ClawsandEffect

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  1. Quote:
    Originally Posted by Syndace View Post
    However the persons like me who have played for a long time with little reward kind of get shafted. Sure random is random, but I feel like I should at least get something.
    Did you have fun playing the game all that time?

    That's your reward. The enjoyment you got (and presumably continue to get) out of it.

    I will never understand the mentality of people who feel they need to be rewarded for spending their spare time playing a video game. In the situation I'm in currently, actually HAVING spare time is a reward in and of itself. I'm not going to get bent out of shape because that spare time I usually don't have isn't being rewarded as much as I think it should.

    So other people get better drops than me. Big deal, it's not a competition. I will not win the game because my character is chock full of purple and PvP IOs. Especially since most of them don't do anything for my character I can't get another way. The bonuses on purple and PvP IOs really aren't THAT good. They don't provide much in the way of defense, which is really the only thing most of my characters need that their power choices can't provide enough of.

    Quote:
    I feel like the "very rare" items should at least be more accessible.
    If they were more accessible, they wouldn't be "very rare" now, would they? Very Rare means they are difficult to obtain.
  2. Quote:
    Originally Posted by Vanden View Post
    It would look the same as every single other knockback power in the game. If you think that looks stupid, well, that's your prerogative. But it would at least look consistent.
    Looking like every other knockback power in the game wouldn't be a good thing. Lift and Levitate are designed in such a way that it looks like your character is picking them up and slamming them on the ground. Changing it so they are like every other KB power would cause them to lose that appearance and there would be nothing at all unique about those powers like there is currently.

    Why should every power in the game look and work exactly the same? I'm sorry if you don't like it, but if every power looked and functioned exactly like every other similar power, that would be.....well.....BORING.
  3. The major issue I have with damage occurring at the beginning of the animation is thematic.

    You can say that the enemy is being hit with some invisible force all you want, but that's not what I'm seeing. When I look at those powers I am seeing something lifted or levitated, which does NOT imply that they are being hit with something. It looks like some sort of force has picked them up and slammed them to the ground. I see no logic in saying that being picked up should hurt, but being violently slammed on the ground would cause no damage at all.

    The powers are designed to deal their damage when the enemy impacts the ground. A half second difference one way or the other is NOT a good enough reason to change it so it functions how one person wants it to. Because that's the real issue here. The power works just fine the way it is, but one person has decided to start a crusade because they want their powers to work how they say they should, instead of how they were designed.
  4. ClawsandEffect

    Ice/Ice Tanking

    Quote:
    Originally Posted by Finduilas View Post
    I agree with most of your post, but I disagree about Hoarfrost. Like Dull Pain, IMO it's a "take it soonest" power.
    By "quite a ways" I meant "mid-teens, early 20's at the latest"

    I generally put off Dull Pain clones until the teens when I can slot at least DOs in it. Unslotted, they aren't up often enough to really do me much good before then.

    I'd rather take a power that will give me some defense or the ability to defeat enemies faster in the really early levels over a long recharge +HP/Heal that will spend most of the time in my tray recharging.
  5. ClawsandEffect

    Tough hide..?

    Quote:
    Originally Posted by Finduilas View Post
    I'm all for attacks, believe me!

    However, if you want to skip an Invul power to make room for another power, IMO Res Elements is the one to skip. F/C damage is not terribly common and the secondary benefit, slow resistance, is nice but something you can live without.
    ^

    This.

    Resist Elements is your most skippable power. You can get some slow resistance by putting a Winter's Gift in a travel power, so you can live without the power.

    Tough Hide also has half your defense debuff resistance (the rest is in RPD). That alone is a good reason to take it, even if you don't need the defense. You'd be amazed how fast that defense will disappear once you start getting tagged by defense debuffs (My softcapped BS/DA scrapper knows this well)
  6. Second one.

    Put your IO focus on that build and set up a second build with Char if you really feel you need to have a hold for the LGTF.
  7. Quote:
    Originally Posted by Jazra View Post
    Wyvern -- Very clearly Manticore's personal Longbow. We get to fight Manticore several times, though never in direct connection with Wyvern.
    He doesn't admit that they work for him. He tries very hard to not let people in on the fact that he has his own private mercenary army that bends or flat out ignores any and all laws in the pursuit of whatever he sets them on.

    It makes perfect sense that you would never fight Manticore in direct connection with Wyvern, it would out him to the public as being their boss and make him look REALLY bad.
  8. ClawsandEffect

    Tough hide..?

