Mission Architect and NPC Masterminds


bluedarky

 

Posted

Okay, I just noticed the little tidbit in some of the old Mission Architect info posts that the game engine can't handle stuff like AI versions of Masterminds with pets.

...isn't this wrong? Off the top of my head I can think of about 3 AVs who summon pets. Granted, two of those are Infernal - who summons about 5 minion-level demons - and The Slinger - who summons an endless wave of ambushes (though these are all from the MM Robotics primary).
However, the Woodsman summons 1 Boss, 2 Lieutenants, and 3 Minions from the Tuatha faction. Can't the engine let us give abilities like that to our customized Bosses when i14 comes out?


 

Posted

We just don't know, is the simple answer. MA has been delayed for i14 just so that they can give us custom boss crafting, so it may be possible that we'll be able to make MM types...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
Okay, I just noticed the little tidbit in some of the old Mission Architect info posts that the game engine can't handle stuff like AI versions of Masterminds with pets.

...isn't this wrong? Off the top of my head I can think of about 3 AVs who summon pets. Granted, two of those are Infernal - who summons about 5 minion-level demons - and The Slinger - who summons an endless wave of ambushes (though these are all from the MM Robotics primary).
However, the Woodsman summons 1 Boss, 2 Lieutenants, and 3 Minions from the Tuatha faction. Can't the engine let us give abilities like that to our customized Bosses when i14 comes out?

[/ QUOTE ]

IIRC Castle said that these "powers" were just programming scripts that place paticular mobs when the mobs's health reaches a certain level, a bit like how the AVs give comments at 75%, 50%, 25% and 0%.

It may be possible to do this in the updated MA but we won't know until early next year.


 

Posted

Doesn't Arbiter Sands summon Arachnos Drones as a power?


~union4lyfe~