-
Posts
896 -
Joined
-
Quick update, Faces is back from the dead. So I guess that makes it a slap in the, uh, zombie face?
It's been up for a couple days, but I wanted to hold off on any announcements and let a few users trickle in as they discovered it. That worked fairly well, as I was able to fix a couple of issues that slipped through before they affected more than 1 or 2 people.
Have at it! -
Quote:Yes, it will.Will it slot into Gang War? Not that I am excusing the complaint. I am just trying to figure out if it can help there.
(Superior) Command of the Mastermind can be slotted into the following non-primary-pet-summon powers:
Gang War
Hell on Earth
Soul Extraction
Tornado
Don't ask me why, I have no idea. At least the ever popular Demons/Storm has another option, assuming it doesn't get changed at some point. -
Quote:It's -DMG Debuff/Terrorize.The SOA proc seems to be confused, it one part it says -dmg debuff/terrorize and another spot it says -dmg debuff/Toxic DoT
The short description has been wrong since it was introduced and is fixed on beta, but that fix hasn't made it to live yet. -
-
Soo... can we pre-order this set just cause it's so awesome?
I won't even ask for a discount. -
Quote:<evil>Not only that, her plan to mellow Recluse out by bringing his love lost back from the dead turned out to be a complete failure when it turns out that her return only serves to ignite the frankly recently-dormant flame of his villainy.
Nice Job Breaking It, Hero!
</evil> -
Biggest problem with iWork is when people who use it email all their friends a .pages file, or try to submit a paper to their professor, and nobody can open them.
I know the Mac interface tries to make things as simple as possible, but I wish they would emphasize the "export to PDF" option a bit more, and encourage users to understand what file formats are. -
I think they did that on purpose so you'd still have the option to misdeliver them.
-
I'm pretty sure that EA got a special exception from that rule, since somebody thought it would be a good idea to stick the aggro aura into their mez protection power.
It was whined about mercilessly in testing, and though it broke several times, I think it was ultimately fixed to not detoggle while mezzed, but to instead suppress the enemy-affecting part. IIRC that part also shuts off when Energy Cloak is active and unsuppressed, so that it doesn't break stealth. -
Quote:My guess would be it's because Hasten hits you with a -Endurance tick right as it wears out, which counts as a "negative" effect. That's just a guess though.The only thing I've noted is that in a number of those cases I've had a buff (typically Hasten) wear off during the attempt to TP. Why that would interrupt it, I don't know, and I've never taken the time to test whether that is the issue or not, as the timer on the powers is long and so is the walk back to a remote location for the next test iteration.
-
Hey, just wanted to give you all an update on Faces. Tony has migrated it to the most recent CodeIgniter framework version (which required rewriting a bunch of things that don't work the way they used to). After he did that, I've been working on revamping some of the architecture with an eye to security, as well as fixing a lot of bugs and holes, some of them which have been around since it launched.
Between the two of us we've probably rewritten about 50% of the thing from scratch. I have a working version at this point, but am still double checking some potential security issues and then we'll need to do some internal testing to make sure there aren't any major bugs.
So while I unfortunately can't give you guys and girls a firm date, I wanted you to know that we are making good progress on it, and I'm hopeful that the site will be back up and running Soon(TM). -
To encourage people to use their browser's "Remember Password" feature to store their game password insecurely, in order to make it easier for hackers to steal their account info.
-
Quote:I have a Dark Armor brute with Assault, Tactics, and Tough. Altogether he has 10 toggles, one full tray of 'em, and I run them all. Needless to say I don't use powers that detoggle everything.You are right that we have gotten a lot of sets that aren't toggle heavy recently but that could change at any time and we may get a run of toggle heavy sets.
-
Quote:Err, no it doesn't. There's only one process: cityofheroes.exe. Multiple threads within a process share the same address space and can't have different mappings. The Commit Size / VM Size (XP) column in task manager shows the address space usage. I have heard a few reports of the "Memory (Working Set)" occasionally being higher than the VM size, which is actually impossible. It's either a bug in task manager, or it's counting some kernel buffers against the process.Not quite
Windows 32 bit (and most other 32bit OSs) have a total adress space of 4Gb - this includes things like graphics memory and other hardware thats mapped to memory. There is also a 2Gb PROCESS limit, however the game does use multiple processes - in practice the game will be able to access up to about 2.5-2.75Gb.
On a 64-bit OS the kernel doesn't occupy the upper 2GB of address space, leaving it open for use by executables that are flagged as large address aware (which CoH is).
Characteristics: IMAGE_FILE_EXECUTABLE_IMAGE, IMAGE_FILE_LARGE_ADDRESS_AWARE, IMAGE_FILE_32BIT_MACHINE
In practice, Win32 and/or WoW64 will use some of that address space for their own use, but nothing close to the 2GB that is normally reserved for KVA.
2GB is the hard max for a process on 32-bit Windows, unless you are running with the /3GB flag to use a 3GB/1GB user/kernel split. However a few device drivers have problems with that because they make assumptions about the kernel address layout, so YMMV.
If simply adding memory fixes the crash, it's likely that your page file size was set too low. Otherwise it should simply swap more, which will bring the system to its knees as it thrashes the pagefile, but won't actually cause a crash. -
Quote:Note that doing that will only solve the problem if you're running a 64-bit OS.How much RAM do you have in your system? My kid brother had the same problem but it went away when he upgraded from 2 gig to 4 gig RAM.
