ClawsandEffect

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  1. Some powersets would work. Kinetics and Time coming to mind here. Maybe Traps as well.

    Some powersets would be the biggest example of FAIL this game has ever seen.

    Have fun leveling an Empathy/Martial Arts defender. Or a Trick Arrow/Katana (redraw hell anyone?)

    Ooh, how about a Force Field/Street Justice Defender? A melee powerset combined with a support set in which half of the powers are designed to push things away from you. No, that doesn't sound frustrating at all.

    Can't support this one. Maybe if someone designed a new AT that is actually balanced around this concept it could possibly work. Shoehorning melee sets onto support/ranged ATs would not work well at all.
  2. Quote:
    Originally Posted by Rigel_Kent View Post
    I'm inclined to agree, but there's a possible chicken-or-egg question here.

    Are the devs neglecting PvP because so few people play it? Or do few people play PvP because the devs so neglect it?
    The first one.

    PvP was never the most popular feature of the game.

    If you recall, the i13 changes were intended to draw more players into it.

    When it had the opposite effect, they pretty much gave up on it, realizing that it was going to be virtually impossible to balance PvP in a game that was not designed with it in mind in the first place.

    So it doesn't get much attention as a result. The devs are going to spend their time working on stuff that more than 5% of the total playerbase participates in at all. And maybe 2% PvP often enough to really care about anything the devs do. The other 3% are like me in that they'll PvP once in a while when they feel like it, but don't devote much time or energy to it.
  3. Haunt isn't really a pet. Not like Umbra Beast is.

    Haunt is a long duration distraction power, much like Illusion's Phantom Army. And just like Phantom Army, you can't prematurely dismiss them.

    On the plus side, they only last 60 seconds, so you don't have to wait long for them to go away on their own.
  4. Quote:
    Any other options valid options besides SS/?
    Yes. All of them.

    Putting a plug in for Claws.

    Awesome ST DPS, and good AoE starting at level 6. (Yes, Spin is THAT good on brutes)

    Pair it with something that has a damage aura and you can equal or surpass SS's AoE over time.
  5. ClawsandEffect

    Kat/dark

    You may want to reconsider where you're putting your ATOs.

    I've heard reports of secondary powers not accepting them.
  6. If you want to exemp a lot, it's hard to beat a Rad/Sonic defender.

    It gets all the debuffs in the set by level 12. And since two of them are toggle powers, you don't need nearly the amount of recharge a trapper would need at that level. Between Enervating Field and your Sonic attacks it's pretty easy to consistently have ~70% -res on a single target.
  7. ClawsandEffect

    So Uh...Spines?

    Quote:
    Originally Posted by planet_J View Post
    If spines gets a buff, should claws get a buff since they are cousins?
    Claws just got a buff not that long ago.


    Quote:
    If we buff claws and spines should we buff broadsword? But broadsword and katana are twins, what about katana? But if we buffed those, we have to buff War Mace and Battle Axe...they'd be left out. Since we're buffing weapon sets, what about melee sets? Like Dark and Energy and Fiery melee...?
    The problem is: None of those sets are significantly underperforming in any area enough to warrant a buff.

    Spines actually does need a bit of a buff IMO. But not in the area you might think.

    It's not being overshadowed in AoE output by any means, but its single target damage is the worst of any melee set by a WIDE margin. According to Bill Z Bubba's DPS spreadsheet, Spines has a ST attack chain that puts out.....80 DPS. The next powerset up the ladder is Electric Melee at 103 DPS. The next one after that is Broadsword at 121 DPS.

    That's more than 40 DPS separating Spines and Broadsword.

    My goal isn't to have Spines buffed into a DPS monster like Claws or Fire Melee, it's just to maybe get Spines up to being on par with Electric Melee.
  8. If you're already level 50 (which you are), you can easily put together a build like that as you play.

    Just set up the powers and slot allocation and swap out slotting as you acquire the pieces you need.

    I frequently build characters as I go, adding a little bit at a time as I get the stuff. The cool thing about that is you get to watch your character gradually get better. I don't know about you, but that makes it a little more rewarding for me.
  9. ClawsandEffect

    So Uh...Spines?

    Quote:
    Originally Posted by William_Valence View Post

    I get that it's fun, but I'm worried that Titan weapons is Spines+, and if that's the case, Spines should get a buff.
    I've been compiling information to PM to Synapse regarding the possibility of Spines getting a buff.