    Quote:
    Originally Posted by lionsbane_EU View Post
    I appreciate the rest of your answer but would point out you miss read my question.
    I never said I reached the cap, I was wondering, what with changes that have gone on in my absense, if it was now possible (with my current build that has tough and weave but not tough hide) without Tough hide.
    You probably CAN hit softcap without it, but it's most likely going to require you to take Maneuvers on top of Tough and Weave, which will burn more end.

    Tough Hide will give you almost 8% defense, and it is an autopower, so it costs no endurance at all. Between Tough Hide and a Steadfast Protection Res/Def, that is 10-11% defense basically for free.
  9. ClawsandEffect

    Ice/Ice Tanking

    Quote:
    Originally Posted by bmbeeman View Post
    So far I've got Frozen Fists, Ice Sword, and air superiority in my attack chain, taunt is on auto. I've Taken Hoarfrost, Chilling Embrace, and Permafrost from my primary.
    You skipped the two most important powers in your primary.

    Frozen Armor is your main Smashing/Lethal defense shield. That is what keeps you from being hit with everything thrown at you.

    Wet Ice is your mez protection. It keeps you from being mezzed by all those things that are hitting you because you skipped your S/L defense shield.

    Hoarfrost can be pushed back quite a ways, and I would take Permafrost at level 49, if I took it at all. You will probably hit 90% resistance to Cold without it, so it's basically just a mule for a Steadfast Res/Def.

    With Chilling Embrace running and taunt on autofire, you are going to agro everything and it's grandmother on you, and you have no defense to stop all that agro from turning you into a puddle of goo.


    Quote:
    Am I doomed?
    If you try to go much farther without fixing your build, yes.
  10. Leave Lift and Levitate alone. 99.99% of the time in my experience the damage happens when they hit the ground.

    There is no reason whatsoever to waste time and resources fixing something that is working just fine the way it is.

    Vanden: Has it occurred to you at all that the discrepancy you're seeing on when the damage occurs could be because of LAG, and not because there is anything wrong with the power? I bet not. And I bet that is EXACTLY what is happening, because I tested it myself and Bill is correct. Unless you are so many levels above your target that it launches them off the screen, they take the damage right about as they are hitting the ground.

    And Bill is right on another point: If the damage happened at the beginning of the animation, and there was no damage upon them landing, it would look bat guano, pants-on-head STUPID
  11. Quote:
    Originally Posted by The Gauze View Post
    just like in ultimate alliance, they are ai controlled but with the option to control one hero back and forth at your choosing by a press of a button.

    in U.A. they have 4 heroes per mission so it will be easier to manage.
    Have you SEEN the AI in this game?

    Herding cats is both easier and more productive than expecting any kind of use out of computer controlled characters.

    Also, switching control of playable characters on the fly is, as far as I'm aware, impossible to do with the game engine.

    And there's also the fact that while soloing story arcs in the game, you ARE playing a single player campaign.
  12. Quote:
    Originally Posted by Moderated_IRL View Post
    I forgot that the mace did smashing damage. I personally wouldn't mind if I was dual wielding maces and it did lethal damage, but I can see how that might bother some. Still, dual wielding axes is a step in the right direction, IMO.
    It bothers the devs, who are the only people whose opinion on the matter counts here.

    There was a major push a while back to get kali sticks as an option for Dual Blades, the devs squashed it for the aforementioned reason of sticks being smashing damage while the set is lethal.
  13. Quote:
    Originally Posted by Darej View Post
    You answered it yourself, you are on Infinity. Go to Freedom or Virtue.
    .....that's just mean.
  14. Quote:
    Originally Posted by Truth Serum View Post
    Ideally, you would want to soft-cap, or get close to, ranged defense and that demands at least Weave (unless you try to slot very well on all your powers which is difficult to say the least), and you need Tough (or boxing + kick) to get that anyway. If end then becomes a problem, which I can't see happening with Consume, then you can always take the Alpha slot that reduces end cost
    Ranged softcapping a Fire/Fire is wasting the potential of 7/9ths of the secondary.

    Ideally, you want to be able to stay in melee range as much as possible so you can get the benefit of all those PBAoE powers. In melee range, all that ranged defense means exactly squat.

    Unless you can come up with a build that softcaps both S/L AND Ranged, you're better off sticking with S/L defense. I like Scorpion Shield for that purpose, because it will let you get good defense (potentially softcapped) to Energy attacks as well, which are the third most common type in the game.
  15. ClawsandEffect

    Tough hide..?

