Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. I'll toss out When The Words Stop - arc #494099 again as I feel it's one of my most-realized and best written.
  2. Quote:
    Originally Posted by Twoflower View Post
    Would I LIKE the thing to be deal with? Absolutely, yes. But I refuse to get demoralized or discouraged by this absurdity. I am going to write and no filter will stop me.
    More power to you, I'm with you buddy!

    But I'm afraid to start work on another arc for fear that i21's bugs are going to break it. :/
  3. Clave_Dark_5

    Farm Reviews

    Quote:
    Originally Posted by Ukaserex View Post
    Now, if you're creating the arcs for fun, could that fun be enough reward?
    Yes and no.

    I have a lot of fun pondering my what ifs when I'm composing the arc. I like to think - perhaps in my vanity - that others will also enjoy my ideas and I enjoy that sharing. But having an arc sit in 4-star hell means never getting plays.
  4. Quote:
    Originally Posted by seebs View Post
    Sometimes, a nightcrawler is just a worm. Sometimes, the guy who resupplies your pre-electric chest freezer is just the ice man.
    And sometimes your lawyers can't help but twitch and advise you to bee "too careful" when it comes to possible lawsuits.
  5. Quote:
    Originally Posted by Inazuma View Post
    So the 13th is also a possibility.
    The 13th? Are the devs superstitious or not I wonder....
  6. I'm guessing a certain percentage of them fell victim to the filter and the devs thought it would be embarrassing to have some of them sitting there with "invalid" markers (or worse, not playing as planned), so they decided to pull them, but then thought it might look bad pulling some and leaving others, which might result in charges of favoritism or something, so they just pulled them all.

    I suppose it might be embarrassing to have to call these people back and ask them to please rewrite their arcs because you can't use the word "disaster" now or whatnot, so I have the feeling we'll never see them again.
  7. Seemed like a decent ep to me - not involved with the on-going story arc(s?), just a decent ep where they wanted to set up some scary and run with it. Better than the pirates one at least (which falls into the same category imho).
  8. [QUOTE=Lxndr;3855054
    But that long wasteland between 32 and 35, and 35 and 38... (and further into the 40s)[/QUOTE]

    I've had a handful of toons stall out in the 30s and 40s (and only two fifties to my name too), so what I have to say may not count for much but the new slots are always a blessing for me.

    Once I'm in the 40s, if all goes well with the epic power set I choose, that just makes it all the more fun. For instance, my name-sake stalker took Ghost Widow for his patron and Shadow Meld and that cool-looking hold (*looks it up* Soul Storm, right?) have actually made a real diff in game play for him when he's solo.
  9. Quote:
    Originally Posted by Scene_EU View Post
    I guess that would explain why I have sometimes heard the monkey fights going on whilst standing near Lorenz Ansaldo
    You can still walk into the place through a door not far from him. There's not much to see inside though, iirc, just an empty cage, some chairs and such...
  10. Quote:
    Originally Posted by TeChameleon View Post
    ... I just did a brief check. According to the forum dates of the Arc Listing by Genre thread, I created Small Fears during issue 14s beta. The map honestly wasn't overused when I created the arc.

    EDIT- apologies if that came off snippy. It's just that I'm not sure what to do with that criticism, and it rankles a bit. The map works better for the story than anything else I've run across (and in the i14 open beta, it really was a little before that map got so overused )
    So that means you were at the forefront of overusing the map!


    j/k naturally
  11. Quote:
    Originally Posted by DarkGob View Post
    Robert Denby, finally we've found him!
    Leave Robert Denby alone!
  12. Clave_Dark_5

    Farm Reviews

    Quote:
    Originally Posted by The_Cheshire_Cat View Post
    Why would a farm maker even care about feedback they've gotten? It's not as if the rating has any impact on how often people play them.
    Rate him five stars, he gets some tickets (25 I think, right?) and stays up on the 5-star pages, which make his arc easier for anyone to to find, which will result in more plays and more tickets. Rate him one star and it takes - what, five, seven was it? - five-star ratings to get back to where he was before. Plus, some people are easily riled.

    That first post made me laugh though.
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    ... think that's more "least favourite outfit" than anything, when someone (a) threw up in technicolor, then (b) decided to "brand" it all over with question marks.
    I'm told that Baker didn't care for it himself but said "I was the lucky one [on the crew], I didn't have to look at it." Which made me chuckle.

