Caltrops?
Positron or ragnarok for the recharge bonus.
Depends what you want out of it. Usually I just want it for the control / damage-mitigation so I slot one recharge and one slow enhancer and call it done. Proc-trops might be interesting but I can usually find better uses of the slots elsewhere in my build.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
1 slot wonder once you have enough global recharge
depends on the toon. Usually I just use 1 end/rech/slow from each of the 4 slow sets.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Ragnarok: Chance for Knockdown in caltrops is just a lot of fun to watch.
I like 1 recharge, 1 slow, and the rest procs.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
With Interface procs potentially being a lot better than ordinary dmg procs, you might want to see about keeping enemies in your caltrops longer even if it means trading out the damage proc enhancer for a slow.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
It's worth considering that without any slow enhancement, enemies can be running away from your caltrops patch up to twice as fast. Not sure if that actually works out to less damage than your one dmg proc, but it certainly does less control and damage-mitigation.
With Interface procs potentially being a lot better than ordinary dmg procs, you might want to see about keeping enemies in your caltrops longer even if it means trading out the damage proc enhancer for a slow. |
can one 42.5% slow enhancement really have such a huge impact?
|
Slow is resisted like any other debuff so having MORE than 90% slow debuff is useful against higher level foes or ones that have specific resistance to slow. A few are seemingly immune to slow (or just have very high resistance) and will run right through your trops like they aren't there, though they may take off in a random direction from getting at least one tick of the AI "afraid" status. Fairly annoying with Warwolves, for example.
I'm planning on fixing 2 errors I made on my build with a respec and I was going to add a posi to my acid mortar, I guess I can move the posi from caltrops in favor of a slow |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Assuming I understand how slow debuff works, yes. Caltrops debuffs movement speed by 80%. The cap is 90%. At 80% debuff, they're running at 20% of their usual speed. At 90%, they are running at 10%... i.e. half as fast. You should only need 12.5% of slow enhancement to cap slow.
Slow is resisted like any other debuff so having MORE than 90% slow debuff is useful against higher level foes or ones that have specific resistance to slow. A few are seemingly immune to slow (or just have very high resistance) and will run right through your trops like they aren't there, though they may take off in a random direction from getting at least one tick of the AI "afraid" status. Fairly annoying with Warwolves, for example. Well, like I said IF I am understanding how slow debuffs and slow enhancements work. Maybe someone else can comment. |
It depends on the level of the enemies you are fighting. Caltrops has an 80% speed debuff which is reasonably near the -90% cap for even level enemies. However due to the purple patch this decreases for higher con enemies down to 38.4% for +4s. A single level 50 speed IO caps the debuff at 90% for +0s, +1s and +2s and brings you up to a very respectable 75.5% for +3s and 55.7% for +4s.
|
Also is that 80% debuff for all versions of the power?
Presto. Explosive Caltrops.
I'm not the droid I'm looking for.
MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.
Thx Slow enhancement it is then, hmm too bad their is no Slow Purple set
Also is that 80% debuff for all versions of the power? |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
how many Caltrops can you have out at once?
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
I only recently got my first Alt with trops, a stalker. I am shooting for Two Slow/Rchg/End triples and a Positron proc. This should wind up on a toon with perma hasten and Mids seems to think i'll have a Rchg in the 13-15 sec avg. That shoud be triple stacked trops. Now I just need to open and craft Interface.
Jak
Hi, So what do you slot on caltrops? Do you frankenslot it? Hami it out? Proc it out? What is your perfect combo for caltrops to make it the best?