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Quote:Shrug.There really doesn't seem to be much point in maintaining "goodwill" with the old NCSoft now. I hope it gets worse for them after the shut off day, I know I'll be yelling a bit louder in my tiny corner of the internet.
We tried goodwill. They told us where to stuff it.
They can't really complain if people take their advice. -
No, the hero contact is a Nemesis Jaeger up in northeast Steel.
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It was supposed to release on the 23rd.
However the contact was never placed in Steel Canyon, so it's impossible to access.
It works on the beta server though, and is well worth the trip over. Epic finish to the SSA.
Then why are you still here? Take your own advice and "Move on". -
Quote:And I'm not convinced that the one who posted about it on Facebook was really banned, or if they were that it was because of FB posts. Smells like a stunt to try and get publicity / sympathy to me.And two people getting banned over a two month period don't constitute a pattern of behaviour from NCSoft.
I have no doubt that the person who initiated a chargeback got banned though. But they were at least up front about exactly what they did, even if they didn't seem to understand why it was a problem. -
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Actually, they said Monday, but I just logged in and it's back up.
Kudos to the server crew for getting it fixed so quickly.
Pandora's Box part 5 here I come!
EDIT: The first mission's dialog tree with Positron is priceless! -
Quote:Seems very Hitchhiker's Guide to the Galaxy to me.I love that you guys are spending your final hours on the Titanic arguing if liability for damaged luggage is covered by the shipping company's insurance policy or the customers...
People, the luggage is going down with the ship... Now either sink or swim but stop worrying about the bloody claim policy! -
Quote:Except that's complete bunk.Actually, i think it's the other way around...they give you the right to use but do not relinquish ownership of any content associated with the IP in Section 6 of the EULA
17 U.S.C. § 103 states that the copyright of a derivative work -- at least the portion of the work that was uniquely created by you -- rests with the creator of the derived work. This happens automatically.
17 U.S.C. § 204(a) states that a transfer of copyright ownership requires a written and signed contract to be valid. Click-throughs may not apply, better luck next time.
17 U.S.C. § 203(a)(1) states that "A derivative work prepared under authority of the grant before its termination may continue to be utilized under the terms of the grant after its termination, but this privilege does not extend to the preparation after the termination of other derivative works based upon the copyrighted work covered by the terminated grant."
Translation: If they grant you a license to use their IP like backstory and costume pieces in order to create your character, which they have to do either explicitly or implicitly for you to be able to play the game at all, then even once those rights are terminated you may continue to use them in the context of the character that you created. You can't create any NEW characters with that IP should they explicitly revoke the license, which also requires written notification, but they can't stop you from using your existing ones.
And they know it, too. If you really could sign away IP by clicking a button, then there would be no need for the lines AFTER that part:
Quote:(b) You acknowledge, and further agree, that You have no IP right related to any Account ID, any NCsoft Message Board ID, any communication or information on any NCsoft Message Board provided by You or anyone else, any information, feedback or communication related to the Game, any Character ID or characteristics related to a Character ID, any combination of the foregoing or parts thereof, or any combination of the foregoing with any Service, Content, Software, or parts thereof. To the extent You may claim any such IP right(s), You hereby grant NCsoft a worldwide, non-exclusive, no-charge, royalty-free, sub-licensable, perpetual and irrevocable license and full authorization to exercise all rights of any kind or nature associated with such IP right(s), and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known.
EULAs are all about throwing as much BS as you can at somebody to see what sticks. Half the stuff in there is unenforceable and they know it, hence the contingency after contingency:
Quote:(e) No Rule of Strict Construction – Notwithstanding the fact NCsoft drafted this agreement, no rule of strict construction shall be applied against NCsoft. If any provision of this agreement is determined to be unenforceable as a result of any proceeding (e.g., any arbitration or other proceeding, including any legal proceeding in court or before an administrative agency), that provision shall be deemed to be modified to the extent necessary to allow it to be enforced to the extent permitted by law, or if it cannot be so modified, that provision will be severed and deleted from this agreement, and the remainder of the agreement will continue in effect.
Yes, 17 U.S.C. § 203(a)(3) codifies in law a termination option 35 years after the publication of the work. Sure it's 35 years, but it's yet another part of the EULA that is illegal. So everybody make sure to mark your calendars to send NCSoft an official letter if they're still around in 35 years. -
I'll probably end up playing that some (again) since the guys at the office are pretty big raiders in WoW, le sigh. And here I was enjoying the hiatus.
And I wouldn't be too certain about that. Blizzard's internal roadmap that leaked showed two more WoW expansions planned (up to level cap 100), followed by a year or two of maintenance mode, and eventual shutdown. Everything else on that chart has been spot on so far.
