Chase_Arcanum

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  1. Quote:
    Originally Posted by Mr. DJ View Post
    15 e-merits is a bit much...I've yet to unlock any of the costume pieces cause they're 6 e-merits each -_-
    Agreed. I don't think they pulled this number out of thin air, though. Datamining must have shown a lot of hoarders out there holding onto stuff that the devs would rather they didn't.

    Generally speaking, if you can't entice hoarders to let go, and you're concerned that the hoarding levels will make rewards for future content too easily attained, you might:
    - reduce the reward rate (see the proposed trial change in beta)
    - introduce costly things o buy (see the market)
    - give up and just introduce a new currency with limited conversion ( see the previous shards-->threads and different incarnate salvage)

    seeing how aggressively they're moving with the first two listed above, I suspect they're trying to head off #3... but that's pure guesswork.
  2. Quote:
    Originally Posted by rsclark View Post
    No, that's not ideal in any way.

    As crappy as the system is currently, there is a twisted logic to it. You try for the payoff of getting a very rare at the end of the trial, but if you don't, you still get the merit and make some progress along the slow and steady path. It's a net to prevent people from falling too far behind due to bad luck.

    This takes away the safety net - and likely long before it has produced enough merits to actually buy something useful. Now instead of the chance at something good and the guarantee of a consolation prize, you instead have a forced gamble. It's the Lottery way of thinking!! Throw your time and effort away and flush til your heart's content. You might just hit the jackpot.


    That might be true if UG didn't quickly give you the XP to unlock pretty much everything long before you can slot anything. I have a character who ran it a couple of times who is half done with both destiny and lore, but not even close to slotting anything but Alpha. Unless you follow a particular path in what order you run trials, it is not in any way guaranteed that you will be significantly more powerful when you run the other two than when you run BAF and LAM. If the intent is to make it graded in difficulty, then they should state that somewhere so we don't inadvertently gimp ourselves with no easy way to close the gap.
    If you see the very rare as the payoff, you're already playing the lottery system, and the difference between getting the e-merit and getting extra astrals (for the first time you run the trial that day) are relatively meaningless.

    I've seen many people run BAF after BAF after BAF, with NO chance of getting the e-merit after that first one, but they don't seem that upset about it.

    EDIT: I'm not defending the design- I don't care to do enough trials to really CARE enough to be emotional about it. I can just see that the system DOES need some method to encourage advancement to the newer, more challenging content, and I can think of many harsher methods to doing it than swapping an e-merit with 2 astrals once every 24 hours (well, twice, as there are two trials affected).
  3. Quote:
    Originally Posted by Silver Gale View Post
    While I roll my eyes at people who call this "punishment", "no more reason to be a VIP" or being "forced" into certain Trials, I do think it is a bad idea.

    There will be a sharp divide between characters who do not have Lore/Destiny unlocked (and thus are at a maximum of +1) and those who have them both slotted with Rares.
    Agree. I'd really have them consider making the cutoff based on the level tier (espeically if future Incarnate slots bringing more level-ups) rather than just unlocking the slot.

    That way, if people want the e-merit, they slot a lesser Lore/Destiny, make it more challenging, and get the e-merit.
  4. Quote:
    Originally Posted by AmazingMOO View Post
    (snip)

    So what makes them unfun?

    This is pretty subjective, and it's going to be different for everyone. I'll list what makes them unfun for me.


    Confusing goals aren't fun.
    Keyes Facility is currently the worst about this. There are dozens of subgoals with frequently only slightly differing requirements and a not a lot of information to tell you how to meet them. My experience is that most people get through Keyes the first time and still don't really have much clue what was going on.
    agreed. I don't mind discovering a story as I play through it, but I don't get to appreciate it in the fast-paced world of most incarnate trials. I have to read about it elsewhere to make sense of what's being done and why.



