-
Posts
753 -
Joined
-
@Spec
ArchRevenant 50 EM/Inv Brute
Lethal Charge 50 SS/Elec Brute -
Just as a matter of intrest -
Insp Per figures
Insight: +125 (Two or more inspirations do stack.)
Keen Insight: +166
Uncanny Insight: +250
Tactics for a stalker is +234 per -
[ QUOTE ]
[ QUOTE ]
Once in the bank (there is usealy a gilch when 20 longbow ambush you here)
[/ QUOTE ]
You only get this if you run through a Mayhem mission with your travel power on
[/ QUOTE ]
Its ANY vertical movement around the area of the bank that spawns the Eagle Gank Squad of Doom! -
I've not heard of the no insp rule either .. seems rather silly to me tho.
And then you get ppl in zones saying stuff like 'stop using insp ya noob' etc .. erm why ? thats what there for lol.
But yeah i'd use insp to get the same effect as tactics etc and pick something else more useful from my primary or secondry.
But like i say different strokes for different folks. -
[ QUOTE ]
How do stalkers solo mayhem missions?
[/ QUOTE ]
Very carefully -
Hmm i dunno about jumpkick.
I'm an avid hater of most of the pool power attacks as theres no real good ones except air sup.
There all very low dmg so in that case you might aswell take a primary attack.
But then secondry effects can be nice but in jumpkicks case most of its an illusion like the KU and the KB dosn't really help as you don't want to be wasting precious time chasing your foe as it is.
I'll stick to CJ as i love the mobility with hurdle on my stalkers
But thats the good part about forums,seeing what other peoples builds are.
Oh yeah just a quick note but RE assault and tactics IMO a red and yellow insp do more than those 2 powers without the end drain -
I have to disagree with the previous posters on TP.
I find it very very effective in PVP, TP foe especialy but it does depend on your play style.
Leadership would be a big mistake for the OP as hes stated hes PVP'ing after 40.
Assault is like a 10% dmg buff and not really worth it for the end cost.Maneuvers is a 4% def buff with a high end cost on a set thats got no def anyway so i don't see the point of that either.Tactics would be the only useful one of the set but thats just for the tohit buff which gets covered by BU anyway.
Nah i think that would be a bad idea myself.
Personal i'd drop fly for cj/sj and drop the TP pool and keep stealth but take invis also and take the fighting pool for tough.Combined with resiliance you'll get 20% res to S/L which will improve survivability greatly.
If you want to go that way ofcourse .. theres plenty other options. -
In hide its 3.75% melee/ranged 37.50% AoE unslotted
3 slotted its 5.9% melee/ranged 59.% AoE def
and thats all versions of hide.
Surpressed hide is 1.875% def to all
Its very possible to get 80-90% AoE def for PVP tho. -
[ QUOTE ]
(also Id rather just have superspeed and leaping because they will simply webnade you down and kill you from fly)
[/ QUOTE ]
Thats the nail on the head right there.
First thing AR/Devs go for is web nade whenever anyone is close and they are flying then you'll just get sniped so your only options are either a ranged set or invis to get as close as possible then ET and finish on the ground.
Altho if you really want to anoy them make an AR/Traps corr -
I'm not sure the disorient duration is worth slotting on energy punch as its not reliable and i think the 4 dmg enh could be replaced with another acc enh as you'll have to follow up with another attack anyway which would probably be ET leaveing the 4th enh redundant as its only giving an extra 5% and you can't one shot with AS.
or something.
The only problem i see you having is with /dev as most are flyers thing is they will spot you a mile off with Targeting Drone and tactics so you'll probably end up getting net grened and sniped or a SR scrapper with tactics and a +per shield .. if its spines/SR then your in trouble.
With fly as your only travel your going to be grounded either way.
I don't think its a case of getting another travel power but more a case of trying to work invis in somehow as that would be a great advantage and i always try to work invis into my stalker builds before lvl 30.
SR is very tight tho -
Be warned GG it can only be place in rooms that allow turrets like secure teleporter rooms etc.
Dragons -
[ QUOTE ]
Errm you did, maybe you misread my message, or prolly gohan's previous one.
Of course regen can survive AS. In fact all ATs can unless vs EM stalkers
[/ QUOTE ]
Sorry my mistake .. i ment Regen can survive an AS even EM. -
Arcane Pain Field is a Dragon Statue with glowie red eyes which we use in our base for decoration.
The Tech version is some techie boxie thingie. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
In fact, no AT can do that on his own vs. a proper stalker in the zones.
[/ QUOTE ]
Regen Scrappers can
[/ QUOTE ]
A regen scrapper stacking 4 holds? Errm don't think so
[/ QUOTE ]
Who said anything about holds ? i know i never quoted that.
Regen can survive AS but it takes some quick key pressing but its very possible. -
[ QUOTE ]
In fact, no AT can do that on his own vs. a proper stalker in the zones.
[/ QUOTE ]
Regen Scrappers can -
Abberant Tech
Aeon Tech
Alien Tech
Rikti Data Pad
Nano Fluid
Unstable Rad Pistol
Those are the Tech salvage used with Refined salvage to make items likes turrets etc
Astrology Book
Crystal Codex Fragment
Demon Heart
Scent of Brimstone
Spells of Power
Weapon of Mu
Are the Arcane versions -
[ QUOTE ]
[ QUOTE ]
Stalker and Scrapper versions of Impale have had their range reduced to 40 feet. This change is being made to bring the power more in line with Blast power sets' short range, high damage attacks.
Source
All i can say is about time
[/ QUOTE ]
What is the range at the moment?
[/ QUOTE ]
80 -
ah ok .. i figured the enhancable range would be small.
-
has anyone tried range in it on test as i'd be intrested to know if range would get it back to the 80 mark.
-
Stalker and Scrapper versions of Impale have had their range reduced to 40 feet. This change is being made to bring the power more in line with Blast power sets' short range, high damage attacks.
Source
*snigger* whats gonna happen to all the FoTM builds now ? -
Stalker and Scrapper versions of Impale have had their range reduced to 40 feet. This change is being made to bring the power more in line with Blast power sets' short range, high damage attacks.
Source
All i can say is about time -
I have Crippling Axe Kick on my MA/Regen because it does more damage than Thunder kick and Storm kick and also has that nice immob and -spd
-
I think taking a majority of the regen pool plus stealth/invis will leave little room for aidself.
fitness,travel pool,concealment,hasten would be my options for pool powers.