Cheetatron

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  1. I'm interested

    I prefer blade with hair but bald of awesome could work too
  2. Cheetatron

    Durarara!!

    definitely one of the more enjoyable animes of the 2010 season I highly reccomend it
  3. I like the titanic weapon models, I do not like the idea of a whole set worth of dev time being devoted to creating that set and I don't like that those models will most likely be exclusive to that set. I've never cared for the Siegfried/Nightmare I'm struggling to use my weapon dynamic and it seems that's where they want to go here

    *thumbs down unless they give all the other sword sets(even db) access to those models
  4. Quote:
    Originally Posted by StratoNexus View Post
    What does v.s mean in your topic title?
    Compare??? I thought it was attention grabbing
  5. Team Teleport has its own issues too. Pets have a nasty habit of wanting to fall out of the sky *instantly* upon arrival, rather than hovering for 4 seconds before falling to the ground, what that means is you can pretty much expect for your pets to fall out of Tp Team several times every play session you attempt to use it for travel rather than instant positioning this has got to get fixed before it gets lost in the jumble of f2p
  6. Quote:
    Originally Posted by Neogumbercules View Post
    Don't worry. It's on the list: http://boards.cityofheroes.com/showthread.php?t=255708

    Actually, you can still worry, since I have serious doubts anything will be done to fix these long standing AI issues. Also, as stated, melee/range doesn't matter. If a henchmen doesn't have an attack to use the henchmen will by default run into melee range. This was made worse by the recharge changes in pet AI because many henchmen don't have seamless ranged or melee attack chains. The bitter irony is the justification of taking away recharge was that it was supposed to solve AI issues. >:|
    what they should have done was either gotten rid of that "best attack" code or change it so pets never used the same upgrade attack twice in a row either could have solved the bruiser's hand clap issue of course I have no idea how hard that would be to code
  7. Quote:
    Originally Posted by gameboy1234 View Post
    The point is that you have to control your henchmen. You must switch them between passive, defensive, attack, goto, etc. constantly in order to get them to really do what you want. Regardless of other bugs, the devs don't want to make the AI so smart that you don't do anything. I doubt they *could* make the AI that smart, but the devs don't even want to try.

    Hence, you're going to have to get used commanding your henchmen during battle. I suggest some key binds. Look at Sandolfin's key bind guides in the Mastermind guides in their forums.
    I have binds several already including all henchmen goto and a goto for each tier it's way better than nothing and significantly below satisfactory hence my issue with having to spam commands especially on trials where my commands go ignored after only a few seconds
  8. There are a lot of good anime I could suggest but they would all take forever so I'm going to skip the ones that have aired on CN, AS, Fox and The WB

    Comedy/Dramedy
    -Cromartie High perhaps my favorite anime comedy of all time
    -School Rumble Perhaps my 2nd favorite
    -Gintama
    -Great Teacher Onazuka
    -Kara Kano aka His and Her Circumstances
    -Maria-Holic
    -Ouran Host Club
    -Abenobashi
    -Suzaka bit of rom/com as well
    Yaksoba Japan Shounen Jump style Bread making?
    -Combat Butler Hayate Hilariously Abusive Childhood

    Shounen Action
    -Histories Mightiest Disciple Kenichi
    -D grayman
    -Busou renkin
    -Gintama so good, so underrated I had to reccomend it twice
    -Rahxephon similar mold as Evangelion but better imo more twists you don't see coming less mind *******
    -Martian Successor Nadesico similar mold as Rahxephon
    -Durara
    -A certain magical Index
    which leads into the following spinoff
    -A certain scientific Railgun

    Seinen Action
    -Berserk
    -Gantz(first 14 eps)
    -Vinland Saga(Manga only)

    Mystery
    -Monster(aired on Syfy but still deserved mention)
  9. My main is an MM I've been playing since COV came out I approve of this thread's intent
  10. Quote:
    Originally Posted by Kinetoa View Post
    Ok, so you take both uniques into the battle drones, which makes some sense as they are less important, but as I stated earlier, I don't like the thought of losing that nice 3.75% to AOE from BM 5pc, *but* maybe its worth it.

