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Posts
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Joined
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Speaking of MM health, what's a good mob to farm Damage badges off that won't kill a MM overnight?
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Still wish I could just buy the code for this online and get the chest emblem and cape.
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and/or scrappers?
[/ QUOTE ]Huh?
Also, this was never confirmed anywhere, ever. Just wishful thinking. -
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i demand
[/ QUOTE ]Stopped reading there. -
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Oh and if anyone wants coloured versions of these I'll attempt them soon. Hopefully plonk them in avatar format for those who want.
[/ QUOTE ]Yeeeeees. -
For the record, Petrifying Gaze is also awesome because you get another hold from your Patron Power Pool to stack it with, to perma-Hold any annoying bosses you come across (except specific ones like Fortunata...).
Pretty fun to watch a Gunslinger Boss hover about with Petrifying Gaze and Soul Storm stacked on him. Alternatively, you can take out two lieuts or minions with the two Holds. This'll make your /Dark MM very controlly, which is a good thing in my opinion. The two Holds are a rather important part of my personal playstyle. -
Respec out of it for Petrifying Gaze (which is awesome). It's only good for random laughs and griefing PUGs. as a Thugs/Dark you have too many better power picks to afford the wasted choice in Black Hole. *Speaking from experience as a level 50 Thugs/Dark and stuff*
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Piddly damage, I'd hope. Otherwise not a bad idea.
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Sorry but /Nin is the same as /SR but with ninja powers replacing certain SR moves. I.e. Practised Brawler.
[/ QUOTE ]Self-Heal, Caltrops, PBAoE Placate, Confuse, less toggles, AoE defense available earlier, less overall defense, no scaling resists, no +recharge or slow/-rech resistance.
And Stalkers get both anyway. -
Okay, I just noticed the little tidbit in some of the old Mission Architect info posts that the game engine can't handle stuff like AI versions of Masterminds with pets.
...isn't this wrong? Off the top of my head I can think of about 3 AVs who summon pets. Granted, two of those are Infernal - who summons about 5 minion-level demons - and The Slinger - who summons an endless wave of ambushes (though these are all from the MM Robotics primary).
However, the Woodsman summons 1 Boss, 2 Lieutenants, and 3 Minions from the Tuatha faction. Can't the engine let us give abilities like that to our customized Bosses when i14 comes out? -
And Mu gets nothing cool. Boo... I was hoping for Short Circuit or something.
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Talsorian weapons have nothing to do with Energy. Rikti weapons, sure.
Bad idea in general, costume parts should have no effect on our characters' stats. People should be able to look exactly how they want without being less effective for it. -
Remove the -ToHit from Rise to the Challenge in PvP, so it doesn't have to detoggle when mezzed.
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So... now some epic pools have more choices than others? Huh.
Add more goodies to the unchanged ones! -
What puzzles me about the Brute replacement for Bile Spray is that it sounds like it's going to have -rech in it, which was one of the supposed reasons for them not to get Ice Armor.
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Leviathian Mastery
KO Blow (in place of Bile Spray)
108.88 Smashing Damage, Mag 3 Hold
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To me, this is the best PPP for /Poison Masterminds simply because of Bile Spray, now they've taken it away the want to get mine to 41 has gone, and I'm sure others feel the same.
[/ QUOTE ]I wouldn't. Replacing a VERY slowly animating cone attack that does poor damage on MMs (as opposed to, say, a Crab Spider) and doesn't even graphically match the Poisons powers for thematic purposes, with a mag 3 Hold to stack with Paralytic Poison? Um... How is this bad, again? -
Depends on whether or not the new melee attacks still have the abysmal endurance costs (...in return for ignorable damage on a long recharge...) like the Cones did.
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Yes, fixed my typo. I just woke up, gimme a break. <_<
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Whaaaat? Poopy, they didn't replace the Mu Striker for Brutes?
[Edit] Wait, I've got a hollow feeling in my gut right now... Please tell me they didn't apply the Brute changes to VEATs. -
Thunder Strike is a targeted melee AoE that does Smashing/Energy damage to the primary target with a chance to stun it, the Energy damage component to all those around the primary target, and has a high chance to knockdown all of the targets affected. Also it drains a bit of endurance if you care for that kind of thing. It's a great attack in Electrical Melee for Brutes/Stalkers.
Here's hoping they give MMs the Brute version that does indeed do knockDOWN as opposed to knockBACK. -
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Soul Mastery
[u]Oppressive Gloom[u] (Mag 2, in place of [u]Night Fall[u])
Mace Mastery
[u]Power Boost[u] (98.34% strength, in place of [u]Mace Beam Volley[u])
Leviathian Mastery
[u]KO Blow[u] (in place of [u]Bile Spray[u])
108.88 Smashing Damage, Mag 3 Hold
Mu Mastery
[u]ThunderStrike[u] (in place of [u]Static Discharge[u])
50% chance for Mag 3 Stun, 30.59 Smashing/29.36 Energy Damage
[/ QUOTE ]Woo!
[Edit] In more detail: My Thugs/Dark is going to enjoy OG. It's cheap to run, I already have one filler power in my build because I have everything else I could possibly ever want, and I like playing a controlly MM. Even if it's only a high enough mag for Minions, I can stack it with HT when needed.
The melee attacks are interesting. When I get Lord Crow high enough I might give Thunder Strike a shot, could possibly help with Tankerminding..? Heh, now that I think about it, it'd be kinda cool if they added a Gauntlet effect to these MM melee powers. -
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Croatoa... Dark Astoria... Adamastor
[/ QUOTE ] Gosh, does nobody play villains anymore or are we just not worth thinking of? The trigger would have to be something both sides can do.
[Edit] Though, if they've somehow made the triggers faction-specific, I do hope the Villain trigger is defeating Caleb. I must've been after that HellBane badge for 6 months now. Nobody ever wants to kill the thing, or even if they do, either the spawning tactic doesn't work for some bizarre reason, or he spawns and nobody knows where the heck he's even supposed to be. [/bitter]