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Posts
2009 -
Joined
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I just picked this up yesterday and I should dive into it within a few days.
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My Ele/DM is one of my favorite tanks.
The heal is a nice part of the DPS chain, and helps mitigate anything the resists can't keep up with. You have a lot of end help with the pbaoe's - and can even work in some extra taunt with them.
The pbaoe's lack punch though, and fire mastery fills that in nicely. -
Quote:There was but it was much more broad based. And there were more campfires and sing-a-longs.Some one refresh my memory... Was there this much blood and thunder over the Circle revamp?
and s'mores
(And less Posi pointing out the current 'changes' actually fix things.) -
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Quote:Yeah, but see I liked the new look and his introduction within the story. And, while I admit I hadn't run any skull content in a long time I really enjoyed fleshing out the in game leadership. I just don't see it as a drastic troubling retconn... but everyone's perspective is different.Don't get me wrong, I LOVE the fact the gang finally got some visual love and more in-depth missions. I just don't see the need to butcher the one bit of solid canon they had for a guy who looks like a less cool version of Salvador, i.e. a not overly tall guy on steroids;
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Quote:If there was another Posi comment after the - "the original creation of the character was supposed to..." post then I didn't see it.If by Posi saying "Uh, actually, I don't really have much clue about this".....wait, that's not a compelling argument in the slightest.
Regardless, I love what they've done with the new Skull update... so *shrug* -
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Quote:I absolutely love the new Skulls.Do you fine folks remember when the first pass of the Circle of Thorns revamp came out and people hated it?
If you do, please log in to Beta, go to Kings Row, and give your thoughts on the new Skulls. All of my in-game buddies and I have absolutely hated what's been done to them.
New look, new arcs, new difficulty. Top notch. -
Quote:Ha! I've done the same.Hehe!
Every time I run these and this happens, I say, "Hang on just a bit, I have to fix my costume in the tailor REALLY FAST!"
Or, "One minute, I just have to respec my character real quick!"
Yes... every time. I try and come up with a different one when I can, but I run them infrequently enough that I can get by with so few lines.
Yes, I take the slow clicker's aggro! *taunt* "You guys mind waiting while I explain enhancements to my noob friend??"
"Am I supposed to click the green button now?" -
Quote:I heartily applaud this kind of fun effort and enthusiasm from Zwill and the community reps. Completely.I think you're *entirely* missing the point, "Fista" (and let's hope that name isn't meaning what I hope it doesn't mean).
This *event*, which is what it is, not an invasion, was suggested by a player as a way to celebrate the Discovery Channel's annual "Shark Week" of shark-themed programming that's become a bit of a big deal over the years in the US. It's not an actual holiday, as some (non-American, I assume) players have believed.
It was suggested to the community reps, and the community reps wrote the backstory (mostly for fun, making fun of Shark Week's TV programming) and the community reps are manning the enemies. Zwil and Co. decided Arachnos bosses, Corolax and Lusca were natural fits for the fun of "What would happen if Mako did decide to go nuts in Paragon?" and Zwil himself actually played the NPC of Captain Mako. On Pinnacle, anyway, the banter was hysterical, the challenge was real, and not EVERYTHING in this game has to be about badges and xp. There wasn't a badge because badges require programming and coding, and the community reps don't really do that.
This was just a fun event, to get together as a server and do something completely unique and have a fun time, and the special temporary titles and Dark Matter aura codes were just icing on the cake. It was an opportunity to directly interact with Zwil and Co. in-game, which is rare, and serves to bolster the relationship between the player community and the community reps.
If all of that is completely unimportant to you, then yes, I'm sure you were disappointed. It's a good thing the event wasn't designed for people like you.
Personally, I am in the bored-with-invasions-camp, but absolutely love that this is going on, think the concept is hilarious, and I hope tons of people have fun with it. -
Because variety is nice?
