Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. Quote:
    Originally Posted by Bubbawheat View Post
    Let me know if the background music is too loud in places.
    I had no problem with it, good vid as always.
  2. Quote:
    Originally Posted by starphoenix View Post
    It is Nerdschrodinger. It is in the state of Nerdfail and Nerdwin at the same time. The tattoo is completely nerdfail.
    Pretty much my vote - it's win for him in nerd-terms, fail for him with the rest of life. Still, it's cool to see someone get a crazy idea and make it happen.
  3. Quote:
    Originally Posted by DreamWeaver View Post
    I completely misjudged what the "module" was for, and had to console a terrified and blubbering galpal. Haaaarrrrrssshh...

    Incidentally, anyone driving the 405 through LA, look out for the WHOLE-BUILDING ad takeover by Starz. A 250-foot Jack is a distinct improvement to the skyline :P
    Pics or it didn't happen - seriously, I'd like to see a picture of that...
  4. Quote:
    Originally Posted by Bandeeto View Post
    Cogito Erg O'Doom
    Great name befitting a great achievement.
  5. Clave_Dark_5

    Battle Royale

    Quote:
    Originally Posted by tanstaafl View Post
    Can you put GMs into AE to find out?
    I've never looked into it, but I think you can, yes. I seem to recall someone on those forums saying he used AE to stage a lot of such battles just to watch.
  6. Quote:
    Originally Posted by Wrong_Number View Post
    We don't really have a protocol other than common sense, i.e. don't spam.
    You can also use the channel for questions like "Hey guys, which one map was that one in the cave; you know, with those wall drones that shoot at you?"

    Very casual, from what I've seen.
  7. Quote:
    Originally Posted by Wrong_Number View Post
    Good call, I'd forgotten about that option.


    WN
    It took me and support some time to figure it out, chances are I'll never forget it. :P
  8. Quote:
    Originally Posted by Kitsune Knight View Post
    (it's why many of them will turn and face you upon being aggroed!)
    I always wondered about that. I thought they were haunted! o_o;
  9. In regards to finding where to go for the mass of people who'll attract a ton of zombies and Riktis: ask in broadcast. Seriously, people will tell you.

    From what I've seen redside, most zones have 'favored spots' and everyone zooms there when one is announced. And almost every time I see someone broadcast "Hey guys, where should I go?" and every time someone tells him.
  10. Quote:
    Originally Posted by Wrong_Number View Post
    Go into the "Custom Critters" folder and delete the file with the same name as that character.


    WN
    You can also edit the critter, then use 'change save file path' or whatever it's called to change it to the new name. If you don't do that, it tries to save it under the old file name, which is the based off the previous offending name.
  11. Quote:
    Originally Posted by je_saist View Post
    Dead after the 2007 FASA Studio developed Xbox 360 / Microsoft Windows Operating System game.

    Currently the Microsoft Corporation still owns the FASA properties, but the rights to make electronic video games based on FASA properties are licensed to Jordan Weisman over at Smith & Tinker. Now, if you drop by Smith & Tinker you'll find that they are now a game developer for the Iphone.

    In fact, Smith & Tinker contracted with Piranha Games/ for the production of MechWarrior... a game originally scheduled to launch in August 2009. That was two years ago and it's still not done. And for those waiting for the joke, why yes, Piranha Games was also involved in the production of Duke Nukem Forever.

    As of right now, I'd say it's a safe bet that games based on FASA Corp properties can all be considered dead.
    It's not dead, it's resting!
  12. Quote:
    Originally Posted by Zombie Man View Post
    It would be like having a piston in a laboratory turn over once proving the concept of the combustion engine and writing an article about it with a picture of a Ferrari.
    That's called 'looking for investors' and it's a time-honored tradition.
  13. Quote:
    Originally Posted by Lothic View Post
    But I predict, like SilverSablinova mentioned, that a lot of people are going to get themselves into various "accidents" trying to use these things whether they are driving cars or just walking down the street.
    A co-worker told me just last night he saw a guy driving down the street on a motorcycle and texting at the same time... I'm sure there will be accidents!
  14. I rarely read books because I read too many magazines. My current sub list (including ones I never seem to get to and are piling up I tell you what) are Harper's, Science News, New York Review Of Books, High Country News*, Mother Jones, The Week and Lapham's Quarterly. That's right, all those highfalutin' bastions of learning sent to me each month and I'm writing AE arcs like TOO MANY BUNNYGIRLS!, ha ha! please send help

    The last book I read though was We Have Always Lived In The Castle, by Shirley Jackson - amazing read (which influenced my last arc When The Words Stop.)

    Before that it was The Tanners and The Assistant, both by Robert Walser, a German writer who's output dates from around the 19teens and 20s.

