Cheetatron

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  • Posts

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  • Joined

  1. Quote:
    Originally Posted by Merry_Mayhem View Post
    I am going to disagree about them needing to allow demos of new powersets. Looks at game expansions, you do not get demos of them when they come out with new classes, abilities, content. Game companies expect you to buy the expansion if you want that content. Another example is DLC for games, no demos of them.

    I suggest you read up on powersets and other items for sale before buying like you would need to do for expansions and DLCs.
    In your example; your money gets you a lot of content, your bound to like something either now or later. I've never done DLC in any of my games outside of COH so that part doesn't really apply to me. I do regret my GvsE Purchase as the limits on the jump pack were never communicated to the player base so you either had to but it to find out or pay special attention to player complaints; also the sinister boots STILL aren't available with "pants".

    Edited for puntuation
  2. This thread has taken off nicely in my absense

    What about if these sets were made demoable on test in this way, auto leveled to 50, you can't not get drops, or play incarnate stuff but you can test out a variety of options as far as how it plays with various enhancement choices, pure SO, all commons or the IO sets of your choice. Once you log out character is erased. Ultimately there is no substitute for playing the set.
  3. Cheetatron

    PPP for MM

    Quote:
    Originally Posted by vernichterhelge View Post
    i found mu mastery as a really good choice for my softcapped bots/ff as it has a kb reducing immob power and a good cone
    Many Bots players go this route
  4. Cheetatron

    Caltrops?

    Quote:
    Originally Posted by Zem View Post
    Assuming I understand how slow debuff works, yes. Caltrops debuffs movement speed by 80%. The cap is 90%. At 80% debuff, they're running at 20% of their usual speed. At 90%, they are running at 10%... i.e. half as fast. You should only need 12.5% of slow enhancement to cap slow.

    Slow is resisted like any other debuff so having MORE than 90% slow debuff is useful against higher level foes or ones that have specific resistance to slow. A few are seemingly immune to slow (or just have very high resistance) and will run right through your trops like they aren't there, though they may take off in a random direction from getting at least one tick of the AI "afraid" status. Fairly annoying with Warwolves, for example.



    Well, like I said IF I am understanding how slow debuffs and slow enhancements work. Maybe someone else can comment.
    Quote:
    Originally Posted by Adeon Hawkwood View Post
    It depends on the level of the enemies you are fighting. Caltrops has an 80% speed debuff which is reasonably near the -90% cap for even level enemies. However due to the purple patch this decreases for higher con enemies down to 38.4% for +4s. A single level 50 speed IO caps the debuff at 90% for +0s, +1s and +2s and brings you up to a very respectable 75.5% for +3s and 55.7% for +4s.
    Thx Slow enhancement it is then, hmm too bad their is no Slow Purple set

    Also is that 80% debuff for all versions of the power?
  5. Quote:
    Originally Posted by Archon099 View Post
    Ok, so my power set idea is "Oration": Basically, a defender primary set, corruptor/controller/MM secondary set. Moves could include:

    1) Bribe: make an enemy fight for your side (confuse)

    2) Motivate: AoE team click buff (+Damage, +Speed, +Attack Rate, +End Recovery) sort of like Accelerate Metabolism

    3) Propaganda: Targeted AoE debuff (-Res, -Def), small debuff, but stacking with more applications. Also applies a single stack of Public Disapproval to each enemy hit, which causes the next damaging attack to hit them to do bonus Psionic damage due to the demoralization. This Disapproval stacks with more casts as well, so if not consumed right away, later someone can consume all applied stacks when they do decide to attack the target. (Only the Disapproval stacks are consumed by damage, the -Res -Def stacks are separately listed as "Propaganda" in the debuff list and expire over time as per usual.)

    4) Threaten: Targeted AoE Fear debuff (-Dam, -Acc, Fear), slightly smaller area than other AoE fear moves, due to -Dam included

    5) Inspire: Toggle PBAoE (+regen, +resist[all except smashing/lethal])

    6) Pep-Talk: Single-target click buff (+Resist [smashing/lethal/psionic/crowd control]), not as large of a buff as a sonic/thermal shield, due to mez protection component. Mez protection stacks with multiple castings, but not resistances.

    7) Demoralize: Single-target toggle Hold. You constantly chant demoralizing insults at your target as long as this toggle is active, causing them to wallow in shame for the duration. This power is fairly draining and can only be maintained on one person at a time, but the caster can still move and attack as usual. Getting out of range will detoggle it, and the deactivation range is shorter than most toggles like snowstorm (can't be heard from too far away, lol).

