-
Posts
1028 -
Joined
-
That's exactly what I am getting at, a Nightcrawler charge.
-
Something that some games do to make melee viable is add a weak attack that charges you directly at targets. This would be a great addition to the Teleportation pool.
-
Quote:Does anybody actually delete and reroll their main badge collectors? I'm guessing that an extreme minority of the population ever do such a thing, and if so they are probably the sort quite unlikely to subscribe less.No it's not. A new alt will need to spend more time to get all those "cosmetic, non-functional badges" back. A rerolled 50 will not. This game has a subscription fee.
Can you think of even 1 person who would, under the current system, reroll a main badger, get to the cap, which, by the way, they are doing no faster than they would if they had not rerolled, then decide to quit?
Because the "time sink" argument is essentially saying that there is some sort of subset of the subscriber base that likes to farm badges with a single toon only, reroll that toon occasionally, and then farm them again. That's quite ridiculous. -
Uh, it's completely different from global badges because it is still just 1 alt that has them.
Personally I only bother with badges other than accolades (let's take accolades out of the discussion) with 1 alt anyway. Some people like to collect them with multiples, but those people would be totally unaffected. -
Quote:So how would this be different from alts?Still no.
The game is designed around having and making new alts. The devs are not going to change their very most basic and fundamental design strategy because you want to keep your badges and have new powers.
It's functionally identical to rerolling and deleting.
In fact, it would be even better to keep the alt you have and transfer the (non-functional, cosmetic only) badges to another.
I'm expecting plenty of flames, and the neg rep already started, so how about I head this off by asking, if you are going to complain about it, at least come up with something better than "it sounds similar to that other thing that has been debunked."
Actually, I'm thinking that I could have made the same concept more popular just by rephrasing the delivery to avoid associations with that other thing. -
Ok, we've heard of the whole full respec thing before.
This is a proposal to make it actually work.
What I want is essentially a reroll while keeping badges and souvenirs. In other words it is just like the current option (rerolling) but there is no issue with badges deterring you from doing it, and people who want an AT respec can feel like they can do so, without interfering with the alt incentive. -
-
Quote:Quoted for emphasis.
The fact is, those who argue against the possibility of story arcs in which villains choose and carry out their own plans are making a losing argument, because these arcs exist in the game right now. It's a done deal, it's there, it's real, and it's great. There is no technical, mechanical, or fictional reason why we could not have more like this. -
I just want to thank Sam for these excellent posts and rebutting these terrible excuses some are coming up with to say it can't be done.
-
It still tells me that an update is available at startup.
-
Utter nonsense. Ever heard of a stalemate? Nerva has virtually no Arachnos and it is a totally rogue zone where each neighborhood is independent.
-
GG, this subject is a big deal to many and devs could read it. You say that you have no interest in that, so please stop cluttering the topic with arguments.
Quote:First, you could fix a big kludge in GR at the same time by adding a way to gain patron pools with no patron. There could be some other story arc, accessible to both heroes and villains, that unlocks them, so that the nonsense of having your access to pools change if you switch goes away.Regardless of the opinions of the willfully ignorant, it's entirely conceivable that a simple rewriting pass would deal with a lot of the lackey feeling in the 1-40 villain game. 40-50 is more problematic, because the path to epic pools lies through the patrons and their arcs, which all culminate in a confrontation with Lord Recluse and then no path forward. If the developers wanted to create a more self-actualizing villain story, I would suggest they focus most of their efforts on this area of concern.
Are there any other suggestions as to aspects of the game that need more than text rewrites to place the villain character in the driver's seat?
The only powers that are specifically Arachnos related are the Fortunata, Mu, Bot, Maces, and Shields.
The Maces are simple. Just add more weapons to customize and it can be any type of mace.
Shelds could either be power stolen from patrons during the unlocking arc, or just not use symbols of patrons.
The soldiers could be defectors who join you after the unlocking arc?
You could get some non-Arachnos content at RWZ, co-op Shadow Shard (please) or a new zone of the Rogue Isles with incarnate-level content. That could be where you go after defeating them. -
It does give you money, but not even close to 168m. You probably misread the number.
-
Which is just what they shouldn't have done. But this is an example about how you could have a functioning infrastructure in game even with no central power whatsoever.
-
Quote:Good points. Even without some kind of government, you can still have independent facilities to address every necessary role. For example, reputation agents or professional henchman to handle difficulty settings.
You know what? I feel it was a capital mistake to tie CoV's infrastructure to Arachnos so completely. We rez at their reclimators, we shop at their Quartermasters, we train at their Arbiters, we fly on their choppers, we confer in their Fortunatas... This is not good, people! Why can't I train with some underground unofficial sensei down in the sewers? Why can't I shop for enhancements from the "connected" neighbourhood bartender? Why can't I resurrect in the shanty town illegal reclimator? Just ANYTHING that doesn't tie me to Arachnso! Then we wouldn't have stupid arguments like "Yeah, well they can just turn off the reclimators and you're dead!" Now that's a narrative cop-out if ever I saw one. -
Quote:That's still just like it was. Originally the workaround was to minimize and then maximize the list, now it is to press the search button.I think what he means is you can put an item in the interface and it searches for the current prices automatically (he said "press Find" but this is unnecessary).