(I will say that my SR/ tank is one of my most reliable survivors and I generally run - +1 or +2/X8 with bosses. And the coming new IO set changes are just going to extend some layering options. So there really shouldn't be any great concern over lasting through fights. No set is really 'poor', and it really is only min/max approach that looks to any options as superior.) -
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Despite intentions to get a 47 scrapper on Exalted and a 48 blaster on Virtue over the hump to 50....
I spent my entire time this weekend on Rylle -my Dark/Fire Dominator on Justice. She went from 29 to 44 thanks to the Justice United/JFA crowds and Posi 1&2, Katie Hannon, Moonfire, Sutter, Penelope Yin, Synapse, ITF, & and some solo running in Night Ward. -
Slightly unrelated note, I've just found you can buy a life-sized replica of the Iron Throne: $30k.
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There are other 'corrections' coming that are, at a guess, going to cause ppl to forget all about the hami-o change.
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Patch notes for I24 beta were visible very very briefly (looks like the beta forum was being setup and a flag wasn't set. Guess beta will be soon
).
I managed to fail to keep a copy. The list was....... long..... and I didn't process all the IO info.
Did I mention it was long? -
Quote:Now this is an intriguing concept.Dynamic Duo:
This dynamic duo acts like one! You guard each others back, and take on any challenge with perfect orchestrated maneuvering.
Primary: Assault Primary- Secondary: Stalker secondary (replacing hide with a permanent pet.)
- Epic: Brute/Tank Epic Pools
- Inherent: Synergy. All your toggles and passives also buff your Sidekick pet if he is within 20ft. Your pet being near slightly buffs your damage. You cant directly command your pet but he will take offensive mode for about 10 seconds with every attack. You stop attacking, the pet resets to follow/non-aggressive mode.
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Put me down for none of the above in the OP.
Pretty much this:
Quote:In a perfect world and a time machine to use frivolously, I'd go back and talk to the devs about melee AT introduction more like this:In my opinion: Assault Primary, new Secondary called "Utility" which are hybrids of existing defense and buff/debuff sets.
I'd probably leave scrappers and stalkers alone
rename tank to Brute (tanker taunt, damage scale, & armor/resist scale, drop gauntlet, provide them fury - building up from the lower starting point should work nicely)
introduce brute as... Ruffian (arbitrarily and spontaneously named). It would be a Melee/ with a secondary powerset a mix of some armors and debuffs (with damage and armor/resist scales as brute today)
Then, yeah, there should be room for an armor/ranged set, with something near scrapper def abilities and probably someplace around corrs in damage. -
I approve this preview, and look forward to the full issue feature list.
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Quote:That is probably what I mean more than anything. Take the new bodysuit, or the leather armor sets. Put a plain cape with it. The contrast is just unpleasant around the neck.Hardly a problem for Silver or Golden Age looks, which are 'dated' by definition.
I do have a problem mixing some older and newer stuff due to a resolution difference- old hairstyles with new faces, stuff like that looks jarring.
Quote:I'm on board with wanting more Golden & Silver Age options and expect we'll be getting them at some point. I don't see the point of haranguing the devs just now, as they've been shoveling out long-sought game improvements and additions as fast as their arms can move. -
Quote:There are lots of options, but the recent quality of pieces has made them look pretty dated.A HUGE back catalog of stuff that works really, really well for creating silver age looks. And I'm a guy who loves that sleek patterened tights w/cape Silver Age look and would really like MOAR of it.
But it's something the game already does well.
So my guess is it's been bumped down the priority list so they can cover *other* stuff 'the community' wants that isn't as well represented in the current system.
Quote:I don't think it's fair to give the devs guff on this topic- they've been adding TONS of great new stuff to the costume editor lately, and if they haven't gotten around to this or that community request yet I'm betting they will eventually.
The piece of this game that really sets it apart, bar none, in the MMO market is the costume creator. It's fair, I think, for it's players and fans to request certain elements and actions related to this feature.
Is it reasonable to expect to get what we want, in the way we each want it every time? No. So, yeah, I'm with you guff is tough to throw around related to that.
I will throw guff though about process and communication, however, because digging your own hole and complaining that the fan base isn't fair, isn't fair either. -