    8) Lead By Example: Passive. Every time you deal damage to an enemy, you heal nearby teammates for a portion of that damage. In addition, Public Disapproval debuffs (applied by the Propaganda ability) heal nearby teammates when they consume the debuff with an attack. The player with this passive can heal more by increasing the heal amount of this passive, as well as by increasing the damage of their attacks. The healing amount from Public Disapproval is increased only by heal enhancements and does not account for the damage of the player attacking the target to consume the buff. It is simply a flat heal around the target much like Kinetics:Transfusion, only smaller.

    9) Forge Alliance: When used on a defeated enemy, you summon a pet of that type of enemy to assist your team. It slowly loses health over time, but can be healed to increase its longevity. Only one can be summoned by the caster at a time.

    ------------------------------

    Now, to clear up some balance issues: most balance between classes is covered in the functionality of the powers already. The healing potential scales with damage, so a controller may not maintain a second pet as long (since this one slowly loses health) keeping them from having "too many pets" as some fear would happen if controllers got Dark Miasma. Corruptors may not heal as much from the Propaganda/Lead By Example overlap, since they aren't defenders, but their healing from damage would be higher, meaning a corruptor would be required to fight to reap full benefits from his secondary (much like pain domination does with its damage buffs). Masterminds would have very little damage healing, making their Forged Alliance pet short-lived, keeping them from having "too many pets" as well. On the other hand, their pets would heal from the Propaganda component instead, just at reduced effectiveness compared to a defender.

    The only issue I could possibly see is the summon pet balance. Obviously some pets would be better than others, so perhaps a "default" pet for each villain group could be established and summoned to your side upon casting this move. That part alone takes a lot of work to design, so a possible work-around would be to make the final power a passive that makes it so any enemy the user has confused gives XP as if the damage was their own. In other words, any enemies you bribe count as your own damage when XP is calculated. It's only a single-target confuse, so I don't see it being that big a problem, especially if you make it so only one enemy can be confused at a time by your character (not for all confusion powers in the game, only for this one power). This would make for a weak final power, so obviously something more would need added to Forged Alliances, so possibly a buff to the damage and resistance of the confused target (to get in more damage and suffer less from team AoEs while the pet is fighting for your side). To signify which enemy is confused so people aren't as likely to kill it before it's job is done, added visual effect would be a good idea.

    Any thoughts?

    (Edit: clarity on a few points that were poorly elaborated upon a second reading.)
    I love it
  6. Quote:
    Originally Posted by Price_NA View Post
    This could be done a different way. Instead of completely new powersets, we could just add skins. Different npc skins selectable at the power modifying screen of your costume. No changes in powers, just npc looks. Depending on which primary you pick is what options you get offered, i.e. Mercenaries = Family, Council, 5th column. Robots = Clockwork (Primal or Praetorian), Rikti (lazer guns), Steampunk bots. And so on. All puchaseable, maybe, by the new points system.
    I feel like all of the Human MM Sets(Thugs, Mercs, Ninjas) could use the same skin options with out much of a big deal even the Oni could work with a A top sweeper/assassin Mafioso type skin

    The non human sets would have less crossover skin options
  7. There are many many things I hate about putting Power Sets behind a micro transaction system but is there any word on how that is going to work in regards to customer satisfaction? It would appear there may be lots of buyers regret if the system is implemented without some kind of satisfaction guarantee.

    Before now if you hated a powerset enough to never want to use it again like how I feel with both NRG Blast and Devices well the money spent to access/experience those sets got you a whole lot more than just those sets.

    If you spend points on any of the premium sets you lost out on access to other rewards unless you have a lot of points, pony up the dough or wait until you get more points which would suck if you end up hating the way the sets plays
  8. Cheetatron

    Caltrops?

    Quote:
    Originally Posted by Zem View Post
    It's worth considering that without any slow enhancement, enemies can be running away from your caltrops patch up to twice as fast. Not sure if that actually works out to less damage than your one dmg proc, but it certainly does less control and damage-mitigation.

    With Interface procs potentially being a lot better than ordinary dmg procs, you might want to see about keeping enemies in your caltrops longer even if it means trading out the damage proc enhancer for a slow.
    can one 42.5% slow enhancement really have such a huge impact? I'm planning on fixing 2 errors I made on my build with a respec and I was going to add a posi to my acid mortar, I guess I can move the posi from caltrops in favor of a slow
  9. Quote:
    Originally Posted by Aett_Thorn View Post
    Psi/Time Corruptor
    I have one of those in mind too
    Quote:

    Traps/Beam Defender
    Ditto cept maybe as Cor as well depending on the nature of the debuffs
  10. Quote:
    Originally Posted by Biowraith View Post
    You can always tell a Milford man.
    Nice
  11. Cheetatron

    Caltrops?

