Codewalker

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  1. Quote:
    Originally Posted by ShadowMoka View Post
    Now that's just creepy.
  2. The crafted IO is a 20% chance to go off every 10 seconds, which is roughly 1.2 procs per minute.

    The SBE version is 1.5 ppm. In an auto power, that works out to a 25% chance to go off every 10 seconds.
  3. Next week's featured item must be something involving cheese, to go with all the whine around here lately.
  4. Re: Character Slots

    64 would be a nice round number... for now
  5. Well, not all of them use the controller version. Synaptic Overload in particular summons a Dominator version of the psueopet, which is identical to the Controller version numbers-wise, but has Overpower removed.

    Others like Volcanic Gasses do indeed summon the controller version (which doesn't have Overpower to begin with).
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Pseudopets are the controller ones, for the most part. Certainly Ice Slick and Earthquake seem to be one and the same and I thought it was nearly always the case that Domis get Controller pseudos? Pseudos use their own modifiers (although I know from experience that Power Boost effects them so maybe I'm wrong here and misreading City of Data?)
    That's correct, psuedopets use their own modifier table (usually Class_Minion_Pets) rather than the summoner's. Most of them do inherit temp buffs like Power Boost -- the buff itself still uses the caster's mods since once the effect is determined the numbers stay constant even when copied AFAIK.
  7. Codewalker

    Rotated items

    Quote:
    Originally Posted by MissLynx View Post
    Could someone explain what the affect the objects' blue bounding box has now? When playing with the rotate/move, I saw that I could 'scale' the object select box. Was kinda hoping it was going to scale an item, but so far I dont see that it does anything.
    It's just a weird bug I think, that the bounding box distorts when rotating objects.

    You can abuse it to get rotated objects partly into doorways / embedded in outer walls, but otherwise it's harmless.
  8. Marketing feeds on your tears.

    Delaying staff for a month to release Beast Mastery will provide enough to sustain them for many years.
  9. As mentioned, see the test server patch notes, it's identical to the build that's currently on test. The final ones for live will be posted once everyone is in the office (it's 7:30 in CA) and has had their morning coffee.

    TL;DR version of them: Lots and lots of bug fixes. Some really nice ones too.

    147MB is because one of the fixes involved a change to a common library piece, which caused all of the mission maps that use it (which are a lot) to be regenerated. This happens quite a bit, usually due to something dumb like file names changing from upper case to lower case due to an inconsistent release process, but this time it was necessary.
  10. Quote:
    Originally Posted by Golden_Avariel View Post
    So to summarize, the only thing that completing a DA arc pre-50 prevents is the ability to later run it twice in one day for 2 components.
    It might also screw up running the arcs back to back at 50. All of the arcs share a reward table cooldown.

    Normal first run:
    Heather Townshend (uses first run bonus, doesn't start cooldown)
    Mu'Vorkan (uses first run bonus, doesn't start cooldown)
    Praetor Duncan (uses first run bonus, doesn't start cooldown)
    etc.

    However if you're already done them sub-50:
    Heater Townshend (full table, starts cooldown timer)
    Mu'Vorkan (oops! component choice is on cooldown because you got the table less than 20 hours ago)
    Praetor Duncan (now both component and merit are on cooldown...)

    I haven't actually had a chance to verify that yet, but current evidence suggests that's what would happen. You'd have to wait a day between each arc to be able to qualify for the component each time.
  11. Codewalker

    Rotated items

    You don't need to anymore. After you place an item, go to move it and hold down the ALT key. You'll find that you can rotate it to almost any angle you want. It doesn't work while placing the item initially - they had to disable it because it caused some bugs.
  12. DfB is a low-level instance, so it automatically scales you down to a low level while you're running it. This means you lose access to powers that you got more than 5 levels above the level it's exemping you to.

    In other words, it's the devs way of saying play other content besides DfB if you want to use all your powers.
  13. Quote:
    Originally Posted by Badaxe View Post
    Offcourse it could had also been because it was less than 20 hours since the reward from the last arc (I can't remember), but been a different arc I didn't think that mattered. I didn't expect to get a chance of rolling, but did expect her to. Not a major issue either way.
    All DA arcs share a reward table, and each option on that table has a 20 hour cooldown for picking it. However, the first time you run one, you get a "freebie" for that arc and it doesn't count toward the cooldown. At least that's how it seemed to work when I was duoing it and completing some of them twice.
  14. Quote:
    Originally Posted by Tyger42 View Post
    What I'm taking issue with is the people saying that the only reason we don't have it yet is they haven't done the UI code. There's nothing to support that ASSumption.
    Not even... purple hasten?
  15. Quote:
    Originally Posted by Kyriani View Post
    The issue is the sheer number of power sets that would show up on the screen at once.
    Just look at the mess that is Incarnate power customization.
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    It is, sadly, only a 1 second duration. Apparently, this is not a bug, and is working as intended. Why the Devs intended this, when the duration for Brutes is normal, is unknown. I do really think this needs to get fixed before I'll ever play the set on a Tanker.
    Is there a reference for that being intended? I don't recall ever seeing an official comment on it.

    All the other auras being Scale 1 Melee_InherentTaunt, while the SR aura is Scale 1 Melee_Ones (and RttC being Scale 1.25 Melee_Ones for that matter) certainly smells like a bug to me.
  17. Quote:
    Originally Posted by DarkGob View Post
    You're adorable.

