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Posts
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Joined
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Yep, believe the ability to respec into/out of PPPs came in Issue 14 or 13.
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However, I WOULD like to see these leaked invention salvage whatevers.
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I really wish I could remember the name of the salvage. You could see them at WW/BM but I don't think they were actually dropping from mobs.
They had like cybernetic names and what not. Sorry I'm not of more use. -
I've seen many posts and comments from players like the poster you two are putting down...perhaps the "cries of dom weakness pre-buff" aren't so greatly exaggerated.
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IIRC, Soul Tentacles does only a little more damage then EF due to minor upfront damage. Like real minor, can't test atm.
Ball Lightning out damages Dark Obliteration due to some DoT (DOb has zero DoT). 42.5 vs. 37.5 damage IIRC.
Both EF and BL offer minor -end to the target. I don't think ST applies a -tohit debuff but DOb applies a 5.6% -tohit debuff. Which is nice for defense toons since it's an AoE. -
1. What is your favorite word? Father
2. What is your least favorite word? Dude
3. What turns you on? Naked Ladies
4. What turns you off? Naked Dudes
5. What sound or noise do you love? Laughter
6. What sound or noise do you hate? Yelling
7. What is your favorite curse word?[censored]...err...the person born out of wedlock word
8. What profession other than your own would you like to attempt? Animation; drawing or computer
9. What profession would you not like to participate in?Bull Riding
10. If heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?Suprised eh? -
I love the theory of Darkest Night on brutes but application I find lacking a bit after using the power awhile.
On teams I find myself attacking more then worrying about toggling the power on a boss or AV. However, DN is very nice for the Rikti MotherShip Raid once those Magi start coming around. Every bit of mitigation helps with those terrible EBs.
Solo, it's a nice power to have to give a bit more survivability against really tough foes but spawn to spawn with just bosses it's really not needed. Not to mention the endurance drain can be a problem for some builds that don't have +recovery set bonuses or a end management tool.
Since you're going ELM, I would think Electric Fences and Ball Lightning would be more conducive to your primary and providing max AoE damage. Only because Lightning Rod has a longer recharge and won't be up every spawn unless you have some fantastic recharge. While LR is recharging Elec Fence + Ball Lightning + Thunderstrike is a sturdy chain.
Long story short, you'll probably dig more attacks.
EDIT: i r teh gud spelr -
Are these the same Gear Icons that match the invention salvage that was leaked a week or so ago?
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As a pretty experience player, and I played my fair share of /Electrical Armor when I was soloing Arch Villains with my Brute with SS/Elec and EM/Elec when I made them FOTM.
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You were just the first to boast publically about your ability to solo AVs with your /ELA Brute. Some of us don't find the need to brag about our accomplishments. -
QR
Not only do I say goodbye when I leave a team, I tend to say "this will be my last mission" during our instanced mission.
However, it doesn't bother me when others leave without warning unless it's a tough TF/SF. -
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I also didn't mention new powersets, whether pro or con, therefore any crowing over that is a non-sequiter. My understanding was that the new powersets are part of Going Rogue which is a paid expansion, not issue 16.
Unless we're paying for everything in issue 16, which wouldn't really surprise me - but I'm not sweating it either way. Not going to war over whether or not they are or are not included.
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You still seemed to be confused.
Issue 16: Power Spectrum - not paid for, free issue.
Going Rogue - paid for expansion - this is where you'll find the new zones and powersets. -
Also, there is one side mission that gives a temp power too for both safeguard and mayhem missions. I believe it's the one where are trying to break up a weapons deal or something.
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Ya, I was just flexing my brain there. Now I need to lay down.
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Have you ever seen the movie the Spirit? In the very beginning he is running across the city jumping from roof top to rooftop very quickly. He wasn't leaping a half mile at a time, and he wasn't running as fast as the flash, but he was running much faster than a normal person and jumping further and higher than a normal person which allowed him to traverse the city very quickly. This is what I would like.
Running as fast as the speed of sound like super speed is not the same and not what I'm asking for. Jumping over entire city blocks in one leap like Super jump is not the same and is not what I'm asking for. The only way to get this more "natural" mode of travel currently is to take swift, hurdle, combat jumping, and keep sprint on and put a slot or two in each of those powers. So selecting ONE travel power than allowed to to get around like this IS different.
