Claw/Regen: Hoping for some pointers
Just a couple comments, for Focus and Eviscerate, you are likely better off dropping either the damage or the dam/end and adding the proc. You end up with better damage that way, most purple damage sets are a bit over cap in damage, so you can afford to sacrifice a bit in slotting to fit in the proc. Also if you do take that advice, you might be better off moving Armageddon from Evis to Spin, going to hit more targets with Spin generally, so get more use out of the proc.
One other idea is to take a slot out of QR, cause the benefits are nice, but not huge, with Stam + QR + Claws low end cost, you don't need huge end recovery. Take the extra slot, move it to Evis, and put an Oblit in there, you loose 5% recharge, and some other nice bonuses, but you gain a bit more Defense, plus it's way cheaper then an Armageddon set. But that is up to you.
One final comment, I didn't go through everything, but just be aware, with the current build, with all the +hp accolades and perma DP, you are actually a fair bit over the HP Cap for scrappers. So some of the sets you put in for +hp could be changed to something else, though not sure where that might be applicable.
Just a couple comments, for Focus and Eviscerate, you are likely better off dropping either the damage or the dam/end and adding the proc. You end up with better damage that way, most purple damage sets are a bit over cap in damage, so you can afford to sacrifice a bit in slotting to fit in the proc. Also if you do take that advice, you might be better off moving Armageddon from Evis to Spin, going to hit more targets with Spin generally, so get more use out of the proc.
One other idea is to take a slot out of QR, cause the benefits are nice, but not huge, with Stam + QR + Claws low end cost, you don't need huge end recovery. Take the extra slot, move it to Evis, and put an Oblit in there, you loose 5% recharge, and some other nice bonuses, but you gain a bit more Defense, plus it's way cheaper then an Armageddon set. But that is up to you. One final comment, I didn't go through everything, but just be aware, with the current build, with all the +hp accolades and perma DP, you are actually a fair bit over the HP Cap for scrappers. So some of the sets you put in for +hp could be changed to something else, though not sure where that might be applicable. |
One final comment, I didn't go through everything, but just be aware, with the current build, with all the +hp accolades and perma DP, you are actually a fair bit over the HP Cap for scrappers. So some of the sets you put in for +hp could be changed to something else, though not sure where that might be applicable.
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I'd replace one of the Numina's 2 pieces in Fast Healing with a generic Heal IO though. The HP bonus is pointless there and the Heal IO will ED cap the regen on the power. It's only at 91% the way it's currently slotted.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Although a BS/Regen was the first toon I ever made that was way, way, WAY, back. I had an idea over the past while for a Claws/Regen that I thought I'd post up to see what everyone thought.
Main concern was recharge (With a Core Spirit Alpha) and while I wasn't overly concerned with getting Hasten Perma that happened anyway. Defense was the second concern, got S/L to 30%. Res is at 23% for S/L, not great but good I think. Regen is at 680% until Instant Healing is pushed.
Assault is there for some extra oomph and Veng for whenever I'm on a team.
Achilles' Heel is added for a little -res. I know it can be a very expensive build (3 Purple Sets) but that's for the recharge.
Hope this at least passes muster.
Hero Plan by Mids' Hero Designer 1.93
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War Panther: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(13), Mako-Acc/Dmg:50(40)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(15)
Level 2: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg:50(42), Achilles-ResDeb%:20(42)
Level 4: Reconstruction -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx:50(21), Dct'dW-Heal/Rchg:50(42), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 6: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(7), Oblit-Acc/Rchg:50(25), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(45), Oblit-%Dam:50(46)
Level 8: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod/Rchg:50(29)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg:50(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(15), Dct'dW-Heal/EndRdx:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 16: Integration -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal/EndRdx:50(19), Dct'dW-Heal:50(40)
Level 18: Focus -- Apoc-Dmg/EndRdx:50(A), Apoc-Acc/Rchg:50(21), Apoc-Dmg:50(46), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(50)
Level 20: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 24: Boxing -- Empty(A)
Level 26: Eviscerate -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(27), Armgdn-Dmg/Rchg:50(27), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(37)
Level 28: Instant Healing -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(33), Dct'dW-EndRdx/Rchg:50(34)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 35: Shockwave -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(36), Ragnrk-Dmg/Rchg:50(36), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(37)
Level 38: Moment of Glory -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), LkGmblr-Rchg+:50(50)
Level 41: Assault -- RechRdx-I:50(A)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 47: Revive -- RechRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:30(A), RgnTis-Regen+:30(3), Numna-Regen/Rcvry+:50(19)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 4: Ninja Run