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Posts
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Joined
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That's a nice experiment, but I don't think the way you made your inf is something the typical "casual", non-marketeer player would know how to do.
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One thing they could do (if it wouldn't be too hard to code) is give us the option to give up an arc slot for added space on an arc. That would allow us to make a more expansive arc, and not take up more space.
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I could be wrong, but I think -3 minions con grey, and therefore won't drop anything.
I have a broadsword/shield scrapper who I'll probably get to level 50 soon. It's not an ideal combination, but he has two AoEs and a cone (plus the damage from AaO), so he shouldn't be horrible at farming. It would at least give me some thing to do when my global channels are dead and I'm too lazy to actually do some thing. -
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Since level 48 enemies can drop purple recipes, wouldn't it make sense to pick up a decent mission at level 48, hit 50 and then farm it? The enemies would die faster, being two levels under you instead of even-level or +1, and it wouldn't take as good of a build to do it efficiently. I would imagine that any scrapper with some AoE could easily survive at -2 set to 8 players, and kill pretty quickly even with just SOs.
But I don't see any one ever mention it. Is there some reason people don't, like the lower amount of inf you'd get? Or do people do it all the time and I just haven't heard about it? -
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Okay, I used the advice in this thread to make an altered build. It's capped to Energy/Negative/Smashing/Lethal with out Energy Absorption, and with EA I can toggle off Weave. I also worked in stamina, which I don't think I need, but it will be useful especially against AVs. It does use Kinetic Combats, but they're not needed, so if I can't afford them or don't want to spend that much I don't need to have them.
I think this is what I'll go with.
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor- (A) Defense Buff IO
- (3) Defense Buff IO
- (3) Defense Buff IO
- (43) Endurance Reduction IO
- (A) Bonesnap - Accuracy/Damage
- (9) Pulverizing Fisticuffs - Accuracy/Damage
- (11) Bruising Blow - Damage/Endurance
- (11) Bruising Blow - Accuracy/Damage
- (13) Pounding Slugfest - Accuracy/Damage
- (13) Smashing Haymaker - Accuracy/Damage
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (A) Endurance Reduction IO
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (45) Slow IO
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (15) Mocking Beratement - Taunt/Recharge
- (17) Mocking Beratement - Taunt/Recharge/Range
- (21) Mocking Beratement - Accuracy/Recharge
- (23) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Recharge
- (A) Endurance Reduction IO
- (15) Endurance Reduction IO
- (A) Healing IO
- (17) Healing IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (43) Endurance Reduction IO
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (46) Endurance Reduction IO
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Air Burst - Accuracy/Damage
- (25) Air Burst - Damage/Endurance
- (25) Air Burst - Damage/Recharge
- (34) Detonation - Accuracy/Damage
- (34) Detonation - Damage/Endurance
- (34) Detonation - Accuracy/Damage/Endurance
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Endurance Modification IO
- (31) Endurance Modification IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Healing IO
- (45) Endurance Modification IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Bonesnap - Accuracy/Damage
- (36) Pulverizing Fisticuffs - Accuracy/Damage
- (36) Bruising Blow - Accuracy/Damage
- (36) Pounding Slugfest - Accuracy/Damage
- (37) Smashing Haymaker - Damage/Recharge
- (37) Smashing Haymaker - Damage/Endurance
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Defense Buff IO
- (48) Defense Buff IO
- (48) Endurance Reduction IO
- (48) Kismet - Accuracy +6%
- (A) Eradication - Damage
- (50) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Chance for Energy Damage
- (50) Eradication - Accuracy/Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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As some one who has five kins, I would say that anyone who refuses to play it to its fullest potential doesn't deserve a team.
And that doesn't even mean keep everyone speed boosted.
EDIT: Hi Laev! -
Now that I think about it, wouldn't Dark Pit + Howling Twilight be an amazing opener, with the combined disorient? I use Howling Twilight on my mastermind to stun mobs, but it only stuns the minions. With another stun it should at least get lieutenants, too.
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Postagulous, I can't get Mid's to open that build.
