn progress despite failure' is the saving grace for the Trials. Even if I NEVER succeed in Lamda I can unlock and fill new Incarnate Powers. Just takes longer.
4) I LOVE the BAF! I've only been on about a dozen spread out over several alts but I've seen different tactics that please me. Pull to the Tennis Court. No? How about pull to the ADD spawn point. Wanna try for the MO Badges? Not this time how about next run? Oh and the best so far is 'Forget the doors we pile up on the two choke points and fry the escapees!' (Less lag doing it this way for some odd reason. Fun too).
Would I change a few things? Sure I would. Does it need tweaking? Sure it does. But Posi posted something on the Dev's board about cleaning up the 'Reward for Participation' thing soon so I'm confident.
My 50s are having fun again and that's all I care about. -
I'm a list-maker so this will be tough to keep to 5.
1) Remember ALL of my preferences for things. The Memorized Recipe window as closed, the location of Powers in trays during Respecs. My 5 most-used pieces of Salvage. Oh and by the way the 'Classic' Team window is not classic it's Coke Classic with the formula changed! I HATE lime green in my team window. I want the old one back. Once I set up a character I want it to stay that way until I change it for some reason.
2) Bases and SGs. I've heard that the Devs feel that Bases are underused. No offense guys but you're not making it any easier. For example: Redside/Blueside teaming won't allow access to bases. You GAVE us Going Rogue and then seperated the teams...not good. No SGs or Bases for the first 20 levels in Praetoria. WTF? So now you WANT us to speed through 20 levels of really good storyline so those of us who like SGs and Bases get to use them? I understand no self-inviting or promotion but not being able to invite friend's offline alts just makes this harder to juggle logistically. I won't mention the bugs...
3) I agree with the 'Status clickies as BF' thing. I've always felt that sets with click Status Protection got the raw deal. In the middle of a fight you simply don't have time to check to see if you're covered or not. I'd also be thrilled if you could choose 'No Animation' for it in PvE play since they force weapon redraw.
4) Lag during the big events. Again, you guys GAVE us post-50 content like we asked for but it doesn't work well when you have 24 players firing off a flurry of FX. The Valley of Lag in the ITF has never worked well (I remember, I was in the Beta for that one). Rikti Invasion is just sad. I fire a power and then go get a drink.
5) Expand the LFG to include regular teaming. Players looking to form a team can flag themselves as such and then put in a level range or a specific even like the ITF. Players looking for a team or an event flag themselves as such and then go about their buisness. If something opens up and the prospective teammate is in a mission they get a window asking them if they want to leave and join the event. We should be WAY past broadcasting for a team or members in this game. We have 400 emotes and yet our Team Search sux.
6) Overtime: Now that we have these huge events make a special instance of RWZ and Pocket D to form them in. Seriously, we have to scramble to form up because half the League arrives and the other half can't get in because the zone is full? Alternately let us just enter the Trial from different zones as another poster mentioned above. Then we don't all have to be in the same place at the same time. -
"I'd likely add a honey trap for being on follow, not moving and/or only using a power set to auto. That should tank your Personal Accomplishment."
This part won't work. For one, some ATs (like my Ice/Storm Troller) do better standing still. I once soloed a door and not only did not let a single Minion through but also laid some hurt down on the Lts via Ice Blast, Tornado, Lightning Storm and so on.
Everyone I know runs Hasten on auto. SR and SD use auto for their Status Resistance. Sometimes Auto is lazy but sometimes it's necessary. As for Follow, my Scrapper uses it with Leap to catch runners.
"Then we add or subtract Personal Accomplishments. If high, you'd get bumped up a category, if low you'd get bumped down one. If caught in the honey trap, you get the booby prize. To makes sure this is fair, I'd make participation unique per archetype. Scrappers and Stalkers get a bonus for attacking hard targets, Blasters and Brutes get a bonus for taking out a lot of weaker targets, buffers and debuffers get a bonus for maintaining their buffs or affecting enemies with debuffs, and crowd control types get bonuses for using their crowd control."
This part also won't work because even though most BAF teams that I've seen are pre-built they are often not an optimum mix. They have too few of something versus too much of something else. You don't always have enough control for every door and so on. In this case the other ATs have to think outside the box and rise to the occasion. If a sub-par mix of toons manages to finish they should be rewarded for the good job, not penalized for having to work outside their comfort zone.
"Ideally, every single power should have a weighted participation value per archetype."
Likely true and sadly will never happen because going over every possible permutation of every single Power would drive the Devs to the nut house.
Besides that there's slotting to consider. If one Blaster likes to Blap then he might slot his Melee heavier than his ranged powers. In that case it might be better for the League if he Blapped. But unless the weighted values also accounted for slotting it wouldn't be fair.
Unfortunately the only way to REALLY do it is randomly. Weight it to prevent Leeching (character has to fire off one attack every 15 seconds or whatever) but other than that make it utterly random.
That way someone might get messed over on one Trial and get the big prize the next. As it should be. -
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Quote:This isn't the answer you want to hear, so just ignore this post.
To everyone else... In my experience, the game is quite a bit more fun--leveling or otherwise--when I play it with other people. I don't have any problem whatsoever running generic missions on a team of all 50s.
There was a time when I'd look at offline games, even RPGs, and see how they had distinct beginnings, goals and endings. City of Heroes isn't like that. It just goes and goes until it stops going. Sure, you can roll a new character, but what's the point? That's when I realized the joys of teaming with friends (or random passersby).
So the moral of the story is: if you're trying to play this game alone, it's gonna suuuuuuuck.
I disagree. I love teaming but often the team is moving so fast there's no time to read Clues and the dialogs. When I can't find a team I log to an alt and try to do content solo and read all the good stuff.
To the OP: Do the arcs you have and get Tip missions. Then dabble with the idea of Going Rogue. Many of the Tip missions are fun.