Cheetatron

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  1. Quote:
    Originally Posted by Panikaze View Post
    Archery/kin anyone? Stack syphon speed, get a nice Fulcrum shift on one pack of mobs, then RoA on the next, with syphon speed, it takes little recharge to get RoA down to 20 seconds.
    First serious Corr and I like it well enough
  2. Quote:
    Originally Posted by EvilRyu View Post
    I am extremely late to this thread because I completely missed it. So what is the final outcome on this ppm business? I am specifically talking about stuff like numina's, miracle's and the stalker proc. Those are really the only ones I go for. On my stalkers I planned on going with a recharge alpha slot and going with a super high recharge build. Will I still be able to keep my perma-build up on my kin/wp stalker?
    no, the purple version of the stalker proc will only go off 90% of the time at 100% slotted recharge and a recharge alpha will take you above that depending on your slotting so it will go off less than 90% of the time. the uniques aren't chance for procs so they should not change
  3. Quote:
    Originally Posted by Hopeling View Post
    Red inspirations don't boost Judgement, other than the Ion bug that was fixed forever ago.

    Lucks shouldn't affect Barrier, because they give +def, not a power boost effect. Power Boost might affect Barrier, though... not sure on that one.
    It would e interesting to find out if it does
  4. Cheetatron

    Water Blast!

    Quote:
    Originally Posted by Oathbound View Post
    We don't know.

    At the Player Summit the Devs said something about hoping that players would be mature about color selections... which kind of implies that it won't have the strictly limited color palate of the Ice sets, but we won't know for sure till it actually goes into Beta.

    I really hope it has the more versatile color palate, the Ice palate really is horrifically limited.
    why is ice limited
  5. Quote:
    Originally Posted by Vitality View Post
    I'm trying to decide between slotting the Force Feedback proc or the Obliteration proc into Footstomp.


    Which would generate the best overall performance?
    Do you have powers that take a long time to recharge AND are effected by recharge rate boosts? if so go with FF
  6. Quote:
    Originally Posted by StratoNexus View Post
    But even at 100% proc rate for doublehit, Core should be better on high damage mod ATs. If it is not, it needs to be addressed. My tests do show that while I can almost constantly keep 5 stacks (at tier 4, of course) I do occasionally drop to 3 stacks for brief times. It is possible that those occasions are long enough to catapult Radial higher, which is why I am interested in Reppu's specific testing. Most of my testing was with Fire Blast and Katana, so I had pretty quick animations, which might make a difference in maintaining +damage stacks.
    Chances are that it will get destroyed with the upcoming PPM nerfs in I24 so high damage modifier ATs should probably avoid taking the doublehit route to t4
  7. Quote:
    Originally Posted by anonymoose View Post
    Have you ever run the villainous tip mish where you have to rescue a bunch of Wailers? The Wailers are squishy but if you're running a toon with +DEF or heals etc. you can get to the end of the mish with all 3 Wailers still alive.

    It's hilariously OP, they'd never let us have pets like that.
    external pets + you as a damage dealer is never the same as a powerset balanced around its pet's and the player's damage is also balanced around/relies on those pets. You and 3 wailers isn't the same as a time/sonic def or rockband/time mm
  8. Quote:
    Originally Posted by daveyj3 View Post
    or the Celestial Summoning with nothing tooo angel specific since the devs are touchy about that, and have it more sky/elemental ish and hit two birds with one stone.

    They already have angels in the game as early as Dark Sabbath, we have had satanic demons/demon worshippers in the game since I0 and they are adding more angels as antagonists(seemingly) as part of the Incarnate storyline (Angel of Vengeance)

    Though I do agree they should not make a set that was too thematically limiting
  9. I believe the big hybrid thread says pets do get assault benefits
  10. Quote:
    Originally Posted by Reppu View Post
    Because they don't want you having the option of taking the same power, twice.
    in the few cases where that happens like with Soas don't they just change the APP/PPP option that's available to them?
    Quote:

    Also Re: Stalker Patron Powers sucking.

    /em Stares at Water Spout.