    Your Assault Bolt slotting is

    47 ACC
    85 DAM
    79 END

    vs mine

    66 AC
    96 DAM

    - Both have the build up and smashing procs.
    - Yours has Lower ACC, slightly lower dam, but END, which mine didn't have at all.
    - I have the Resistance aura in Assault Bot, allowing me to have 5 PC BM set bonus in Drones.

    Does the Assault Bot ever have end issues? That seems to be the rub.

    I do really like your Protector Bot slotting, especially as you do it with 5 slots, freeing up a precious slot!
    The slotting choices were made with the following in mind
    -Musc Alpha boosting dmg over ED caps without too much loss
    -Lvl shifts improving acc
    -Tohit bonus from supremacy and tactics (over 20% tohit bonus)

    As for the END slotting in assault bot it is a side effect of slotting the entire VR pet set for the best set bonuses and then needing two other ios to get acc and dmg at a respectable place It wasn't a goal of mine to slot for endurance but it kinda happened anyways lol

    The only time I saw end being a problem for the assbot was when I was soloing Hequat so I don't think you need to worry about it
  11. I was referring to my bots mostly but I do have a low level ninja/storm if I had more time I'd play it up but my main low level alt is a arch/kin and it's pretty fun to play but right now my time is focused on my bots/traps I just need to earn 30 more hero merits...
  12. Quote:
    Originally Posted by Kinetoa View Post
    The 2nd slotting was for the Assault Bot, "AB" for short, should have spelled it out... and at 96% that is hitting ED for Damage.
    oops reading comp for the win lol

    Quote:
    Originally Posted by Bronze Knight View Post
    By all means share it.
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liege Cheetatron X: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Teleportation
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Sovereign Right - Resistance Bonus
    • (3) Blood Mandate - Damage
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy/Damage
    • (5) Blood Mandate - Accuracy/Endurance
    • (7) Edict of the Master - Defense Bonus
    Level 1: Web Grenade
    • (A) Endurance Reduction IO
    Level 2: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Endurance/Recharge
    • (11) Doctored Wounds - Recharge
    • (13) Doctored Wounds - Heal
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (17) Shield Breaker - Chance for Lethal Damage
    • (17) Ragnarok - Accuracy/Damage/Recharge
    • (19) Touch of Lady Grey - Chance for Negative Damage
    • (19) Ragnarok - Accuracy/Recharge
    Level 12: Protector Bots
    • (A) Soulbound Allegiance - Damage
    • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (21) Soulbound Allegiance - Accuracy/Recharge
    • (23) HamiO:Enzyme Exposure
    • (23) HamiO:Enzyme Exposure
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 18: Aid Other
    • (A) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Recharge
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Accuracy/Recharge
    • (33) Unbreakable Constraint - Hold/Recharge
    • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (34) Lockdown - Chance for +2 Mag Hold
    • (34) Unbreakable Constraint - Endurance/Hold
    • (36) Unbreakable Constraint - Chance for Smashing Damage
    Level 22: Teleport Foe
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Assault Bot
    • (A) Soulbound Allegiance - Chance for Build Up
    • (36) Soulbound Allegiance - Damage/Endurance
    • (36) Explosive Strike - Chance for Smashing Damage
    • (37) Soulbound Allegiance - Damage/Recharge
    • (37) Blood Mandate - Accuracy/Damage/Endurance
    • (37) Blood Mandate - Accuracy/Endurance
    Level 28: Seeker Drones
    • (A) Siphon Insight - ToHit Debuff
    • (39) Siphon Insight - Accuracy/ToHit Debuff
    • (39) Siphon Insight - Accuracy/Recharge
    • (39) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (40) Siphon Insight - Accuracy/Endurance/Recharge
    Level 30: Team Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Jaunt - Endurance/Range
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    • (42) Perfect Zinger - Taunt/Recharge
    • (42) Perfect Zinger - Taunt/Recharge/Range
    • (42) Perfect Zinger - Taunt
    Level 38: Aid Self
    • (A) Miracle - Heal/Recharge
    • (43) Miracle - Heal/Endurance
    • (43) Miracle - Heal/Endurance/Recharge
    Level 41: Charged Armor
    • (A) Gladiator's Armor - Recharge/Resist
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (45) Gladiator's Armor - End/Resist
    • (45) Aegis - Psionic/Status Resistance
    • (46) Impervium Armor - Resistance/Endurance
    Level 44: Electrifying Fences
    • (A) Gravitational Anchor - Chance for Hold
    • (46) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (48) Gravitational Anchor - Accuracy/Recharge
    • (48) Gravitational Anchor - Immobilize/Endurance
    Level 47: Electric Shackles
    • (A) Gladiator's Net - Accuracy/Recharge
    • (48) Gladiator's Net - Recharge/Hold
    • (50) Gladiator's Net - Endurance/Recharge/Hold
    • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (50) Gladiator's Net - Accuracy/Hold
    Level 49: Challenge
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 50: Musculature Radial Paragon
    Level 0: Call to Justice
    Level 50: Reactive Partial Radial Conversion
    Level 50: Warworks Total Core Improved Ally
    Level 50: Void Radial Final Judgement
    Level 50: Barrier Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Hecatomb - Chance of Damage(Negative)
    • (7) Mako's Bite - Chance of Damage(Lethal)
    • (9) Gladiator's Strike - Chance for Smashing Damage
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO


    I'm at work right now so I'm not 100% sure this is exactly what my final build is but it looks like it is, with protbot bubbles I'm at 40% def to all positions and with perma barrier core Epiphany I hit the soft cap for the duration of the buff

    edit: performace shifter unique in place of endurance mod IO in stamina
  13. Cheetatron

    Bots or Thugs?

    Quote:
    Originally Posted by Broken Voltage View Post
    I'm putting my vote in for Thugs/Traps yo. Surviving in a +4 s/l only mission, putting down Trapdoor solo as an AV, I think AV, and never having nothing to do with him during a fight is too much to pass up. Have a 36 Bots/traps mm, but just not as much fun and the fire patches still cause fear. With the arsonist at least he dies right away after running into melee for Breath of fire so you don't need to worry about his fire patch too much.
    yeah if your gonna do bots I would suggest getting mu mastery
  14. I'd swap out detonator for aid other even with your tanker minding your ninjas will get hit by aoes and the occasion st attack if your only healing power is triage beacon there as good as dead
  15. Quote:
    Originally Posted by Kinetoa View Post
    I fiddled with the Protector Bots, but I keep coming back to the simple 4 x BM + 2 x Def IO for

    Acc 53
    Dam 91
    Def 49
    End 53

    Which seems pretty balanced.

    Based on the proc thread, for AB, you can do IO - Dam, Nucleous, Nucleous, SA: Build up, Explosive Strike: Chance for Smashing, Sovereign Right: Resistance and get

    ACC 66.6
    DAM 96

    With a build up proc, a damage proc and the resistance aura.

    Any thoughts on that?
    Dmg proc is only worthwhile in assault bot and only after your dmg slotted enough to be held back by ED I'd share my build but it's purpled out in places, assumes Musc Alpha and has 2 of the most expensive HOs in it
  16. Quote:
    Originally Posted by Roderick View Post
    Follow isn't the reason they're running off, Defensive is.
    I'm aware of that, I just feel "follow" should override the aggressive aspects of defensive, in the same manner that attack my target overrides passive and defensive as in pet's in defensive follow never leave a radius half as large as supremacy
    Quote:

    "Defensive" doesn't mean "defend yourself". It means "Don't attack anything unless it attacks you, then go kill it." Your pets are chasing after everything because YOU told them to. You want them to stop chasing things, put them on passive.

    It would be nice if we could get commands that forced the pets into Ranged only, Melee only or use Both, but that's a matter for the Suggestions forum, and may not be possible anyways.
    I know what passive does but what value are your henches if they wont attack or bodyguard you?

    I wouldn't even mind defensive follow's quirks if goto and stay worked properly(they don't) and if they ever get worked on defensive follow should be improved too
  17. Quote:
    Originally Posted by Master_Templar View Post
    You're referring to the "Modern Mastermind Guide 4.0" right? I've read that guide a few times, it is very useful. However I just went back to it and I can't find that statement about the proc. Can you point me in the right direction? Although if MZ said it, I will trust it to be true.

    Valid argument, similar to how recharge only affects the power itself, not the bots' recharge on the actual attacks.