    However, I don't believe the existence of Titan Weapons is sufficient reason or a buff in and of itself.

    If Titan Weapons were a free set and it was better at Spines at AoE I could see a case being made for it. But it's a set you have to pay extra to acquire, so it being better than a free set is more fair.
  10. ClawsandEffect

    The One?

    Quote:
    Originally Posted by Samuel_Tow View Post

    Do you prefer to make characters who are just one of a broader category, or do you need your characters to be somehow inherently unique and specific and even perhaps famous for something?
    Well, they're ALL unique, that's kind of the point of them having a name instead of being known as Scrapper 75679290.

    I don't have a particular preference. Some of my characters are A guy, and some of them are THE guy. It all depends on how their backstory evolves as I create and play them. Since I very seldom have my backstory fully mapped out at creation it can go either direction.

    It's kind of a weird approach, but I don't tell my characters who they are. I let them tell me, if that makes any sense.
  11. That's awesome TA! Congratulations!

    My wife and I met in CoH as well. I was in Ohio and she was in Iowa.

    We've been together for 5+ years and we celebrate our 3rd wedding anniversary on April 25th.

    She doesn't post on the forums much at all, but I'm sure she'll extend her heartfelt gratz as well.
  12. Quote:
    Originally Posted by Justice29 View Post

    Now that I have the Alpha Slot unlocked, I was told I should try to get the ITF and LRSF completed so as to earn parts/pieces used to fill that slot. Is this information correct?
    All of the level 50 TFs have an Incarnate Component as a reward now if you are level 50 and have unlocked Alpha.

    They are:

    ITF (Ancient Nictus Fragment)
    Lady Gray (Hero 1 DNA Sample)
    Statesman TF/Lord Recluse SF (Essence of the Incarnate)
    Kahn/Barracuda (Dimensional Keystone)
    Cathedral of Pain Trial (Penumbra of Rularuu)

    There is also Gr'ai Matter, which you can get for 150 Vanguard Merits.

    When trying to fill out your Alpha slot, you will need 3 of those pieces for the first tier, and variations on them and Uncommons for the next tier.

    You will need a Notice of the Well for your tier 3 (which applies a level shift, making you effectively level 51). Those are acquired in the Weekly Strike Target, which is a designated TF each week that gives extra rewards. Your global channels should have information on what TF is the target for this week. Another way to tell is if a seldom run TF is suddenly being run a lot.

    The other 4 slots to your Incarnate powers can't be unlocked with the same components. You need Incarnate Threads and another set of components for them. You can acquire them in Dark Astoria, through the SSAs, and in Incarnate Trials (they're pretty fun, I recommend running at least a few of them)
  13. Level 25 LotGs are still a safe investment.

    Alternately, you could convert them to Alignment Merits and get much more bang for your merit.

    50 + 20,000,000 influence becomes a Hero merit. 2 Hero Merits becomes a LotG. So, 100 merits +40 million for an IO that would cost 240 Reward merits and should net you at least 100 million is a pretty good deal.

    It's time gated, but it's the best deal you're likely to get for your merits if you want to make money off them.
  14. Quote:
    I think this is a solid, balanced build, with 36.4% for Slashing/Lethal and 41.6% for Energy/Negative. I also put out more damage now, and have more HP.
    Sounds much better. I'm not going to analyze your build too heavily this time around, but it sounds like you're on the right track.

    You could tweak a little bit to gain a touch more S/L defense, but 36.4% is plenty solid.
  15. Quote:
    Originally Posted by venombeyond82 View Post
    Ok... So on the Beta, you could get x25 Super Packs for 1 Token. It goes live today, and now it's get x5 for 1 token. Why was this done?
    Because betas are used to test things.

    It's difficult to test the distribution and drop rates of something if no one has enough of them to provide enough data.
  16. Quote:
    Originally Posted by Oliin View Post

    That said, while lifetime subscriptions might have been a thing for a while now th number of bigger MMOs that use them is vanishingly small. I think I could count the ones I'm aware of on one hand.
    And how many of the "upper tier" MMOs ever offered them?

    Most of the ones I am aware of offered them at launch and then went free to play shortly afterward or disappeared altogether.

    None of them were a smashing success. And at the time CoH was launched, it was HIGHLY successful, only being beaten by Eternalmission for a while.

