Debuff aggro multiplier for a tank?


Aett_Thorn

 

Posted

I was wondering if anyone knows whether a no-damage debuff from a tank, such as Darkest Night or Quicksand, carries any Gauntlet type multiplier to the aggro generated. There was a post by a dev long ago that indicated that debuffs in general have a surprisingly high threat multiplier, such that a toggle debuff is close to something like a Fireball for aggro generated, but clearly that wouldn't be enough by itself to hold aggro against other debuffs, damage, etc.

I'm curious from the viewpoint of whether in a scenario like Apex would hanging a toggle debuff on the AV be enough to hold their attention while using PbAoEs and Taunt to try to gather in ambush spawns, which tend to be the real threat to others on the team.


 

Posted

I believe it does help in multiplying your threat status but it won't make you the highest threat in the team by itself. Other people generate threat too. There probably is no gauntlet in the power. I haven't checked but I am doubtful there is and would ever be.


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Posted

Is there a good way to check for Gauntlet in the debuff? Does that appear anywhere in Real Numbers? If its just the regular debuff threat modifier anyone else gets, then obviously anyone else debuffing, attacking, etc. in the team can peel that aggro off pretty easily. That wouldn't surprise me, but I thought I'd check with folks here to see if anyone could confirm it or not.


 

Posted

Remember that proximity is part of aggro. 100 pts of damage fired from across the map will do less than 100 pts of damage fired from point-blank range IIRC. So dropping a toggle on the AV, combined with Taunt, attacks and standing on their toes might hold aggro through a LOT of attacks fired from farther away.


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Posted

Quote:
Originally Posted by Comicsluvr View Post
Remember that proximity is part of aggro. 100 pts of damage fired from across the map will do less than 100 pts of damage fired from point-blank range IIRC. So dropping a toggle on the AV, combined with Taunt, attacks and standing on their toes might hold aggro through a LOT of attacks fired from farther away.
Well, we're not really sure about that, to be honest. we know that there is a RangeMod value in the threat formula, but we know nothing about it. Current speculation is that melee range generates a higher threat value, but it might be the other way around. We really don't know.


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