    Quote:
    Being Insta-killed isn't Fun

    There's at least some of this in all the trials. In a lot of cases, players are defeated with no warning and through no fault of their own. In cases where they have warning and can evade death via skill or sheer toughness, it's great! In cases where you can't even see WHY you died, it's simply frustrating.
    agreed. Part of this is in the nature of the game's structure- our buffed tanks are often too resistant to make any damage a threat, but others will barely survive the same level of damage. Our heals are so strong that if we don't have the damage be significant, we don't have much risk of dying. Unfortunately, to counter these issues we'd probably be looking at PvP-style diminishing returns, which may be even less popular.

    Quote:
    Zerging an Objective isn't fun.

    All the trials suffer from this to some degree by including so much unresistable damage and insta-kill effects. The single worst offender is the glowie hunt in Lambda. When a player is defeated and has to run back into the maze after going to the hospital, chances are the enemies left behind in the mad rush are going to zap him again before he catches back up to his team.
    This I put 80% the league's fault, 20% the devs. A team that stays together can easily clear the enemies as they get the glowies (and earn excellent iXP), making things easier for anyone coming behind. The problem is that the devs gave no incentive to do it (other than saving your teammates' already-questionable sanity).

    There are things they could do:
    - add an aura effect on the bad guys that buff the resistance of the crates, so it becomes better to NOT have lotsa baddies stand next to the box you're beating up.
    OR
    - Increase the hit points of the boxes, but add a small "incarnate buff" to you when you defeat a foe. You'd then take the crates down faster because of this buff.

    Just doing that would encourage people to actually FIGHT the bad guys on their way to the crates and penalize the zerg mentality-- hopefully enough to kill the tactic dead.

    Quote:
    Sitting in the Hospital while other people finish the challenge isn't fun.

    All the trials have the frequently pointless 20 second lock on the hospital doors (as does Death From Below!). That's frustrating. However, the worst single example is when a team leader asks part of the group to sit in the hospital while another part finishes an objective. I've seen this happening pretty frequently on Keyes as players attempt to earn the badges. Players who have problematic hardware-- they can't see the green patch or lag too badly to avoid it-- are asked to stay in the hospital. Neither the team leader nor the rest of the team begrudges them the badge nor holds them responsible for their hardware issues. Still, I wouldn't even WANT a badge that I didn't help earn.
    Haven't encountered that bit of stupidity, luckily.

    Quote:
    Grinding for Currency to Buy Rewards isn't Fun. (It's called 'Work' in the Real World.)

    What can I say? Some people really enjoy Skeeball. I like the rolling the balls part of it, but the collecting tickets bit comes off as just kinda dumb to me.

    In the same way, getting 1 or 2 Empyrean merits a day and then discovering that you need dozens of them to get the costume pieces you want is EXACTLY like getting 12 tickets from a Skeeball machine and then discovering that you need 5000 of them to buy the crappy black and white TV at the rewards counter.

    In the real world, you can say, 'Screw this. I'm not enjoying the game any more, so I'll just go to Best Buy and buy the TV I want.'

    In the game, however, there's no way to do that. By gating those rewards behind untradeable, uncraftable Empyrean merits, the designers can say, 'No! You cannot have that unless you do EXACTLY what we want you to!'
    Agreed. The devs are doing this mostly so that people don't end up hoarding so many merits that the next stage they release is completely bought-out before it starts. Otherwise, they'd need a new currency.

    Unfortunately, we have different ends of the spectrum here-
    - those that will just do trials all day, earning grossly inflated amounts of merits, but hoard them anyway, as cosmetic elements that don't improve gameplay have little value to them.
    - those that love the cosmetic elements but only casually play the incarnate trials, as their interests aren't in raids.

    So the cosmetics-lovers feel forced to raid more to get what they want, while the raid-lovers just hoard what they have, hoping it can be spent to unlock something useful very quickly when the next stage is released.



    Quote:

    Downtime is no fun.

    Queuing for an incarnate trial could work if people used it, but most don't, perpetuating the problem. Instead they sit in Pocket D or RWZ shouting 'LFT for BAF!' over and over again.

    When I do run a trial with friends, I typically pull out something to read while I'm waiting for everyone to assemble. I'm not even PLAYING the game at that point, let alone enjoying it.
    Agreed. If the trials let you be in instanced maps, it'd be great. if the devs introduced more zone activities that an incarnate-level could find challenging while waiting, it'd be great. Standing and waiting for the queue to fill... notsogreat.


