Caltrops?


Adeon Hawkwood

 

Posted

Hi, So what do you slot on caltrops? Do you frankenslot it? Hami it out? Proc it out? What is your perfect combo for caltrops to make it the best?


 

Posted

Positron or ragnarok for the recharge bonus.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Positron or ragnarok for the recharge bonus.
/this

if your not too worried about that then proc it out lol


 

Posted

Depends what you want out of it. Usually I just want it for the control / damage-mitigation so I slot one recharge and one slow enhancer and call it done. Proc-trops might be interesting but I can usually find better uses of the slots elsewhere in my build.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Character Creator View Post
Hi, So what do you slot on caltrops? Do you frankenslot it? Hami it out? Proc it out? What is your perfect combo for caltrops to make it the best?
I normally slot it with a slow and a slow/end/rech triple from one of the sets. I find that proccing it out is underwhelming and I rarely have the slots to use it effectively as a set bonus mule.


 

Posted

1 slot wonder once you have enough global recharge


 

Posted

depends on the toon. Usually I just use 1 end/rech/slow from each of the 4 slow sets.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Cheetatron View Post
1 slot wonder once you have enough global recharge
True enough, though moar recharge means more trops out at once, which can be nice. But it can do with just a single slow enhancer. I think a single level 50 common slow IO will cap the slow debuff vs. up to +2 level enemies.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Ragnarok: Chance for Knockdown in caltrops is just a lot of fun to watch.

I like 1 recharge, 1 slow, and the rest procs.


 

Posted

Quote:
Originally Posted by Doc_Triumph View Post
Ragnarok: Chance for Knockdown in caltrops is just a lot of fun to watch.
If only we could customize the caltrops appearance to include a few banana peels.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Zem View Post
If only we could customize the caltrops appearance to include a few banana peels.
I'd use my Paragon Points for that


 

Posted

Quote:
Originally Posted by Zem View Post
True enough, though moar recharge means more trops out at once, which can be nice. But it can do with just a single slow enhancer. I think a single level 50 common slow IO will cap the slow debuff vs. up to +2 level enemies.
I only have one dmg proc in mine not counting reactive


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I only have one dmg proc in mine not counting reactive
It's worth considering that without any slow enhancement, enemies can be running away from your caltrops patch up to twice as fast. Not sure if that actually works out to less damage than your one dmg proc, but it certainly does less control and damage-mitigation.

With Interface procs potentially being a lot better than ordinary dmg procs, you might want to see about keeping enemies in your caltrops longer even if it means trading out the damage proc enhancer for a slow.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Zem View Post
It's worth considering that without any slow enhancement, enemies can be running away from your caltrops patch up to twice as fast. Not sure if that actually works out to less damage than your one dmg proc, but it certainly does less control and damage-mitigation.

With Interface procs potentially being a lot better than ordinary dmg procs, you might want to see about keeping enemies in your caltrops longer even if it means trading out the damage proc enhancer for a slow.
can one 42.5% slow enhancement really have such a huge impact? I'm planning on fixing 2 errors I made on my build with a respec and I was going to add a posi to my acid mortar, I guess I can move the posi from caltrops in favor of a slow


 

Posted

Quote:
Originally Posted by Cheetatron View Post
can one 42.5% slow enhancement really have such a huge impact?
Assuming I understand how slow debuff works, yes. Caltrops debuffs movement speed by 80%. The cap is 90%. At 80% debuff, they're running at 20% of their usual speed. At 90%, they are running at 10%... i.e. half as fast. You should only need 12.5% of slow enhancement to cap slow.

Slow is resisted like any other debuff so having MORE than 90% slow debuff is useful against higher level foes or ones that have specific resistance to slow. A few are seemingly immune to slow (or just have very high resistance) and will run right through your trops like they aren't there, though they may take off in a random direction from getting at least one tick of the AI "afraid" status. Fairly annoying with Warwolves, for example.