On a 32-bit OS, the game's total address space will be limited to 2GB no matter what. With 64-bit, it can expand a bit past that and caps out just shy of 4GB. -
Quote:If my understanding of the phasing tech is correct, it would actually be fairly easy to make her phase out if the player was over a certain level. This would be ideal except that the whole level-as-timeline idea seems to have been mostly scrapped at this point.It would be great if they use the phasing technology to handle this.
Either by doing the Faultline arc or (perhaps preferably) after a certain level, young Penny would be phased out and we'd only have current Penny.
Of course, if we Exemp'd to play the Faultline arc with a lower-level player, we'd be in their world and see Young Penny!
I don't know... I think that could be a cool way to handle it, if they can.
I *think* that the "experiencing the world of XYZ" only affects the combat phase areas, however, and not the contact phasing. I could be wrong on that. -
Are you on a wireless connection by any chance? If there's any interference on the frequency, I could see heavy burst usage resulting in temporarily excessive packet loss.
-
I agree that SR needs its AoE defense much earlier. Unfortunately changing the order of powers is a messy proposition. It's very rarely done unless a set is just really broken.
Quote:Pretty close. It's 1.00000 on the dot though.I'm betting that it's actually 1.3 seconds and someone put the decimal in the wrong place since brute evasion is 13 going off of CoD.
Why this hasn't been fixed yet is beyond my ability to explain nicely.
The other Tanker taunts are 13.6 seconds. HOWEVER, they're actually 1.00000 Melee_InherentTaunt. Evasion uses Melee_Ones instead.
Melee_InherentTaunt is 13.6 at level 50.
Melee_Ones is of course 1.0 across the board.
The only exceptions that I see at a glance:
Against All Odds is 1.25 Melee_InherentTaunt (which works out to 17 seconds at level 50).
Invincibility is 1.25 Melee_InherentTaunt
Rise to the Challenge is 1.25 Melee_Ones
I know RttC has been complained about for a while, but never fixed. Looks like Evasion's issue is the same one -- using the wrong modifier table. It gets stuck at about the level 4 numbers instead of scaling as you level.
I'd send a PM but I think I'm over my "quota" for this month -- Synapse is going to hate me for making more work for them. -
They used to just fade out after a while, but lately I've seen a few either sink or float away while doing so. Very weird.
-
Quote:I have the power slide and would not object to it being sold again.As a power slide owner, I have no problem with it being made available.
Now heroclix are a different matter altogether! Mine mine mine!
I'd even be okay with repurposeing the VIP badge to be one that is handed out for being a VIP subscriber. It and the Pocket D VIP badge are the only ones that were outright sold, and even though I have them, it still leaves a bad taste in my mouth.
You'll have to pry the cape of the four winds from my cold, dead fingers though! -
Quote:This is one of the things I had major misgivings about when the free-to-play model came to light.However, if they are simply misdirecting us with that statement, while they put together the weapons pack... I won't be as pleased as Samuel Tow that's for sure.
If they plan on releasing it down the line for purchase, come out and tell us now. Otherwise, I'll really have to start filtering everything said through a marketing translator. Perception is everything.
In most cases that I've seen, F2P is all about nickel-and-diming players to death. Completely F2P games are the worst because they employ all kinds of sleazy tactics to try to milk every last penny they can.
In a Hybrid model it doesn't necessarily have to be that way, but it can be very tempting to do the same even to subscribers, pushing the line of how much you get can before they decide not to subscribe anymore. I've yet to see a corporate manager that could resist that kind of temptation for long.
The worst part of it is that such a setup puts the developers directly at odds with the players. Instead of both sharing the mutual goal of having a game that's fun enough and engaging enough to want to subscribe to, the developers goal shifts toward making as much money off microtransactions as possible, while the players' goals shift toward getting as much enjoyment as they can for as little money as possible.
Due to those conflicting goals, all it takes is one major misstep for the developers to alienate the playerbase and be seen as dishonest and self-serving. Players no longer trust that the developers have what's best for them at heart, and view anything they do with suspicion. Once that trust is lost, it's almost impossible to regain.
I've seen several people who feel that way already, and it would be sad if it happens on a widespread basis. We've traditionally always had a fairly good rapport with the developers, run-ins with Jack Emmert aside, and that's a major thing that has set this game apart from the others. It would be a shame to lose that. -
Quote:Yeah, base storage isn't personal storage -- it's shared with a whole supergroup.You can't put them in storage because, as far as I'm aware, there is no way for a storage container to know that only one account is allowed to take those items from it.
I really wish they would make the 15 second email timeout not apply when sending to your own account. -
Quote:The problem is that the current update serial number (2170.201201041926.1) doesn't match the current game version (2175.201201200210.1).No that's what is funny. It never indicated requiring an update. It shows that it is updated. I even verified it with the current update serial #. I'm guessing it nerfed itself and requires deletion and reloading.
Reposting to bump the thread without a dupe. I bugged Guy about it and he updated the manifest. Try updating now! -
Quote:They need to rethink that. She's not acting like an 18/19 year old in the Faultline arcs and LGTF, and she's definitely not acting like a 23/24 year old in the leaked arc.Another part of the disconnect here is that we're being sold a retcon that claims that she was already mostly grown up when we first met her.
Either drop the retcon and go with physical appearance (13/14 in Faultline, 18/19 "now"), or rewrite the character to act her age.