    Quote:
    Originally Posted by Zem View Post
    True enough, though moar recharge means more trops out at once, which can be nice. But it can do with just a single slow enhancer. I think a single level 50 common slow IO will cap the slow debuff vs. up to +2 level enemies.
    I only have one dmg proc in mine not counting reactive
  12. Quote:
    Originally Posted by momentary_grace View Post
    Another look for Azuria... I actually like her color scheme a lot, it's bold. I couldn't match that deep blue color though.








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    Aside from they face I think this is the best redisgn I've seen yet

    Edit: I'm also a fan of the one blue rabbit has quoted below me
  13. Cheetatron

    Caltrops?

    1 slot wonder once you have enough global recharge
  14. Quote:
    Originally Posted by Amy_Amp View Post
    I removed the link.
    Please PM me that link
  15. Quote:
    Originally Posted by RadioSilence View Post
    Newb question: If I slot a damage proc (ie. Hecatomb %) into a power that does dot damage (ie. incinerate, fireball, etc), does that damage proc only proc once?
    yes, that proc only fires off once but if its in a pseudo pet power(Burn, Rain of Fire, Caltrops) it fires off once every 10 seconds ditto ofr damage auras
  16. Quote:
    Originally Posted by BIGTOY View Post
    Thanks for sharing your build. In Mids all of your def and res show as -9999 or -1000, not sure why.
    I'm seeing that now too... must be a bug in the latest mids
  17. Quote:
    Originally Posted by Xanatos View Post
    I know it's unlikely, but introducing a third colour and/or asymetrical patterns would be amazing.
    The only thing we'll probably ever see eye to eye on in the context of this game
  18. Quote:
    Originally Posted by Xanatos View Post
    "City of Heroes (CoH) is a massively multiplayer online role-playing game based on the superhero comic book genre..."
    Source:http://en.wikipedia.org/wiki/City_of_Heroes

    "City of Heroes® brings the world of comic books alive in this massively multiplayer 3D online universe."
    Source: http://www.cityofheroes.com/about_th...s_overiew.html
    city of heroes main hook is no doubt comic book themes but theres way more to "Heroes" than whats in the every day western comic book and way more to comic books as a medium than what's in the every day western comic book.

    I'm glad the dev team has incorporated more art aesthetics than what you seem to think is appropriate and that has been the case since Issue 0.

    All my costume concepts are either High Tech Armor, Tactical Military, Ninja-ish, Samurai-ish, plain clothes or Movie/Ultimates 2/Supreme Power like; I only have one costume across all my alts with a spandex top and bottom but that only because it was the closest I could get to my concept and thus I'm only semi satisfied with it.
  19. Procs in pseudopets(caltrops, poison trap) and toggles can only go off every 10 seconds making them kind of a waste imo and mm attack powers are always a waste imo, grab attack temp powers as they aren't effected by AT modifiers but are still affected by damge buffs

    I'll share my high end build with you it's probably one of the strongest ones you will find little is sacrificed for near perma posi soft cap def before barrier and it has layered protection in the form of 30+ SLE dmg res. All pets have perma soft cap except for protector bots