    /em smacks everyone involved in this thread that isn't me.
    Quote:
    Originally Posted by Cheetatron View Post
    Stalker PPPs generally suck
    "generally" the one +def power and waterspout don't come close to saving the category
  11. Quote:
    Originally Posted by UberGuy View Post
    It seems likely that toHit bonuses affect it. However, I am not certain of this without testing. I am certain that accuracy bonuses, from either sets or powers, should not affect it, by the same mechanism that prevents damage bonuses from affecting Judgement's damage. Damage and accuracy are enhanceable attributes of the power, but I believe that toHit affects a global attribute of the character.

    It should be simple to test whether toHit affects it. Try to blast something level 54, preferable outside of DA or with your level shifts unslotted, and see if having Tactics on and off affect the hit chance for attacking the same type of critter at the same level.
    "Accuracy bonus" is also a global attribute so is "damage bonus" but Judgement and a few temp powers have damage set to unenhancable far as i can tell nothing has accuracy bonus set to unenhancable
  12. Quote:
    Originally Posted by Morgan78 View Post
    So I was looking over the leviathan patron pool for the archetypes and I keep looking at scrapper/stalkers vs. brutes/tanks/SoA/widows. My request is this and hope that maybe they would consider this. I like powers from patrons but can't seem to get them all out in one archetype. Can you please add the bile spray to the scrapper/stalkers and the spirit shark jaws to the brutes/tanks/SoA/widows. I am a huge fan of Capt' Mako among most patrons for some reason. I would just like the option of getting all the leviathan powers in the sets. It would really make me one happy player.


    Thanks
    I've been thinking the same thing, and your not going far enough. The Stalker PPPs generally suck the brutes/tanks/SoA choices are much better I'd like the option of choosing them for Scrappers and Stalkers.

    Also why do Masterminds get blaster APPs and Blasters get MM PPPs? There isn't much of any overlap imo and those melee attacks that were added to MM PPPs are pathetic at least they are in MM hands, MMs should get what defs/cors get for APPs and PPPs for that matter imo. And I would relish the choice between the two
  13. First and most memorable even level AV solo
    I was fighting Ms Liberty as a lvl 49 or 50 bots/traps/mu without any sets, things were going fairly well outside loosing bots to stupid pet AI. I was tanking her hits, wasting lots of end on toebombing, SoM and locking her down with immobs, until I got her low enough that she popped unstoppable which surprised me because it allowed her to ignore my immobs entirely and then wipe the floor with my pets, and laugh at their damage. At that point I paniced!

    I was about to bolt and moving to do so until the hot blooded part of my soul flared up and said "STAND AND FIGHT!"

    So I shifted gears from immobing her and then hitting her with poison gas, to hitting her with poison gas hoping it triggered and droped her unstoppable and then immobing her. We would go through that dance of "her activating unstoppable, me detoggling unstoppable with PG" over and over. I had wasted so much endurance earlier on I could no longer afford to run my res shield which made tanking hits much more dangerous but I persevered and I dropped her taut rump something fierce
  14. Quote:
    Originally Posted by herotoonefan View Post
    I THINK it should, but I'm not sure.

    I took Nerve because I have 10 attacks and by using Nerve it saved me 10 slots where I would have had to put an extra accuracy in each attack, because I play at max settings.

    I know Muscular increases Judgement's damage, but does Nerve increase it's accuracy?
    yes, but so do accuracy boosts from sets and all tohit boosts help as well make nerve kinda wasteful
  15. Quote:
    Originally Posted by Cheetatron View Post
    Sister Psyche Embrace
    -4% endurance bonus
    -10% recharge bonus
    -10% heal bonus(not regen bonus)
    -10% res to status effect
    *20% Chance to Summon Sister Psyche's essence from the well proc
    Quote:
    Originally Posted by Trilby View Post
    OK, yeah, 3 slots for 10% recharge, not going to happen.
    Good catch I'm also missing a 6th bonus but I figure even if they were to do something with the sets suggested here they would change some stuff around anyways

    Sister Psyche's Embrace
    -4% recovery bonus
    -10% heal bonus(not regen bonus)
    -10% recharge bonus
    -10% res to status effect
    -3% def to all
    *20% Chance to Summon Sister Psyche's essence from the well proc
  16. Quote:
    Originally Posted by Hopeling View Post
    Stalkers get Entropy Shield rather than Entropy Aura, which gives a flat 20% recharge self-buff rather than the scaling buff/debuff aura.