And I don't know if I need stamina, I've been doing fine with out it, running five toggles. -
Is Kinetic Combat that expensive? I don't really need those two slotted, I just wasn't sure what else to put there. If I put smashing haymaker in them instead, I'll still be softcapped with just one enemy hit with Energy Absorption, and it should be cheaper.
I'll have to look at frankenslotting. -
Click this DataLink to open the build!
My goal was to hit the softcap for smashing, lethal, energy and negative with as few enemies hit with Energy Absorption as possible. With Weave toggled, I only need to hit 1, with it off I still need to hit 9, but that should be easy in most fights.
I don't know if the build is any good besides that, it looks really sloppy to me, but I don't have any experience with IO builds. And it's hard to find sets that give good energy/negative resist. Also, I don't have tons of inf (I could probably scrape together about 700 million if I needed to) so I don't want any thing super expensive, like purples.
Any thoughts?
Edit: Here's the build in forum-form if it's easier that way.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Defense Buff IO
- (3) Defense Buff IO
- (A) Damage Increase IO
- (9) Damage Increase IO
- (9) Damage Increase IO
- (15) Accuracy IO
- (17) Accuracy IO
- (17) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (A) Endurance Reduction IO
- (40) Impeded Swiftness - Chance of Damage(Smashing)
- (40) Pacing of the Turtle - Chance of -Recharge
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Damage Increase IO
- (11) Damage Increase IO
- (11) Damage Increase IO
- (13) Accuracy IO
- (13) Accuracy IO
- (15) Endurance Reduction IO
- (A) Eradication - Damage
- (19) Eradication - Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Obliteration - Chance for Smashing Damage
- (43) Endurance Reduction IO
- (A) Damage Increase IO
- (21) Damage Increase IO
- (23) Damage Increase IO
- (23) Accuracy IO
- (25) Accuracy IO
- (25) Endurance Reduction IO
- (A) Mocking Beratement - Taunt
- (45) Mocking Beratement - Taunt/Recharge
- (45) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Defense Buff IO
- (19) Defense Buff IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (43) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Recharge
- (33) Damage Increase IO
- (34) Damage Increase IO
- (34) Endurance Reduction IO
- (34) Accuracy IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Healing IO
- (40) Endurance Modification IO
- (A) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (36) Accuracy IO
- (37) Endurance Reduction IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Defense Buff IO
- (48) Defense Buff IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Why would they need to change it? The EATs work fine.
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Even if that's true, it would be nice to have it as a graphics option for team mates who don't realize/don't care their customization is intrusive, like when some one has a big purple or green dispersion bubble.
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Quote:Yeah, the team that's busy doing things that affect game play.Ya, sorry... Forgot about who the team was behind development. My bad.
Gawd, I was on a TF (Citadel I think) where some one insisted on using that at the start of EVERY defeat all. I couldn't stand it. I LIKE knowing which way still has enemies... -
Well, at least they didn't spend 20 minutes looking for a kin and a stone tank.
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I have a Kinetics/Energy defender and when people whine about my knockback...I toggle on Repel.
Okay, I'm making that up. Unfortunately I'm too careful with my knockback and never get complaints. It would be hilarious though, such a waste. -
I just came in to point out that one of the tags for this thread is "pew pew my qq" and that sounds dirty.
Carry on. -
Quote:I always thought it came from some competitive game(s) where pressing Alt followed by QQ closed the program. So if some one was upset at losing, they'd press alt+QQ to automatically exit, maybe skipping a "Soandso has left the game" message or some thing. Basically a whiny/rage quit.Crying, because the 'QQ' looks like eyes with tears coming out. At least that's my guess based on the context in which it's used. Nobody's ever told me, and I've never felt like looking it up, but I'm willing to bet I'm right.
So it turned into a derogatory way to say some one is being whiny. But I could be wrong. -
Well, "real numbers" are available in the game. Why don't you go compare it to another set and tell us exactly why it's weaker?
It sucks if it "seems weak" to you, but that's hardly a reason to change anything.