Quote:
I'm planning on fixing 2 errors I made on my build with a respec and I was going to add a posi to my acid mortar, I guess I can move the posi from caltrops in favor of a slow
Well, like I said IF I am understanding how slow debuffs and slow enhancements work. Maybe someone else can comment.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Cheetatron View Post
can one 42.5% slow enhancement really have such a huge impact? I'm planning on fixing 2 errors I made on my build with a respec and I was going to add a posi to my acid mortar, I guess I can move the posi from caltrops in favor of a slow
It depends on the level of the enemies you are fighting. Caltrops has an 80% speed debuff which is reasonably near the -90% cap for even level enemies. However due to the purple patch this decreases for higher con enemies down to 38.4% for +4s. A single level 50 speed IO caps the debuff at 90% for +0s, +1s and +2s and brings you up to a very respectable 75.5% for +3s and 55.7% for +4s.


 

Posted

Quote:
Originally Posted by Doc_Triumph View Post
Ragnarok: Chance for Knockdown in caltrops is just a lot of fun to watch.
That sounds hilarious.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
That sounds hilarious.
Think "floor full of mousetraps" and the enemy as a cat tossed into the room.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Zem View Post
Assuming I understand how slow debuff works, yes. Caltrops debuffs movement speed by 80%. The cap is 90%. At 80% debuff, they're running at 20% of their usual speed. At 90%, they are running at 10%... i.e. half as fast. You should only need 12.5% of slow enhancement to cap slow.

Slow is resisted like any other debuff so having MORE than 90% slow debuff is useful against higher level foes or ones that have specific resistance to slow. A few are seemingly immune to slow (or just have very high resistance) and will run right through your trops like they aren't there, though they may take off in a random direction from getting at least one tick of the AI "afraid" status. Fairly annoying with Warwolves, for example.



Well, like I said IF I am understanding how slow debuffs and slow enhancements work. Maybe someone else can comment.
Quote:
Originally Posted by Adeon Hawkwood View Post
It depends on the level of the enemies you are fighting. Caltrops has an 80% speed debuff which is reasonably near the -90% cap for even level enemies. However due to the purple patch this decreases for higher con enemies down to 38.4% for +4s. A single level 50 speed IO caps the debuff at 90% for +0s, +1s and +2s and brings you up to a very respectable 75.5% for +3s and 55.7% for +4s.
Thx Slow enhancement it is then, hmm too bad their is no Slow Purple set

Also is that 80% debuff for all versions of the power?


 

Posted

Quote:
Originally Posted by JayboH View Post
That sounds hilarious.
Totally. Also, Ragnarok proc + Positron Nrg proc = enemies flopping up and down and a damage counter that reads "-2 -2 -2 -173 -2," etc.

Presto. Explosive Caltrops.


I'm not the droid I'm looking for.

MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.

 

Posted

Quote:
Originally Posted by Cheetatron View Post
Thx Slow enhancement it is then, hmm too bad their is no Slow Purple set

Also is that 80% debuff for all versions of the power?
City of Data seems to think so.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

how many Caltrops can you have out at once?


 

Posted

Quote:
Originally Posted by Lhorn View Post
how many Caltrops can you have out at once?
I'm not aware of any hard limit other than recharge time. Right out of the box, Caltrops has a 45s recharge and lasts for 45s, so you can have one out at all times with no enhancements. Any recharge either global or slotting enhancements, will at least briefly allow for two at a time. Get to +100% recharge and you can have two out permanently... etc. Four at the recharge cap, not that I've ever tried it.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by El_Spark View Post
Totally. Also, Ragnarok proc + Positron Nrg proc = enemies flopping up and down and a damage counter that reads "-2 -2 -2 -173 -2," etc.

Presto. Explosive Caltrops.
Haha...


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I only recently got my first Alt with trops, a stalker. I am shooting for Two Slow/Rchg/End triples and a Positron proc. This should wind up on a toon with perma hasten and Mids seems to think i'll have a Rchg in the 13-15 sec avg. That shoud be triple stacked trops. Now I just need to open and craft Interface.

Jak