    *Get your mind out of the gutter, HCN is not a High Times for non-city-folk, it's a news mag about the American western areas.
  15. I seem to recall hearing these being predicted at least ten years back, but I can't recall where.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    You're the King?
    ...well I didn't vote for you!
    You don't vote for kings...

    but everyone votes for a dictator.
  17. Clave_Dark_5

    Know Your Procs

    Seems to me this should be a guide in the Guides section after all, it's pretty good.
  18. As always, the internet is for scorn. Still, the first post of this tread was nice.
  19. Quote:
    Originally Posted by quickfire View Post
    Sixth, the lack of ability to create your own custom maps, even if it was just modular. Also, no ability to place things like environment barriers and the like. There are certainly lots of maps, but essentially you can only create smash and kill missions with the maps available, which tends to make the missions very hollow.

    Where are the options that would allow you to create a bank robbery? How about vandals ransacking an office? People to save and talk to to get information on what to do next.
    I didn't see this one answered, so I'll give it a go.

    Remember all those times your Energy Blast Blaster KBed foes into the side of a cave or up on a warehouse shelf and suddenly no one could hit them because they got lost in the geometry? That on a map tested and retested by the devs. Now imagine a map put together by players... yeah, I'm cringing too. This is the commonly given answer to your question about player-created maps. along with the usual "might create opportunity for exploits" one too - solid enough reason in my book even without the exploit concerns.

    There are bank maps available in the AE, if not vault doors to pound down; office maps too, including the one Hellions have set ablaze. You can set a non-combat person in an AE mish to "give you a clue" while spawning a new mission requirement at the same time, which can easily be written into something like "If you don't turn off the controls, the nuclear reactor's gonna blow! Please go find it and save us!!"

    As stated above, we only have in the AE what the devs had up until recently. Usually what happens is new stuff like powersets are introduced and then the AE gets them an issue or so later. Hopefully this will continue. In the meantime, it's the author's job to think up clever ways to write good, compelling stories making use of what we have. I recently wrote this into a review of someone's arc and I think it works here as well:

    Quote:
    This [arc] feels like the bare bones of a story, "meet heroes, go fight some guys with them ... which leads up to a big boss fight..." Granted, ultimately any AE arc boils down to that, more or less - your job as the author is to use the text to build it up from that.
  20. Quote:
    Originally Posted by The_Spad_EU View Post
    I tried watching the new BSG on several occasions and totally hated it. I think I've watched almost every other major Sci-Fi TV show at some point though.
    I tried the new BSG based on the suggestion of a very trusted friend and making it through the pilot was like pulling teeth. Shame, as what he told me about later eps really sounded interesting and thought-provoking.

    I've seen parts of a scattered handfuls of Babylon 5 and just rolled my eyes. Venture now hates me - or "hates me more" is probably more accurate.

    I've never seen Doctor Who, I just thought this avatar looked neat.

    One of the above is a lie.

    I do have to take a moment here and stand up and admit I was wrong about a classic - the 80s Flash Gordon. When it came out, me and a friend had to choose between it and something else (now forgotten). We went with Flash and walked out thinking we'd made a bad choice. I did buy the Queen record though (Columbia record club eleven albums for a penny FTW!) and saw it again and again over the years, hither and yon, and yet I still wasn't all that happy about it. This last week-end I saw it on a big screen at a midnight movie and wow, what can I say? Maybe it was just the fun fan-vibe from the audience speaking but I had fun. Fans of 5th Element should be all over this like Brian Blessed on a laugh if they're not already.
  21. Quote:
    Originally Posted by Icy_J View Post
    I envisioned the story to be more a satire of the bare bones "run and gun" missions where nothing is explained, but I guess I in turn made mine the same way, which I apologize for.
    Ah, you did that so well then except for a knowing wink that let us know you were in on the joke. I can't of course make the choice for you, but some comment like "I think by the time you get there I'll have been captured again... that always seems to happen, not sure how..." would go a long way to make that work. You might also look into amping up the ridiculousness of map choices ("Arachnos has a base inside the Mercy Sewer works - who knew?!"). Really, knowing that was you ultimate aim, there's a lot of ways this could be built up, I think.
  22. Hi there! As no one's taken you up on your request for plays, I chose to go with "Who Really Cares About This? Z!", ha ha. Please bear in mind everything said here should be taken with two grains of salt as they are just my feelings about what I saw inside, ok? And so off to the races with my level 40 MA/SR scrapper!

    MISSION 1
    You highlighted the name Ultimus in purple in the intro text; some people feel that makes it hard to read, so you might consider changing it. Same might be said for the non-dialogue text; you could also put quotes around what he's saying.

    The contact's bio says I recognize him from a comic series... is this a ref? If so, it ninja'ed me... please bear this in mind if I miss something elsewhere. Later I lost him in battle - no dialogue about that?