    100,000 players is still a good benchmark to determine a successful MMO, and CoH has hovered in that vicinity or higher for 8 years now.

    None of the games that offered lifetime subscriptions can say the same thing.
  17. Quote:
    Originally Posted by Moonlighter View Post
    ~ Proliferation generally comes with a balance review for the sets that get ported. I don't know if Foot Stomp would remain intact if the set goes through the balance review needed for proliferation. I don't know if Rage would remain intact either.
    I exchanged PMs with Castle on the subject a while before he left.

    Specifically I was asking how they would handle Rage in a port to scrappers.

    His response was something to the effect of: "If we look at Super Strength, it is unlikely Rage will exist in its current form at all. For any AT."

    Now, I don't know if that was his own personal stance, or a stance held by the devs as a whole. If the former, perhaps there is hope for a scrapper SS port. If the latter, and you like Rage, maybe you shouldn't push too hard for SS to be ported to scrappers.

    The devs DO change their minds on things, but it's usually slowly. And Rage doesn't seem like something they'd have a 180 degree opinion shift on.

    So, the people who enjoy Super Strength how it is on Tankers and Brutes should probably hope the devs continue to more or less ignore how overpowered it gets with certain combos. Once a set is brought to their attention, bad things tend to happen to it if it is found to perform significantly above the median. Which Super Strength does.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Which is why I tend not to concern myself over whether something will be perceived to be condescending in a text medium. That has everything to do with the reader, and virtually nothing to do with the text.
    You put in writing the assertion that you are better than practically everyone else playing this game at something. If it were to be assumed that you yourself are the 0.01%, you said that you are in fact better than everyone.

    And furthermore, that "fact" was used to back up your reasoning why your word should be trusted in regards to whether blasters need attention.

    That's pretty textbook condescension. The fact that you seem unaware of having done it says quite a bit as well.

    *shrug*

    I'm just calling it like I see it.
  19. Quote:
    Originally Posted by AnimeWarrior252 View Post
    Don't most MMORPG Games, at launch, have this option, for a little while? If they never had it for this game, wny didn't they? Just curious, is all.
    Because they knew that offering a lifetime subscription option at launch would doom the long term profitability of the game.

    If all of us veteran players who have been supporting the game since launch had bought lifetime subscriptions, the developers would have run out of money years ago and the game would probably no longer exist.

    Lifetime subscriptions are great at generating a big lump of cash at the beginning of a game's life. But then you have a whole lot of people who have full access to the game for life that you will never get another dime out of. End result: 100,000 players.....and $0 income from any of them.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    I'm here to play as well. The problem for me is that I can play the vast majority of what I want without being VIP.
    So can I.

    I'm a tier 9 player as well, so I don't lose much when I drop to Premium.

    I'm still paying a subscription because:

    A) I like some of the new powersets that are free to VIPs, but not enough that I'm prepared to shell out $10 apiece on them.

    B) I'm enjoying the SSA arcs. And there's no way in hell I'm spending $10 on each of those either. $10 for 3-4 missions? I think not.

    C) What little there is in the Market that I want my point stipend covers nicely, without me having to hit up a credit card to buy crap. I don't mind saving up points to get power sets, since there isn't really that much else I want at the moment. (Incidentally, I was disappointed in Titan Weapons as well. But I will roll one up as soon as I find a concept I like for one.)

    D) I've actually used my free transfers. A couple were spent as ghetto renames, and the remainder were used to bring retired characters back to Pinnacle when I became interested in playing them again.

    Incarnate stuff is just a nice bonus where I'm concerned. It's not my reason for remaining subscribed, and I didn't really miss it when I dropped to Premium for a little while.

    Obviously I'm in no hurry to gain more power for my main, since he's tier 3 in one slot, tier 2 in 3 more, and tier one in the last (which I unlocked on the Lambda run the other night).

    I just play the game like I always have, running whatever strikes my fancy when I log in. every now and then I look at my Incarnate crap and say "Hey, if I get this piece here I can go up a tier, maybe I'll run a trial tonight." ....and the rest of the time I really don't worry about it.

    *shrug*

    Maybe it's just me, but I have too much stress in the real world to be getting stressed out and pissed off by the thing I do to unwind at the end of the day.
  21. Quote:
    Originally Posted by Void_Huntress View Post
    What implication are you perceiving? There's no superiority, no 'slap' in the statement you quoted.