    And although I also have not tried the stun aura because it looks migraine-inducing, the set is indeed excellent.
    How high does Entropy Aura go? 40% Rech?
  17. Quote:
    Originally Posted by Biospark View Post
    Buildup powers to act like a break-free; 10-15 seconds of +Dmg/+ToHit and 30 seconds of Status protection.
    I was just thinking this earlier today.
  18. Thank you, btw stalkers don't get the +rech toggle right?
  19. Cheetatron

    i23

    is the yin tf worth as manym erits as the original psyche?
  20. Sister Psyche Embrace
    -4% endurance bonus
    -10% recharge bonus
    -10% heal bonus(not regen bonus)
    -10% res to status effect
    *20% Chance to Summon Sister Psyche's essence from the well proc
  21. Back before the incredibly annoying I22 induced Pet AI issue that causes pets to run off and aggro Siege, Maruder and others I would take my +3 T4 everything Bots/Traps/Mu/Barrier/Longbow radial on trials and immediatly go off on my own in lamda. That Setup pretty much allowed me to go solo all those turrets in the reverse order a league would normally go in so by the time they got to the turret stage there might be like 1-3 left, but since they were so used to going from turret to turret many would still travel the path of turrets only to find there was mysteriously none left

    One time I said to the league "You might be wondering what just happened" and then I responed "I happened" and got some lols from the league
  22. I guess I'm not much of a stalker player I only have the one KM/Nin but since I already have the one StJ/Fire Brute I thought I'd reuse that set in the form of a stalker and since I have no /energy toons it felt like a good fit especially since it's like the KM/Nin only reversed

    How's the stun toggle?
  23. Cheetatron

    Tanks

    Quote:
    Originally Posted by mauk2 View Post
    shield/martial arts. Much more single-target focused, but the defense and damage buffs from martial arts synergize superbly with shields powers.

    However, let's ask this: What kinds of toons do you like to play?
    Quote:
    Originally Posted by Shadey_NA View Post
    Shield/MA is an extremely good combo. You will be a little limited with your aoe, but load up on leviathan and that's taken care of really well. 3 cones/tpboom/if anything is left dragons tail/clean up any bosses left over.
    I can't agree with this, sure between storm kick and the ATO +res you'll be very sturdy early on but with proper slotting you won't need or get much of any value out of storm kick's +def later on and there are much more damaging secondarys to choose from

    -It takes too long to get AOEs in place.

    Your first solid aoe attack doesn't come until lvl 26 and it's base recharge is 90s the next one isn't available until 30-32? Fire/Ma, Shield/StJ are a lot more satisfacory imo
  24. Quote:
    Originally Posted by Psylenz View Post
    I really like my Elec/Shield brute. I call him Thunderbull. I think he does pretty good AoE damage with Lightning Rod>Shield Charge>Spring Attack, but I would agree the single target damage seems sub-optimal.
    All three of those would be better on a scrapper but the single target attacks would be about equal IIRC
  25. Quote:
    Originally Posted by Canine View Post
    Nope, because HO's don't work that way any more.

    Assuming I'm remembering correctly, nowadays, unless a power accepts enhancements for the attribute that the HO emnhances, then that aspect of the HO isn't applied.

    So a power which took End Cost but not Resistance SO's would only get the End Cost enhancement from the HO.

    Nowadays, a 53 HO is good for free/premium players that can't use IO's or a second build on IO'd toons in case the player ever expects to go Premium and lose IO access, but mainly for the sheer 'OOH!, SHINY!' factor (and the sheer rarity of them makes them desirable to certain collector type players, all of which was mentioned by the OP.)

    As far as bidding on the item goes myself, I'll pass. I hope that in the end the seller and buyer are happy though.
    Interesting I was under the impression that HOs were only changed so slotting for a certain effect would no longer increase the opposite effect like slotting HOs that effected -tohit and -def to increase +tohit and +def.

    If what your saying is true this HO and A few others are even less useful than I thought.