    Quote:
    Trying to Corral 16 or 24 Strangers is not fun.

    When I'm trying to meet new people and play with others I haven't before, I feel like that if there are any more than about 5 or 6 others, I can't really keep track of what's going on, especially if I'm also providing any kind of leadership.

    Trying to do the same thing with 16 others is about as much fun as listening to a screaming baby in a restaurant.

    You can't immediately weed out the bad seeds or the abusers simply because there's too much going on to keep track of everything.

    Regardless of the Designers' desire to make the trials accessible, they DO need leadership. Someone has to make decisions, even if it's only flipping the coin to decide who pulls.

    When you're on a team of 16 and 24 and there are no leaders, or worse, there are several people on the team who refuse to listen to the leaders who do step forward, it's not just the crying baby in the restaurant any more. The screaming baby's 3 year old brother has just taken his pants off and is running around the tables, half-naked. He keeps running up to your table and trying to grab your dessert and his parents won't do a damn thing about it.


    I, and a lot of others have made suggestions to alleviate some of these problems in the past, but I think that the trial designers need to go further than simply tweaking numbers. They need to step back, take a hard, deep look at what they've built and ask themselves 'Why isn't this fun?'

    If you get it right, you won't HAVE to keep fiddling with the drop rates, cool-down timers, and introducing new currencies to keep people's interests. People will do the content because they WANT to do the content. Right now, a lot of people simply don't WANT to do the content and that's not something that putting a new stereo up on the counter and tagging '8000 Tickets' on it is going to fix.
  5. Quote:
    Originally Posted by rsclark View Post
    I would like to know in what way the emp merit change can be seen as an encouragement. It takes something that people want and removes it while replacing it with nothing. All my college psychology may be a bit rusty, but I don't recall any discussion of encouragement that included removal of rewards.

    Come up with some better word than "punishment" if you like, because I don't particularly think that one fits either, but "encouragement" is the totally wrong word.
    Think of it this way- the devs want to "encourage" you to move on to the next tier of content while earning the next tier of powers. Now that they have more trials, they *could* do this simply by awarding an all-new XP & salvage for those trials, set new trials to work with that, and have everyone grind those out. That would be the harshest method to push you to new content.

    This is far less harsh.
    This lets you get moderately diminished rewards, but at least earn something relevant.

    This is more akin to what happens when you level up and the foes in Atlas Park go from white and yellow to blue and green. You get less reward from fighting them because you've advanced beyond the challenge they provide. Eventually, they'll be gray. You're being prodded to move beyond Atlas park and seek challenges elsewhere.

    That's what the downgrade of this reward is- once you've unlocked the slots, you get a few Astral merits instead of the more valuable Empyrian. You're getting better, so the trial is getting less challenging, so you're seeing less reward. Move along to other challenges for better reward, or stay at the less challenging but familiar stuff for less reward.

    Ideally, it would have been this way from the start.... but they didn't have that many trials back then. This is bound to be an issue since its being done NOW instead of back then, but its hardly a deal-breaker.
  6. Not a fan of voice chat, really, but I gotta ask-

    Whatever happened to the vivox deal that was supposed to bring voice chat to NCSoft's product line?

    I assume that the deal died-- 3.5 years after the announcement and no sign of it... but never saw anything official.


    Or is it in other NCSoft titles?
  7. Quote:
    Originally Posted by Frostbiter View Post
    While we're at it I want the ability to drop inspirations directly onto team members too.
    I think you must've teamed with the same people* I have-- Always near death, but always with a full inspiration tray so you can't give them a hand.











    *I won't mention rian_frostdrake by name.
  8. Back to the OP's idea:

    I'd be happy with having #1 implemented. Being able to reply to tells would be a rather effective way to converse. Heck, it would alleviate frustration on both sides-- if I send tells to someone that can't reply back, how do *I* know that they're trying to chat to me and not ignoring me?

    #2, I see as less urgent.
  9. I wouldn't go so far as to say this is a "RP vs PvP" thing. Roleplayers don't need the 'days to switch sides' any more than non-roleplayers do. if anything, RP'ers prove themselves more flexible to make anything work with any concept they have.