I suppose it's possible they might change their minds if their upcoming MMO codenamed Titan is a big flop and fails to entice the WoW crowd to switch. Time will tell. Blizzard has a history of hits, but Activision's influence is slowly but surely working its way through. -
Quote:Yeah, that's exactly what it is. It's "Make new a game that feels kind of like COH, with some homages, but nothing that infringes on any copyrighted material."What is Plan Z? Because if it's "Plan lets Pull a Zynga and just make a clone that stays in legal copyright grounds" I'd say tha't the best thing you should shoot for.
Grab a Unity3D license, get some one good at networking code and get to work.
I'm still a bit skeptical, since the effort thus far is a lot of ideas, some of them really BIG ideas that would have to be cut or scaled back to be realistic. There's some real potential and talent lurking though (seriously, check out some of the concept art), so if the right leadership stepped up and focused all the brainstorming in the right direction, it might could actually work.
... just so long as they don't go overboard with the "these are our version of the Rikti" stuff that keeps popping up. I'm okay with homages, but there should be SOME original content that isn't an obvious ripoff. -
Quote:That can work both ways. NCSoft has a lot of resources, true, but if B&S isn't a mega hit and they take another loss, their financial viability is in question.And as I said, the party filing the lawsuit doesn't have to be legally "right" or even win, they just have to make it so expensive that the target is forced to stop or be bankrupted.
And Starsman is absolutely right. It comes down to the content, as that's the part that would run afoul of copyright law. That's one of the subjects of debate behind the scenes. If the COH IP can't be legally acquired, then given the ability to replicate the game engine (and if it happened it WOULD be from scratch), is it worth it to spend the time to develop new content, or would those resources be better utilized for something like Plan Z? -
Loving all the armchair lawyers and the sheeple who believe the tripe they've been fed.
That is something that is very much hotly disputed right now. Google right of first sale. The license agreement may say that, but that doesn't make it legal or true. If it said that NCSoft owns your firstborn child, don't you think that might run afoul of a few laws?
Content companies are lobbying very hard to make this a reality, but it wasn't always so and doesn't have to be. The big media players want you to be a good little consumer that has no rights and keeps coming back for more. The EFF is fighting to prevent it. They've lost some battles, but they've also won some.
There are also certain protections in place due to the risk of companies using DRM and then shutting down the server that lets you access it in order to force you to buy new things. Look up the DMCA exceptions for bypassing technical copy-protection measures in order to access legally purchased works that no longer function due to the manufacturer discontinuing support or no longer making it available.
TL;DR, depending on which jurisdiction you live in, you may own your copy (subject to the usual restrictions on unauthorized duplication/distribution), or you may merely own a license subject to the whims of a corporation. If you're in one where it's still contested, DO NOT SIMPLY LAY DOWN AND GIVE UP YOUR RIGHTS, or you're part of the problem.
Edit: Some relevant court cases:
Supporting "software is licensed":
http://en.wikipedia.org/wiki/MDY_Ind...Entm%27t,_Inc.
http://en.wikipedia.org/wiki/Vernor_v._Autodesk,_Inc.
Supporting "transaction is a sale, you own it":
http://en.wikipedia.org/wiki/SoftMan...e_Systems_Inc.
http://en.wikipedia.org/wiki/Univers...oup_v._Augusto
Also, NCSoft themselves are currently involved in a lawsuit over Lineage II addiction. The court denied their motion to dismiss that was based on the EULA's disclaimer of liability, on the grounds that a license agreement cannot override liability for gross negligence. -
Quote:1. Titan is not working on an emulator.The emulator is the main reason I no longer participate in anything Titan related. NO Titan is not endorsing an emulator, but a few key people at Titan are knowingly working on it. I refuse to be associated with such a thing or any group that takes part in it.
2. I'm not working on an emulator. At the moment I'm working on a costume creator, which while slightly EULA-breaking, isn't really much more so than any of our existing tools.
3. A couple people might be discussing the idea, but it's not something that is extremely popular due to the legal risks involved. They might do it anyway, we certainly have a headstart on the information someone would need in order to do it, but I can't say for sure. If they did, they certainly wouldn't be working on Plan Z at the same time. There's no way a single person could do both even if they wanted to.
4. If you're that paranoid about the EULA (which is mostly bogus, if you read it you'll find that it's quite difficult to actually play the game without violating it in some way), then why were you on Titan to begin with? Where did you think all the data for Mids, City of Data, *the Wiki*, Sentinel, etc. came from? -
You're right EK, it was missed. I'm glad somebody got the absurdity of showing up to tell people who are doing nothing but discussing possible ideas on forums that they're somehow breaking the law. Trolling is definitely illegal, as is anything else that I declare so, as high king of the Internets. QED. (note for E_K: That was a satirical statement and not intended to be taken literally)
Disagreeing with somebody isn't trolling, and anyone who's actually been paying attention would have seen me defending dissenting opinions from people who were calling them trolls. Thanks for the non-sequitor.
