Does Nerve Alpha increase Judgement's Accuracy?


Black_Assassin

 

Posted

I THINK it should, but I'm not sure.

I took Nerve because I have 10 attacks and by using Nerve it saved me 10 slots where I would have had to put an extra accuracy in each attack, because I play at max settings.

I know Muscular increases Judgement's damage, but does Nerve increase it's accuracy?


 

Posted

Yes. Judgement is affected by any relevant alpha enhancement, except recharge.


 

Posted

Quote:
Originally Posted by herotoonefan View Post
I THINK it should, but I'm not sure.

I took Nerve because I have 10 attacks and by using Nerve it saved me 10 slots where I would have had to put an extra accuracy in each attack, because I play at max settings.

I know Muscular increases Judgement's damage, but does Nerve increase it's accuracy?
yes, but so do accuracy boosts from sets and all tohit boosts help as well make nerve kinda wasteful


 

Posted

Quote:
Originally Posted by Cheetatron View Post
yes, but so do accuracy boosts from sets and all tohit boosts help as well make nerve kinda wasteful
Accuracy boosts from sets should not affect it.


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Posted

Ok, I do have global accuracy and to hit boosts, plus Tactics, but I assumed those don't help Judgement, was I wrong?

And, when soloing Cims at 4/8 with no defense debuff, there just is no amount of accuracy or to hit that is wasteful.


 

Posted

It seems likely that toHit bonuses affect it. However, I am not certain of this without testing. I am certain that accuracy bonuses, from either sets or powers, should not affect it, by the same mechanism that prevents damage bonuses from affecting Judgement's damage. Damage and accuracy are enhanceable attributes of the power, but I believe that toHit affects a global attribute of the character.

It should be simple to test whether toHit affects it. Try to blast something level 54, preferable outside of DA or with your level shifts unslotted, and see if having Tactics on and off affect the hit chance for attacking the same type of critter at the same level.


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Posted

Quote:
Originally Posted by UberGuy View Post
Accuracy boosts from sets should not affect it.
I'm fairly confident that they do. Set bonuses boost your character's global accuracy attribute, which applies to all powers, even unenhanceable ones (temp powers, etc). Also, every character I have seems to have a 95% hit chance with Judgements against higher-level foes, which 20% accuracy and a Kismet proc cannot provide by themselves. Unfortunately I do not have time to check this in-game at the moment, but if there's still uncertainty this evening I'll grab some combat log screenshots.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Also, every character I have seems to have a 95% hit chance with Judgements against higher-level foes, which 20% accuracy and a Kismet proc cannot provide by themselves.
To hit buffs (which Kismet is one) affect Judgement, and all Judgement's except Ion have 1.3 Base accuracy (Ion has 2.0) so it's not unheard of.


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Posted

Quote:
Originally Posted by DarkSideLeague View Post
To hit buffs (which Kismet is one) affect Judgement, and all Judgement's except Ion have 1.3 Base accuracy (Ion has 2.0) so it's not unheard of.
Right, I misremembered the base accuracy on Judgements. But against +3s (in Apex/Tin Mage, for instance), those alone would be (.48+.06)*1.3=.702 = 70.2% hit chance, while empirically I consistently have a 95% chance.


 

Posted

As a note, all Alpha boosts except for Recharge are applied to all Incarnate powers where appropriate. So if you're, say, using an Ion Radial Judgement, Nerve will also increase the duration of its Hold. Similarly, applies its effects to Lore and Destiny powers as well when they can use it, so your Lore pets will be more accurate too, and your Barrier Destiny, if you have one, will give an improved boost to Defense, etc.


 

Posted

Quote:
Originally Posted by UberGuy View Post
It seems likely that toHit bonuses affect it. However, I am not certain of this without testing. I am certain that accuracy bonuses, from either sets or powers, should not affect it, by the same mechanism that prevents damage bonuses from affecting Judgement's damage. Damage and accuracy are enhanceable attributes of the power, but I believe that toHit affects a global attribute of the character.

It should be simple to test whether toHit affects it. Try to blast something level 54, preferable outside of DA or with your level shifts unslotted, and see if having Tactics on and off affect the hit chance for attacking the same type of critter at the same level.
"Accuracy bonus" is also a global attribute so is "damage bonus" but Judgement and a few temp powers have damage set to unenhancable far as i can tell nothing has accuracy bonus set to unenhancable


 

Posted

Thanks for the answers--now another related question that I don't want to start another whole thread over (I figure it's ok if I hijack my own thread :P). Since I can't slot for Taunt in my PM Ancillary pools attacks, does the taunt enhancement from Nerve affect them? Mids says not, but sometimes Mids is off, and I'm hoping that I'm getting enhanced taunt in Fireball and Melt Armor, as well as Fire Blast and Ring of Fire, but I can't tell if I am.

Anyone know for sure?


 

Posted

Quote:
Originally Posted by herotoonefan View Post
Thanks for the answers--now another related question that I don't want to start another whole thread over (I figure it's ok if I hijack my own thread :P). Since I can't slot for Taunt in my PM Ancillary pools attacks, does the taunt enhancement from Nerve affect them? Mids says not, but sometimes Mids is off, and I'm hoping that I'm getting enhanced taunt in Fireball and Melt Armor, as well as Fire Blast and Ring of Fire, but I can't tell if I am.