    The devs likely decided on the delayed-shift system before they decided to consolidate markets. The delay had a functional effect in keeping smuggling between markets down. It also adds some 'gravity' to what's supposed to be a difficult choice, another good thing.


    As for the OP's suggestion, though.

    - Bloody Bay always made the most sense to me for a "free for all" warburg- style gameplay. It fits the theme of the zone rather well, overall. IIRC, this was brought up way back in Beta and it was stated that since BB is the lowest PvP zone, they wanted a low-confusion rulesset that was easy to just enter and go.

    - Siren's call... this would seem to be more of a "villain incursion" zone that would justify well-defined battle lines, but the Bounty system here would sure make this interesting as a "free for all" system.
  10. Quote:
    Originally Posted by Smersh View Post
    Because NCSoft doesn't trust you and your good intentions enough to shield themselves from potential liability.
    Precisely,

    ...and there is some additional confusion here- single common words CAN be made into trademarks. It isn't as simple as saying "likeness and common name are an issue." Sometimes the word- even a common word- used in a certain context- are a risk
  11. Title Clarification: FRIENDLY combat NPCs
    Simple and straightforward: Let us drop inspirations on Mission-specific friendly NPCs like masterminds can do to their pets.

    We can already buff/heal them, but when you don't have a buffer/healer on your team, their suicidal tendencies can be damn tough to counter. The most effective way to do these missions for non-buffers/non-healers is really to lose them somewhere, clear the map, and then come back for them.... probably not a playstyle the devs intended.
  12. Quote:
    Originally Posted by Dispari View Post
    Likely you're referring to Spongebob. The thing is, there are restrictions on what all copyright and trademarks entail. For one you can't take a common item or name and use it as your own and prevent other people from using it. A chum bucket is an actual thing. In the same way, NetherRealm (formerly Midway) can't sue someone for just using the name Scorpion. They'd have to prove that it was an intentional ripoff of their actual character. The name is free to use.

    There was also a case where a guy named his restaurant McDonald's. He was sued but won, because his last name actually was McDonald. You can't deny a person the right to use their own name through trademark either.


    You don't have to be profitting from something to infringe upon a copyright. But even so, this is much too tricky a subject. If a free player buys $5 worth of points to get a costume pack they're now creating a profit for the company. So do they lose all their copyright infringing characters? Do the devs have to audit every account that pays money for the first time? Could it be argued that playing the game for free and talking to friends about it as a form of advertising creates profit for the company if those people pay money? It's safer this way.
    Overall good points, but don't slip into the mistake of confusing copyright with trademark. This is about marks of trade (trademark), not ownership original material (copyright).

    A trademark does give you some (limited) ability to reserve common words for specific fields of industry. "Nike" was the greek goddess that personified victory, but a company registered Nike for shoes (and now apparel) so you won't find other shoe manufacturers out there trying to use that name.

    That mark of trade is registered for particular industries, and that can also lead to confusion-- like when Marvel realized that their characters would look good on T-shirts and found that there was already a trademark for "wolverine" in apparel (the boots). Since a trademark doesn't have to be just words, they registered the trademark to include the "name and likeness" , avoiding any trade confusion.

    (This, by the way, brings up another thorny issue for Marvel. Nike has their swoosh symbol as a trademark... and is fairly consistent with it. Go look at the many variations of wolverine (and other characters) over the years. What IS the registered likeness? )


    Also, The McDonald's restaurant you mentioned was, as you said, because all US states let you use your real last name in your business, period. If he sold that restaurant, though, the new owners would not be under that same protection (unless they were also McDonald's) so they'd have to change the name of the restaurant.
  13. Quote:
    Originally Posted by Smersh View Post
    Would Xerox sue me if I gave away off-brand generic 'xerox' machines for free?

    Yes.
    Correct.

    This gets into the murky gray area of trademark law. Many times, a company doesn't have to WIN any damages in a lawsuit during a trademark case, they just have to either get the unsanctioned use of trademark to cease or have a judge decide that the act in question is not actually infringing.

