Dual Weapons - Dual Blades Customization Idea
That would look really bad, and I know because they do it in that other superhero MMO.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

I'm all for axes as a part of Dual Blades, since the axe head is bladed so it makes sense anyway..
But there'd need to be some extra code in place if they added maces/blunt weapons, because (IIRC) the devs have said that they want to keep damage types the same as the visuals, so it's easy to know what to expect just by looking at what's charging at you. Dual Blades are all Lethal damage, AKA slashing/stabbing/shooting, and currently there is no way to change game mechanics by visuals.
I think it's a little counter-productive, but that's the last I heard on the subject. Sorry, I have no source.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I'm all for axes as a part of Dual Blades, since the axe head is bladed so it makes sense anyway..
But there'd need to be some extra code in place if they added maces/blunt weapons, because (IIRC) the devs have said that they want to keep damage types the same as the visuals, so it's easy to know what to expect just by looking at what's charging at you. Dual Blades are all Lethal damage, AKA slashing/stabbing/shooting, and currently there is no way to change game mechanics by visuals. I think it's a little counter-productive, but that's the last I heard on the subject. Sorry, I have no source. |
The 1st Message Board Warrior. m/
I forgot that the mace did smashing damage. I personally wouldn't mind if I was dual wielding maces and it did lethal damage, but I can see how that might bother some. Still, dual wielding axes is a step in the right direction, IMO.
|
There was a major push a while back to get kali sticks as an option for Dual Blades, the devs squashed it for the aforementioned reason of sticks being smashing damage while the set is lethal.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Question: What do you do about the stabbing attacks, specifically Assassin's Blades? The nonsense of stabbing with a mace notwithstanding, what do you do about stabbing with axes? And, if you look at the animations, that's not restricted to just jabbing a barb at the tip of an axe into an enemy, those animations depict thrusting almost the entire length of the blade up to where the hand grips the hilt through the enemy. This means thrusting the entire axe head through an enemy's torso and out the other end.
Cross-weapon customization is not a good idea. It looks goofy with weapon-specific animations that already exist and it limits the extent of future customization options to only those that work for ALL weapons. Broadsword is already a victim of this, sharing all but one of its animations with Battle Axe and War Mace. This means our characters swing the sword like it's a club, and it also means that Broadsword has not a single thrusting attack, which contrary to what Fantasy games may have convinced you, is a MAJOR part in how swords tended to be used. Yes, we do have a unique stab animation for Stalker Broadsword's Assassin's Sword, and that's a step in the right direction because this animation IS NOT available for Axe and Mace. Nor could it be.
I've been pushing for Axe Stalkers for some time, which means they'll need their own Assassin's Axe. I can all but guarantee that if that set proliferation were to happen, you will NOT see them reuse the sword stab. On the contrary, I envision them using some kind of draw-back overhead strike aimed either at the enemy's head or neck. As it should be.
---
Weapon power animations should be made to be as close to fitting for the weapon as possible. Generic animations that can be used with all types of weapons just end up not looking good with any type of weapon.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Question: What do you do about the stabbing attacks, specifically Assassin's Blades? The nonsense of stabbing with a mace notwithstanding, what do you do about stabbing with axes? And, if you look at the animations, that's not restricted to just jabbing a barb at the tip of an axe into an enemy, those animations depict thrusting almost the entire length of the blade up to where the hand grips the hilt through the enemy. This means thrusting the entire axe head through an enemy's torso and out the other end.
Cross-weapon customization is not a good idea. It looks goofy with weapon-specific animations that already exist and it limits the extent of future customization options to only those that work for ALL weapons. Broadsword is already a victim of this, sharing all but one of its animations with Battle Axe and War Mace. This means our characters swing the sword like it's a club, and it also means that Broadsword has not a single thrusting attack, which contrary to what Fantasy games may have convinced you, is a MAJOR part in how swords tended to be used. Yes, we do have a unique stab animation for Stalker Broadsword's Assassin's Sword, and that's a step in the right direction because this animation IS NOT available for Axe and Mace. Nor could it be. I've been pushing for Axe Stalkers for some time, which means they'll need their own Assassin's Axe. I can all but guarantee that if that set proliferation were to happen, you will NOT see them reuse the sword stab. On the contrary, I envision them using some kind of draw-back overhead strike aimed either at the enemy's head or neck. As it should be. --- Weapon power animations should be made to be as close to fitting for the weapon as possible. Generic animations that can be used with all types of weapons just end up not looking good with any type of weapon. |
The 1st Message Board Warrior. m/
Does Disembowel not count? It can look a bit off depending on the enemy/angle, but it is kind of meant to be you thrusting into their guts..
|
I'm well aware that stabbing is a major part of sword fighting. I'm also aware that no one actually used weapons like CoH animations depict; however, because of the generic use on the animations, I think it would work fine. If you don't like the weapons: don't use them. There's nothing wrong with more customization.
|
Incidentally, you seem to suggest that because the animations are already not very good, we should go ahead and make them worse, as well as further limiting their potential for customization. I disagree. I want each weapon to have its own unique animations or, failing that, to at least have room for the addition of unique custom animations.
Let me put things into perspective: "Polearms" as a powerset is something that often gets suggested. These come in four shapes, however: Staves that can't cut or pierce but can still swing and thrust, Scythes that CAN cut and pierce but can only swing and not stab, Polearms that can cut and pierce as well as swing and thrust and Spears which can only pierce and can mostly just stab if occasionally swing. You can't make one set which includes all four, because it will either be the wrong damage type or include or exclude abilities that some of the others should have.
Asking for customization that allows you to stab people with a morning star mace is on the same level of visual unappeal as throwing your pistols to hit enemies with or using a sword to shoot arrows. Yes, the animations rig can handle it, but I don't want to see it. I hold City of Heroes to a certain standard of visual quality, and throwing in every awkward and unappealing option one can think of so players can use if they don't mind it being wrong and ugly is something I hope never happens. THE GAME should not be this awkward.
If you want dual axes or dual maces, you are free to suggest a set like that, but I don't want existing sets to be made even less interesting by robbing them of their weapon-specific animations, or at least making those animations make no sense.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I haven't seen a thread about this or anyone even mentioning it, but I think it would be cool if Dual Blades was Dual Weapons. Basically what I mean by that is instead of only being able to choose sword customization for a Dual Blades character, you would be able to also use axe and mace customization.
The 1st Message Board Warrior. m/