    Quote:
    Originally Posted by Call Me Awesome View Post
    In either case on an Invuln I'll slot the single target blast with 6 Thunderstrike for a bit of recovery, a bit of accuracy and 3.75% E/N defense. 6 Thunderstrikes helps an Inv a bunch more than slotting 3 Tstrike/3 Devastation.
    I might consider 3x Thunderstrike and 3x Maelstrom's Fury as well. Maelstrom's Fury gives 1.88% F/C defense, and it's even cheaper than Thunderstrike.
  16. ClawsandEffect

    Game population

    Another thing commonly forgotten or glossed over: People try to say that 100k subscribers is low, because a certain 800lb gorilla has many times that number playing.

    The truth is, 100k subscribers playing an MMO is a very healthy population, especially given the number of options MMO players have nowadays. Everquest at it's highest point had about 250k, and it still has at least 50k playing.

    For a 7 year old game to be routinely hitting over 100k subscribers on a month to month basis is really good.
  17. ClawsandEffect

    Anything I miss?

    Built this tank in Mid's to be my goal build for my brand new WP/DM tank.

    I'll give you the highlights:

    Over 3,300 HP. Softcapped to S/L/E/N, 1% away from softcapped to F/C, 33% Psi defense, 62% S/L resistance, and enough recharge for my purposes. Also has 1212% regen with 10 in range of RttC (close to 700% with just one).

    Is there anything I can do to improve on this build that doesn't involve purples or PvP IOs? I'd be interested in anything that will get me that last 1% to softcap on F/C, or that will improve my max HP or regen without losing any defense.

    I don't see any holes in need of filling here, so if you spot any problems I'd appreciate it if you could point it out.

    Here's the build:

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(25)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(40)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/EndRdx(31)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(46)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/Rchg(9), Taunt-I(34)
    Level 10: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(13)
    Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(48)
    Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34), Theft-Acc/Heal(48)
    Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19), LkGmblr-Def/Rchg(42)
    Level 20: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(21), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(40), HO:Nucle(46)
    Level 22: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx(27)
    Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(37), Rec'dRet-ToHit(37), Rec'dRet-ToHit/Rchg(37)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(48)
    Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 35: Touch of Fear -- Annoy-Taunt(A), Annoy-Taunt/Rchg(36), Annoy-Taunt/Rchg/Rng(36)
    Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
    Level 4: Ninja Run



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  18. ClawsandEffect

    Tough hide..?

    Quote:
    Originally Posted by New Dawn View Post
    . Laser Beam Eyes is not something I'd recommend to anyone who isn't making a Superman concept.
    I would in a very specific set of circumstances.

    If the person in question is in need of both A)the recovery/regen available in Energy Mastery, and B) a couple percent of E/N defense I would recommend LBE.

    It is especially useful on a WP tank or scrapper. You can slot it with 3 Thunderstrike and 3 Devastation. That gives you: 2% recovery (not a big deal, but at least it isn't debt reduction ), 2.5% E/N defense (which IS a big deal if you're close to softcapped but not quite there), 12% regen (WP likes more regen), and 2.25% max HP (one of the largest +HP set bonuses available in a non-purple set). And in a pinch it can be used to fill in an attack chain if you find yourself getting slowed, or to tag runners with.

    It's less useful on an Invuln, in which case you would probably want to swap out the Devastation with 3 of something else (or just leave it 3 slotted with Thunderstrike if you aren't planning on using it at all). For Invuln, the recovery bonus in Thunderstrike will be more useful than on a WP.

    It's a ranged attack that can slot sets no tank other than SS or Stone Melee can slot without dipping into an APP, and if you're having end problems you will want Physical Perfection anyway.

    Yes, there are other powers you could take, but LBE isn't a BAD choice by any means if you need a power to slot those sets in.
  19. Quote:
    Originally Posted by Slazenger View Post
    Cos when I go Atlas or Port Oakes and click on SG guy, the tab, show list top 100 sg/vg and the SG with the no.1 next to it normally means that it's no.1.
    And thats what I have to go by as there is no other way of showing the No.1 SG.
    But how did that SG get there?

    Did they run TFs and have fun and generally be a bunch of cool people that others enjoyed playing with?

    -OR-

    Did they spend all their time mindlessly farming as efficiently as possible?

    Because I can tell you which one *I* would consider the better SG. (Hint: It doesn't involve farming)

    Just because a number on a list is higher than other numbers on a list does NOT mean the people with the the higher number are any better. Especially since you can BUY prestige. All an SG need to hit #1 is have a marketeer or a good farmer as a member who is willing to spend billions buying prestige for the SG.