    MT
    Quote:
    Originally Posted by Cheetatron View Post
    I don't recall when the last time I saw that was to be honest let me see if I can dig it up I think I posted in that thread I'm pretty sure it was MZ who posted the thread about pets and procs though he may have just referred me to it give me a bit
    http://boards.cityofheroes.com/showt...12#post3469412 this where MZ responded to a question I had and linked me to another member's MM guide to procs
  18. Quote:
    Originally Posted by Kinetoa View Post
    Thanks.

    Has anyone found that any of the bots run into END issues and lose DPS waiting on recovery?
    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Protector Bots tend to run low. I never noticed any problems with the other bot types though.
    between the attacks, the seekers and the bubbles they do indeed tend to run low I suggest something like 60% endurance reduction in SOs, common IOs or better yet HOs(this is what i did) and you shouldn't ever need to worry about their endurance
  19. Quote:
    Originally Posted by Master_Templar View Post
    You're referring to the "Modern Mastermind Guide 4.0" right? I've read that guide a few times, it is very useful. However I just went back to it and I can't find that statement about the proc. Can you point me in the right direction? Although if MZ said it, I will trust it to be true.

    Valid argument, similar to how recharge only affects the power itself, not the bots' recharge on the actual attacks.

    MT
    I don't recall when the last time I saw that was to be honest let me see if I can dig it up I think I posted in that thread I'm pretty sure it was MZ who posted the thread about pets and procs though he may have just referred me to it give me a bit
  20. Quote:
    Originally Posted by Forbin_Project View Post
    No it isn't. Smash is right what we pay for is access to the game, and with the exception of microtransactions, nothing else.



    Yes there is. There are actual problems and projects the devs have to work on. Your problem is one you created for yourself.

    You chose to turn off the delete prompts.
    You chose to rush thru deleting recipes from your inventory.
    You chose not to pay attention to what you were deleting.



    No I'm not. At no point anywhere in this thread have I ever said that your idea was near impossible to code. What I actually said was your idea is an unnecessary waste of time and resources, and the simplest solution to the problem you had was for you to pay attention to what you are deleting.
    Even if those prompts were kept on and every user threw away all the time required to sort through each and every single recipe, and piece of salvage you would still have users who would want a better system so they do less of what they obviously don't enjoy so they can do more of what they actually do enjoy.

    I do the time consuming sorting that you and that other guy seem to have hardons for and it sucks being the lesser of two evils isn't automatically a good option it merely better than an awful option so thumbs down way, way down

    I'd much prefer to delete the eff out of everything and not risk losing something I really want so I can make more use of my playtime doing stuff that is fun
  21. Quote:
    Originally Posted by Rylas View Post
    And you're missing our point. Just pay attention to what you're doing.

    This is coming from someone who has made the mistake. The difference is, I know it's my own fault when I make it. Don't blame a system that didn't force you to be hasty. And don't ask the devs to do more work because you're too lazy to pay attention.

    The other problem with your suggestion, is that eventually, there will be a common or uncommon you want (there are plenty of useful ones out there) that you could potentially delete by accident. Then you'll just be back here complaining when you make the mistake again
    Quality of experience trumps sorting through all the worthless stuff that accumulates in our inventories. the devs can add the QOL feature and have it default to off if value added improvements are such a big deal to you

    I myself would want promps that adds value to the experience, the promps we have can't do that if it's always in the way with ever piece of garbage you ever encounter

    As for deleting commons and uncommon you want so what they have values that make them inconsequential to buy again so you already know that argument is entirely invalid
  22. Quote:
    Originally Posted by Snow Globe View Post
    Seppuku is an honourable option.
    aka the Japanese method of taking "responsibility"
  23. If I were going to use my attacks then I would especially want to take advantage of bodyguard mode
  24. Can we finally get some fixes to this AI?
    -I'm tired of these A holes running away from me, my buffs and even supremacy when in Defensive "FOLLOW" which I'm under the impression is not follow the fleeing enemy into the next group of enemies

    -I'm tired of having to spam Goto in an attempt to keep these A holes right where I want them only to see them run up to the enemy to use garbage melee abilities that don't mean jack ****

    Eff it my MM is my favorite character and got me back into COH after applying a cov trial code to my then long defunct account(ED, GDN) he represents 95% of my COH time investment and has all of his slotted abilities to VR so if the AI doesn't improve I'm going to premium status and unlocking him If I'm gonna be aggravated by wonky AI I might as well do it for free