    I haven't seen much of his run, but what I saw looked bad and I've heard a lot of people's opinion that it was the low point of the show, writing-wise.
  14. Quote:
    Originally Posted by Demonic_Gerbil View Post
    Keep the dream alive.
    If you're defining 'tangibly rewarding' as 'farm level rewarding', then probably not, or at least not on any kind of reliable basis. If you define it as Doctor_Gemini does ("close to normal content"), then we're doing just fine.
  15. Quote:
    Originally Posted by Le Blanc View Post
    3. Is there a good website that would list any important history stuff between the old (long scarf) Dr. I remember and this guy, if they are supposed to be different people.
    I know the fact that he is the same guy as been addressed, but one thing I'd like to toss in here is that you really don't need to know who Adric was or anything else to watch and enjoy the shows made today - just jump in and enjoy, anything you need to know will be explained.

    You can start watching ones made today, or go back to the first of the new ones, really. The older ones move more slowly compared to those (and indeed just about any visual media) made today. Once the bug has it's fangs in you, you'll be ready for them anyways.
  16. Quote:
    Originally Posted by MaestroMavius View Post
    Oh man, that's almost as much of a timesink as Tropes...
    And about as interesting. :/
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Stalker Placate has a similar problem - because its Hidden status is so easy to interrupt, even with good timing you'll rarely have more than about half a second to a second in order to capitalize on the Hidden critical. If you need to swap targets (so you don't break your own Placate effect) or find better positioning... Well, you better have quick fingers because you'll most likely lose that effect entirely.
    See bolded section: Situationaly, maybe. Higher level stalkers have access to Elude and such powers, I've used the power pool heal self before in the middle of combat with that; eating some purples before Placate could help as well. (On top of all that, my EM/SR stalker has been rather well IOed and has Shadow Meld as well, so this isn't quite the problem it might be for me) For lower levels, yeah, I can see it being sort of a prob, but not a big or serious one.
  18. Quote:
    Originally Posted by Borts View Post
    I love how any game that has a stylized art style is "WoW in <location>" or "WoW with <thing>". *intense sarcasm*
    For me it was the way the environment looked that reminded me of WoW, not because it had "stylized art'. I wouldn't have accused that other COmpany's super MMO of being WoW like. That being said, I'll own up to not having played WoW, but I did watch a friend play some, maybe two or three hours over all. I chose to go with CoH instead.

    And don't get me wrong, I like some of what I see here, especially the somewhat cartoony look for the toons, which made me think of Space Ace as well, btw.
  19. Quote:
    Originally Posted by Eva Destruction View Post
    Farming level rewards are actually well beyond the expected reward level for the game in general. That is why people run these farms. There is no other way to get rewards that fast, in or out of AE. If there was, they'd probably be running outside AE; have you looked at purple prices lately?
    My post was written pre-coffee-takes-effect, so I probably wasn't very clear, but what you describe was my point: nothing currently farms like an AE farm set up right. I guess we'll have to start writing all of our stories to include rezzing fire-weak foes to get any plays.

    And yes I have looked at purple prices lately, I make most of my inf buying and crafting them in fact and I'm doing quite well right now.
  20. Quote:
    Originally Posted by Wrong_Number View Post
    which are going to require high level characters and tougher settings.
    I don't know how I missed the fact that you guys ran my arc earlier in this thread... Anyways, I think WN's right there and that for real "good rewards" (i.e., 'farming' level of rewards) you do have to face down custom foes, not stock (such as I used in my arc) - and these foes should be weak and easy to mow down by design. From what I know of farms they tend to be tailored to the team's (or leader's) strengths and away from their weaknesses, while being vulnerable themselves to their strengths; they often seem to include a rezz ability to make them a double-XP opportunity. This mild form of cheating allows for a greater dropped-foes-per-second ratio. No standard mobs are going to be able to compete against that... which is kind of what I was expecting you guys might run into with my arc. Still, interesting experiment.
  21. Quote:
    Originally Posted by Rodoan View Post
    The list seems focused on post-WWII actors. You would have to see the performances in context of the times they were done, but I'd suggest the masters of non-verbal communication: Charlie Chaplin and Buster Keaton.
    Not to familiar with Chaplin but hell yes for Keaton. I feel many of these people don't belong on the list.
  22. Quote:
    Originally Posted by DAAOOAA View Post
    (2) Rage of the Rage Guy
    While this power is active, you are more resistant to smashing and lethal damage. You also gain a slight bonus to damage.
    Additionally, everything you type in chat appears in all-caps.
  23. I had a funny experience with a foe and elevators yesterday, while playing an AE arc.

    At one point I was facing down Mother Mayhem and I guess I was a frightening enough opponent because she ran - you know, the usual RUN AWAAAAY! thing - and headed right for the elevators behind me. Turns out she couldn't use elevators, she just kept running back and forth in place while I kept whittling her HP down.
  24. Grazz to @Wall of Knight! I just got back from playing this in the AE and boy are my stalker's Energy Melees tired! But in a good way, this arc was fun, spooky and not too hard, just hard enough.