Now, posting wild accusations insinuating that people are participating in illegal activities without a shred of evidence beyond rumors, nor seemingly an understanding of even WHICH laws are involved, much less how they apply (feel free to educate me if you in fact do)... that I would classify as trolling. Possibly even slander.
Plus the fact that my blood starts to boil every time I click on a recent thread and see the same 3 posters complaining about the same things over and over again, tells me that I'm probably falling for a troll... hook, line and sinker. -
I can't blame them, I was going to contribute to this conversation but then I realized that there are people here trolling the forums illegally.
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Quote:Updating the Korean creator is pretty much impossible due to how many changes have been made in the game engine and data formats since then. You might be able to port some pieces manually, but it would be almost like re-creating them, and they wouldn't look the same.If a full CoH server emulator can't be set up I'm still hoping that someone may be able take the standalone CoH character creator (that was created for the Korean version of the game) and update it with the latest Issue 24 database. If we can't play the game anymore at least we'd be able to tinker with the latest-and-greatest costume creator. *shrugs*
Fortunately there is a better way. -
When did you experience that ResplendentMs?
When the trials first launched, the IXP was split evenly among team members, however it was not split evenly between the teams within the league. It was using the same rewards dividing code that it did outside of a league, just like if the teams were independent and attacking each other's mobs in Perez Park.
So if the team you were on did lots of damage to lots of mobs (say it had several fire blasters), you'd get a lot more IXP. Same thing in a BAF if you assigned team roles -- if team 3 got assigned to deal with ambushes while 1 and 2 stayed on the AVs, team 3 got much more IXP.
Eventually it was changed to split the IXP evenly among the entire league. It was around the time the second wave of trials came out IIRC. -
In-game GMs could never do that anyway, that would be a billing support thing.
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Quote:Is this enough info?Almost certainly a bug with a misplaced door volume or some such, or an unfinished easter egg plaque. Game thinks your cursor is over an interactable, but there's nothing actually hooked up to it. If it had the door prop it would have done the generic "You Cannot Enter." Would have to look at the map itself in the editor to know why.
I'm not sure why Studio 55 gets so dark in there, but it looks like a collision wall in the plaques layer. -
FPATRN?
Is that a trifecta of sorts? -
Thanks for posting all this, Black Scorpion. Some very interesting insights here.
Speaking of odd things in maps, any idea what (if anything) was planned for the hidden, normally inaccessible portal warehouses in King's Row and Port Oakes?
The ones in Talos and Sharkhead that only Praetorians can get into kind of make sense if they were intended to be Rift Enclosure transit points before that got scrapped, or possibly the destination for the Go to Primal Earth mission, even if the door isn't the same place as the transition missions drop you off at. -
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As mentioned several times already, the shards don't require dedicated hardware so there's very little cost savings by consolidating them, if any. The initial cost of merging them would probably be many times more than they would save, even over a multi-year period.
I assume this would also include developer time to increase the max number of character slots per server from 48 to 240? I don't have quite that many myself, but I have enough that they all wouldn't fit into 3 x 48.
For people complaining that it would be "too hard to find a team", that's what server transfers are for. Why alienate the people who prefer quieter servers just because you enjoy crowded zones and broadcast spam?
As someone who mostly does static teams, I could play an a completely empty server with only the eight of us in our little group and would be perfectly happy. Imagine that. -
Quote:Exactly. Going lawsuit happy didn't even put a dent in music piracy. What finally killed it was the music industry waking up and deciding to actually give people what they wanted. Granted it took Apple poking them with a sharp stick repeatedly to force the issue and point them in the right direction (music company execs are a little slow), but it worked.Ironically I still thing there are some music sharing sites still otu there but from what I hear is that they are no where near as popular or used as much when users thing that any moment this could be a download with a line on it and be sued beyond the means they are able to pay. Some people feel the risk is well worth it and go underground and some people rather not chance it especially when it only cost a mere dollar per song on many sites that are good reputation. No matter what they do or did they wont totally end music but it didnt get super out of control as it would of if theyjust let it go on.
Sure, a few people still do it, but the majority just buy it on iTunes or Amazon. They weren't pirating music because they're cheapskates, they were doing it because it was more convenient and closer to what they actually wanted than the music industry was offering. They wanted the ability to download just the tracks they want for a reasonable price, and play them back on any device they want.
I underlined that because it's an important part of the equation, and is a big part of why the industry's early attempts at digital distribution failed -- people just didn't want DRM-laden crap that could stop working because they got a new computer or because some company pulled a kill switch. -
I can tell you the Titan forums have seen a huge surge of traffic since the announcement. Literally a hundred times the activity level that they had before. Some of the energy that would normally be directed here is no doubt fueling all those posts.
I haven't checked in a while, but I would imagine Unleashed has been busier as well.