    Either way, if you'r sued, you're out thousands of $$ in court costs unless you settle early. This is an area of law where it is virtually impossible for you to countersue for court costs if you win.

    ------

    Now, Marvel comics doesn't sue cosplayers for wearing non-sanctioned, non-licensed spider man costumes, but they may sue the person who makes and sells them. That's why they went after NCSoft/Cryptic... arguing that this was equivalent to people selling unlicensed versions of their costume.

    NCSoft / Cryptic argued that their costume creator was equivalent to giving out a "box of crayons" to the players to express their imagination in-- saying that this was like Marvel suing crayola for letting kids draw unlicensed spider man costumes.

    What was telling here was where much of Marvel's case started to unravel. All the examples Marvel provided the courts showing how well you could copy their characters was done by Marvel agents (employees or employees of the law firm) tinkering around in costume creator. NCSoft argued that since these were sanctioned Marvel employees that had the permission to make these characters, then there was no trademark infringement shown, and therefore, no facilitation on their part.

    That put Marvel in an awkward position- to PROVE infringement, they'd have to identify an actual infringer (probably by identifying the character and server and requiring NCSoft to supply the contact info for that customer to the court. Marvel would then have to name that person in the court case -- and get really really bad PR for essentially targeting a fan that's cosplaying their trademark character online.

    This didn't kill their whole case, though, so NCSoft still had some risk of judgements against them if they pushed this ahead in trial.

    Instead, both parties agreed to settle with undisclosed details. We can suspect that these included some assurance from NCSoft that they'd show some diligence in preventing infringements by players and some permission from Marvel for them to do certain things. Money may or may not have changed hands. All this is speculation.

    What we know is that NCSoft was happy to NOT get a potential cash judgement that would damage their business, plus get clear rules that will keep them out of lawsuit mayhem going forward from Marvel, and Marvel's happy because they have established that they're still protecting the trademark.

    The only ones that aren't happy are those of us that hoped for clear case law defining what users can and can't do to avoid lawsuit in the future.
  14. Quote:
    Originally Posted by Carnifax_NA View Post
    Unless you work with sharks of course.
    Correct.

    A chum bucket has been a common fisherman's term for over 100 years, a common aquatic animal trainer's term for at least half that long, and even familiar to most people that visited a sea world in the last 30-odd years.

    When we talk about two words that go together, we're talking about things that become uniquely identifiable. "Sky" and "walker" are two common words. "Skywalker" is more unique.

    There is no clear-cut definition of when something goes too far for trademarks. its all rather murky.


    A "trademark" is just that- a "mark of trade" that an organization does business under. They register something distinctive (a word, a picture, and word+picture) and ask the government to give them the right to use this to identify themselves in a certain field of business. The government agrees, but puts requirements on them... things like "if you want to use it, YOU have to protect it. if you let others casually use that trademark too much for things unrelated to your product, then it could enter the public domain, too bad for you."

    An example would be how so many people ask for a "kleenex" instead of tissue paper... or a xerox instead of a copy of a paper... or "jello" for any gelitan product... or even "google it" for searching on any search engine. Its a delicate balance- being so dominant in your field that you suddenly become synonymous with everything in it can sound like a good thing, but it means that your "brand" has lost the distinctiveness with your sole part of the business, so you risk losing it if you LET other people offer their own "xerox machines" or other jellos. You gotta sue them to stop... and usually you gotta sue them well before that point to have a good effect.

    That makes trademark protectors rather sue-crazy, which makes places like NCSoft legitimately overly-cautious on what they let players do.

    ... and to be absolutely clear. This protects you, too. During the last round of lawsuits, one of the points that came out is the actual offender is the creator of the violation (the player) and NCSoft was just the facilitator. If anyone like Marvel wanted to sue the facilitator again, they'd also may have to identify the original offender. That means that YOU could find yourself in a costly trademark lawsuit too...
  15. Quote:
    Originally Posted by Dark_Respite View Post
    And now there's water spewed all over my desk.

    Paragon City really needs a football team. I personally think the Paragon City Enforcers works...

