-
Posts
66 -
Joined
-
Kinda strange. This character has been 50 for a while, and I never had any problems with KB until my first encounter with the IDF. They have those mobs that seem to use some of the powers from Mind Control, particularly Levitate. I'm pretty sure KU and KB are classified as the same when it comes to protection, and that Mag 4 offered by the Steadfast would have been enough. Even if KU and KB aren't the same I had never had problems with Fake Nemmys knocking me around. It was even more shocking that they could do it after adding in the Karma. The Karma was gained from ticket rolls in the AE.
I had wondered if the magnitude of the KB on the Nemesis Staff attack had changed, or if maybe there's a debuff applied that lingers a bit so successive attacks that come quick enough would overload your KB protection? No idea really, since I had faced multiple Fakes before and had no problems. I might go pick up the travel -KB IO and see if still happens.
Thanks for all the replies. -
So the last couple of days my SS/FA Brute has been getting knocked around like a a rag doll.
I had the Steadfast KB IO slotted, and then after my first run in with the IDF I slottted the Karma KB IO as well. Yesterday I was running some tips against Nemesis and once again I was getting knocked back.
Which mob in the IDF has KB strong enough to break Mag 8 -KB and what is the Mag of the KB on the Nemmy Staff for the Fakes? I can go grab the travel IO with -KB if needed. But the last few days is the first time I've ever had a problem, the Steadfast had been good enough against these mobs before. Did I miss a patch note? -
Quote:Nice. Well I've pretty much resigned myself to carrying extra lucks and I just gobble them before the crash. But for my character, when this bug happens I will usually face plant. hovering around 25% def on positionals when surrounded by mobs hurts quite a bit. I've tried tossing out Dark Obliteration then hitting Foot Stomp at the crash, buying some tohit debuff and soft control, and it works a little, but more often I'm visiting the hospital. But hey, need them debt badges right?As an aside, my ice/SS does not have enough recharge to stack Rage and, despite what many people seem to think, the Rage crash is not an automatic trip to the hospital. Not even close.
Regarding the issue you're observing, since it happens after zoning I'm guessing it has a cause similar to the effect that lets you stack buffs on teammates. When you zone, the game 'forgets' the ownership of your buffs so that the 'Does not stack from same caster' restriction is ignored. I'm not clear why that would affect Rage stacking, but it seems the likely suspect. -
I've been experiencing a problem on my SS/SD Brute with Rage not behaving as it should. I know there is a defense crash that can be avoided with enough recharge. Mids shows it to be 97 seconds or so. well under the 120 needed. But when I zone, the very next Rage crash will drop my defenses 20% regardless of how many stacks I have showing. It happens every single time and frankly it makes it damn near impossible to team as I am not going to tell people they have to wait so I can time Rage to crash just after I enter the mission, or I need to run when it does.
I've invested a lot of fun, inf and time into this character and it would be shame to have to shelve it, so any help would be greatly appreciated. -
Thanks for the answer. I wonder where I was getting three from? No matter. One other question I forgot to ask.
I've been really busy respec'ing all my characters due to Fitness becoming inherent. When I did this with my SS/SD Brute(more or less my main) I noticed that the numbers in game show 50% Melee def and 43% Ranged def. Yet in Mids with the same build it shows both Ranged and Melee def at just over 45% def. So which numbers are right? I'm tending to go with in game numbers because I seem to be getting dinged at range more that I should. Nothing to be overly concerned with, but I don't believe I'm at the range soft cap. -
Quote:Very nice. I was worried I'd have to start from scratch each time I moved up tier.Yes and no. You do have to make a Tier 1 first. The Tier 1 gets used (consumed) when the Tier 2 is made. You don't have to stick the Tier 1 in a slot if you don't want to.
You can use the old one. Incarnate enhancments can be removed or replaced at any time, unlike regular enhancements. So you can slot the Tier 1, use it for a while, then make the Tier 2 (which consumes the Tier 1). You could then make a second Tier 1 (of a different type perhaps) and swap the two out as you like. Note there's a "battle cool down" between swaps -- you won't be able to swap right in the middle of a fight. I think the cool down is 5 minutes.
Quote:No, only 3 of a REGULAR type are effective. More than 3 REGULAR enhancements get the nerf bat and don't do much. You can slot more than 3 if you really want to.
But IO Set have different values which make them not hit the ED cap (the nerf) until you get many more. So it's worth it to slot 5 or 6 to get the full set bonus.
So was I remembering wrong or has this changed? -
Jumping into Papa's thread rather than starting a new one, I hope he doesn't mind. I'm pretty much in the same boat. I've been gone a couple of years and have been spending quite a bit of time reading and catching up on what has changed.
So a few questions.