The old interface did not do that, or if it did mine was broken because it never looked up any prices for me, I had to do it manually.
I'm guessing that was not known by everybody? -
It competes with i16 as best issue since the 9-12 sequence of extreme improvement.
1. The new arcs which finally defeat the worst enemy of supers... LACKEYISM
2. Find last objective
3. The minor interface and functionality improvements like recipe rarity
4. 1 mission to get a phone number. I've been asking for it and generally thinking the devs must be crazy for not doing it, and here it is
5. Email
6. Ultra mode
The biggest turkey of the issue, other than its rushed release, is the market interface. It reminds me of I13 PVP, which introduced a great thing (improved mez system) with a terrible idea (DR), for a system which is a slight improvement, but could be so much better and annoys those who used it most. Search for salvage is a huge help, but the vertical display is anti-functional and there is no way to refine searches. They are text only rather than a combination of category and text.
Quote:Not only could you do that before, but clicking find is unnecessary. In either interface you just put it there, expand it, and list a price.On the other hand, I can't tell you how much *better* the new interface is to me.
I run to Wentworths, drop the recipes I have gathered into the slot, and hit Find so I can sell them. OMG that's so much better then typing out the name and then scrolling through all the various recipes with the different enhancements and levels. Or worse opening each little tab under recipes and going to each recipe in turn. Selling things previously sucked.
Since I generate a lot of recipes and salvage from doing missions and just want to sell them off the new interface is awesome. -
I'd like a tweak that makes them toggles (the powers) and tickets (item bonuses) instead. That would actually make more day jobs meaningful. That's actually what they did with the teleporter, which started like the others.
-
OK, this is just a case of the OP paraphrasing incorrectly. I didn't read your clarification at the time (thanks BTW). From how he said it, it sounded like you couldn't enter the zone.
-
End drain is not a control power. It's a secondary effect of many other powers, which is why I proposed adding another type of debuff that is essentially mutually exclusive with it.
-
After more experimentation (I can't send to others either), I think this was done because of the feature that returns emails to sender if the recipient's inbox is full.
If you sent a global email to yourself while full, it could not be returned.
However, I am able to send emails to myself as alts to fill the inbox way over 20, so obviously the limit of 20 ALREADY applies only to global emails.
The issue, then, is that the presence of local text emails is fooling the "you have 20" error message into considering the inbox to be over the limit even if it isn't. -
Quote:While that is kind of cool, there are 2 reasons not to do it:Actually I'd like to see them go back with the original idea for City of Villains in that you could join the various factions. Take this a step further and build from the ground up that you can opt to be a member of a faction OR freelance as we are now.
Lets take an example.
Freakshow:
Tank (Brute style AT).
Juicer (Corruptor style AT).
Meat Doc (Dominator style AT).
While the faction versions are much more strict on the powers you can take and your overall outfit (finally rework factions so instead of 95% of them being all male, make them male and female where it fits...heck the Freakshow have a lady second in command and disillusioned people aren't always males) you not only get to work your way up the organisation in SoA/Kheldian style story arcs for each faction but your faction has allies and enemies of its own.
Freakshow hated by (will act as kill on sight when spotting the player): Tsoo, Warriors, Family.
Freakshow neutral with (wont attack but will attack back if attacked): 5th Column, Council, Crey, Circle of Thorns.
Freakshow allied with (act like civilian NPCs and can't be attacked at all): None.
Yes for the love of all that's holy get rid of Arachnos as the 'top dog' faction, the 'Destined one' story line feels kind of...forced and constantly makes you play the lackey instead of the pro-active villain you should be (see new villain arcs for where they finally get the writing right for villains).
Recluse and Statesman die fighting each other (seriously Statesman is a massive Mary Sue of the previous owner and Recluse is just his evil twin). Arachnos falls into splinter factions since the Arbiters nolonger have power to stop the infighting.
Each enemy group gives Patron powers, if people want Mako patron powers they sign up with the Mako's faction. If people wanted Drek patron powers they sign up with the Freakshow etc.
1. Making tons of pools and archetypes would be too much work.
2. If some of those powers are useful, somebody might feel obliged to take a faction to optimize rather than because they want to.
I propose that such faction powers should be done as unlockable costume pieces and alternate animations, so you could, for example, make a toon with standard powers but animated or power customized as faction powers. -
They're spectacular. I want more arcs with them.
60's Arachnos are the only thing about Arachnos I like. My only complaint is that they don't go up to level 50, because I would like to make an arc about them. -
Quote:Factions, yes. Many of them have excellent backstories.The big thing I hope they don't change too much for CoH2 is the lore - I love all the enemy factions we fight right now, and I'd really like to see them - or most of them - carried over to the sequel, even they'd get changed a bit.
But I'd like to see:
Recluse killed off
Arachnos toppled and demoted to a normal enemy group so that the isles are truly 'rogue'
Get rid of the horrible origin of powers nonsense -
Quote:Interest plummeting!-you can go back to Praetoria after you leave (if you were born there), and heroes and villains who weren't born there can get there through flashback (for the 1-20 content)
What if you want to go there just to visit, or talk to lowbies, like Atlas Park? You can't even team with the lowbies unless Oro gets upgraded to let you invite people.