    Guesswork is a lot more convoluted and a lot less efficient than "other" methods.
    Well of course it is. I highly doubt that the all the powers people were linking on day one of the beta were discovered by guessing. I'm just trying to point out that digging in things they're not supposed to isn't the only way powers like that can be found. If somebody links one power I'll give them the benefit of the doubt, but the one person on beta who went down a list... Yeah, we all know where that came from.

    Titan Weapons was publicly "discovered" because of reuse of the power name Shatter Armor. Either that or the person who posted it is very devious.

    Now the AT dropdown in the power info box, that one is a dev goof.

    Quote:
    Sidenote, on [The I Win Button] not being linkable anymore, I didn't know that.
    Yeah, I don't remember exactly when they did that, but it for sure doesn't work on live . The power does still exist though.

    Quote:
    Originally Posted by GuyPerfect View Post
    The legacy pools have tintable FX already, and have since Issue 21. They just need to do the UI code, but they're spending the time making more dogs and brand new typos instead.
    Quote:
    Originally Posted by Tyger42 View Post
    Yes, bravo. You've discovered the great and horrible secret. They're ignoring massive player demand intentionally to make vanity pets and that's why they don't have it out yet...

    /sarcasm
    It's true... but probably not for those reasons. I've been biting my tongue every time poor Tunnel Rat and co. get harassed about it, because their part has been done for a long time. Including epics. Powers team still has a little bit to do to connect everything, and of course the biggest part falls on the shoulders of the nonexistent UI programmer.

    I've been seriously considering submitting a resume for that open position on the website, but it's listed specifically as being UI design for the new project, so I don't know if whoever is hired will be assigned any time to work on CoH's UI
  18. Quote:
    Originally Posted by Johnny_Butane View Post
    IIRC, all it says is his "dead man's switch" has been activated.

    http://en.wikipedia.org/wiki/Dead_man%27s_switch

    It doesn't necessarily mean he's literally dead, just incapacitated.
    No, it wasn't the switch I was referring to, I know how a deadman's switch works.

    Here it is, just checked the archive of the live stream to be sure. The exact phrase is "Chimera's death triggers a dead man's switch!"

    http://www.youtube.com/watch?v=KXlN9...ilpage#t=1754s
    (29:14 if the link to the timestamp doesn't work)
  19. Quote:
    Originally Posted by DarkGob View Post
    True, the devs have only themselves to blame for people talking about stuff that got accidentally leaked because someone accidentally put Sorcery in the list of Power Pools on Beta (for instance). But some of the other stuff that's been leaked is only visible on Beta if you already know what it's called and thus can link it in chat. You're not supposed to talk about that stuff (you're not even supposed to access that information).
    Or you're good at guessing. For example, once people started linking the primalist shapeshift powers I saw the descriptions and forms and thought, "A cat that does bleed DoTs? This sounds like a ripoff of a certain Druidic type from another World. Hmm, I wonder if they copied the healing spec too... [Wild Growth] [Rejuvenate] [Regrowth]. Hmm, 2/3 and they're in Nature Affinity, what's that?"

    If the devs really wanted to prevent WIP powers from being linkable, they could. They've done it in the past. You can't link [The I Win Button] anymore, even though the power still exists with that name. It probably wouldn't even be too hard to make the link generator check the same source that the powerset list uses (and that the pool list apparently needs to be fixed to use) to decide if a set is "released" and show it to us or not.
  20. I'll third Pinn being awesome. Triumph was my first server and will always be "home", even though the people there can be kind of crazy / cliquish / drama queens sometimes. Pinn is my next biggest and definitely my favorite. Everyone is so easygoing it's just a pleasure whenever I team there.
  21. I think G_Savior meant did we kill Tyrant or just "arrest" him?

    Chimera is definitively mentioned as being dead by the Red Floating Text of fourth-wallness, but I don't recall for sure about the rest of them.
  22. Quote:
    Originally Posted by Lotus_Maximus View Post
    Combining severs with other noncompetive servers I'm sure will provide a more stuctured and fluent gaming experience to all players, giving them more communication, knowledge, competiveness, challenges and most of all less work flow for the Dev's or any Tech.
    Noncompetitive servers? Uh, what? And communication in this game is cross-server, so that doesn't really make sense.

    So no thanks. I team with friends most of the time and it would make no difference if the server was completely empty, except a little less lag for us. If anything, they should add MORE servers so I can have extra character slots! I'm fairly sure they're running on a virtualized environment now, so changing the number of "servers" doesn't really affect the hardware requirements or overall load that much.

    We get a free transfer a month now -- people who don't know how to use global channels and prefer LFT spam can easily transfer to Freedumb and give up their names without bothering the rest of us.

    Quote:
    please focus your comments on promoting this idea as oppose to not supporting combining servers.
    What is this I don't even...
  23. I strongly doubt that these will be limited to origin only.

    Also, given the theme, I'd expect to see other pool sets similarly themed after origins, much like the super boosters were.
  24. Quote:
    Originally Posted by Ideon View Post
    Haha, where's GuyPerfect? I'm pretty sure he's crying toxic tears of happiness.
    Guy Perfect: Toxic proc in every attack? Yes please!
  25. Well that didn't take long.

    You may have also noticed that all of the Heal sets and enhancements in the game were changed to also enhance Absorb. The mechanic was added in I22 but hasn't been used until now.

    It's been the subject of speculation, but probably is a "damage absorb shield" mechanic that will be familiar to players of a few other games. IOW, hits that would decrease your health decrease the shield instead, until either the duration runs out or it is used up by absorbing damage.