    At first I thought having to smash ten weapon racks was going to be too much, but it went by fast enough... still, maybe consider dropping that number a tad, no one wants to feel like they're on a slog through the first mish.

    I know some people dislike running with NPCs, but I don't mind it, especially since Jeremy died right about the time I found Kitten Mitten herself.

    Overall: felt a tab bit sparse on the story-side of things. I wanted to hear a few more lines spoken, see a pop-up when I exited or something. Not bad by any means but not nothing stood out either, just a 'go break stuff' set-up.

    MISSION 2
    Luke again reads like like a ref I'm not familiar with... That's ok though because he died in the mish too. Sorry I keep breaking your guys like that...

    I like these living armor guys though - they look neat and are a heck of a lot easier to take down in crowd than Arachnos was in Mish 1. :P Not that I'm looking for a farm or anything here though.

    This again went by easily enough. The general didn't give me too much trouble thanks to Insp's and a healthy amount of time spent on his butt ala knockdown.

    Overall: again, nothing really wrong, but not a lot that was really 'right' either. I again felt a little more story and spoken lines would have helped.

    MISSION 3
    Um... after reading this intro, I'm not sure I can convince my scrapper to set foot inside! Defeat four AVs?! Nice touch addressing those qualms in the still-busy text though. Well, here goes nothing!

    Pop-up upon entry reads:
    Three major superpowers and a general that you're sure is powerful enough themselves. This should be interesting.
    This really needs help. I think you were shooting for something like this?:
    Three major super-villains and a general that you're sure is just as powerful as well. This should be interesting.

    Already lost an NPC, didn't get his name, he was the AR/Devices guy. This is a kinda big group of heroes for none of them to know who Lord Recluse is... which I guess is something of the joke here. This group of heroes by the way, did I miss their group name? Also, most of them look like normal people in street clothes, not the usual spandex-wearing types one would expect. Again, maybe I miss a ref...

    We took down Nemesis, then found Recluse and we all died happily ever after. So I hosp'ed, filled up on Insps, faced him alone and realized he could 'half-shot' me, a scrapper with my SR build nearly filled out and two purples under my belt. I swallow two greens, get back to my whack whack, get 'half-shotted' again...

    And my scrapper had had enough and bailed, there was just no way I was going to manage to take down Lord Recluse after the super-friends died (and probably before as well, I'm guessing).

    Overall: Well rats. I hate quitting something I've started, but I'm not going to beat my head against a wall either. Perhaps all my fault as the scrapper's only 40th, not 45th-50th as the arc requires, but Lord Recluse did only con orange to me...

    TO SUM UP
    This feels like the bare bones of a story, "meet heroes, go fight some guys with them as they seem to keep getting captured without any explanation as to why, which leads up to a big boss fight. Make that four big boss fights." Granted, ultimately any AE arc boils down to that, more or less - your job as the author is to use the text to build it up from that. There's little here to tie to me to the story or jokes, so stepping off the carousel wasn't as hard a choice as it might have been. This story needs reasons to involve me, to make me laugh, to surprise me.

    Mechanics-wise, I don't think too many people will want to take on Lord Recluse alone, no matter what (my scrapper is usually no push-over either, although I'm not a OCD min-max maven either... just somewhat on this toon). Most arcs end up getting played solo so this may not be helping you get plays; I bet people see the AVs listed and go looking elsewhere (as did I, until I saw the descriptions for your other arcs, which made them sound harder). Note this isn't saying 'you did it wrong' - you set out to make this arc about fighting AVs, which is hard and so it is hard, job well done there. Just letting you know it's probably too hard for most solo toons unless we go with an uber-broot with a multimillion-inf build or something. I think. Not being an avid min-maxer, I could be over estimating that; all I know is I was getting stomped flat. Again, maybe my fault for bringing a 40th level gun to a 45th-and-up level knife fight. Castigate me for that if you will, disregard my words.

    So anyways - what now? Time to realize that you've only got a 'start' here and that now the real hard work begins - making the same old kind of missions 'sing' in their own voice, telling their own story.

    I hope this was helpful.
  23. Iiinteresting. Was it just me, or did the dual pistol animations and the ninja-like flying jump/flipping look eerily familiar? Think that big guy's sword is what our Titan Weapons will look like?

    Still, based on the art, it appears to have been formulated to answer the incredibly geeky yet dull question "what if WOW took place on an alien planet?" If you wanna shoot for doing well, I think innovation is the key, not imitation. I also have no idea what level of character customization is possible in the game, and I'm so spoiled by COH I doubt I'd ever give this new game another look. Still, I like the cartoony qualities I see in the art.
  24. Quote:
    Originally Posted by Arcanaville View Post
    If Steelclaw Were An Arch-Villain...

    Obviously:

    He should award a Top Ten Reasons I Defeated Steelclaw badge if we farmed him ten times in a row.
    I smell another list coming... and I like it.