When I slot my Alpha, do I have to start with tier 1 or can I save up the components and jump to tier two? In addition to that, If I do slot tier one and then move on to tier two can I use the tier one I have slotted to make the tier two or do I have to make a completely new tier one?
IO Set slotting. If I remember right, you could only slot three of a particular set, but I've been seeing builds posted where people are slotting 5 of a set. So is it now rule of 5?
Thanks in advance. -
Pretty much as the title states. On one character I somehow lost the horizontal divider in the chat box. I've asked in the Help channel a few times and searched the site but no answer was forthcoming. It is a very minor issue but one that seems to push my OCD button hard. Any help in getting it back would be greatly appreciated.
-
Not to mention that with the new difficulty system having two or more Nullifiers per spawn isn't out of the question. Of course I just use the same tactic as before, wait for them to fire their -res nades and then pray I can get out of the -res bubble in time.
-
-
-
Quote:
I would LOVE to see more resistance offered by IO sets, I really don't know why there's the huge disparity between defense bonuses and resist bonuses in the already-existing IO sets.
I'd like to see some of that sets that offer a defense bonus for the full set have an additional recipe added that would give a resistance bonus instead.
For instance, where Touch of Death offers 3.125% melee defense as the six slot bonus, there would be an additional recipe that would offer an equivalent resistance bonus. Something like 6.25% S/L resistance. The choice would be the players on whether to choose defense or resistance. Of course that's just a number off the top of my head based on the old, one defense equals two resistance. I don't think that formula could used for this, since given the rule of five someone could easily get themselves an additional 31.25% S/L resistance. It's easy to imagine just how crazy a SS/FA Brute with Tough and these bonuses would be. Topping 80% res to S/L and rocking a sub 20 second recharge on Healing Flames would be a tad overpowered.
I suppose the bonuses could be spread around thinly enough to prevent this, maybe limit it to an additional 15% through availability or something. -
-
Quote:as a new player to the game
i can't find a full group during anytime but peak time
as a nite time player, am lucky to find more then 2 people to group with to do more then 1 mission before everyone breaks up
if we do get one going, people leave faster then we get new ones loggin in lft
am sick of this, i play to blow stuff up, with others, Not sit their for hours looking for more, doing solo content
if i wanted to do solo content i would of Freaking buyed a RPG
its time, to Merge these servers, for the sake of making life easyer for us Pug people
i won't be staying here long as a new player, the servers are all ghost towns, and anyone staying up late, would know the Pop is dead, and Pug grouping is a shell of former self
AE has been murdered, and i can't find any leveling groups for the life of me
fix this devs, fix it now
-
-
-
You have all the bases covered but damn if that isn't going to be an expensive build. If money is no object, more power to you. However, if you can do without Hasten and Aid Self, you can do something like the build I'm currently running.
My defenses are set, other than AoE, which I've found to be a non-factor, and I have no problems from the lack of Hasten or Aid Self. I always have an attack ready to go, even with heavy recharge debuffing, and any damage taken is solved with an inspiration. Oh yeah, my build is a billion or so less inf.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(31)
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def:50(25), RedFtn-EndRdx:50(27)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(17), RedFtn-EndRdx:50(17)
Level 4: True Grit -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), S'fstPrt-ResDam/Def+:30(7)
Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 8: Swift -- Run-I:50(A)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(50)
Level 14: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(15), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(40)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(27)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(25)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Fly -- Flight-I:50(A)
Level 28: Grant Cover -- EndRdx-I:50(A)
Level 30: Boxing -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Kick -- Empty(A)
Level 41: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42)
Level 44: Gloom -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:30(45), Entrpc-Dmg/Rchg:35(45), Entrpc-Dmg/EndRdx/Rchg:35(45), Entrpc-Heal%:35(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:- 25% DamageBuff(Smashing)
- 25% DamageBuff(Lethal)
- 25% DamageBuff(Fire)
- 25% DamageBuff(Cold)
- 25% DamageBuff(Energy)
- 25% DamageBuff(Negative)
- 25% DamageBuff(Toxic)
- 25% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 14.3% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 134.9 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 11.6%