    I see SGs who are up there in the rankings all the time. I've teamed with some of them. You'd be amazed at how many of them are incompetent morons because they got their SG rank by farming with teams of Fire/Kins and have no idea how to actually do anything else.

    I'll take the SG that is fun to team with over the SG that has a high prestige number any day of the week.
  20. Quote:
    Originally Posted by Kid_Elemental View Post
    Hi folks,

    I've been having a really hard time finding teams. I'm on the Infinity server.

    I just resubscribed a couple days ago, after taking a break for 1-2 years. Last I played, I could usually get a team together in 5-10 minutes. Now that I'm back, I tried the usual routes:

    * Going to zones appropriate for my level, and using broadcast.
    * Using team finder to see who's in a mission, and sending them a tell to join the team.
    * Trying to build a team from the (scant!) few un-teamed people in my level range.

    I've tried this with my low, mid and 50 characters, and had no luck.

    Where are all the teams? Are people doing content I'm just not aware of, and that's where I should go?

    Or maybe the Inifinity server is just too low on population to support ad hoc teams anymore? Should I wait for the next free server transfer and move?

    Thanks!
    There's a large focus on running Incarnate Trials on level 50 characters right now.

    The teams are usually being put together in RWZ or Pocket D.

    Note: You MUST have the Going Rogue expansion to run the Incarnate Trials, or do anything else incarnate related. If you do not have it, you cannot join trial teams.

    (yes, it's worth paying for)
  21. Here, I softcapped S/L/E/N, and F/C is still at 42%.

    More HP and regen via the Spiritual Core Paragon, which adds a nice chunk to recharge as well. End recover looks worse on papaer, but that's because I added a Performance Shifter proc to Stamina, which will benefit you more in the long run than a single IO.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Yes..?No..?: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Stone Melee
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(3), Numna-Heal/EndRdx(5), Numna-Heal(5), Numna-Heal/Rchg(7)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(11)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(17)
    Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(23)
    Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
    Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx(25)
    Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(27), P'Shift-Acc/Rchg(29)
    Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
    Level 16: Hover -- LkGmblr-Rchg+(A)
    Level 18: Fly -- Frbd-Fly(A), Frbd-Stlth(33)
    Level 20: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(34), LkGmblr-Rchg+(34)
    Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), ToHit-I(36), RechRdx-I(36)
    Level 24: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Numna-Heal/Rchg(37)
    Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(37), Ksmt-ToHit+(50)
    Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 30: Hurl Boulder -- Dev'n-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Dev'n-Hold%(48), Thundr-Acc/Dmg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
    Level 38: Tremor -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Sciroc-Dmg/Rchg(43)
    Level 41: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), BasGaze-Acc/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 44: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 47: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A)
    Level 49: Hasten -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
  22. Quote:
    Can a SD/WM Farm?
    You can farm with anything, since farming is just defeating lots of enemies for extended periods of time.

    The only difference varying builds make is how fast you can do it. You can farm with a Stone/DM just as easily as a Fire/SS, but the Fire/SS is going to be much faster at it.

    If you've got a build that can defeat enemies at a decent clip, and you have fun playing the character, I'd say you're in good shape for farming with it.

    Nothing sucks more than making a character that you don't enjoy playing just because it is an efficient farmer.
  23. Quote:
    Originally Posted by Vysires View Post
    One final comment, I didn't go through everything, but just be aware, with the current build, with all the +hp accolades and perma DP, you are actually a fair bit over the HP Cap for scrappers. So some of the sets you put in for +hp could be changed to something else, though not sure where that might be applicable.
    Looked to me like the +HP bonuses wre mostly accidental while he was slotting for something else. A lot of sets that have recharge or defense in them also have +HP bonuses in the 3 slot position.

    I'd replace one of the Numina's 2 pieces in Fast Healing with a generic Heal IO though. The HP bonus is pointless there and the Heal IO will ED cap the regen on the power. It's only at 91% the way it's currently slotted.
  24. Quote:
    Originally Posted by Syntax42 View Post
    This strategy is not very good. Almost all melee attacks have a smashing or lethal component to them. The game only checks your highest applicable defense value, so it doesn't help to have both high.
    I think the point being made there is that if you sofcap one, the other will be fairly high by default, because any bonus for one will also give half that value to the other.
  25. Quote:
    Originally Posted by Grouchybeast View Post
    I find that sapping works very well as damage mitigation on my Elec scrapper, even without recovery debuff. While drained enemies will still be attacking, they'll generally be using much less damaging attacks.

    They'll also be attacking somewhat less frequently, because when they are drained they can only attack as fast as their recovery ticks will allow.