Anyone know for sure?
With regards to your regular 1-50 powers, Alpha only applies its effects to powers that can slot enhancements for the effect type. So a power that can't take Taunt enhancements will not get a boost to Taunt.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I'm fairly confident that they do. Set bonuses boost your character's global accuracy attribute, which applies to all powers, even unenhanceable ones (temp powers, etc).
Accuracy may "slip through the cracks" as it were, since the flag for ignoring outside buffs only applies to the effects, not to the power's base attributes like Accuracy, Range, Recharge, and Endurance Cost.

The "Ignore the attribute entirely" flag could be set for Accuracy, much as it is for Recharge, but that would prevent enhancements like Nerve from working.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
"Accuracy bonus" is also a global attribute so is "damage bonus".
That's not what I'm talking about.

There's no such thing as "the damage of your character". There is only the damage of individual attacks, and this is what damage bonuses affect. Similarly, there is no such thing as the "accuracy of your character" (despite how natural that phrase may sound), only the accuracy of individual attacks, and this is what accuracy bonuses affect.

There is, however, such a thing as the "base hit chance of your character against critters of a given combat level difference". This is not an attribute of individual attacks, though it is used in every power's hit calculation. It is, essentially, this value which +toHit (and -toHit) modify.


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Posted

Quote:
Originally Posted by Codewalker View Post
Accuracy may "slip through the cracks" as it were, since the flag for ignoring outside buffs only applies to the effects, not to the power's base attributes like Accuracy, Range, Recharge, and Endurance Cost.
I'm fairly sure that's not the case, since that would mean things like Vigilance and Conserve Power would reduce the cost of Incarnate click powers, which I do not believe is the case. However, I've only been concluding that based on qualitative observation, so I do need to test it to verify I'm seeing what I think I am.


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Posted

Quote:
Originally Posted by UberGuy View Post
I'm fairly sure that's not the case, since that would mean things like Vigilance and Conserve Power would reduce the cost of Incarnate click powers, which I do not believe is the case. However, I've only been concluding that based on qualitative observation, so I do need to test it to verify I'm seeing what I think I am.
Boost Range is probably the easiest to test, since endurance cost can be difficult to precisely measure (and Vigilance is notoriously flaky, CP would be better).

Unfortunately I don't have any /em blasters with Incarnate powers.

Any volunteers for SCIENCE?


 

Posted

Hm. I don't have an EM Blaster, but I do have +10% range on some ranged characters from superior ATEs. I might be able to test it with that.


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Posted

Quote:
Originally Posted by Codewalker View Post
Boost Range is probably the easiest to test, since endurance cost can be difficult to precisely measure (and Vigilance is notoriously flaky, CP would be better).

Unfortunately I don't have any /em blasters with Incarnate powers.

Any volunteers for SCIENCE?
I have an incarnate /em blaster, what do you wish to know?


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Posted

Just popped on now and my judgement as a 96ft range outside of boost range and i went beyond 96ft and hit boost range and judgement hit - seems BR affects judgements


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Posted

Then I think Codewalker hit it on the head. That suggests we can't boost the effects of the iPowers (damage dealt, strength of debuffs, etc.) but we can boost the intrinsic attributes of the powers (accuracy, end cost, range) except for recharge, which is flagged to ignore all boosts - even those from Alpha slots.


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Posted

And i have intuition so it hits for more from the +33% damage boost coupled with my range bonuses/20%range/ and BR its gravy


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Posted

Quote:
Originally Posted by Cheetatron View Post
"Accuracy bonus" is also a global attribute so is "damage bonus" but Judgement and a few temp powers have damage set to unenhancable far as i can tell nothing has accuracy bonus set to unenhancable
The Hybrid proc effects (Assault and Control) use an accuracy mechanic to determine their rate, and are unenhanceable and subject to the tohit rate of the power that they proc off of.

Additionally, many attacks have secondary effects that have their own tohit rate - Subdue in either Psychic Blast, Psionic Assault, or Fortunata powers have a secondary tohit roll for the Immobilize effect - such rolls are unenhanceable, but interestingly enough subject to streakbreaker - if the attack was forced to hit, then the immobilize will as well.


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Quote:
Originally Posted by Shubbie View Post
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Posted

Quote:
Originally Posted by Black_Assassin View Post
Just popped on now and my judgement as a 96ft range outside of boost range and i went beyond 96ft and hit boost range and judgement hit - seems BR affects judgements
INTERESTING.

I knew that red inspirations would make judgement do more damage, and that musculature would boost damage too, but this....


If all alpha boosts except recharge work on iPowers, and so do inspirations, does this mean chugging purples then popping barrier gets you more than the 5 percent 'tail-off' bonus?

That should be easy to test.... BRB.


 

Posted

Red inspirations don't boost Judgement, other than the Ion bug that was fixed forever ago.

Lucks shouldn't affect Barrier, because they give +def, not a power boost effect. Power Boost might affect Barrier, though... not sure on that one.