- MezResist(Immobilize) 20.4%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;682;1364;HEX;| |78DAA593CB4F534114C6E7D29696DE3E40844279F741298F0A3B1F0B134512139A6| |01AA301A45618DAAB4D4BDADB44776EDCF95CB972E773ED2BD1FFC0B77F0F6A3DE7| |7C5312E2D29BF6FBDD3933DFCC397367F23797434ADD3EAD2CFB6CB5D46C16CF345| |AAE0EE45B6EC975EA35E5574AC52556CCEBAAD6B9426B4F378A05B7A16B65B7328A| |AE65BDAB6B4DEAAC38BABAD369F69DAF55348D73739D97D05ABD5ECDAD386E4D379| |B361A55A75C71C3A6835E9D5A19C35675698F1AB1737BCE760EEB14EAAD6A315F6A| |BABA716B8832CBD23F6129F3B47D6A9D9051A31BC0A660FC0AB00514059FA86A651| |957905E9654970D8404C1B06028228847059FC96519970557375C01B80270F5C2D5| |0BD7177279E0F278528A43DE43E88E51EF984A92FA4C253E5432854A32A824834A6| |651C92C2AF1D127F26376E55F90F9BED2823D08593D73120A1AD060DB2C61EF4A28| |54062A82942398BE2E58BA2148D35C61E30A23B108128B20B16924368DC43248EC1| |B651195DD6AABE8944C94A1561F42BEBEA75D1C3AF20C782E38FA02782988BF12F8| |29E97E53613F762C40A101B3A50393121A3C84A1C762FD4E39C44C0EB171E9B1C93| |A8C62D47052423F68D488596004995A7EFE2212F28E5D95D06C49B0700DD8161CDB| |1164C93D617668625F969EFC05FC06FE08A6DAC01DC14F5A37615C09B8927025E14| |AC295822BA53C724029B5B42920DDA64779293263766306672E8B1398C521CDE290| |6E937FCE1435778FEF8E9ABFAFB8D0F907683D142C3C12681A9E33C373AF51EE1BE| |02D8EC73BE03D769EB25834BBB8885D1CF51EDC4DFA71AAABFF44D6BCE62252C492| |C88AF7E06EFED7F321D459ABE74290B4C07291E512CB659675960D964D962D96224| |BFBE3813B7A9C133AC17292E514CB5D1EE4E7BB64B38458C22C1196284B2F4B3FCB| |204B9CE5094BFB2FC079FDCA| |-------------------------------------------------------------------|
-
So I'm tooling around on my DB Brute in RWZ and began thinking that it's a shame the weapon based sets lock you into either Lethal or Smashing damage. I thought how cool it would be if we could have say an Energy Sword set, or a Lightning Hammer set(Obligatory Thor ripoff)or a Ray Gun set. Of course I quickly realized that this could go on forever and that the amount of work to implement all these sets would take several Issues.
So I had an idea, what if we had IO sets whose only bonus was to add an alternative damage component to your attacks? There are three ways I thought this could work. In the first picking a certain set would lock all your future slotting to that particular damage type. So if you slot Burst or Punch for Fire, the only other sets you could slot would have to be Fire. For the record this is the one I prefer.
The second idea was to allow slotting of any extra damage set, but make each set unique so that you could only use one damage type per character. So Punch could have Fire, KO Blow Energy and Foot Stomp could have Cold. But Punch and KO Blow couldn't both have Fire.
The third way was to make the sets Unique to character so you could only allow one power per character to be slotted for a damage type. This, of course would limit the potential of the idea and I understand that due to power limitations this may be the only reasonable option since I have no idea how much power this could add to a character.
Of course this presents problems. Some sets already have a healthy split between two damage types, and this has the potential to make some sets overpowered. But I was thinking that trying to add more Fire to Fire wouldn't be allowed. Also, slotting of these sets would remove the secondary effects of a power in favor of that offered by the set. So BS would lose it's Def debuff in favor of an energy component. Actual damage added would of course require a great deal of testing.
Limitations would be simple. As I said before, the only set bonus would be the damage type. Sets would have to be at least 5, preferably 6 IOs. I think the IOs would have to be limited to Acc, Dam, Endred, and Recred, drop from one of the higher pools, and be available from 10 to 50.
Thoughts? -
Quote:Son of a...I may be wrong, but I don't think the detailed information for a power includes global bonuses in its calculations. Looking at the numbers in Mid's, if you only factor in the +recharge from the enhancements (73.78%) the recharge would be about 140s. Adding in the 37.5% from the globals brings it to about 113s.
Thanks for the clarification. -
Heh, I tried it and Rage is Stacking even though the in game numbers, both on the Enhancement screen and the power tooltip show the recahrge time as being 141 seconds. Who the hell knows.
-
Quote:I think I will just try it, and time it myself.Yeah I got the same numbers. Since my SS/Fire Brute can double-stack rage with 2 rech IOs (level 30), which gives basically the same amount of recharge you have with gaussians (plus you have extra global rech), you should be able to have Rage perma.
You should try it in game tho. -
Build is the same, I waited until level 47 to slot the IO sets specifically so I could slot all sets with their highest level available. This character was meant to be a farmer once I16 hits. I checked the recharge times in game outside of any instance. In fact I was at the respec trainer in Pokey Oakes when I first noticed it. I checked the numbers on the enhancement screen and the tooltip for Rage. I suppose I could take some screens so you can see it.