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liege Cheetatron X: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Teleportation
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Sovereign Right - Resistance Bonus
    • (3) Blood Mandate - Damage
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy/Damage
    • (5) Blood Mandate - Accuracy/Endurance
    • (7) Edict of the Master - Defense Bonus
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (15) Touch of Lady Grey - Chance for Negative Damage
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (17) Javelin Volley - Chance of Damage(Lethal)
    • (17) Ragnarok - Accuracy/Damage/Recharge
    • (19) Ragnarok - Accuracy/Recharge
    Level 12: Protector Bots
    • (A) Soulbound Allegiance - Damage
    • (19) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (21) Soulbound Allegiance - Accuracy/Recharge
    • (21) HamiO:Membrane Exposure
    • (23) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 18: Aid Other
    • (A) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Recharge
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Accuracy/Recharge
    • (33) Unbreakable Constraint - Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (34) Lockdown - Chance for +2 Mag Hold
    • (34) Unbreakable Constraint - Endurance/Hold
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    Level 22: Teleport Foe
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Assault Bot
    • (A) Soulbound Allegiance - Chance for Build Up
    • (36) Soulbound Allegiance - Damage/Endurance
    • (36) Explosive Strike - Chance for Smashing Damage
    • (36) Soulbound Allegiance - Damage/Recharge
    • (37) Blood Mandate - Accuracy/Damage/Endurance
    • (37) Blood Mandate - Accuracy/Endurance
    Level 28: Seeker Drones
    • (A) Siphon Insight - ToHit Debuff
    • (37) Siphon Insight - Accuracy/ToHit Debuff
    • (39) Siphon Insight - Accuracy/Recharge
    • (39) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (39) Siphon Insight - Accuracy/Endurance/Recharge
    Level 30: Team Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Jaunt - Endurance/Range
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    • (40) Perfect Zinger - Taunt/Recharge
    • (42) Perfect Zinger - Taunt/Recharge/Range
    • (42) Perfect Zinger - Taunt
    Level 38: Aid Self
    • (A) Miracle - Heal/Recharge
    • (42) Miracle - Heal/Endurance
    • (43) Miracle - Heal/Endurance/Recharge
    Level 41: Charged Armor
    • (A) Gladiator's Armor - Recharge/Resist
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    • (43) Steadfast Protection - Resistance/+Def 3%
    • (45) Gladiator's Armor - End/Resist
    • (45) Aegis - Psionic/Status Resistance
    • (45) Impervium Armor - Resistance/Endurance
    Level 44: Electrifying Fences
    • (A) Gravitational Anchor - Chance for Hold
    • (46) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    • (48) Gravitational Anchor - Immobilize/Endurance
    Level 47: Electric Shackles
    • (A) Gladiator's Net - Accuracy/Recharge
    • (48) Gladiator's Net - Recharge/Hold
    • (48) Gladiator's Net - Endurance/Recharge/Hold
    • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (50) Gladiator's Net - Accuracy/Hold
    Level 49: Challenge
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 50: Musculature Radial Paragon
    Level 0: Call to Justice
    Level 50: Warworks Total Core Improved Ally
    Level 50: Void Radial Final Judgement
    Level 50: Barrier Core Epiphany
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Hecatomb - Chance of Damage(Negative)
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End


    Mind you My slotting takes my Musc Alpha into account
  20. semi related but vengeance from leadership won't work either
  21. just compare mag and recharge and you will see APP mezes do not compare with Primary/Secondary mezes especially wat Cons and Doms get
  22. Quote:
    Originally Posted by Xanatos View Post
    Looks like something straight out of a comic book!

    Wait...no it doesn't...
    I disagree, It's comic booky enough

    Quote:
    Originally Posted by Calibre View Post
    This set reminds me of something from Kirby's New Gods or Eternals! Absolutely LUV it all.
    And Beam Guns, too?

    Wow.

    Cal
    I agree with this

    Quote:
    Originally Posted by Xanatos View Post
    Bored of playing City of Anime.
    It's nothing close to "city of anime" until:

    -males can wear shirts like this http://images.wikia.com/dgrayman/images/3/31/4rfrvr.jpg

    and

    -low cut jackets like this
    http://uploads.dragonballencyclopedi...unks_photo.jpg

    Only then may you complain

    The armor here doesn't look remotely animeish it's more like Dr Fate crossed with Fear Itself/4th world and that Axe/Hammer looks like an Ultimate Mjolnir

    Any word if buying it only unlocks it for 50s? Are we able to just get parts of the set? I only want the weapons and the wings maybe the kilt thing too
  23. Quote:
    Originally Posted by Cheetatron View Post
    Whose Tyriel?
    Quote:
    Originally Posted by Grey Pilgrim View Post
    Diablo II NPC character that you see in a lot of the videos for it, or so I believe. Does have pretty nifty glowing wings, with Talsorian like filaments/lengths. Can probably find videos somewhere on the interwebs for them.

    These look pretty cool, though I'm not sure I'll be able to pick them up with my vet rewards... I'm not far enough along, if I'm reading the Tier stuff well enough. I'll be up for 72 months in August, I think.
    Quote:
    Originally Posted by Samuel_Tow View Post
    Less NPC, more storyline character who only shows up in cinematics. He's an interesting take on the classic angelic design parsed through Blizzard's eye for design (and they do make some amazing designs), and his "wings" are less actual wings with structure as much as they are an enormous cape of glowing tentacles with which he can stab at people, grab things and even support his weight.

    ---

    Actually, this is probably Tyriel's one real claim to fame all told. And it just serves to highlight how ****** the old FMVs we fawned over really are in retrospect
    Quote:
    Originally Posted by Obscure Blade View Post
    No, you can talk to him in-game later on.

    It's more an example of how awful the resolution is on older YouTube clips.
    Ok that's pretty cool, I'd love a light tentacle wing set of some sort
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    You mean like how Tyriel had Talsorian wings?
    Whose Tyriel?