    Michelle
    aka
    Samuraiko/Dark_Respite
    Sounds like a supergroup alt team we need to do.
    - Pick a server,
    - have forum contests to come up with a costume.
    - have another contest to come up with characters and biographies
    - and since Samuraiko came up with the idea, she'll do a video similar to the introductions at the start of the games!

    - As a bonus, we'll get Steelclaw to break out a fresh spreadsheet, come up with the stats, and play a whole fantasy-superball season against himself. ... no, scratch that, he'd end up changing the rules and reroll everyone right before the playoffs.
  16. I haven't done the trial yet, but i think this might make sense.

    The incarnate system is supposed to be about our heroes ascending to the level of greatness formerly reserved for the game's iconic characters. At the same time, the iconic characters may be taken down a notch or killed in the signature arcs.

    Desdemona's a reflection of "one of us" working through the moral challenges and attaining greatness.
  17. Wha? Street Justice is here?

    Awesome. I have the perfect character to reroll for Street Justice- it fits Shandora Ward's concept so much more than Martial Arts.

    ... but she's my badged-out character...
    ... and has had a 4 billion inf IO makeover...
    ... and the only one I have that has all Incarnate slots unlocked and T3'd...
    ... and she's the one with the coveted "badge hunter" badge.
    ...
    ...
    ...

    I hate Street Justice.
  18. Quote:
    Originally Posted by EvilGeko View Post
    The AoE has had a 6ft radius since the first time it was seen by players.
    I'm not nearly as numbers-centric as many on these boards, but I also recall as EvilGeko does.

    Also, Ultimus, I'd reserve the word "nerf"- which has strong negative connotations- for something that has its performance reduced AFTER it is released. It carries the weight of feelings of betrayal as players invest in something and adapt to it only to have it changed and reduced in value after the investment is made.

    Something that's in a beta is by definition still in a state of flux and not in its final form. Changes will be made there, and the players have yet to invest in it.
  19. Quote:
    Originally Posted by FizRep View Post
    If this arc had a Gabriel Knight reference in it, I'd pay good money for it.
    Grace: I told you, it's that voodoo book you're researching, that stuff can seriously screw up your karma.
    Gabriel: I'm sure that's it. Maybe I should write a horror novel on passive resistance instead.

    I really wish they'd stayed with the game design of the original-- still my absolute favorite. The "interactive movie" style of "the beast within" was well-written, but totally changed my mental image of the characters.. and I never did get motivated enough to try the 3d engine of the third story. Reinvent the whole series in the same pixelated style of the original, pump them out as online serials or downloadable apps, and I'd be ecstatic.

    And broke. Oh so broke.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    1. Terrible idea.

    2. Terrible idea.

    You are easily one of the worst posters on this forum because your contribution in threads can be summed up like this:

    Learn2play.

    At least GG lays out some compelling arguments from time to time.

    Respecs need to happen more commonly to increase interest in the game in my opinion.
    How much more commonly? Its been laid out that you can get them pretty darn often via the trials, the freebies, the Vet rewards, etc. Its been also shown that you essentially have three test builds to mess with, so that's 3 experimental builds per level, and its been shown that there are respec recipes for sale within the game that, while pricy, are available.

    I'm not a big fan of copying-to-test-just-to-try-a-power, so I'll exclude that one. Others have mentioned it.

    So, what would it take to make you happy?

    Would increasing respec recipe drops to the point that the price stabilizes at 5-10 million inf?
    How about reducing the Alignment Merit costs to 2 hero merits, rather than 10?

    Your comments here make it seem as if you'd prefer "respec" to be as common as an inspiration drop, and you really do seem to believe that you're absolutely right that this is just an artifact of bad MMO design, like old permadeath, that should just go away.

    Others don't share your view. I know people that have never used a respec and never cared about it one whit. They certainly wouldn't share your enthusiasm in such a brilliant new feature. I also know people that have studied game design and community building and the psychology that goes into building player investment into your game that will tell you that there's much more going for encouraging character stability while offering limited- but attainable- ways to reinvent yourself. There's value in making it both goal driven and a decision with some gravity, and many people see and appreciate that.

