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Posts
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Joined
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Does that clear all trays; even those other than the main 3?
Quote:even though I've known this for a long time now, it was the coolest thing ever when I realized you could use ; as a replacement for /em for emotes. -
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I think it should be changed from the typical invasion format in one particular way
Get rid of the droves of lag inducing canon fodder troops in the main event; you can have them spawn all over the zone away from the main event.
For the Main event have GM Nemesis "leading" A bunch of AV Nemesii who in turn "lead" a few Fake Nemesis EBs
"A nemesis plot" is a weak badge title is there anyway we could be granted a "Stopped A Nemesis Plot" badge? That is a title I could drop "Ex-Archvillian" for. The badge text could read "with all the Nemesii you've taken out at least one of them had to be the real deal, right?" -
Quote:Really I've seen people take the "wrong" OB portal and have plenty of time to travel back to the "right" side for tfsAs far as I know its always been doing that on co-op teams when you aren't on the same map or zone as the rest of the team for too long it boots you. And if you enter a pvp zone it seems to boot you even quicker. That is likely intended for the pvp zone but the other stuff, Im not so sure. Id say its more in place to prevent some sort of exploit but they never took the time to really fix the problem.
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Quote:why wouldn't you have put your procs in a t1/t2? Those are the best places for flat rate procsWell, with a few exceptions, T1 attacks would definitely NOT be where I'd put Procs into (With the exception of things like Jab on SS), but it makes sense.
But overall, the odds of procs firing on the higher-tier attack chains improves (As demonstrated by Synapse). So why are we complaining? Besides, as someone who quite religiously uses Entropic Chaos on my Blasters/Corrs/VEATs I would love for those procs to not have such an abyssmally low firing rate. (I mean seriously, why is Mako's Bite 20% but Entropic Chaos heal just 10%?) -
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Do i get all the PP points worth in the next stipend? Or will it just accumulate every month the same as if I was on recurring billing?
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I would hold back on any post purchase sbe nerf until a system was in place to refund anyone and everyone unsatisfied with the new version; if not cash at least a points credit. If that means those crying about pay 2 win (in this highly, highly competitive mostly pvp game) cry harder and for longer, than so be it; that would be infinitely better than ripping off customers shamelessly.
Fix in bold -
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Quote:if I had a 2 sets that offered a hold I would want both for stackingOooor...one could skip some of those powers like Time Stop, because Dual Pistols comes with a Hold Power in Supressive Shot, Temporal Selection (many do >_>;
, and Distortion Field because I've found I could go an entire TF without using it, and not notice a difference.
There's three clickies gone, and left with buffs, a debuff that's only really useful on tougher targets, and an AOE Debuff! -
Quote:Really? I thought the front loaded damage also came from the pseudo pet if it counts as attack from the castor that makes burn even more valuable than I thought...Burn is a bit of both from what I can tell. There's frontloaded damage which counts as a standard PBAOE and therefore uses the Casters damage cap and the DoT flame patch which is a pseudopet and does about 50% of the damage of the initial pbaoe over 10 seconds with the 400% cap.
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Quote:Right, it's a 400% damage cap, but that includes the base 100%, so +300% of buffs/enhancements hits the cap.Quote:400% cap is the same thing as +300%.
100% of the damage you do is base. +300% damage is base + 3xdamage, 400% is 4xdamage. It's just a different way of writing the same thing.
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wow pseuo pets really are poor on brutes then, does the same count for damaga toggles? How is it that burn is considered such a good power? -
Quote:Ah then I take back what I said, as I was going by mids but I thought pseudo pets had the standard 400% cap for all atsBetween Battle Axe and War Mace, the general consensus is that War Mace is better, but the sets are not wildly disparate.
Shield is better on a Scrapper than a Brute, as mentioned, but that doesn't mean it's bad on a Brute. You said you want to tank and don't want to give up much damage, which is pretty much a perfect description of a Brute. You will be less sturdy than a Tanker, of course, but there's a huge gulf between "less tough than a Tanker" and "not tough enough to tank at all".
No, Shield Charge's base damage is about half again as much on a Scrapper as it is on a Brute (Mids for some reason is displaying the Scrapper damage wrong, but you can check in-game). As a pseudopet, it also has a damage cap of +300%, which means it often cannot benefit fully from a Brute's fury, either. -
I like this bug I say keep it
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Quote:That is really only true on teams with significant +damage buffs I think the base damage of shield charge for all 3 melee ATs is similarNope.
Nope.
Between Tank and Brute? Yup.
Not necessarily.
This is pretty much right. Relatively simple to softcap, and you gain more benefit from AAO. Also, due to the oddball way Shield Charge works, Scrappers get a lot more mileage out of it than Brutes. Also, War Mace is amazing on scrappers. Just incredible. -
Quote:I don't think Beast Boy was forced since he was on the show before.Quote:Yeah, I didnt realize he was the kid from that farm on the first watch through. Anyone else still behind on that Revelation?Quote:huh wait beast boy was on the show before? which episode was that?Quote:The one where they were in Africa going up against Queen Bee trying to take over another country. BB was the kid on the nature preserve. It was before he was infected with sakutia.Quote:In that episode called "Image", they also implied that his shape changing abilities may have been due to (or at least partially due to) the blood transfusion he got from Miss Martian.
Quote:I'm kinda wondering if they'll acknowlege the fact that M'gann and Garth are now blood brother and sister.
Completely unrelated to this, am I the only one who doesn't remember the new genesis sphere/flying motorcycle showing up in the series before it's spotlight episode? -
Quote:It also gets a straight up damage boost from Eagles Claw in place of the crit chanceTanker MA got the Defense bonus because it couldn't make use of the improved chance to critical the power has on other ATs that have the set.
Quote:All of your other suggestions sound reasonable, though, except maybe the MM PPP pet thing, since the ancillary pools are supposed to give you some of what your AT lacks, and MMs don't lack for pets. -
Both Times I got the following message:
"You have quit your team
SNAKE's General Fury was unable to join your team"
First time I got booted by going to the vanguard base, 2nd time I got booted before the last board transit mission when I went to OB from PI
I petioned both but I thought I'd let the player base know as well -
Typical but since I'm T4 in everything I want and I have at least 1 of every VR I guess Ill leave my MM retired in terms of trials
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-Give MMs and Blasters PPP pets
-More PPPs pls
http://boards.cityofheroes.com/showthread.php?t=273827
-Why is there no PVP pet set? All the other attack types get a pvp set, a bunch of non attack types, and even buff types get a set but pets don't get a set???
My suggestion:
E/D/R
A/D
A/D/R
D/R
20% chance for minor fire dmg(33% in pvp)
2: 2% end recov
1.5% cold/fire res
3: 4 mag res placate
4 mag res taunt
4: 7.5% rech buff
7.5% res rech slow
5: 12% regen
2% hp increase
6: 2.5% psionic res
2% psionic def