    All she did was reiterate that she doesn't experience an issue playing blasters. That she isn't trying to get blasters fixed because she EXPERIENCES a problem that you do not experience, but instead because she's AWARE of a problem.
    I dunno.

    This:

    Quote:
    I've been playing Blasters since release, and I do fine. Statistically, probably better than 99.9% of all players given the underperformance data of I13.
    ....was pretty damned condescending if you ask me.
  22. Sonic/Devices makes great use of it when solo.

    Siren's Song + Time Bomb = a spawn that you can walk away from and have it just disappear.

    I fail to see what is wrong with powers that do not fit the "ZOMGFASTFASTFAST!!!!" mentality that seems to permeate every facet of this game nowadays.

    It really isn't about how fast you do things. It's about having fun. If you're having fun, speed is irrelevant.

    Would it be fun to go faster? Maybe. But maybe not.

    When is the last time any of you played the game in no hurry to do anything? Just wandered around city zones that no one ventures into now that we have a zillion ways to avoid travelling at all? Stopped and did an emote somewhere just because it amused you to do so? ANY of those things, or dozens of others that I used to see people do all the time?

    Kind of makes me sad really. A gigantic game that goes unappreciated because people are teleporting directly to their mission door so they can rush through the levels to get to the "good part".

    It's slowly becoming exactly what I dislike about most MMOs, and every time I see threads like this deriding a power that some people enjoy because it isn't "good enough" it just reminds me of it.

    Don't like Time Bomb? Then maybe Devices isn't the secondary you should be using.
  23. Quote:
    Originally Posted by John_Printemps View Post
    I'd rather have Ice Armor if its all the same to everyone else.
    Same.

    Spines/Ice FTW.
  24. I'm probably one of the rarer type of player in regards to this issue.

    I......don't really care one way or the other what the pace of acquiring rewards in Dark Astoria is.

    Incarnates aren't what is keeping me here, the game as a whole is. I look at Incarnate content as just something else I can do with my favorite characters now that they've done everything else.

    Incarnate stuff has been out for, what, about a year now, maybe a little less? My main has a tier 3 Alpha, tier 2 Lore and Interface, and tier 1 Destiny (which I just unlocked over the weekend) He is the farthest along the Incarnate path of all my characters.

    So, yay, stuff I can do on my main that will progress me forward in Incarnate crap.

    The pace doesn't matter to me in the slightest, because I'm not focused on rewards. I'm focused on playing the game.

    And isn't that what we're all here for in the first place?
  25. Looks much better Riius.

    There's still a couple things I would tweak, but it's a far better effort than your first one.

    Things I would tweak:

    I'd still slot HPT for healing first, and add some resistance in as an afterthought. The Max HP it gives you should not be overlooked.

    Don't worry so much about Smashing/Lethal defense. The defense you should be concerned about is Energy/Negative. I'll explain why. You have probably over 50% resistance to S/L damage, but it is doubtful that you have more than 8% or so resistance to E/N damage. Energy is the 3rd most common attack type in the game, and there are quite a few attacks out there that are pure Energy, which means no other defense you have will apply to it. What that means is that when youi are confronted with pure Energy attacks, they will get through a lot easier, and they're gonna hurt.

    I'd put 4 Eradication in all of your PBAoE attacks for the E/N defense it gives, as well as the Max End and Max HP. You want your defenses to be at least balanced so you don't have a huge hole to an attack type that will faceplant you when you encounter it. 35% or so is very doable for a Willpower scrapper. (it is technincally possible to soft-cap all types, but you'd have to gimp other aspects of the build)

    Also, the new Scrapper's Strike Archetype enhancement is really nice. You can use a Catalyst on them and they become a purple set. When you catalyze them they give a S/L defense bonus of 5% for slotting 3 of them, which you can get twice if you split them between 2 different powers. You could, for example, put 3 each in 2 of your PBAoEs and fill the other 3 slots with Eradication. That would give you 5% S/L defense and 3.13% E/N defense out of the slotting of just one power.

    The key to building a solid Willpower character is balance. If you focus on one aspect of a build to the exclusion of other aspects, you leave weaknesses in it. If you take a more balanced approach, your build will be stronger overall. In other words, don't obsess so much on defense if it means you neglect Max HP, and don't worry so much about resistance that you neglect defense, and so on.

    Ultimately, what you do with your character is up to you, but I'd be willing to bet you'll be happier with it in the long run with a more balanced approach to your slotting.