    There's still a lot of room where we can meet in the middle. Many people seem to believe that respec recipes are worth the 100m inf that they go for now, as they do seem to sell rather regularly, but I'm sure there aren't too many that would object to an increased drop rate, provided they don't become as value-less as the "wings" recipes.

    Me? I barely respec enough to use the freebies given out with most issues. Heck, I alt so much that I barely get to log in all my characters between issues. If they'd give us those free respecs as respec recipes, I'd happily max out the inf on every one of my characters selling those things off. They're not as valuable to me as they are to you- but I do prefer they remain limited in availability.

    I'd be happy enough to keep things as they are but add an "undo my last level" that would take you back to just enough XP to ding and then let you re-pick that most-recently-taken power (or re-place those slots). It'd be great for when I try a power that just does not fit a character as I'd hoped, and since I'd generally realize this within 2-3 missions after leveling, the lost XP wouldn't be so bad.

    Other than that tweak, I'm rather happy with the system.
  21. Chase_Arcanum

    Points...and I

    Quote:
    Originally Posted by Mr. DJ View Post
    still a bit much...1200 points for a single AT
    I know we can't do compare/constrast posts, but was looking at the classes/races of various other hybrid-model systems, and this seems pretty much the norm.

    ... and an even better deal, when you consider how many primary/secondary combinations unlock under Mastermind. The other games are usually unlocking a single class. Some are unlocking it once, for one character. Some you have to unlock both classes and races, and some have 1/2 to 3/4 of the classes and races locked by default.
  22. Quote:
    Originally Posted by Scooby_Dont View Post
    For those of you playing the COH Forum Drinking Game, "I want to be reimbursed for down time" counts as two shots. Drink up!
    I want reimbursed for the alcohol poisoning.
  23. Before work interfered, I was planning a "Doc Holliday" for the "historical figures with a twist" - He was just going to be named "The Doc," be a dual pistols/time manipulation powerset: Dr Who, wild-west themed. Most of the costumes would be gunslinger themed except for one costume piece that would be more "Dr Who" iconic- think black lawman's suit with sneakers, wild west gunman with a scarf, etc.

    "Something of a legend in these parts, Doc Holliday, a.k.a. "the doc" always seems to appear during times of trouble then disappear almost as quickly after saving the day. Accounts of his adventures span decades, and some wonder if these adventures are the work of one man, or serveral, as descriptions of his appearance have varied wildly over time."
  24. Chase_Arcanum

    End Game Content

    Quote:
    Originally Posted by Rapthorne View Post
    Alrighty, I'm new and I'm hanging around CoH a heck of a lot lately.

    One thing I've noticed is that there's only 50 character levels, for an MMO that's 7 years old that's.... not very much

    So, considering the max level is so low, what's the end game content like and how long will it keep you busy for? As it's one area almost every past MMORPG I have played has let me down in.
    Welcome to the boards,

    As many posts here suggest, City of Heroes is a bit of a haven for people that HATE the idea of endlessly raising the level cap. The game for most isn't a mad dash to 50 to see when the "game begins" but more about the journey.

    Content-wise, CoH has a great deal to go through heroside, villainside, and Mission-architect side. It has a rather robust "exemplaring" and "flashback" system that lets you experience content you've outleveled... or even apply other challenges to yourself for additional badges (do it without deaths, with enemies buffed, with enhancements disabled, etc).

    There's also the rather new "incarnate system" for 50's. These give encouragement for running trials (large-group content similar to rather quick raids) and task forces (smaller team-sized story-driven content that often takes a bit longer) over and over.

    I, personally, am an altaholic. I've dabbled with the 50's content, but I'd much rather roll an alt, take a different path through the content, and try something different. I've been here 7 years and have yet to grow bored with that.
  25. Ok, so... to recap:

    Westley's not Philotic Knight on the VIP server.
    But somebody IS Philotic Knight.
    And somebody IS Arcanaville
    But Arcanaville is not that somebody.

    Who is somebody?
    That name's taken too, but I guess I could still be "somebody special" on the VIP server.
    It also looks like somebody's nobody, but I could be "nobody special". That may be more accurate.
    After all this squatting, is anything still available?
    Has anybody tried to be everybody?
    Anyone?