I'm sorry your so close minded that you feel your ignorant little opinion is law. To disagree or just flat out not like an idea is one thing, but to come in here spewing negative garbage about how I my idea is stupid and that I'm being deceptive in what I really want is both uncalled for and just [censored] rude.
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The Fitness power pool is the Spirits travel power.
What you want is for the zones to have buildings and things close enough together so you can use them to run/jump across.
Not gonna happen.
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Cap au Diable has an area, near the airport, where the buildings are very close together. I know my /SR Brute (with quickness, hurdle and CJ) can run around atop the buildings without much issue. -
This is what I'm rocking at the moment. I'm working on the Numina's for Health and the KB Prot IO for Bliss of Zeph Set.
Oh, and I was wrong...it's about 55% Defense; I always forget about CJ.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-EndRdx(11)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(15)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 8: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(27)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Heal-I(27), Heal-I(29), Empty(29)
Level 16: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31)
Level 18: Combat Jumping -- Ksmt-ToHit+(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
Level 22: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43), Empty(46)
Level 24: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(33), GftotA-Def/Rchg(33), GftotA-Def/EndRdx/Rchg(34)
Level 26: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36)
Level 28: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(37), GftotA-Def/Rchg(37), GftotA-Def/EndRdx/Rchg(37)
Level 30: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(39)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 35: Quickness -- Run-I(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-EndRdx(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I know when I'm trolling, Clouded. I haven't done so yet in this thread.
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I didn't mean to imply you were being a troll Billz. It was just a general statement in reply to the ninja guys poster thingy. -
The first fix to rage had a -recovery component when it was on test.
It was terribad and the change wa reverted to back except the -99999% damage was added and the "affecting self only" was removed. -
I foresee this thread heading towards a fiery demise.
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I maintain ~53% def on my SR brute to give me safety against def debuffs and tougher opponents.
Oh, and it makes me feel warm and fuzzy inside. -
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How about we wait to see what the alternate animations are before we add more stickies?
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I can understand this.
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Obviously no one but the devs know yet, but I'm guessing that we're not going to get a ton of alternate animations showing up. New animations are a lot more complicated than new costume parts.
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This not so much. It shouldn't matter how complicated new items are as to whether they should or should not be suggestions. Take a look at Lady Jade's Power thread or Jay's costume thread etc etc.
I think it's a good idea to collect the player's ideas into one thread to make it easier for players and developers to suggest/review the ideas.
Perhaps I'm jumping the gun but I see alternate animations being a highly requested and built upon feature. -
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I just wish he'd tell us the names of all his alts on every server and all those he'll ever make in the future just so I can one star them all.
[/ QUOTE ] If it's really that important to you, I can do that. Really all you need is my global, @MunkiLord
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The last time I saw you ingame, well the only time on your namesake I guess, you were face down in the AE.
My point? I don't have one, was just padding my post count. -
Oh please. I guarantee there will be a flood of suggestions for alternate animations. It would be similar to Jay's costume thread and I doubt you see a problem with that sticky.
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Dear Community Reps and Developers,
Please create or sticky this thread as the Official Alternate Animation Thread if there isn't one already.
This thread would allow for players to post their ideas for alternate animations and allow the developers to read the wants/thoughts of players without having to browse every forum, etc.
Thank you. -
Aren't there badges associated with the side missions on coh?
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I do the mayhem side missions for the badges which lead to an accolade. That's a pretty big "real reason" to do the side missions.
All your idea would do is entice players to run more and more radio/paper missions and possibly ignore story arcs.
It's a nice idea but I would not support enticing players even more away from the lore/content of the game. -
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Woe unto the poor Defender, having to deal with mezzes just like Blasters, Controllers, Corruptors, non-Domination Dominators, and non-Dwarf Kheldians.
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Blasters: Can use their first two attacks even when mezzed
Controllers: Have access to an epic that gives mezz protection
Dominators: Have mezz protection when in domination
Keldians: Have mezz protection in dwarf form
Care to try again?
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Um, you really didn't disprove his statement. You really just summarized what he said.