-
Quote:Nope. I just checked again to make sure. With the FF proc on it shows the recharge for Rage as being 77 seconds. I'm using Mids version 1.401 with database version 1.401(02Dec08).Is your chance for recharge proc in FS on. I have a SS/SD, and I tool around all the the time in mid's and I don't think i have this problem.
Could someone load up my build in their Mids and see if they have the same numbers? -
I've been messing with my SS/SD Btute's build over the past week and noticed a discrepancy between recharge times in Mids and in game. Specifically when it comes to Rage. With my current build Mids shows Rage as having a recharge time of 113.6 seconds but the in game numbers show with the same slotting that Rage has a recharge time of roughly 151 seconds.
So which is right? Obviously I was hoping to keep Rage six slotted with Gaussian's for the extra def it offers, but I cannot live with that recharge time.
Here's my Build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(31)
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def:50(25), RedFtn-EndRdx:50(27)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(17), RedFtn-EndRdx:50(17)
Level 4: True Grit -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), S'fstPrt-ResDam/Def+:30(7)
Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 8: Swift -- Run-I:50(A)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(50)
Level 14: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(15), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(40)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(27)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(25)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Fly -- Flight-I:50(A)
Level 28: Grant Cover -- EndRdx-I:50(A)
Level 30: Boxing -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Kick -- Empty(A)
Level 41: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42)
Level 44: Gloom -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:30(45), Entrpc-Dmg/Rchg:35(45), Entrpc-Dmg/EndRdx/Rchg:35(45), Entrpc-Heal%:35(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:- 25% DamageBuff(Smashing)
- 25% DamageBuff(Lethal)
- 25% DamageBuff(Fire)
- 25% DamageBuff(Cold)
- 25% DamageBuff(Energy)
- 25% DamageBuff(Negative)
- 25% DamageBuff(Toxic)
- 25% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 14.3% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 134.9 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 11.6%
- MezResist(Immobilize) 20.4%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Touch of Death
(Punch)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Battle Agility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(True Grit)- 3% Defense(All)
(Haymaker)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Air Superiority)- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Boxing)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Gloom)- 10% (0.63 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dark Obliteration)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;682;1364;HEX;| |78DAA593CB4F534114C6E7D29696DE3E40844279F741298F0A3B1F0B134512139A6| |01AA301A45618DAAB4D4BDADB44776EDCF95CB972E773ED2BD1FFC0B77F0F6A3DE7| |7C5312E2D29BF6FBDD3933DFCC397367F23797434ADD3EAD2CFB6CB5D46C16CF345| |AAE0EE45B6EC975EA35E5574AC52556CCEBAAD6B9426B4F378A05B7A16B65B7328A| |AE65BDAB6B4DEAAC38BABAD369F69DAF55348D73739D97D05ABD5ECDAD386E4D379| |B361A55A75C71C3A6835E9D5A19C35675698F1AB1737BCE760EEB14EAAD6A315F6A| |BABA716B8832CBD23F6129F3B47D6A9D9051A31BC0A660FC0AB00514059FA86A651| |957905E9654970D8404C1B06028228847059FC96519970557375C01B80270F5C2D5| |0BD7177279E0F278528A43DE43E88E51EF984A92FA4C253E5432854A32A824834A6| |651C92C2AF1D127F26376E55F90F9BED2823D98C8EA999350D08006DB66097B5742| |A1325011A41CC1F475C1D20D419AA60F1B57188945905804894D23B16924964162D| |F288BA8EC565B45A764A20CB5FA10F2F53DEDE2D09167C073C1D117C04B41FC95C0| |4F49F79B0AFBB163010A0D982D1D9894D0E0210C3D16EB77CA216672888D4B8F4DD| |66114A3869312FA41A346CC0223C8D4F2F317919077ECAA84664B82856BC0B6E0D8| |8E204BEE09B34313FBB2F4E42FE037F04730D506EE087ED2BA09E34AC095842B095| |712AE145C29E591034AA9A54D01E9363DCA4B9119B31B333873599CC02C0E691687| |749BFC73A6A8B97B7C77D4FC7DC585CE3F40EBA160E19140D3F09C199E7B8D72DF0| |06F713CDE01EFB1F394C5A2C96B11BB38EA3DB89BF4E35457FF89AC79CD45A48825| |9115EFC1DDFCAFE743A8B356CF85206981E522CB2596CB2CEB2C1B2C9B2C5B2C459| |6F6C70377F438277482E524CB2996BB3CC8CF77C96609B18459222C51965E967E96| |419638CB1396F65FBBB7FDC8| |-------------------------------------------------------------------|